Best way for a non-caster to handle invisible creatures?


Advice


I'm planning on getting a wand key ring and a wand of Faerie Fire but I feel like that only solves part of the problem. Anyone have any suggestions on how to deal with invisible guys in PFS when you don't have someone with See Invisibility on their spell list in the party?

Sovereign Court

Ideally a party wizard/bard/sorcerer uses Glitterdust to both reveal and blind them.

Apart from that, normal invisibility breaks when the monster attacks. If a caster takes a 5ft step and goes invisible (a common play when trying to escape/reposition for nasty) you know what square he's stuck in. Make a grapple attack into that square. Remind the GM that you're provoking. If he takes the AoO then he resolves his attack against you (possibly stabbing you a bit with a dagger or such) and then his invisibility breaks. Continue your grapple attempt, now without miss chance. But the real payout is revealing the caster.

Note, some GMs feel "you tricked them". Well, you did. Or did you trick the NPC? Also, sometimes the NPC actually hits very hard with the AoO. Don't try this on invisible barbarians.

Grand Lodge

Feather Token Tar and Feathers


Pathfinder Starfinder Maps, Starfinder Roleplaying Game Subscriber

Invisibility Purge (3rd level Cleric spell).

Powder thrown in the right area.

Blindfight.

Scent, either from a half-orc or an animal companion.

Huge perception modifiers.


smoke pellet,smog

Grand Lodge

Other options include the Elixir of Spirit Sight or a Stunstone.

Dark Archive

10 feet of thread with a weight on the end.

Twirl it around you -this works best if you are a halfling.

Liberty's Edge

Da Goblin wrote:

10 feet of thread with a weight on the end.

Twirl it around you -this works best if you are a halfling.

Note: this will not just automatically work. You would still need to follow the rules to find a hidden creature. Whether that's making an attack roll, a full round perception, or some other game mechanic.

Shadow Lodge

Be a half-orc. Get scent.

Grand Lodge

Lenses of Detection
Hand of Glory

Shadow Lodge

On the other hand, and having played all but 27 of the scenarios released so far, I've seen invisibility be deadly maybe one time. And it was a baird. You know what I mean.

And I mean, unless it is an invisible stalker on tier 5-6(or lower), the thing you really need to worry about is greater invis. And that's mighty rare. Normal invis is a great spell but it's not like there's lots of productive things the enemies bother with while it is on.

Silver Crusade

Oil of deeper darkness.

"Ok, I can't see you, but you can't see us either. Oh, and you're sneak attacks won't work anymore. And did I mention I took Blind-Fight at 3rd level?"

Scarab Sages

Greater Invisibility isn't that rare. I can think of two scenarios off the top of my head that use it. One at the 5-6 tier and one at 7-8. And I think there's another with an Invisible Stalker, though I can't remember what tier or what scenario that is.

If you've got a good UMD, which it sound like is probably the case for the OP, then a scroll of See Invisibility is pretty cost effective. 150gp. It does require a DC 23 UMD roll and that you have either an Int or Cha of 12.

I decided the scroll was the best option for my ninja, since the Elixir of Spirit Sight is from an obscure source, the Hand of Glory takes up the neck slot, and the Lenses of Detection are a little pricey for an expendable (even a mutli-use one). I almost bought the lenses, since my ninja is human, but ultimately a Potion of Darkvision is also cheap enough and will last the full duration of most dungeon crawls, so I have the main benefits of the lenses covered. Blind Fighting in nice, but for the ninja See Invisibility means sneak attacks are still an option.

Grand Lodge

There is an item that gives you three uses of 30 minutes of see invisible or dark vision each day for 6k in a head slot. But it is only available on a specific chronicle. (Which reminds me that my gunslinger us almost high enough level, I should make sure that I on the schedule so I can GM it. :)


Wand of Obscuring Mist. First level and everybody gets miss chances and you can't see past 10ft. It's mainly to foil ranged attacks. It won't help a lot once they are up close. Similar to Smoke sticks, pellets, etc. So once the fog/smoke is up, MOVE.

Deeper Darkness, Blacklight is a similar route to area effect perception penalties.

