Explanation on Dhampir Feats, please.


Rules Questions

Grand Lodge

Can anyone please help explain Blood Drinker and Blood Feaster to me? Got a player who's adamant on building a fangs dhampir stangler (brawler) with these two feats for the Way of the Wicked adventure path.

I'm trying to figure the feats out, but I'm not quite sure I get them. I understand that you pick a humanoid subtype. Got that. There's a 99% chance it'll be human (obvious reasons). Blood Drinker says that it deals 2 Con damage. Is that per bite? Does that mean you can eventually drop them to 0? It doesn't say that there's a maximum at any one time, but it doesn't say the opposite either. Just says that you stop getting bonuses after you max your level.
Blood Feaster gives you better bonuses when you deal 4 Con or more. Now, is that 4+ over multiple targets (as in 2 from one 2 from another), or 4 from one target?


Blood Drinker doesn't seem to specify any limits, and it would make sense to be able to kill a guy by draining all his blood. You could drop them to 0. You can drink either standard action from an already wounded enemy, or automatically (not an action) as part of a bite attack, if you possess a bite attack. Blood Feaster says "a living creature", singular, so I'd assume it has to be 4+ from one target.

Grand Lodge

And the strangler lets you grapple, and make an extra 1d6 sneak attack while doing so, which also kicks in the fangs alternate racial trait, which lets you bite for 1d3 whenever you make a successful grapple check.


kevin_video wrote:
And the strangler lets you grapple, and make an extra 1d6 sneak attack while doing so, which also kicks in the fangs alternate racial trait, which lets you bite for 1d3 whenever you make a successful grapple check.

Your player needs to make a grapple check specifically to damage, but if they make a check to damage while in a grapple, then yes, they deal their 1d6 sneak attack damage and their 1d3 bite and the blood drinker feats kick in. Note that their grapple check to damage isn't your initial grapple check, so they'll need other feats that let them grapple faster and more times a turn.

Grand Lodge

My Self wrote:
Your player needs to make a grapple check specifically to damage, but if they make a check to damage while in a grapple, then yes, they deal their 1d6 sneak attack damage and their 1d3 bite and the blood drinker feats kick in. Note that their grapple check to damage isn't your initial grapple check, so they'll need other feats that let them grapple faster and more times a turn.

Her main feat will be Improved Grapple, but I'm not sure how many more of those feats she'll take as eventually it will be essentially pointless once she gets to Book 3 and 4. Even Book 2 is questionable. That said, no one truly knows how good or bad a build is until you've gotten to a certain level in the game.


Blood Drinker absolutely can kill a creature. Blood Feaster....wov, that's a bad feat. I got nothing.

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