Annoying Characters


Gamer Life General Discussion


8 people marked this as a favorite.

I don't know where to put this so ill put it here. I just wanted to share an experience with a main protagonist I created that I thought was funny.

I had the players fight to try and get an important item and as soon as they did i had Cosmo (annoying bad guy) teliport in, say something sarcastic and leave. I also made it so a bell dings whenever he teliports. My Idea was to engrave the sound of this bell into the heads of my players to make them remember this guy.

Fast forward about one in game day and the players find another one of said important item. Right before they grab it I ring the bell. All 3 players all say at once "I shoot at the sound of the bell"

This is how you know you have successfully made a hated character.

Any one else have fun annoying character experiences?


6 people marked this as a favorite.

You are literally employing Pavlovian training on your PCs. That is hilarious.

I had a BBEG (well, SWEG actually, small, weak evil guy) who simply reformed every day, naked...

They disintegrated him, plane shifted him...

He always just came back.

All he could do though was follow them around and point out where they were/minor harassing. He wasn't a caster or anything, just cursed with eternal existence in proximity to THEM.

Sort of a super-manifested ghost, I guess.

He would (if allowed to live) bang rocks together or otherwise make noise to prevent them from sleeping... point out their location to other monsters...

Steal food...

A total jerk.

It got really funny once they started getting into kingdom building, he would go around town telling people about all the horrible stuff the party had done to him (all true).

Eventually they befriended him and gave him a tavern to run, just to get him to leave them alone.

Grand Lodge

You mean, specifically, annoying NPCs, yes?


Well there was an NPC which I started with "Imagine Thranduil, he talks like him and..." that's all I had to say, the diplomacy was over and initiative was rolled...


Well I did create a figure known as Giggles. He basically was a man hidden behind a Harlequin mask, which depicted a wide promising grin. He would randomly show up when the PC's were in different situations, and of course players got sick of that eventually.

Silver Crusade

9 people marked this as a favorite.

A friend of mine came up with a really amusing idea. A party picks up an item that happens to be a lich's phylactery, which they don't know, chuck it in a bag of holding and forget about. Then at some point a naked lich crawls out of the bag, having been killed by a higher level party and runs off. Then periodically crawls out of the bag as it keeps getting killed by it's nemeses.

Dark Archive

Pathfinder Adventure Path Subscriber

If anyone remembers the 3.5 Module, The Sunless Citadel...

I had a lot of fun playing the kobold sidekick NPC, Meepo with a voice and disposition modeled after Richard Simmons.

The PC's grew to truly loathe him long before they finished the Citadel's lower "Grove" level.


alexd1976 wrote:

You are literally employing Pavlovian training on your PCs. That is hilarious.

I had a BBEG (well, SWEG actually, small, weak evil guy) who simply reformed every day, naked...

They disintegrated him, plane shifted him...

He always just came back.

That is a classic to make a party hate a foe.

The Sins of the Saviors module starts with Xaliasa, a high priest of Lamashtu, resurrecting by the power of the runewell in the underground ruins beneath Sandpoint. The surge of power causes an explosion which town guards go investigate and never return.

I decided to enhance Xaliasa. I gave him the ability to use the runewell to animate the seven guards he killed as copies of himself, each one motivated by a different cardinal sin. The slothful Xaliasa greeted the party over tea, monologued insanely about having missed the Chelish invasion of Varisa, and Dimension Doored away. The prideful Xaliasa tricked the party and died laughing as he killed himself. The gluttonous Xaliasa escaped to the surface and raided a bakery, while summoning demons to delay the party. The wrathful Xaliasa fought viciously. Etc. While the party killed the fakes, revealing a dead guard each time, the real Xaliasa slipped away and left town, wearing an Amulet of Nondetection. Even that was not the end of it. The party paladin felt obliged to use his Ultimate Mercy to raise all the dead guards that he had helped re-kill. And Xaliasa's heavily trapped secret treasure room was his collection of exotic cursed magic items.

They really hated Xaliasa.

From the murals and scribblings on the walls, the party learned that the runewell resurrected Xaliasa once every thousand years and Xaliasa would usually grow in power from 12th level to 20th level and try to destroy civilization in Varisia. Which was one more reason why Varisia had so many ruins. The party found some signs of Xaliasa in other historic places, now that they could recognize the signs, and cursed his name.

