Enchanting weapons and armor


Rules Questions


Are there rules anywhere regarding putting the same special ability on a weapon or suit of armor multiple times?

For example, could Energy Resistance be put on armor twice, to protect against two energy types? If so, would the second Energy Resistance cost 1.5x the price?

What about special abilities that increase the effective bonus of a weapon/armor? For example, could a weapon have Bane (construct) and also have Bane (dragon)?

If there's a rule somewhere about this, I'd greatly appreciate it if someone could point it out to me.

Grand Lodge

Bane: Can I apply multiple bane special abilities to the same weapon? If so, do their effects stack?
You can apply multiple bane special abilities to the same weapon. For example, you can have a +1 dragon- and fey-bane longsword, which has an increased enhancement bonus and damage against dragons and against fey.

If you have multiple bane effects on a weapon and attack a creature against which more than one bane applies (such as a chaotic- and evil-outsider bane weapon used against a demon), the effects do not stack: the weapon's enhancement bonus is only +2 higher than its actual enhancement bonus, and it only deals +2d6 points of damage against that opponent.

(Compare to fighter weapon training or ranger favored enemy bonuses, both of which say you use the highest bonus if more than one bonus applies.)


kinevon wrote:

Bane: Can I apply multiple bane special abilities to the same weapon? If so, do their effects stack?

You can apply multiple bane special abilities to the same weapon. For example, you can have a +1 dragon- and fey-bane longsword, which has an increased enhancement bonus and damage against dragons and against fey.

If you have multiple bane effects on a weapon and attack a creature against which more than one bane applies (such as a chaotic- and evil-outsider bane weapon used against a demon), the effects do not stack: the weapon's enhancement bonus is only +2 higher than its actual enhancement bonus, and it only deals +2d6 points of damage against that opponent.

(Compare to fighter weapon training or ranger favored enemy bonuses, both of which say you use the highest bonus if more than one bonus applies.)

Perfect, thanks.


Pathfinder Adventure Path Subscriber; Starfinder Charter Superscriber
Phformian wrote:


For example, could Energy Resistance be put on armor twice, to protect against two energy types? If so, would the second Energy Resistance cost 1.5x the price?

Yes, you could have multiple energy resistances put in armor as long as, like you said, they were against different energy types. The cost for the second one is not increased 50% because armor abilities with flat gold piece values always just add on at the listed gold piece value.


Hendelbolaf wrote:
Phformian wrote:


For example, could Energy Resistance be put on armor twice, to protect against two energy types? If so, would the second Energy Resistance cost 1.5x the price?
Yes, you could have multiple energy resistances put in armor as long as, like you said, they were against different energy types. The cost for the second one is not increased 50% because armor abilities with flat gold piece values always just add on at the listed gold piece value.

Ok, thanks a lot.

Liberty's Edge

kinevon wrote:

Bane: Can I apply multiple bane special abilities to the same weapon? If so, do their effects stack?

You can apply multiple bane special abilities to the same weapon. For example, you can have a +1 dragon- and fey-bane longsword, which has an increased enhancement bonus and damage against dragons and against fey.

If you have multiple bane effects on a weapon and attack a creature against which more than one bane applies (such as a chaotic- and evil-outsider bane weapon used against a demon), the effects do not stack: the weapon's enhancement bonus is only +2 higher than its actual enhancement bonus, and it only deals +2d6 points of damage against that opponent.

(Compare to fighter weapon training or ranger favored enemy bonuses, both of which say you use the highest bonus if more than one bonus applies.)

Actually, that's incorrect. The Core Book states 'weapons cannot possess the same special ability more than once'.

Interestingly, that phrase is absent from magical armour.


Besides the fact that this faq came out after the crb, I feel that the Devs consider the different Banes to be separate abilities.


Pathfinder Adventure Path Subscriber; Starfinder Charter Superscriber
sable wrote:
kinevon wrote:

Bane: Can I apply multiple bane special abilities to the same weapon? If so, do their effects stack?

You can apply multiple bane special abilities to the same weapon. For example, you can have a +1 dragon- and fey-bane longsword, which has an increased enhancement bonus and damage against dragons and against fey.

If you have multiple bane effects on a weapon and attack a creature against which more than one bane applies (such as a chaotic- and evil-outsider bane weapon used against a demon), the effects do not stack: the weapon's enhancement bonus is only +2 higher than its actual enhancement bonus, and it only deals +2d6 points of damage against that opponent.

(Compare to fighter weapon training or ranger favored enemy bonuses, both of which say you use the highest bonus if more than one bonus applies.)

Actually, that's incorrect. The Core Book states 'weapons cannot possess the same special ability more than once'.

Interestingly, that phrase is absent from magical armour.

What is incorrect about that? It is straight from the FAQ that you indeed can have multiple Bane abilities applied to the same weapon but each has a different creature that it works against.

Liberty's Edge

Hendelbolaf wrote:
sable wrote:
kinevon wrote:

Bane: Can I apply multiple bane special abilities to the same weapon? If so, do their effects stack?

You can apply multiple bane special abilities to the same weapon. For example, you can have a +1 dragon- and fey-bane longsword, which has an increased enhancement bonus and damage against dragons and against fey.

If you have multiple bane effects on a weapon and attack a creature against which more than one bane applies (such as a chaotic- and evil-outsider bane weapon used against a demon), the effects do not stack: the weapon's enhancement bonus is only +2 higher than its actual enhancement bonus, and it only deals +2d6 points of damage against that opponent.

(Compare to fighter weapon training or ranger favored enemy bonuses, both of which say you use the highest bonus if more than one bonus applies.)

Actually, that's incorrect. The Core Book states 'weapons cannot possess the same special ability more than once'.

Interestingly, that phrase is absent from magical armour.

What is incorrect about that? It is straight from the FAQ that you indeed can have multiple Bane abilities applied to the same weapon but each has a different creature that it works against.

The ability is Bane (evil outsiders) or Bane (dragons), not Bane, so every version is different.

You can't have 2 Bane (evil outsiders) abilities on the same weapon.

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