In a more static situation, Alarm, spreading powder about to detect footprints using Perception, getting a pet with Scent ability and train it to vocalize on detecting invis crtrs (Tracking is nice too).

See Invis scroll is a good investment but usually it's too late unless you know ahead of time as the routine is usually Invis to sneak, then first attack and visible. Impv'd Invis IS more of a challenge.

Blur scroll has good duration and prevents nasty precision damage.

Grand Lodge

Stephen Ross wrote:


Deeper Darkness, Blacklight is a similar route to area effect perception penalties.

I was under the impression Blacklight is not PFS legal. What source are you using it from?


If you know which square he's in, one party member tosses a sack of flour, and everyone else murders him.

Shadow Lodge

I know a particular 3-7 that has greater invisible at low tier...


FLite wrote:
Stephen Ross wrote:


Deeper Darkness, Blacklight is a similar route to area effect perception penalties.
I was under the impression Blacklight is not PFS legal. What source are you using it from?

"As of 3/7/11, the Pathfinder Chronicles Campaign Setting {and thus the spell Blacklight - ed} has been replaced by the Pathfinder Campaign Setting: Inner Sea World Guide." {where Blacklight is not listed}...

Grand Lodge

1 person marked this as a favorite.
Stephen Ross wrote:
FLite wrote:
Stephen Ross wrote:


Deeper Darkness, Blacklight is a similar route to area effect perception penalties.
I was under the impression Blacklight is not PFS legal. What source are you using it from?

"As of 3/7/11, the Pathfinder Chronicles Campaign Setting {and thus the spell Blacklight - ed} has been replaced by the Pathfinder Campaign Setting: Inner Sea World Guide." {where Blacklight is not listed}...

And since none of the spells from PCCS is listed as legal, and blacklight isn't in ISWG, it is not legal, correct?

Dark Archive

caltrops
bags of flour

Silver Crusade

FLite wrote:
Stephen Ross wrote:
FLite wrote:
Stephen Ross wrote:


Deeper Darkness, Blacklight is a similar route to area effect perception penalties.
I was under the impression Blacklight is not PFS legal. What source are you using it from?

"As of 3/7/11, the Pathfinder Chronicles Campaign Setting {and thus the spell Blacklight - ed} has been replaced by the Pathfinder Campaign Setting: Inner Sea World Guide." {where Blacklight is not listed}...

And since none of the spells from PCCS is listed as legal, and blacklight isn't in ISWG, it is not legal, correct?

That would be my assessment as well. Since blacklight is not listed on the AR page, it is a no-go.

Grand Lodge

Pathfinder PF Special Edition, Starfinder Roleplaying Game Subscriber
HibikiSatsuo wrote:
I'm planning on getting a wand key ring and a wand of Faerie Fire but I feel like that only solves part of the problem. Anyone have any suggestions on how to deal with invisible guys in PFS when you don't have someone with See Invisibility on their spell list in the party?

If you can't reveal the invisible character, make them as blind as you are with darkness effects.

The Exchange

bucket of paint...

throw it about the area, if you hit them you see the paint drops moving around - if not maybe they step in it when they are moving and you'll get to see the foot prints from them tracking it around.

If paint is unavailable, try water. Maybe they'll be like a little kid and track thru the mud. Every mom knows about following the muddy footprints to the shoes that left the tracks....

The Exchange

It's not real cheap (3400gp), but the smallest Bag of Tricks gives you the following animals:
30% Bat
30% rat
15% Cat
15% Weasel
10% riding dog.

The Bat has no trouble locating invisible creatures, and the others all have scent...

Need to find an invisible creature? pop out the little fuzz ball and follow it...


I used earth elementals in the past, but scent works ok too.

Just need a way to spawn an earth elemental (small works fine) and a wand of faerie fire. Speaking Terran helps, but isn't necessary. Instant invis suppression. Elemental gem works, but it's two grand a pop and spawns a large, which is overkill. Wand of SM II is 4k, but is much more cost efficient in the long run. Only need one for a long while...

Silver Crusade

PFS has so many invisible critters I haven't left batform in 2 years.

Lantern Lodge

"Let the caster take care of it." Martial-caster discrepancy, and all.

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