GM Shahryār's Legacy of Fire Recruitment


Recruitment

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This is the recruitment thread for my version of Paizo's Legacy of Fire. As explained in the interest thread, I'll also be using the City of Brass Boxed Set from Necromancer Games. I typically take 4-6 players, depending on the number and quality of submissions.

Character Creation Rules:
  • This game is being run as Pathfinder, not 3.5 as it was originally conceived.

  • 20 point buy

  • Characters must be level 1

  • Characters should probably not be evil. If you think your character needs to be evil for the concept to work, you'll need to have a damn good character.

  • All races are allowed, but the more exotic it is, the more justification it will need.

  • All Paizo classes are allowed. No 3rd party.

  • Two traits, one must be a campaign trait found in the Legacy of Fire Player's Guide. You may take a Drawback for an additional trait.

  • Average starting gold by class.

  • Unchained classes are allowed. We will also be using background skills and wound thresholds.
  • Player Expectations:
  • I ask that you commit enough time to post at least once per day. I work during the week and I will try to post daily, though occasionally I might miss a day. On the days when I'm not working, I will post as frequently as I can, often more than once per day. If you find yourself unable to post for an extended period of time, let me know in advance.

  • If you don't post in over a week without explanation, I reserve the right to remove you from the game.

  • I try to run the rules as close to RAW as possible, with a few exceptions allowed for PbP. If you think I've made a wrong ruling, feel free to let me know. I will do the same for you.

  • Read the Campaign Player's Guide, linked above. The more information you know about Katapesh, and Golarion in general, the better.

  • Decent writing and role-playing is a requirement.

  • Roll20.com will be used for combat maps. If you are selected, please make an account.
  • Completed Submissions MUST Include:
  • A completed stat block, with all relevant information on it. If I spot entries with missing information, I will inform you of it. If submissions have been closed and I inform you, you will have 24 hours until I consider your submission void. I encourage you to use this guide for formatting.

  • A completed backstory, along with a physical description and an outline of your character's personality.

  • At your own discretion, feel free to include a snippet of "in character" role-playing of the submitted character. It is not required that this is done and submissions without it will not be penalized. However, if you want to showcase your writing talent, this is your chance.
  • Submissions will be open until midnight EST, October 18th. If you have any questions, feel free to ask!


    Quick question, how useful would a mount be or not be? Considering a desert druid with an animal companion for submission but don't want to end up with a camel or horse that will mostly be on the sidelines.


    I would like to inquire on what exactly are you looking for in terms of character personalities and alignments; are you only interested in mostly heroic characters? Or are you fine with an antihero joining the ranks of characters you'll end up picking? Are you looking a for a party that is mostly good? Or are you fine with a mixed bag of alignments?


    Dotting! :)


    Level 1... eeeh, least making the character won't be hard...

    ... Ummm... is there anyway to get a list of the campaign traits WITHOUT having to spend money?


    The LoF PG is free, Fury. ;-)

    That said, here is the quick list.


    Dotting with my submission. I'll check for build compliance in a little while and add the relevant extras.


    More recruitment threads can only be a good thing :). I'm interested. You mentioned mythic in the other thread, is that still the case? I'm thinking of a half-orc scarred-witch doctor with the errata descendant of desert orcs, do you think that would fit or would it count as "unusual"?


    Mounts are going to be a 50/50 thing. I can see areas where they could be invaluable, but also areas where you'd be unable to use them. That will have to be a judgment call.

    I'm fine with a party of mixed alignments and various motivations. I'm not even totally opposed to an evil character, but too often the goals of an evil character can run counter to the goals of a group.

    Surprisingly, the Player's Guide PDF is not free. I'm not sure why that's the case. I had assumed all the player's guides were free. You can find all the necessary information if you Google "Legacy of Fire Player's Guide."

    Mythic is something I'm still considering, but it would be something that would come into the game very late.