At 19th level, in adventures after the Rise of the Runelords completion, the party's lore master, now an expert in runewells, detected runewell energies in Nidal. They traveled down to that foreign country and found Xaliasa leading a tribe of halfling super-werewolves charged with runewell energy. They had learned that if he died, he could steal the body of any werewolf minion to return to life. They Baleful Polymorphed him into an owl, Feebleminded him, and traveled to the plane of Elysium to have him imprisoned forever by the servants of Desna.

Grand Lodge

As long as it's not a PC, or a NPC the PCs have to work with, without good reason.

Nothing is more grating than the PC/NPC you have to metagame the crap out of, to decide not to abandon, or kill.

By the way, a good idea is a Horse under a permanent Anthropomorphic Animal spell with a magically increased intelligence, who cat calls the PCs.

Silver Crusade

blackbloodtroll wrote:

As long as it's not a PC, or a NPC the PCs have to work with, without good reason.

Nothing is more grating than the PC/NPC you have to metagame the crap out of, to decide not to abandon, or kill.

By the way, a good idea is a Horse under a permanent Anthropomorphic Animal spell with a magically increased intelligence, who cat calls the PCs.

Oh, yeesh, I just remembered something I totally forgot about. I was inexperienced, bored, and semi-unprepared for a session of a home brew campaign, so I threw in a party of awakened animals with equal class levels to the party. That was shocking brutal. Cat throwing chain lightning, a ninja getting inside one of the party's armor.

Grand Lodge

Ah. Cutesy animal enemies are indeed, torturous.


2 people marked this as a favorite.

A 'back in the day' post.

I can remember running a 2nd edition series of adventures centred around a Bard called Marco Volo. He was specifically created to be a bit of a ***hole from the start, only growing up as they get towards the end. He was a joy to play from a GM point of view, but the players hated him.


Brodert Quink from Rise of the Runelords. Everyone hates him, including the sheriff of Sandpoint. I've made him so annoying, so arrogant, that- come to think of it- even I hate him. He begins every theory by describing the current mode of thought on history and then rants about how stupid people are for believing it is and what he thinks is the reality. All delivered in a grating Welsh accent. Every time a PC starts talking he interrupts them saying "I haven't finished yet!"

The party have to consult with him now and then but there's always a huge sigh before they call for him.


barry lyndon wrote:

Brodert Quink from Rise of the Runelords. Everyone hates him, including the sheriff of Sandpoint. I've made him so annoying, so arrogant, that- come to think of it- even I hate him. He begins every theory by describing the current mode of thought on history and then rants about how stupid people are for believing it is and what he thinks is the reality. All delivered in a grating Welsh accent. Every time a PC starts talking he interrupts them saying "I haven't finished yet!"

The party have to consult with him now and then but there's always a huge sigh before they call for him.

Great Idea. I'm GMing ROTR at the mo and never thought of making Quink Welsh. I made him sound like Johnny Ball from think of a number. I know, aging myself again!


coldvictim wrote:
barry lyndon wrote:

Brodert Quink from Rise of the Runelords. Everyone hates him, including the sheriff of Sandpoint. I've made him so annoying, so arrogant, that- come to think of it- even I hate him. He begins every theory by describing the current mode of thought on history and then rants about how stupid people are for believing it is and what he thinks is the reality. All delivered in a grating Welsh accent. Every time a PC starts talking he interrupts them saying "I haven't finished yet!"

The party have to consult with him now and then but there's always a huge sigh before they call for him.

Great Idea. I'm GMing ROTR at the mo and never thought of making Quink Welsh. I made him sound like Johnny Ball from think of a number. I know, aging myself again!

I'm a brit and I know the reference:) I mainly do accents that I can maintain and having Brodert interrupt the players every time they speak by shouting "IDIOTS!" gets a laugh and makes them remember what an a-hole he is, but they need him:)

Have fun!

PS. If you need any maps/tokens let me know. I run it on Roll20 and have a lot stored up. Am in the 4th chapter.


Great stuff Barry, probably be in touch. we get together about once a month for marathon sessions in Sheffield.


coldvictim wrote:
Great stuff Barry, probably be in touch. we get together about once a month for marathon sessions in Sheffield.

It's a fine AP. Where are you up to? There's a "funny things that happened in RotR" thread here somewhere.

Regardless, hit me up if you need anything. I have a lot of Photoshop hours under my belt!


blackbloodtroll wrote:
By the way, a good idea is a Horse under a permanent Anthropomorphic Animal spell with a magically increased intelligence, who cat calls the PCs.

Or one who gives valuable hints and advice... For the adventure the players have just finished.

