Silent Saturn |
2 people marked this as a favorite. |
Why has nobody done this yet?
Dwarven Battlestein
Exotic Light Weapon
Cost: 35gp
Dmg(s): 1d3 (see text)
Dmg(m): 1d4 (see text)
Critical: x2
Range: -
Weight: 3lbs.
Type: B
Special: see text
Typically crafted from hewn stone or wrought iron and etched with traditional dwarven drinking songs, the handle of this ale stein is inlaid with leather and shaped to sit tightly against a drinker's fist, making it suitable as a close-combat weapon as well as a vessel for drinking out of.
You get a +2 bonus on Bluff checks to convince someone that the stein is not a weapon. The stein can hold up to one alcoholic drink or one potion without spilling, and the latched lid can be opened or closed with the thumb of the hand wielding it as a free action. (Drinking the contents takes the normal amount of time.) If the stein is full, it deals damage as though it were one size category larger. If you have the Catch Off-Guard feat, you may treat the battlestein as both an improvised and a manufactured weapon.
Dwarves treat the battlestein as a martial weapon, and get a +2 on Sense Motive checks to recognize the difference between it and a normal stein.
Feedback?
I'm Hiding In Your Closet |
Great idea! This is the kind of thinking I want to see more of around here! I've had some similar, but have never shared them.
Somehow, it still doesn't quite seem powerful enough. Three suggestions for that (of which I'd say adding two is sufficient):
- make it a move action to drink the stein's contents (or a swift action if you have that feat that lets you drink things quickly)
- enable the wielder to drink the stein's contents without provoking an attack of opportunity
- permit the stein to hold offensive liquids (acid, holy water, contact poison, etc) as well, which can be sloshed onto foes as a move action
My Self |
My Self wrote:Which doesn't work as well when you don't need to be old to be a powerful Wizard.
The Wizard gets around weapon bans by claiming he's just an old man with a walking stick.
Yeah, but he has +3 INT from aging and is ignoring the physical penalties because of Immortality.
Silent Saturn |
Great idea! This is the kind of thinking I want to see more of around here! I've had some similar, but have never shared them.
Somehow, it still doesn't quite seem powerful enough. Three suggestions for that (of which I'd say adding two is sufficient):
- make it a move action to drink the stein's contents (or a swift action if you have that feat that lets you drink things quickly)
- enable the wielder to drink the stein's contents without provoking an attack of opportunity
- permit the stein to hold offensive liquids (acid, holy water, contact poison, etc) as well, which can be sloshed onto foes as a move action
Honestly, I was worried that it was too powerful with all the extra abilities I'd added on. Not having to retrieve the potion from a pack is already a big help. As for filling it with liquids that you don't intend to drink yourself, well, that just sounds like blasphemy! ;)
A friend of mine (who usually GMs our games) also suggested that drinking a potion out of it would be a move action, but that's because he once read about a 3rd-party potion bottle with a soluble stopper, where you could drink faster because you could just "drink" the stopper instead of uncorking it. That sounds ridiculous to me, IIMO.
I was on the fence about whether to make it light or 1h. Light means you can dual-wield them, for two-fisted drinking and two-weapon fighting, or off-hand it for axe-and-ale combat. One-handed means you can Power Attack with it. But my freind/GM also said he couldn't picture it doing more than 1d6, and even that was pushing it, so I went with light.
My only regret is that Monk of the Empty Hand and Drunken Master aren't archetypes that stack.
GM Hands of Fate |
Why has nobody done this yet?
I had a dwarven drunken monk who used them. The GM and I considered them the same as brass knuckles, so I could flurry with them. I had our party priest of Cayden Cailean enchant each of them that three times a day they filled with alcoholic beverages.
I'm Hiding In Your Closet |
Honestly, I was worried that it was too powerful with all the extra abilities I'd added on. Not having to retrieve the potion from a pack is already a big help. As for filling it with liquids that you don't intend to drink yourself, well, that just sounds like blasphemy! ;)
It's an exotic weapon with very little damage potential, so it needs quite a bit in the special tricks department to make it worth using.
I did think of also saying that it needs to be cleaned out (requiring a full-round action with soap and water, prestidigitation, or purify food and drink) after using it to contain dangerous liquids, or else you get slightly hurt next time you drink from it.
Silent Saturn |
Here's a thought: suppose an enchanted Dwarven Battlestein will always clean itself out between drinks, regardless of what the enchantment is? Maybe at +3 equivalent or higher, it can be commanded to fill with ale? Or even just make water taste like ale, a la prestidigitation?
Other enchanted weapons can be commanded to shed light as a torch regardless of the nature of the enchantment, so why not?