    Dotting with my submission: Charyx the Furious, a kobold titan mauler barbarian who wants to reclaim Kelmarane and learn the fate of his hero, Sir Massimo Cavallo.

    Because screw optimization, I'm a kobold who dual wields great weapons! And that's awesome!

    ...though I do hope we have someone who can translate Draconic, because I'm too stupid to learn other languages. >.<


    oyzar wrote:
    More recruitment threads can only be a good thing :). I'm interested. You mentioned mythic in the other thread, is that still the case? I'm thinking of a half-orc scarred-witch doctor with the errata descendant of desert orcs, do you think that would fit or would it count as "unusual"?

    Half-orcs are underplayed, but I'd hardly call them unusual. I'd love to see the character.


    I am fixing Valik's stats right now. He really is a bit of a joy to play, so I hope you pick him.


    Huh, I thought all the PGs were free as well, but looking at my copy I see it is packed with more information than usual for the PGs.

    In that case, I'd direct folks who don't have the book to check the Pathfinder wikis for details on Katapesh and the region as a whole.

    Not going to gamble on the mount and Firuz of the Dunes is nearly ready mechanics wise. I have a rough sketch of the background/bio in my mind, so you'll probably see my submission here before too long.


    Would you allow a Suli character?


    I have a teifling alchemist I'd like to submit. I need to tweak her, and I understand her exotic race will make her a harder sell, but I think this campaign might be a good fit.

    Edit: I should ask, however, would you allow me to trade her spell-like ability for Scent as is available in Blood of Fiends?


    Would you allow that I take extra hex at first level despite scarshield replacing the first hex of the scarred witch-doctor (I have no idea why that doesn't count as a hex)? It would be kinda nice to be able to do something in addition to my very few spells in combat.


    Didn't notice the mention of mythic. I don't have much love for it so I'll be pulling out. Good luck everyone.


    Dotting while i revamp this character to meet your expectations. :)
    He was made for another one, but our DM went missing. :(


    Firuz of the Dunes. If accepted I'll build the alias for easy viewing.

    Statistics:
    Male Elf Druid (Desert Druid) 1
    NG Medium Humanoid (Elf)
    Init +4; Senses Perception +7, Low-light vision
    ------------------------------
    DEFENSE
    ------------------------------
    AC 15, touch 12, flat-footed 12 (+2 armor, +2 dex, +1 shield)
    hp 9
    Fort +2, Ref +3, Will +5
    ------------------------------
    OFFENSE
    ------------------------------
    Speed 30 ft.

    Melee
    Scimitar +2 melee 1d6+2
    Ranged
    Sling +2 ranged 1d4+2
    ------------------------------
    STATISTICS
    ------------------------------
    Str 14, Dex 14, Con 11, Int 10, Wis 16, Cha 12
    Base Atk +0; CMB +2; CMD 14
    Traits
    Finding Haleen
    Reactionary
    Youthful Mischief
    Drawbacks
    Power Hungry
    Feats
    Scribe Scroll
    Skills (6+2 BG points; 1 class, 0 INT)
    Climb* +5, Handle Animal +5, Knowledge (Nature) +6, Lore +4, Perception +7, Survival +9
    ACP -1

    *ACP applies to these skills
    Non-Standard Skill Bonuses

    Languages Common, Elf, Druidic

    Special Abilities:

    ------------------------------
    SPECIAL ABILITIES
    ------------------------------
    Nature bond (Earth Domain), nature sense, orisons, wild empathy, Elven Immunities, Keen Senses, Desert Runner, Weapon Familiarity, Low-light Vision

    Spells:

    ------------------------------
    Spells
    ------------------------------
    0th (at will)
    3 Orisons/day
    1st (2/day)

    Gear/Possessions:

    ------------------------------
    GEAR/POSSESSIONS
    ------------------------------
    Carrying Capacity
    Light 0-58 lb. Medium 59-116 lb. Heavy 117-175 lb.
    Current Load Carried 30 lb.
    Mule, Saddlebags (Druid’s kit), Scimitar, Sling, 10x Sling Stones, Leather Armor, Light Wooden Shield, Hot Weather Outfit.

