Starting a new character


Pathfinder Society

*

Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

What are the Society's rules for starting a new character? (That is, a new character after you've already played a "first character" for a few games.)

With my first character, it was my understanding that I could change anything about my character until I made it level 2, at which point things got locked in. Does that mean I can start the new character at level 2? Or do I need to play three games at level one again?

Is there anything else I should know for starting a new character (Please assume I know absolutely nothing.)

Grand Lodge 4/5 5/55/55/55/5 **** Venture-Captain, Minnesota

Hey Ravingdork --

Basically, all society characters are mutable until the first time they are played at level 2.

For your next character, you will need to play three games at level 1 again, but you'll still be able to change anything about your character until you play it at level 2.

Does this help?
Hmm

*

Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

Yes it does.

New question: Can the new character benefit from all of the chronicle sheets that the previous character earned?

*

Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

Oh, and do I need to do anything here on the web site before starting the second character?

Grand Lodge 5/5

Pathfinder Starfinder Adventure Path, Starfinder Society Subscriber

No, the new character can only benefit from his/her own chronicles and from chronicles that specifically state that they are for all your characters or can be applied to a new character.

Technically you don't need to do anything on the website, but for reporting purposed it's wise to create the -2 character.

*

Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

-2 character?

Grand Lodge 5/5

Pathfinder Starfinder Adventure Path, Starfinder Society Subscriber

Sorry, I'll explain a bit more.

Your first character when registered here on the site will be your -1, if you start a new character it'll be you -2.

I'm currenly up to -8 (there are a lot of other people who have a lot more)

5/5 5/55/55/5

Ravingdork wrote:
-2 character?

If my pfs number is 12345

Paladin McNewbie is 12345-1
Druid Take2 is 12345-2
Third character is 12345-3
Fourth character is 12345-4

Leveling is an individual process. XP only goes on one character. This is why veterans have a lot of characters at different levels.

Characters generally only benefit from their own chronicles. if a chronicle has a global effect on all your characters, the chronicle or scenario will say so.

3/5

Each character is given a number that is your PFS number suffixed by the number of the characters you create.

Until you lock a character in at 2nd level it might help to think of them in terms of their number.
when 3 chronicles are assigned (or more accurately 3XP) to your -1 character, you have the option of remaining largely as is, or completely re-writing it (or something in between). It is still your -1 character.

If you want to create a -2 character it will need to earn it's own chronicles and is again completely morphable until you play it at level 2

3/5 RPG Superstar Season 9 Top 32, RPG Superstar 2014 Top 16, RPG Superstar 2013 Top 16

You keep all the credit you earned on your first character, on your first character. You can change anything about that character (except for used consumables). So you're not creating a new character, but rather changing the old character into something new.

Liberty's Edge 4/5

You have a number of different characters, one of which is nearing retirement, so I don't understand your question.

I will elaborate on JK above. A "used consumable" would be a potion, scroll, alchemical item, torch, or anything else expended during play, but it is also a wand if 1 or more charges were used. Your rebuilt character is stuck with any wands that have fewer than 50 charges remaining, but other equipment can be sold at full price for the rebuild only.

Grand Lodge 4/5

EricMcG wrote:

You have a number of different characters, one of which is nearing retirement, so I don't understand your question.

I will elaborate on JK above. A "used consumable" would be a potion, scroll, alchemical item, torch, or anything else expended during play, but it is also a wand if 1 or more charges were used. Your rebuilt character is stuck with any wands that have fewer than 50 charges remaining, but other equipment can be sold at full price for the rebuild only.

Eric,

It appears that only one of the PCs listed on the site is a PFS character. The rest are just site aliases.

RD,

As mentioned, in the My Pathfinder Society section of the board, on the Player tab, along with the top part which says something like:
"You are Pathfinder # XXXXX.
You are a XXXOO Star GM."
A download link for your Pathfinder Society ID Card.
Then a section titled My Characters
Then a list of your registered PFS PCs:
XXXXX-1 <faction icon> John Doe Sessions Edit

At the bottom of this section are three more buttons:
Register a New Pathfinder Society Roleplaying Game Character
Register a New Pathfinder Core Roleplaying Game Character
Register a New Card Game Character

Clicking on the appropriate button will create your next PC, XXXXX-2, and make the job of your next GM/Coordinator easier when reporting a game your -2, or second PC, plays in.