(Ultima reference.)

Silver Crusade

5 people marked this as a favorite.

In the campaign I'm currently playing in, there's a recurring villain named the "Bistro Bastard". He just kind of shows up whenever he feels like it. He's an orc that wears nothing but a chef apron and chef hat, doesn't really say anything, and uses kitchen-ware as weapons (a pan, rolling pins as a thrown weapon, etc). He has disarmed almost every martial in our party using his "pan-fu", some of them twice. One person got disarmed twice in one combat (they started with a weapon in each hand, and by the end of the fight they had both weapons laying on the floor). The only reason he hasn't been able to disarm me is that I'm a monk. What's worse is that it seems 75% of our 1s that we roll are against this one person. He always gets away from the fight when he's the last one alive and we all hate this guy.

We hear the words "You see a chef hat" and we all groan. We all have plans about what to do to his body to make sure he never comes back if we ever manage to take him down. Such is the legacy of the Bistro Bastard.


1 person marked this as a favorite.

A kid the PCs had to protect.


I've got three from my Kingmaker campaign.

The first is a summoner, modded from a villain in vanilla Kingmaker. He ran away from several combats with the PCs, usually inflicting some kind of damage on them along the way. In their final showdown, he led a small army that laid siege to the players' home base.

My players hated that little bugger so much that once he was knocked out, every single one of them raced over to his square just so they could coup de grace him.

The second is a guy named Kerezar. A mythic centaur death knight. His armor was actually a minor artifact. When my players first encountered him, he was a challenge, but they killed him. He came back. They had three more encounters with him, and it got a little easier for them each time as they gained levels. But they also knew that if they killed him, he'd come back. My players kind of got into trying to figure out how to face him down. Finally, they used clues from his backstory, a mythically enhanced Diplomacy check, an atonement spell, and a break enchantment spell to break the BBEG's hold on him. And then he thanked them, crushed his own armor, and expired.

And finally, Craster Feksyev. And ambassador/inspector from my players' patrons, he had an annoying speech tic (over-enunciating his consonants) and constantly questioned my players decisions. They hated him so much that they burned a plot twist card to get him out of their hair ... only for him to become the personal secretary to one of their patrons. At last sight, he tried to frame them in an assassination plot.

Silver Crusade

1 person marked this as a favorite.

There's also a character that could be seen as annoying but the people in my group love him. His name is Darrius Von Barry, the berry merchant. Our low-level druid happened across him looking to buy some berries to cast Goodberry on (we were in the middle of a desert area, not many berries to find). Darrius Von Barry is... an interesting man. He has all the pompousness of Xerxes from the movie 300 and talks in third person. The druid rolled on his Knowledge: Nature check to determine if this berry merchant's berries were as high quality as Darrius said they were, and of course the roll promptly showed a big glaring "1" so the druid takes Darrius' word wholeheartedly (without rolling Sense Motive) and thinks these berries must be the best berries in the world. Turns out, they pretty much are. There's been talk of basically turning him into the Cabbage Salesmen from Avatar to keep showing up. Famous quotes: "My berries are great but I think my wife is getting tired of them" and "Want to know what's great? These berries. Want to know what's not great? Darrius' wife".

Although he's a pompous ass, he gave us a quest so we're cool with him.

Grand Lodge

Anarchy_Kanya wrote:
A kid the PCs had to protect.

John Connor?


blackbloodtroll wrote:
Anarchy_Kanya wrote:
A kid the PCs had to protect.

John Connor?

What about him?


2 people marked this as a favorite.

In MY experience, it doesn't take much to get players to hate NPCs. Two of the easiest ways:

1) Bad guys who run away and generally show a will to preserve their own lives.
"Hey, that jerk is making it harder for us to kill him and take his stuff!"

2) Bad guys who drink healing or buff potions when in sight by the player characters.
"Hey, that jerk is drinking OUR TREASURE!"


My current GM has two of these. One is a spellcasting undead patchwork abomination child-sized thing that's a business associate of one PC's patron. We know it's fairly powerful, and it's played some annoying and potentially lethal "pranks" on us. (Or far, only one NPC death as a result.)

The other one is a slightly higher level than us monk with the power to create a weaker duplicate of himself every round as a free action. He's hard to hold down long enough to kill, and if the fight lasts too long, we're facing down an army. (Aside from mechanical considerations, he's a murderous depraved creep.)