    Money 15 GP 8 SP 0 CP

    Background:

    Firuz’s parents were mercenaries who met on contract with a merchant house in Katapesh. They fell in love while conducting tedious garrison work at a warehouse and soon conceived a child. Due to his mother’s “condition,” they were released from their contract and blacklisted, making finding future work difficult. Despite the loss of income, his parents were deeply in love with one another and managed to make enough money to provide for the family until shortly after Firuz’s sister was born. The added pressure caused Firuz’s mother to seek out a high-risk contract that would come with high pay. She never returned from the job. His father ordered Firuz, now nearing adolescence, to protect his sister while he sought answers to his wife’s disappearance. Two days later, the guards of Katapesh delivered the news that his father was arrested for assault and killed when attempting to escape custody. Firuz tried to take care of his toddler sister, but could do nothing when she became ill. He sought help, but was too late. She perished from a fever before he could find a priest willing to treat the girl. In a fit of despair and rage, he fled into the wastes, intending a slow suicide. Dying from thirst and heat exhaustion, he passed out to a vision of his sister tending to him. When he awoke, a woman named Haleen was taking care of him at an oasis. Over the course of the next few weeks, she restored his health and soul. “It may be too late to save your family, Firuz, but it isn’t too late to make their killers pay,” were words that continue to echo in his mind to this day. Haleen trained him in the basics of swordplay and agreed to meet with him once a year at Breakstride in Katapesh. For three years they met as scheduled and exchanged stories of what they had done over the last year. She always had tales of swordplay and adventure, while his were typically more boring tales of his studies in the wastes and the magic he was learning. The pair were supposed to meet a few months ago, but Haleen didn’t show. Firuz grew worried and began tracking her down. He had a lead that she was seen near the a place called Kelmarane. Firuz set off immediately, hoping for the best, but expecting the worst.

    Appearance and Personality:
    Firuz has tanned skin and sandy hair bleached from the sun. He has almond shaped green eyes and is tall and bulky for an elf, standing at 6’4” and weighing 146 lbs. He always dresses practically for desert travel, favoring light colored robes over his leather armor. He is 120 years old.

    He tends to stay pretty quiet until he’s near an attractive woman, at which point he attempts to flirt constantly. Firuz doesn’t make friends easily, but once he bonds with someone he is loyal to a fault.

    Brief RP Scene:
    "Haleen?" the caravan master spits the woman's name out as though it had a sour taste, "Yeah, she passed this way. She could fight, that's for sure, but she was a pain in the neck. Unpredictable, never following orders."

    "Do you know where she went?" Firuz asked in a flat tone. Why am I always two steps behind her? Why does she always seem to leave just enough of a trail for me to follow? Firuz couldn't imagine why she'd miss their annual visit. No one could ever tell him what she was looking for.

    "Kelmarane. Now get lost, elf, I have work to do."

    Firuz turned away without a word. Another day, another destination.


    Yeah, it really is strange that it isn't free unlikely everything else... even if it has a few more pages than usual, its still just... WIERD.

    Well, thanks for the Campaign Traits at least. I'll look for the other stuff in my own time...


    dotting, will be putting together a Gnoll, Raised by a human merchant that had done business with his butchered tribe (who were wiped out by one of the 'Tribes of the Carrion King' for not capitulating). He will probably be a barbarian or bloodrager.

    Planning on using the Gnolls from advanced race guide. Would you consider any of the alternate race traits from Gnolls in the Rogue Genius Games?


    Dotting for interest. Won't get the chance to put together a submission until later in the week. Would an Ifrit or Suli be appropriate?


