DM Beckett |
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DM Beckett wrote:In PF you can't, because you get 1/4 the number of skill points.Note that's only for first level, and you accomplish the same bonus as if you put four ranks in through the way class skills work, and the way class skills work means your character can put ranks in cross-class skills without permanently sucking at them. So.... customization has increased...
I don't follow. How has being given less Skill Points to put into skills grant more customization? Remember that free +3 (which basically just means you are forced to put max ranks) only applies to Class Skills.
Optimization, sure.
Having less Ranks that do more is also simpler, (less choices) available.
In 3.5 a 2+Int class with a 12 Int would have (2+1) x 4 Skill Points: or 12.
In PF, tht same Character would have 2+1 Skill Points to spend.
Lets assume they want to put ranks into the Cross-Class Knowledge Local.
In 3.5, Max Ranks for a Cross Class skill is 4 Points (at half a rank each), which would give you a +2 Rank Bonus for that Skill. However, you are not required to put in all four Points. You could put in 2 instead (giving you only a +1 Rank Bonus for that skill, but allowing you to put those other 2 Points into another skill if you like).
And your Skill Check would be 1d20+3 (or +2 for 1 Rank only)
In PF, same skill, your Max Ranks is 1 Skill Point, (out of your 3), so putting 1 Point in grants you 1 Rank. You do not have the ability to put in a Half Point.
And your Skill Check would be 1d20+2.
Now, if we assume we want Max Ranks in Class Skills, both can put them in 3 different Skills. Both would have the same bonuses, all other things being equal.
The part about Customization, though, is that the 3.5 character doesn't HAVE TO. They can still spread their Skill Points out if they want, for instance to have the option of at least trying more Skill Checks that require training.
master_marshmallow |
Milo v3 wrote:DM Beckett wrote:In PF you can't, because you get 1/4 the number of skill points.Note that's only for first level, and you accomplish the same bonus as if you put four ranks in through the way class skills work, and the way class skills work means your character can put ranks in cross-class skills without permanently sucking at them. So.... customization has increased...I don't follow. How has being given less Skill Points to put into skills grant more customization?
Optimization, sure.
Having less Ranks that do more is also simpler, (less choices) available.
Because there are no longer half ranks, and class skill bonuses are free, meaning that you still get +4 to a single skill, at the cost of only one rank.
You can also max out a cross-class skill and not suck at it.