Improving lategame society melee natural weapon build.


Advice

Silver Crusade

In a few sessions my seconde character, a bloodrager will reach the cap and retire, with a firm grasp on the rules and after meeting a lot of people with creative builds, I decided to go melee once again for the next character.

It's is going to be a multiclass cluster focused on destroying anything in reach of it, might even do eyes of the ten with it if the oppertunity presents itself. I don't know how to progress early on but at level 11 the build looks something like this.

Clawsie mcmurder vagabond

Traits : Community-Minded,Reactionairy

Bloody knuckled rowdy bloodrager, relic channeler medium, dragon disciple and master of many styles monk.

1 Bloodrager : Weapon focus claws, Racial heritage halfling
2 Medium
3 Moms Monk : Skill focus Survival, Dragon style
4 Medium
5 Bloodrager : Dragon ferocity, Eldritch Heritage : orc
6 Dragon D
7 Dragon D : Bonus Power attack, Feral combat training
8 Medium
9 Medium : Spirit focus Champion
10 Medium
11 Medium : Improved eldritch heritage

Level 11 : Boots of speed, touch of rage, and a robe of arcane with heritage( from what I understand it works on eldritch heritage) and rage active.

Attack bonus : Bab +7, Str +12, Spirit +3, Touch of rage +6, Aomf +3, Power attack -2, Wf claws +1, +1 haste

Damage : Str 18-24 for first claw, +6 power attack, +6 touch of rage, +3 spirit, +4 seance, +3 aomf

claw +31 1d6 + 46
claw +31 1d6 + 40
claw +31 1d6 + 40
claw +31 1d6 + 40
Bite +30 1d8 + 40

Any thought on how I can improve it any further?


Sorry, not entirely familiar with the build, so I might as well ask- where is the 4th claw coming from?

I know the basic 2 claws, and then a 3rd due to the boots of speed. Where is the 4th from? It might be important, since it might dictate what other things we can stick on you.

Anyway, as a general move if you can afford it- Animal Shaman Tattoo.

This 12,000 gp item doesn't use normal item slot (I vaguely remember something about tattoo slots...but since we are talking about the one, it doesn't matteR). It gives you the totemic transformation ability of one of those shaman archetypes for druids. It acts like it is 5th level.

This means that, for 5 minutes per day, you can get one of the following from the eagle shaman:
2 talons and a (redundant) bite- talons go on the feet(!!!)
Flight speed
Bonus to perception

Two talons to the feet (which is how it works for bipeds) means 2 more natural attacks. Even with basic bite/claw/claw, that is more than enough not only to dominate PFS, but to dominate until the top levels in general.

You get 5 minutes per day, spent in 1 minute increments. So enough to generally cover the normal day. Takes a standard action to activate though.


Fiend totem as a barbarian gives you gore attack (and helm of the mammith lord gives it too)

I'm pretty impressed with the +31 to hit at 11th. Could you share the details?
EDIT: ok, saw it. Pretty impressive

Sczarni

I also wonder where you get the 4th claw from. That said, it looks like a straightforward natural attacker, not much to improve on that- it does what it does.

Silver Crusade

The fourth claw is coming from the champion spirit intermediate power : Sudden attack.

'Sudden Attack (Intermediate, Su): Whenever you take a full-attack action, you gain one additional attack at your highest base attack bonus.'


I'm certain there is a silly rule somewhere Thant if you take eldritch heritage on a bloodrager you have to take your bloodrager line.

Sczarni

Ah, right. Forgot that it stacks with haste. Goznaz is right methinks, I also believe there was a ruling somewhere that stated you bloodlines had to be of the same bloodline if you had access to one from another source. If someone could link it here that'd be great.

Have you considered a helmet of the Mammoth lords?

Silver Crusade

Goznaz wrote:
I'm certain there is a silly rule somewhere Thant if you take eldritch heritage on a bloodrager you have to take your bloodrager line.

Gonna need a quote on this one because I cannot find it anywhere, though it would not be that much of a defecit.

@Carla : I have considered it, but most of my character wealth will already be gone and I need to calculate how much I will have at any given point.

Scarab Sages

I'm curious on this as well. I want to take Eldritch Heritage: Arcane with my Bloodrager but I was under the impression I couldn't if he already had the Arcane Bloodline as per this line, "This bloodline cannot be a bloodline you already have."


Hello,

i think this whole build will not really work.

Eldritch Heritage should work, same as with a Sorcerer. But Dragon Style names Unarmed Strikes and Natural Attacks are no unarmed Strikes. Also Touch of Rage is a Standard Action that holds only one round so absolutely useless. Oh and good luck with your taboo. There is only one left ;)
I can't really tell why you get a strength of 34 but you will know.

So lets calculate again:

BAB +7 Str +12 Spirit +3 AoMF +3 Power Attack -3 Haste +1 WF +1 = 24
Damage is: str 12 AoMF +3 Power Attack +6 Spirit +3 Seance +4 = 28

So not that impressive, but still good at that level.

And since i have absolutely no idea about Psionics and if Psionics works with Magic i will just abstain from that.

Just my 2 Cents: Frolo

Silver Crusade

Frolo the Second wrote:

Hello,

i think this whole build will not really work.

Eldritch Heritage should work, same as with a Sorcerer. But Dragon Style names Unarmed Strikes and Natural Attacks are no unarmed Strikes. Also Touch of Rage is a Standard Action that holds only one round so absolutely useless. Oh and good luck with your taboo. There is only one left ;)
I can't really tell why you get a strength of 34 but you will know.

So lets calculate again:

BAB +7 Str +12 Spirit +3 AoMF +3 Power Attack -3 Haste +1 WF +1 = 24
Damage is: str 12 AoMF +3 Power Attack +6 Spirit +3 Seance +4 = 28

So not that impressive, but still good at that level.

And since i have absolutely no idea about Psionics and if Psionics works with Magic i will just abstain from that.

Just my 2 Cents: Frolo

Feral combat training

Benefit: Choose one of your natural weapons. While using the selected natural weapon, you can apply the effects of feats that have Improved Unarmed Strike as a prerequisite.

Community Minded
Any morale bonuses you confer upon your allies through your own abilities or spells last 2 additional rounds.

And yes it is possible to count yourself as your own ally.

As for the str : starting at 19 + 1 at level 4 = 20 +6 belt = 26 +4 eldritch heritage = 30 +2 dragon disciple +4 rage + 36

36 total, seems I miscalculated anyway

And regarding the tabboo, Tabboos MAY be accepted, they are not mandated.

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