xadrus1799 |
Which Items to you give your NPCs in a City to sell ? Im Building my own City nd don't know what I give them to sell, I think it's a bad idea to give them that much weapons and armor to sell. So consumables will be a good thing I think...its my first city so a bit help would be rly nice.
Or does someone knows if there's a list with NPCs which sell stuff ? Or already finished city's ?
Dilvias |
Important questions:
What is the purpose of the city? How are the players going to interact with it? Just travelling through, a place they visit regularly, their base of operations or is it a source of adventure in its own right?
How big is the population? How rich or poor is the city? Is it a city of trade, of manufacture or something else? Is it strategically or politically important? What are its demographics?
How far from baseline is your campaign? Pathfinder tends to be magic heavy by default, so if magic is rare in your campaign that will change the assumptions. Also, are you using any optional or house rules? For example, if you are using innate bonuses, there will be fewer but more interesting magic items. If only NPCs can craft items, you will need a source for those items.
Take a look at the rules for settlements and see what sort of city you want. Once you have a better understanding of your city, it is easier to decide what you want the city to have available.
Snow_Tiger |
Personally the guidelines for settlements are a little high magic for my preferences, but I agree with Dilvias: think about the role and demographics of the city, and look at the settlement guidelines, and then adjust as you think is most reasonable.
For example a large human mining town probably doesn't have appropriate levels of magic in the weapons/armor area, but might have a lot if earth/utitu related magic. Meanwhile, a fortress ( smaller than above town), might have a large amount of magical weapons given it's militaristic role, and less utility magic.
Wheldrake |
One thing you *could* do, if you wanted, is use a random generator to make your magic shop inventories. Print it up & you're good to go! And if a month passes, you could just print up a new inventory for the same shop (or cobble together old & new, however you want).
Use a site like:
http://donjon.bin.sh/pathfinder/magic/shop.html
For example:
Description: The shop is a two-storey timber and brick building, with a reinforced wooden door. Several snakes slither along shelves filled with bizarre items.
Shopkeeper: The shopkeeper is a gullible female half-elf named Sarry. She will purchase items for one-third value, no questions asked.
Items
Boots of the Winterlands (2500 gp)
This masterwork item was taken from the hoard of the dragon Abulan.
Headband of Knucklebones (27500 gp) (design provides clue to function)
This finely crafted item was created by a god of magic for his most loyal champion.
Light Steel Shield (+1 shield) (1159 gp)
This ornate shield was taken from the tomb of the vampire Godero.
Oil of Light (cr, 25 gp)
A red admixture, contained in a crystal bottle.
Ring of Craft Magic (12000 gp)
A masterwork silver ring, inlaid with sapphire.
Ring of Wizardry II (40000 gp)
This heavy silver ring was taken from the Black Labyrinth of Baddya the Necromancer.
Scroll of Contagion (cr, 700 gp)
Scroll of Cure Moderate Wounds (cr, 150 gp)
Scroll of Energy Drain (cr, 3825 gp)
Scroll of Phantom Steed (cr, 375 gp)
Staff of the Woodlands (100400 gp)
This hazel staff also grants the magical ability to see in darkness for one hour per day.
Wand of Aqueous Orb (apg, 11250 gp)
A blackthorn wand, wrapped in brass wire.
Anything too extreme, you just edit it out prior to printing.
Many people just say that anything and everything under a certain cash limit is available, at times requiring a 75% availability check.
Really, it's up to you as DM to decide how you want to go.