Traekwondo, the half-human, half-halfing (or as he called himself, threequarterling) bard shopkeeper. He referred to himself exclusively in the third person, had a nasally, squeaking voice, constantly talked about how he had seen some "stuff" and gave the PCs extremely pointless quests that turned out to have a very high chance of danger. For example: He wanted them to kill the rats in his basement. Turns out, they were actually several quasits.


1 person marked this as a favorite.
Anarchy_Kanya wrote:
A kid the PCs had to protect.

We had to do this once. I can't remember how it started, but we ended up having to fight this group of "true believers" of this god in the GMs home game that felt that magic and non-human races were blasphemous and should be burned at the stake.

After the combat, we found a little girl and decided that she needed to be protected and brought back to civilization. That meant that we had this little girl with us that called us heathens and thought (and would say loudly) that we were all damned and belong in Hell.

Basically, the GM would heckle us in a really bad Southern drawl, "GAWD WILL PUNISH YOU!", and there was nothing we could do about it. Good times.

Although one time that 7 year old girl did end up saving the entire party "WITH THE POWAH OF GAWD!"... She was truly insufferable after that.

RPG Superstar Season 9 Top 16

The PCs in my campaign hate any character that lies to them. No matter how minor. Even if they had a good reason to deceive them.


The most annoying character in our Eberron campaign is probably the Android Magus named Sabre (he also screams his name at the top of his lungs). Between him and his goons, he is always above a reasonable power level for us to beat. So far we've locked him in an adamantium vault and crashed an airship on him and left him in the mountains. He still came back!

Grand Lodge

Anarchy_Kanya wrote:
blackbloodtroll wrote:
Anarchy_Kanya wrote:
A kid the PCs had to protect.

John Connor?

What about him?

John Connor in Terminator 2, was notoriously the worst part of the film.

He was a grating, obnoxious douchenozzle, and many of us hoped secretively, that he would die. Some, not so secretively.

Basically, he epitomizes the annoying little sh*t you have to constantly protect.

Dark Archive

I don't remember his name, but there's someone in Kingmaker who spreads nasty rumors about the PCs to undermine their reputation among the locals. He made some of us not only want to kill him, but kill all of the common folk who fell for his crap. :)

Grand Lodge

The fat bastard. I remember him.

Silver Crusade

blackbloodtroll wrote:
Anarchy_Kanya wrote:
blackbloodtroll wrote:
Anarchy_Kanya wrote:
A kid the PCs had to protect.

John Connor?

What about him?

John Connor in Terminator 2, was notoriously the worst part of the film.

He was a grating, obnoxious douchenozzle, and many of us hoped secretively, that he would die. Some, not so secretively.

Basically, he epitomizes the annoying little sh*t you have to constantly protect.

Really? I mean, he was kinda annoying in the beginning, but after he was explained the stakes he tightened up considerably. And, unlike some idiots that need escorting, he was largely intelligent about what he did and was even helpful a decent chunk of the time. Just saying, it could be a LOT worse.


Had one low level mook that was just a hired thug sent to harass the party, basically. She was one of a group, and her particular shitick was just an agile and hard to hit sarcastic quipped that liked using dirty tricks. It so happened, however, that she rolled ... Spectacularly WELL at her tricks, and tripped, knocked over, and otherwise humiliated multiple party members without actually killing any. She made a getaway in time to avoid being caught after her companions went down. She made quite an impression on the party, so next time I needed a mook lieutenant, I used her, powering her up gradually. She ended up someone who both dropped in and helped them from time to time and made them despise her for doing it.


I made my party experience the magical shop. Its an old wooden shack, without a door that has an old man inside and shelves lined with adventuring equipment. Theres a door in the back that leads to a blacksmith, a tannery, or something else depending on what they need. The items on the shelves are all illusions, the old man just a man who's convinced everything real, the room at the back is always poorly designed so you can't use it, and if they leave and continue traveling, they pass it again a few days later. They have killed the man twice and burned it down once.

Shadow Lodge

Sometimes, competence is all it takes.

In Shadowrun, one of the PCs who greatly valued his anonymity was captured and processed by a corp mage. He hadn't been found doing anything wrong, so he wasn't killed right then, but to ensure the company's security, the corp mage took a blood sample and sent it off to a repository without making eye contact once, ensuring that he wouldn't be ensorcelled to do something different until the sample was gone and it was too late. The PC hated that guy.

Of course, the corp mage's smug grin and 90s-throwback soul patch greatly assisted in making him annoying.


1 person marked this as a favorite.

