Phformian |
Are there rules anywhere regarding putting the same special ability on a weapon or suit of armor multiple times?
For example, could Energy Resistance be put on armor twice, to protect against two energy types? If so, would the second Energy Resistance cost 1.5x the price?
What about special abilities that increase the effective bonus of a weapon/armor? For example, could a weapon have Bane (construct) and also have Bane (dragon)?
If there's a rule somewhere about this, I'd greatly appreciate it if someone could point it out to me.
kinevon |
Bane: Can I apply multiple bane special abilities to the same weapon? If so, do their effects stack?
You can apply multiple bane special abilities to the same weapon. For example, you can have a +1 dragon- and fey-bane longsword, which has an increased enhancement bonus and damage against dragons and against fey.
If you have multiple bane effects on a weapon and attack a creature against which more than one bane applies (such as a chaotic- and evil-outsider bane weapon used against a demon), the effects do not stack: the weapon's enhancement bonus is only +2 higher than its actual enhancement bonus, and it only deals +2d6 points of damage against that opponent.
(Compare to fighter weapon training or ranger favored enemy bonuses, both of which say you use the highest bonus if more than one bonus applies.)
Phformian |
Bane: Can I apply multiple bane special abilities to the same weapon? If so, do their effects stack?
You can apply multiple bane special abilities to the same weapon. For example, you can have a +1 dragon- and fey-bane longsword, which has an increased enhancement bonus and damage against dragons and against fey.If you have multiple bane effects on a weapon and attack a creature against which more than one bane applies (such as a chaotic- and evil-outsider bane weapon used against a demon), the effects do not stack: the weapon's enhancement bonus is only +2 higher than its actual enhancement bonus, and it only deals +2d6 points of damage against that opponent.
(Compare to fighter weapon training or ranger favored enemy bonuses, both of which say you use the highest bonus if more than one bonus applies.)
Perfect, thanks.
Hendelbolaf |
For example, could Energy Resistance be put on armor twice, to protect against two energy types? If so, would the second Energy Resistance cost 1.5x the price?
Yes, you could have multiple energy resistances put in armor as long as, like you said, they were against different energy types. The cost for the second one is not increased 50% because armor abilities with flat gold piece values always just add on at the listed gold piece value.
Phformian |
Phformian wrote:Yes, you could have multiple energy resistances put in armor as long as, like you said, they were against different energy types. The cost for the second one is not increased 50% because armor abilities with flat gold piece values always just add on at the listed gold piece value.
For example, could Energy Resistance be put on armor twice, to protect against two energy types? If so, would the second Energy Resistance cost 1.5x the price?
Ok, thanks a lot.
sable |
Bane: Can I apply multiple bane special abilities to the same weapon? If so, do their effects stack?
You can apply multiple bane special abilities to the same weapon. For example, you can have a +1 dragon- and fey-bane longsword, which has an increased enhancement bonus and damage against dragons and against fey.If you have multiple bane effects on a weapon and attack a creature against which more than one bane applies (such as a chaotic- and evil-outsider bane weapon used against a demon), the effects do not stack: the weapon's enhancement bonus is only +2 higher than its actual enhancement bonus, and it only deals +2d6 points of damage against that opponent.
(Compare to fighter weapon training or ranger favored enemy bonuses, both of which say you use the highest bonus if more than one bonus applies.)
Actually, that's incorrect. The Core Book states 'weapons cannot possess the same special ability more than once'.
Interestingly, that phrase is absent from magical armour.
Hendelbolaf |
kinevon wrote:Bane: Can I apply multiple bane special abilities to the same weapon? If so, do their effects stack?
You can apply multiple bane special abilities to the same weapon. For example, you can have a +1 dragon- and fey-bane longsword, which has an increased enhancement bonus and damage against dragons and against fey.If you have multiple bane effects on a weapon and attack a creature against which more than one bane applies (such as a chaotic- and evil-outsider bane weapon used against a demon), the effects do not stack: the weapon's enhancement bonus is only +2 higher than its actual enhancement bonus, and it only deals +2d6 points of damage against that opponent.
(Compare to fighter weapon training or ranger favored enemy bonuses, both of which say you use the highest bonus if more than one bonus applies.)
Actually, that's incorrect. The Core Book states 'weapons cannot possess the same special ability more than once'.
Interestingly, that phrase is absent from magical armour.
What is incorrect about that? It is straight from the FAQ that you indeed can have multiple Bane abilities applied to the same weapon but each has a different creature that it works against.
Diego Rossi |
sable wrote:What is incorrect about that? It is straight from the FAQ that you indeed can have multiple Bane abilities applied to the same weapon but each has a different creature that it works against.kinevon wrote:Bane: Can I apply multiple bane special abilities to the same weapon? If so, do their effects stack?
You can apply multiple bane special abilities to the same weapon. For example, you can have a +1 dragon- and fey-bane longsword, which has an increased enhancement bonus and damage against dragons and against fey.If you have multiple bane effects on a weapon and attack a creature against which more than one bane applies (such as a chaotic- and evil-outsider bane weapon used against a demon), the effects do not stack: the weapon's enhancement bonus is only +2 higher than its actual enhancement bonus, and it only deals +2d6 points of damage against that opponent.
(Compare to fighter weapon training or ranger favored enemy bonuses, both of which say you use the highest bonus if more than one bonus applies.)
Actually, that's incorrect. The Core Book states 'weapons cannot possess the same special ability more than once'.
Interestingly, that phrase is absent from magical armour.
The ability is Bane (evil outsiders) or Bane (dragons), not Bane, so every version is different.
You can't have 2 Bane (evil outsiders) abilities on the same weapon.