    Robert Henry wrote:
    dotting, will be putting together a Gnoll, Raised by a human merchant that had done business with his butchered tribe (who were wiped out by one of the 'Tribes of the Carrion King' for not capitulating). He will probably be a barbarian or bloodrager.

    If we get put in the same group, there is probably going to be a lot of smack-talk and definitely a lot of rivalry. And anger. Lots of anger. Probably an unfair amount of anger.


    GM, what kind of experience do you have? With GMing and PbP in general? No offense meant, it's just always nice to know.


    Curious, would you allow the Finding Haleen trait? (I usually ask for it nerfed, with just a one time bonus of +1 HP and +1 skill point, not every time I level like the trait actually says.)


    Oterisk wrote:
    Curious, would you allow the Finding Haleen trait? (I usually ask for it nerfed, with just a one time bonus of +1 HP and +1 skill point, not every time I level like the trait actually says.)

    It won't affect my choice if GM alters it, I choose it because it fit my background :P

    One time bonus seems kind of weak, even if you're applying it to BOTH HPs and SkPts, though I do admit that an extra skill point/level is significant compared to most traits.


    I am currently making my way through the Legacy of Fire Player's Guide, but would like to put forth my interest in creating a Tiefling Inquisitor of Abadar.

    While the story is in a state of flux depending on what I find as I continue to read through the player's guide and other books for information on the campaign and setting, I'm am seeing this character having worked the Nightstalls as a member of the Duskwalkers Guild. While many shunned the darkness in his heritage, Khafira Blacktongue embraced it and offered him a job, seeing potential in his heritage and dedication to both the law and trade.


    Will adjust relevant details shortly.

    Dark Archive

    I'll be posting later today with my entry. It is likely to be an ifrit sorcerer with the wishcrafter archetype.

    Sovereign Court

    The Pale King wrote:
    GM, what kind of experience do you have? With GMing and PbP in general? No offense meant, it's just always nice to know.

    Would Dmitri be making a comeback?


    I have a Half-Orc Oracle of Life in my head for this campaign ... he is Deaf, but I can always change that Curse for another if needed to make it so he can play with others. Play by Post seems to be the only way I would get to use him anyway.


    GM Giuseppe wrote:
    Would you allow a Suli character?

    Yes. All Paizo races are allowed. Genie-kin feel especially appropriate.

    Ardra Pain de Veau wrote:

    I have a teifling alchemist I'd like to submit. I need to tweak her, and I understand her exotic race will make her a harder sell, but I think this campaign might be a good fit.

    Edit: I should ask, however, would you allow me to trade her spell-like ability for Scent as is available in Blood of Fiends?

    Sure.

    oyzar wrote:
    Would you allow that I take extra hex at first level despite scar shield replacing the first hex of the scarred witch-doctor (I have no idea why that doesn't count as a hex)? It would be kinda nice to be able to do something in addition to my very few spells in combat.

    No, I think we should run that as written.

    Robert Henry wrote:

    dotting, will be putting together a Gnoll, Raised by a human merchant that had done business with his butchered tribe (who were wiped out by one of the 'Tribes of the Carrion King' for not capitulating). He will probably be a barbarian or bloodrager.

    Planning on using the Gnolls from advanced race guide. Would you consider any of the alternate race traits from Gnolls in the Rogue Genius Games?

    Those seem fine. Go ahead and build it.

    Tim Woodhams wrote:
    Dotting for interest. Won't get the chance to put together a submission until later in the week. Would an Ifrit or Suli be appropriate?

    Ifrit and suli would both be appropriate.

    The Pale King wrote:
    GM, what kind of experience do you have? With GMing and PbP in general? No offense meant, it's just always nice to know.

    No offense taken, it's a fair question. :) I've been a GM since the release of D&D 3.0 and I've been running games ever since. I have experience in D&D/Pathfinder, L5R, Shadowrun, Deadlands, and others.

    As far as my PbP experience goes, I've run a few games and played in a few others, although never on the Paizo board.