As mentioned, the rebuild rules for new PCs apply to all your PFS & PFCore PCs. Remember that even the rebuild when your PC is second level (or higher) needs to conform to what would be legal for the first level PC.

Higher level retraining is legal in both Standard and Core, as long as you conform to the rules of what is legal for the campaign for which the PC is designated, and have access to the Ultimate Campaign retraining rules.

As also mentioned, most scenario, AP, and module chronicles apply only to the PC to whom they are assigned, but a few have boons that either unlock options for all your PCs, like Thassilonian Specialist, or for a specific different PC, like Protege.


I actually have a question regarding this as well.

My situation is this.

I made a character and played him for two sessions.

One was PSS #6-12: Scions of the Sky Key, Part I: On Sharrowsmith's Trail and the other was PSS #6-10: The Wounded Wisp.

I have since lost my chronicle sheets and the character sheet.

This is totally my fault and I am planning on simply making a new character, however my question is this; it is my understanding that the wounded wisp may be replayed as much as desired, however I am unable to replay On Sharrowsmith's Trail for credit correct?

I just want to make sure I sign up for the correct scenarios and that I do not cheat and get credit where I should not.

5/5 5/55/55/5

Covent:

You can contact the DM and have them get you a new chronicle sheet. It should be in your character history. A VO can also fill it in.

To get to your history:

Right click PFS lowgo on upper left. Open in new tab

Gray bar at the top of the page, click "my pathfinder society"

Sign in

Click "sessions" on your character,


BigNorseWolf wrote:

Covent:

You can contact the DM and have them get you a new chronicle sheet. It should be in your character history. A VO can also fill it in.

To get to your history:

Right click PFS lowgo on upper left. Open in new tab

Gray bar at the top of the page, click "my pathfinder society"

Sign in

Click "sessions" on your character,

Thank you! I did not know that. My appreciation.

I do have one more question if you have the time. What is the difference between a Scenario and a Module? Are they both one session events?

Edit: Humm it says no sessions found. Ah well my thanks anyway. :-)

5/5 5/55/55/5

Covent wrote:


Thank you! I did not know that. My appreciation.

I do have one more question if you have the time. What is the difference between a Scenario and a Module? Are they both one session events?

Anything for the good twin. I have all the time in the world.

A scenario is

-made for pfs, so you'll have faction missions and venture captains.
-intended to be run in 4 hours
-awards 0-2 prestige points (in reality, its most likely 2)
-awards 1 xp

A module is
-intended for pathfinder, not neccesarily with PFS in mind.
-made to be run in 6-8 hours
-awards 3xp (enough to level)
-Gives 4 prestige points

Quote:
Edit: Humm it says no sessions found. Ah well my thanks anyway. :-)

How long ago/where did you play?


BigNorseWolf wrote:
Covent wrote:


Thank you! I did not know that. My appreciation.

I do have one more question if you have the time. What is the difference between a Scenario and a Module? Are they both one session events?

Anything for the good twin. I have all the time in the world.

A scenario is

-made for pfs, so you'll have faction missions and venture captains.
-intended to be run in 4 hours
-awards 0-2 prestige points (in reality, its most likely 2)
-awards 1 xp

A module is
-intended for pathfinder, not neccesarily with PFS in mind.
-made to be run in 6-8 hours
-awards 3xp (enough to level)
-Gives 4 prestige points

Quote:
Edit: Humm it says no sessions found. Ah well my thanks anyway. :-)
How long ago/where did you play?

Played PSS #6-12: Scions of the Sky Key, Part I: On Sharrowsmith's Trail on February 15th 2015 at the Gaming Depot in Phoenix AZ.

Played PSS #6-10: The Wounded Wisp on February 22nd 2015 at the Gaming Depot in Phoenix AZ.

Ah, thanks for the clarification, I just signed up for an event and noticed it was a module, was curious.

5/5 5/55/55/5

Oh right, onetwo more thing.

Scenarios have wide level ranges, and subtiers.

So the scenario Mutants on the Bounty may be a level 1-5 scenario. it will have subtiers 1-2 and 4-5. Meaning that if you're a group of 1s and 2s, the mutant pirate captain you fight at the end will be a 5th level menace. If you're mostly 4s and 5s he'll be a 7th level opponent that would kill the level 1s but provide a much better fight for the 4s and 5s.