When I was younger I ran a (admittedly terrible) game of 3.5 D&D wherein I managed to get the party to absolutely loathe a random side quest NPC.

Party was travelling through a town that was engaged in a serious conflict with a tribe of gnolls. Upon hearing of the town's plight, they step in, and take the fight to the gnolls. So I throw together a CR appropriate gnoll encounter with a chieftain, his bride, and a pack of gnoll mooks. Party slaughters every gnoll save the chieftain, who they run off. A week or two out of town, they get ambushed by gnolls including a familiar chieftain who was now out for revenge. During the battle, one of their party is dropped unconscious and the remaining party members step away from the chieftain, who stands over the downed fighter who had contributed in the earlier battle against the gnolls.

Jaws dropped as I announced the coup-de-grace.

Having slain one of his quarry and seeing his new followers mostly slaughtered like the last, again, the gnoll chieftain flees.

The party is ambushed thrice more by this same gnoll, each time with newly recruited allies from the local 'neighborhood'. He press ganged orcs, ogres, and bandits from the various isles he pursued the party across, managing increasingly daring escapes until the very last time, where the party manage to kill the beast once and for all.

Want to make an npc your players will love to hate? Take an npc they've wronged, and fight ruthlessly and without mercy, but always with an eye toward survival. Undermine the group from afar between confrontations, break their gear during fights, take the coup-de-grace should it be safe to do so, flee when the fight turns, and never show up without support. Have an NPC fight a war instead of a battle.


@Ryzoken: out of curiosity, why did the other party members move away from the gnoll chieftain after he took down the fighter?


HeHateMe wrote:
@Ryzoken: out of curiosity, why did the other party members move away from the gnoll chieftain after he took down the fighter?

If I remember right, and it's been 10 years so I may not, it was for tactical benefits such as flanks on other gnolls and the like. They definitely weren't expecting the suddenly deadly shift the campaign took. Game fell apart months later due to fatigue and my poor adventure writing.


Ah, gotcha.

Scarab Sages

HeHateMe wrote:
@Ryzoken: out of curiosity, why did the other party members move away from the gnoll chieftain after he took down the fighter?

Player failed his morale role?

That's what does it at my table.

RDM42 wrote:
Had one low level mook that was just a hired thug sent to harass the party, basically. She was one of a group, and her particular s%@+ick was just an agile and hard to hit sarcastic quipped that liked using dirty tricks. It so happened, however, that she rolled ... Spectacularly WELL at her tricks, and tripped, knocked over, and otherwise humiliated multiple party members without actually killing any. She made a getaway in time to avoid being caught after her companions went down. She made quite an impression on the party, so next time I needed a mook lieutenant, I used her, powering her up gradually. She ended up someone who both dropped in and helped them from time to time and made them despise her for doing it.

Interesting, I am thinking of doing something simlar, with a Fighter/Rogue(Thug) or something, just to harrass and annoy players, who starts out as a hired thug for the bad guy.


Avner from savage tide. Hatred him. Hatred. Even more when my lawful good wizard kept saving his life, including from other party members, and he continued to talk smack to her, call her worthless, and make comments about her legitimacy.

Silver Crusade

Depending on your definition of annoying...

I once had a tribe of gnolls that was run by a human frenzied berserker. For those unfamiliar with the class, the FB has an ability called "deathless frenzy" that basically lets them ignore HP damage while they are frenzied (frenzy being a souped up version of rage). They still take damage, but they keep fighting as normal until their frenzy ends regardless of how much damage they take during. So, this fight gets ridiculous, I think by the end she had downed three out of six party members and was somewhere in the negative hundreds of hit points. She. Would. Not. Die. Half the players were laughing hysterically, the other half were super pissed.


Peter Stewart wrote:
Avner from savage tide. Hatred him. Hatred. Even more when my lawful good wizard kept saving his life, including from other party members, and he continued to talk smack to her, call her worthless, and make comments about her legitimacy.

This is slander. Avner frequently tried to get this character to take the high and noble path, but she insisted on tying herself to the fortunes of a thuggish brute who attempted to solve all problems via violence. And I do not believe he ever called her worthless.

To top it off, she was illegitimate in the most literal sense of the word.


2 people marked this as a favorite.

My players made jokes about Gnomes outside of the game. Naturally, as any good DM, I took this input as what they expected ^_^

The setting they were going into was Eberron. As fate would have it, one of their missions in Zilargo, a Gnome nation of masterful magical artisans. Of course I applied their stereotypes about them into these Zilargo Gnomes and turned it into Oz, had Oz been run by a benevolent Joker and Scarecrow.

