lemeres |
Well, cnsidering the fact you are talking about an alchemist, could you go mad chymist and get the growth mutagen? I am pretty sure that one works for tieflings.
Admittedly, that requires level 16 before you can do that
Or Alternate racial trait: Pass for Human.
Unless you are talking about some new product I don't know about, I think you are confusing quite a few nonapplicable things there.
Aasimar ahve an alt racial trait that lets them count as humans. Pass for human is a feat (written for the core races with 'half' in there names) that lets you disguise as human (but not count as one for spells). Neither applies to tieflings.
Jeff Merola |
I'm pretty sure Inner Sea Races isn't PFS-legal yet, but this is a way to do it outside of PFS.
It is, actually. Pass for Human is legal, from what I can tell, as the following is the entire section on racial traits:
Racial Traits: Elven Arrogance, Human Shadow, Innovative, Isolated, Lost Promise, Tribalistic, and Wright are not legal for play.
My Self |
My Self wrote:
I'm pretty sure Inner Sea Races isn't PFS-legal yet, but this is a way to do it outside of PFS.It is, actually. Pass for Human is legal, from what I can tell, as the following is the entire section on racial traits:
Quote:Racial Traits: Elven Arrogance, Human Shadow, Innovative, Isolated, Lost Promise, Tribalistic, and Wright are not legal for play.
These are alternate racial traits, not regular racial traits. They're part of the race, not part of the trait rules system. The distinction of which is exceedingly annoying. :/
Kalindlara Contributor |
Jeff Merola wrote:These are alternate racial traits, not regular racial traits. They're part of the race, not part of the trait rules system. The distinction of which is exceedingly annoying. :/My Self wrote:
I'm pretty sure Inner Sea Races isn't PFS-legal yet, but this is a way to do it outside of PFS.It is, actually. Pass for Human is legal, from what I can tell, as the following is the entire section on racial traits:
Quote:Racial Traits: Elven Arrogance, Human Shadow, Innovative, Isolated, Lost Promise, Tribalistic, and Wright are not legal for play.
Pass For Human is an alternate racial trait, and not a race trait.
My Self |
My Self wrote:Pass For Human is an alternate racial trait, and not a race trait.Jeff Merola wrote:These are alternate racial traits, not regular racial traits. They're part of the race, not part of the trait rules system. The distinction of which is exceedingly annoying. :/My Self wrote:
I'm pretty sure Inner Sea Races isn't PFS-legal yet, but this is a way to do it outside of PFS.It is, actually. Pass for Human is legal, from what I can tell, as the following is the entire section on racial traits:
Quote:Racial Traits: Elven Arrogance, Human Shadow, Innovative, Isolated, Lost Promise, Tribalistic, and Wright are not legal for play.
I meant to refer to Pass for Human. Guess I need to read my posts over before I post. Good catch.
So to clarify/errata my previous post, Racial Traits are not the same as Alternate Racial Traits. Pass for Human is an Alternate Racial Trait, which is part of the character's race, and is part of a separate system than the Racial Traits.
My Self |
You're mixing up Racial Traits and Race Traits, My Self.
Yeah.
I peeked through the document- the ISR stuff is probably legal. It says that all alternate racial traits are legal for Tiefling, which means that Pass for Human (the alternate racial trait, not the feat) can be used by Tieflings.
Edit: To clarify, Pass for Human is a Racial Trait, as are Human Shadow (Halfling, replaces keen senses and sure-footed), and the others I listed.
I probably should have checked closer. There are a bunch of traits (regular ones) floating around, and I assumed those were regular traits and not alternate racial traits.
Confusing naming conventions. :(
lemeres |
d20pfsrd wrote:Pass for Human: Discrimination against tieflings with horrifically fiendish features is so intense that even tieflings look up to those precious few of their kind who can pass as human. These tieflings have otherworldly features that are so subtle, they aren't often noticed unless the tiefling points them out (for example, eyes that flash red in the throes of passion, or fingernails that are naturally hard and pointed). Such a tiefling doesn't need to succeed at a Disguise check to appear to be human and count as humanoid (human) as well as outsider (native) for all purposes (such as humanoid-affecting spells like charm person or enlarge person). The tiefling does not automatically gain his associated outsider language (but may select it as a bonus language if his Intelligence score is high enough), and he may not select other racial traits that would grant him obviously fiendish features (such as the fiendish sprinter, maw or claw, prehensile tail, scaled skin, or vestigial wings alternate racial traits). This ability alters the tiefling's type, subtype, and languages. Source PCS:ISRI'm pretty sure Inner Sea Races isn't PFS-legal yet, but this is a way to do it outside of PFS.
As I said- a publication I didn't know about yet.
Plus...Paizo is dipping into the 'race trait/racial trait' and 'brawling/brawling/brawler/brawler' problem again. Using the same name as a feat that has extremely different effects... I would have used 'thin blooded' or something.
And I note that they are still given the short end of the stick compared to aasimar. This trait forbids you from taking most of the good tiefling traits. And it forces you to either keep fiendish sorcery (which most people traded out for the tail..cause hey, a nice little option) or trade it for deathwatch (which also eats up your SLA).
The only people that benefit from both fiendish sorcery and 'pass for human' (as far as the type thing goes) would be bloodragers... and they already had options with the appropriate bloodline to get enlarge person.
Paulicus |
There are some higher-level spells that can accomplish an enlarge effect. Monstrous Form and Undead Physique (to a lesser extent) are polymorph spells that let you keep your gear & weapons. Standard action, better bonuses. Great for a magus w/ spell combat. I believe an alchemist gets these too.
On the divine side there is Righteous Might, which also gives better stat boosts, temp HP, and DR if I remember correctly.
They're both level 4-5, though, so higher-level stuff.