    Oterisk wrote:
    Curious, would you allow the Finding Haleen trait? (I usually ask for it nerfed, with just a one time bonus of +1 HP and +1 skill point, not every time I level like the trait actually says.)

    The Finding Haleen trait is a little too powerful as written. I think that we could change it to giving the character whichever Favored Class Bonus they didn't take. So either +1 Skill point or +1 HP. A nerf, but a slight one.


    What would your ruling be on a Deaf character? I was thinking of taking 1 rank of Linguistics to make it so he could learn Drow Sign?


    Faelar Braegen wrote:
    What would your ruling be on a Deaf character? I was thinking of taking 1 rank of Linguistics to make it so he could learn Drow Sign?

    While I think the idea of a deaf character could be interesting, it seems like too big of a pain for a PbP game.


    Here is what I have so far, I am making sure not to take the Deaf then, so as not to cause any problems

    Rough Stat Block:

    Stats
    Strength : 16
    Dexterity : 14
    Constitution : 10
    Intelligence : 10
    Wisdom : 10
    Charisma : 16

    Skills
    Diplomacy : 7
    Heal : 4
    Knowledge Religion : 4
    ???

    Feats
    Martial Weapon Proficiency (Spiked Chain)
    Endurance (Alternate Racial Trait)

    Traits
    Sacred Tattoo (Alternate Racial Trait)
    Shamans Apprentice (Alternate Racial Trait)
    Chain Fighter (Alternate Racial Trait)
    Earning your Freedom (Campaign Trait)
    Fate's Favoured (Faith Trait)

    Details
    Name : Archon
    Race : Half-Orc
    Gender : Male
    Age : 15
    Height : 6'10"
    Weight : 318 lb
    Alignment : Lawful Good
    Class : Oracle
    Mystery : Life
    Curse : ???
    Revelation : Channel

    Gear
    Spiked Chain (blunted to deal bludgeoning ... backstory purposes)
    Kikko Armour

    Backstory:

    Archon was born in the desert tribes of Katapesh and at a very young age was abandoned due to his weak blood (being Half-Orc), he was rescued to a trader and sold into slavery just after turning 2. He has gone through many masters and has been beaten by all of them, but never raised his fist against them as this was his life and he knew that it could be taken from him at any time.

    His current master is by far the most brutal of them all and has taken to leaving Archon chained up at all times with manacles and fetters, every night he has been beaten to an inch of his life and some how in the morning he always seems to be healed. He is unsure of why, but the master gets annoyed and beats him more, making sure to not kill him. This has even become a sport for him and his friends now.

    During his enslavement Archon has always wanted to have a better life, but doesn't know how to get that freedom, until the day that a quest comes to the Masters house and takes Archon away, saying that he will help him grants his freedom in return for his services on an expedition. With his help, he removed both the manacles and fetters, but to their surprise Archon insisted on keeping them, to be a reminder of what his life used to be like.

    Tha backstory is only a rough one and if I get selected then I shall flesh it out even more. I have also left the "guest" blank, just in case there is a Paladin of Sarenrae who would like to rescue someone, offer them freedom and convert them to the faith of Sarenrae.


    I would like to apply with a Ifrit Swashbuckler (Whirling Dervish).
    Char will be ready within a day.

    Sovereign Court

    This is Helikons Swashbuckler. Be adviced, it is still work in progress.

    Dark Archive

    May I present Mital Purmar, Ifrit Wishcrafter.

