Cycada |
If you're looking for lethal way to keep from adding to the endless war, you could see if your GM would allow you to reverse engineer this into a different, cheaper magic weapon.
I don't know that I'd go with the fluff of Galt, but it's a weapon that accomplishes your task. Without the (+8) bonuses you're looking at an effect cost of 12,000g for the trapping effect.
Rerednaw |
In the pathfinder setting when you kill evil people they go to an evil afterlife empowering that evil afterlife in it's war against the god afterlife. So my character will not kill. Not because evil stuff deserves to live, but because he does not what to empower the evil afterlife. (He still feels free to kill stuff that does not have a soul)
However, what are some tactics to neutralized bad stuff without killing it? I mean long term if you knock them out you still need to do something with them.
The only things I can think of is flesh to stone.
First 2 choices require some RP or cooperation with your GM.
Option #1: heavy roleplay with Diplomacy.Option #2: indentured servitude/chain gang/ public service. Masterwork Manacles and chains. Could be morally questionable depending on campaign setting.
Option #3: Bestow Curse+(optionally: Blindness.) The average monster grunt does not have the resources for Remove Curse/Break Enchantment. Can be used with Options 1-2 as a stick or as a sweetener "redeem thyself and the curses shall be broken!" Duration of both are permanent and a hefty penalty to a stat or a flat 50% you do nothing every combat round, plus you are blind to boot.
If applied to Strength, can help keep a manacled/chained prisoner bound too.
Stack Blindness with Deafness and now they'll be hard to order around if they get "re-enlisted" by Team Evil.
Granted a lot depends on the game setting and how you plan to dispose of crippled foes.
Nothing else off of the top of my head, good luck!
UnArcaneElection |
Might have one suggestion that hasn't been mentioned. You want to neutralize bad stuff before level 8? Knock it out then do something to stop it from causing further harm?
Throw them at a reformist and merciful justice system. Society exists for a reason, you don't have to reform all your defeated enemies.
Nice idea, except for one problem: You have to have pretty much a Dr. Doom level of power to pull this off . . .
QUOTE=Cycada] If you're looking for lethal way to keep from adding to the endless war, you could see if your GM would allow you to reverse engineer this into a different, cheaper magic weapon.
I don't know that I'd go with the fluff of Galt, but it's a weapon that accomplishes your task. Without the (+8) bonuses you're looking at an effect cost of 12,000g for the trapping effect.
Actually, Galt would be a not too shabby place to put the hook for an AP related to the subject in this thread.
Qaianna |
LazarX wrote:I somehow doubt that Pharasma would approve of you stepping on her toes in this way.True. Messing with the flow of souls is a good way to attract the attention of psychopomps, and TN outsiders with no elemental affiliation are a bit harder to deal with than evil ones.
I don't think it'd be just the TN ones either. The writeup I saw for the River of Souls suggests that there's a lot of divine interest on all sides that the river flows. Asmodeus is probably able to call in a few favours if he thinks you're cheating him, I'd imagine ...
UnArcaneElection |
Just had another thought (I've got to stop doing this at nearly 4 AM . . .): Putting together Galt and a certain dictator who rules not terribly far away, seeks divinity, and wears a mask: What if Razmiran is actually Golarion's Dr. Doom? Yes, he rules a different nation, but the various Revolutionary governments of Galt could just be fronts for him to manipulate the whole thing as a multilayered puppet government (the next step up being the Grey Gardners) to let him do soul trapping experments that would be very dangerous to do in what is officially his own nation? If the whole thing blows up, it blows up in somebody else's face; if the Psychopomps get honked off enough to do something about the Final Blades and related experiments, he has plausible deniability.
TriOmegaZero |
When all of those parties are immortal and a number of them predate the dinosaurs, "long" is relative =P
Plenty of them are also embodiments of greed, and greedy creatures don't tolerate something being taken from them.