They had to do a special dance that I demonstrated to gain entry. This had to be followed physically by the Player. I demonstrated both male and female variants of said dance.

The avenues of the lands were shades of amber, saffron, and mustard.

Their containers and personal clothing were broken into. Nothing stolen. Just... "tinkered"

They were watched while they were sleeping. They were watched while they were awake. The Gnomes knew when they were being bad or good...

When they tried to get these unnaturally happy Gnomes to do something self-destructive, the Gnomes happily complied with these foreign "dignitaries" in good sport and faith and for example one devoured a silver spoon, mangling his mouth happily in the process.

Being punted by a PC became a sport complete with contests for best entry method into someone's personal space. Again, there were girls in the group.

Every apparatus in the city was a Rube-Goldberg Machine... magically enhanced. This included the latrines.

Upon speaking Common to these Adventurers, the Gnomes adopted childish sing-song cadences. When a Player ingeniously cast comprehend languages, they immediately dispelled their own spell upon hearing even more demented statements the Gnomes were communicating to each other.

The Gnomes' idea of retaliation when Players became unruly were nonlethal Prismatic and Illusory magic backed up by good ole chemical effects.

The Players happily accepted a suicide mission just to get the hell out of Zilargo. No allied support or nothing. Charge the enemy before the Zilargo contingent got here? Got it!

Post-Zilargo-Stress-Disorder

And just to dig it in, in the parallel campaign we ran where a Player and I switched DM roles in Pathfinder (my debut into this RPG btw), I was a transplated Gnome from Eberron. The party made very sure not to arouse my quaint regional interests. They could never stop that Meta Fear, no matter how many times I reassured them I was raised in Sharn...

Liberty's Edge

1 person marked this as a favorite.

In Vampire Dark Ages, I had the PCs wake up as prisoners of the Inquisition and blood-bonded to obey any of its members. Then they were given the mission to investigate strange and deadly happenstances in an area where a sergeant of the Inquisition led them.

That sergeant so enjoyed flouting his power to command mighty creatures of the night. He taunted the PCs mercilessly and they could do nothing against him.

That is until they traveled unknowingly within the cursed area which had the interesting side-effect of breaking their blood-bonded fealty to the Inquisition.

After some time traveling the area, the sergeant again taunted them so much that one of the PCs used a minor mental power against him, fully expecting it to have zero effect.

It took the PCs a few seconds to realize that the power had worked. The sergeant was cut to ribbons by the whole party in a heartbeat.


Gip has become a staple character of mine that my play groups all enjoy, because he's just so crazy and useful and hindering at times.

Once, in an Underdark campaign, he nearly convince a pair of guides it was okay to leave the Duergar party member behind because he'd said he didn't want to keep traveling with them. He explained this by describing the events backwords, and yet still made perfect sense.

In Serpent's Skull:
Gip was the last of three party members conscious enough to explore the ship wreck after a nasty run-in with some overly large crustaceans. He'd stabilized the others and went on to find the Captain's room. In it, he found three things.

The captain's log, which he promptly burned.
A sea map, which he promptly burned.
A ship in a bottle, which he promptly took back to the island with him, intent on "hatching the ship egg" and sailing off the island. He wanted to burn the entire jungle down when monkeys 'killed his baby'.

Gip is strange, Gip is funny, Gip is very, very annoying at times.


Annoying or hated?

Annoying, we had the burping guy. He started off as a joke of NPC that showed up now and then and burped at us. At some point we killed him but his zombie came back and burped at us again. Then it took off at a ridiculous speed while we tried to catch it. Several spells and big pounding implements later, it was burned up. Later, a disembodied esophagus showed up and burped at us a few more times.

Annoying/hated:
The Dart Dude, a high-level fighter in 2e specialized in darts (6 darts per round). He wasn't too deadly on his own but dealt lot of damage and was a pain in our butts for a long time ruining multiple attempts at achieving goals with his flurry of darts. When we finally caught him we stripped him, tied him up in such a way that the only way for him to walk was to yank on his tied-up genitals and let him go.
He came back for vengeance on our new group of PCs who worked for the old ones.

Hated
The bastard who killed Moshi Emi (an NPC) in the Gozoku story we played. We have no idea who it was but all the players were out for blood.


That halfling in the confirmation

Community / Forums / Gamer Life / General Discussion / Annoying Characters All Messageboards

Want to post a reply? Sign in.
Recent threads in General Discussion