A module only has 1 level. There's no adjustment. It can be played by characters 1 level higher or lower than that , so a level 1 module can be played by level 1-2 characters, a 6th level module can be played by characters 5-7 etc.

Either way if you don't have a character in range there's *shudder* pregens.

As a level 1 character, your character is infinitely maleable. Losing the character sheet is nothing. Even then, your own character sheet is the "official" character sheet that doesn't get signed off on or anything, so if you lose it just remake the character as close as you can remember (filling out character info to have a backup is helpful too)

Grand Lodge 3/5

Covent wrote:

Played PSS #6-12: Scions of the Sky Key, Part I: On Sharrowsmith's Trail on February 15th 2015 at the Gaming Depot in Phoenix AZ.

Played PSS #6-10: The Wounded Wisp on February 22nd 2015 at the Gaming Depot in Phoenix AZ.

Try to contact any of the following people. They should be able to help.

Jonathon Ayres (VL)
Jeff Way (VL)
Tom Martin (VC)

If PMs don't work, you can look up their email here.


Thank you both. :-)

*

Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

Yes, thank you everyone. I think I have a better grasp of things now myself.

Grand Lodge 4/5

Just a clarification on modules.

There are four types of modules sanctioned for PFS.

Free RPG Day modules, which are (were) designed as "introductory" modules, usually designed to be played in a single 4 hour session. For PFS, most of them are worth 1 XP and 1 PP (some have a limited option to get a 2nd PP).
The short list of (current) Free RPG Day modules:
Master of the Fallen Fortress
We Be Goblins!
Risen from the Sands
We Be Goblins Too!
We Be Goblins Free!
Dawn of the Scarlet Sun

Pathfinder Online modules, which are the individual levels from the two Pathfinder Online kickstarters, Thornkeep and Emerald Spire. These are shorter modules, most can be played in about 4-5 hours, and are worth 3 XP and 4 PP.

The older modules from the module line, which are 32 pages long, and are sanctioned, usually in their entirety, for PFS as a single chronicle, giving 3 XP, 4 PP, and designed for 8-12 worth of play. Depending on the group, it can go much faster, or much slower, than that.

And, lastly, the newer modules from the module line, which are 64 pages long, and designed to take PCs through several levels of play. Typically, they are divided into multiple sanctioned sections/chronicles, and take 8-12 hours, nominally, to play per section, and each section is worth 3 XP, 4 PP. Some of them also offer a bonus chronicle for having played it in a special mode, which can vary slightly from module to module.

Hope that clarified instead of confused you.

4/5

Hmm wrote:

Basically, all society characters are mutable until the first time they are played at level 2.

For your next character, you will need to play three games at level 1 again, but you'll still be able to change anything about your character until you play it at level 2.

One, very small, addendum. Played at level 2 or higher. When you start GMing PFS, it is very easy to play a concept 1-3 times at level 1. Then shelve it for a while and apply GM-chronicles to that character. Eventually playing the character again at a higher-level.

The character is not set-in-stone until you play it at level two or higher. All of the caveats mentioned above about consumables and reselling still apply.

Silver Crusade 4/5

GinoA wrote:
Hmm wrote:

Basically, all society characters are mutable until the first time they are played at level 2.

For your next character, you will need to play three games at level 1 again, but you'll still be able to change anything about your character until you play it at level 2.

One, very small, addendum. Played at level 2 or higher. When you start GMing PFS, it is very easy to play a concept 1-3 times at level 1. Then shelve it for a while and apply GM-chronicles to that character. Eventually playing the character again at a higher-level.

The character is not set-in-stone until you play it at level two or higher. All of the caveats mentioned above about consumables and reselling still apply.

True. I've seen people who GM far more than they play show up with a level 6 or 7 PC that they've never played before. They just accumulated that many GM credits and applied them all to the same character.

Personally, I like to use GM credits to skip playing at level 1, if possible, but I prefer to play my PCs, not just level them up on GM credits. Sometimes, if the main concept for a PC doesn't kick in until level 3 or 4, I'll try to get a few more GM credits here and there to avoid playing them too much before that.

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