5e Masterwork / Superior quality


4th Edition

Shadow Lodge

How did you decide masterwork/superior quality items worked in your game? If you even decided to add this.


When converting 3.P adventures, I treat MW item as Worth between 100-300 more gp, and try to give them a unique description. Otherwise, nothing on the mechanical side. Quite boring, but less troublesome within bound accuracy :)

Sovereign Court

Would you allow them to sell for more? Could be a neat way to distribute treasure other than gems and art. Well, it would be art, in a manner of speaking.

Grand Lodge

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I have thought about making +1 weapons and armor the items of exquisite craftsmanship (like Inigo Montoya's sword, Masamune, and Muramasa), so they do not radiate magic, but still seem to have magic qualities.

It was mostly for my specific campaign, where I wanted to have one or two legendary swordsmiths that had no magical talent, but created these kinds of legendary swords.

Liberty's Edge

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I use masterwork weapons in 5e. I decided if one damage die of the weapon rolls a 1, consider it a 2 instead. That's it.


DM Jeff wrote:
I use masterwork weapons in 5e. I decided if one damage die of the weapon rolls a 1, consider it a 2 instead. That's it.

This is what I am planning as well.

I am thinking of also having it double the short range for thrown weapons.

A possible issue with this is that in 3.x all magic weapons were masterwork (the logic being as I understand it that most magic weapons would have been crafted to masterwork level before being enchanted) and the magic bonus overwrote the masterwork bonus. Do you then in 5e say that all magic weapons have the masterwork bonus?

Do you have masterwork armour in 5e?


I give MW melee weapons +1 damage and ranged weapons 150% range.

At this stage, armor is half weight and reduces the 'disadvantage on stealth' penalty to -2 to stealth (but I'm not sold on that).

Personally, I think it's important to have a mechanical benefit since masterwork is more (in my players' minds) than just a cosmetic improvement.


Pathfinder Rulebook Subscriber

What I had thought about doing masterwork weapons (probably a bit much, but this just popped into my head), was allowing the weilder to have "advantage" on damage rolls (roll the damage twice, take the better). As I said, I haven't done much thought on it, other than "I think this may be a bit too much"


I don't want to give masterwork weapons something that (basic) magical weapons do not have or mess too much with bounded accuracy, so I give masterwork weapons +1 to damage.

I give masterwork armors a reduction in weight/minimum strength score to wear the armor without speed penalty.


Good idea - I didn't think of the minimum strength score adjustment. I like that better than my stealth adjustment, cheers.

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