    Mital Purmar Stat Block:
    Mital Purmar
    Female ifrit sorcerer (wishcrafter) 1 (Pathfinder RPG Advanced Race Guide 128, Pathfinder RPG Bestiary 2 160)
    LN Medium outsider (native)
    Init +2; Senses darkvision 60 ft.; Perception -1
    --------------------
    Defense
    --------------------
    AC 12, touch 12, flat-footed 10 (+2 Dex)
    hp 10 (1d6+4); sacrificial boon
    Fort +1, Ref +2, Will +2
    Resist fire 5
    --------------------
    Offense
    --------------------
    Speed 30 ft.
    Ranged dagger +2 (1d4/19-20) or
    . . dagger +2 (1d4/19-20) or
    . . dagger +2 (1d4/19-20) or
    . . dagger +2 (1d4/19-20) or
    . . dagger +2 (1d4/19-20)
    Spell-Like Abilities (CL 1st; concentration +5)
    . . 1/day—efreeti magic[ARG]
    Sorcerer (Wishcrafter) Spells Known (CL 1st; concentration +5)
    . . 1st (4/day)—enlarge person (DC 15), magic missile
    . . 0 (at will)—detect magic, message, read magic, resistance
    . . Bloodline Martyred
    --------------------
    Statistics
    --------------------
    Str 10, Dex 14, Con 12, Int 14, Wis 9, Cha 18
    Base Atk +0; CMB +0; CMD 12
    Feats Eschew Materials, Toughness
    Traits earning your freedom (will save), genie heir
    Skills Bluff +8 (+10 on checks to influence outsiders from the home plane of your genie ancestor), Diplomacy +5 (+7 on checks to influence outsiders from the home plane of your genie ancestor), Disguise +4 (+6 on checks to influence outsiders from the home plane of your genie ancestor), Intimidate +4 (+6 on checks to influence outsiders from the home plane of your genie ancestor), Knowledge (planes) +3, Linguistics +3, Perform (dance) +5 (+7 on checks to influence outsiders from the home plane of your genie ancestor), Spellcraft +6, Stealth +3
    Languages Aquan, Auran, Common, Ignan, Vudrani
    SQ wishbound arcana
    Other Gear dagger, dagger, dagger, dagger, dagger, backpack, bedroll, belt pouch, courtier's outfit, flint and steel, jewelry[UE], mess kit[UE], soap, trail rations (5), waterskin, 52 gp, 9 sp
    --------------------
    Special Abilities
    --------------------
    Darkvision (60 feet) You can see in the dark (black and white vision only).
    Efreeti Magic (1/day) (Sp) Cast enlarge person or reduce person 1/day. Works on other ifrits.
    Energy Resistance, Fire (5) You have the specified Energy Resistance against Fire attacks.
    Eschew Materials Cast spells without materials, if component cost is 1 gp or less.
    Genie Heir +2 bonus on Charisma checks and Cha-based skill checks to influence outsiders from ancestor's home plane
    Sacrificial Boon (7/day) (Su) Sacrifice 1 HP for +1 sacred bonus on the next damage roll, saving throw, or skill check you make.
    Wishbound Arcana (Su) Use expressed wishes of nearby creatures as verbal components of your spell. Gain a +1 bonus on caster level to spells cast in this way.

    Character Sheet

    Character Ability Reference Document

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    Background:
    Born in the otherworldly City of Brass, Mital's mother Geeta was a concubine to a middle-ranking Efreeti bureaucrat named Purmar who served in the political machinery of the Efreet's capital. Though he was only a mid-ranking player in the grand scheme of Efreeti politics, this meant that Purmar controlled wealth far beyond the imagining of all but the richest emperors on the Material Plane. He used this wealth to indulge his preference of purchasing slave-wives and concubines from mortal races that caught his eye. The Vudrani of Golarion were his favorites, and so he had many agents working in the Impossible Kingdoms to acquire lovers for him from that nation.

    Thus, Mital was born into something of a gilded cage. Enjoying the lavishness of the Efreet courts, she and her mother were still completely restricted in their movements and bound by protocol as essentially the playthings of a member of a superior race. This was coupled with the fact that Purmar had many wives and concubines, both Efreeti and non-Efreeti, and consequently had many children of both Ifrit and Efreeti extraction. Thus his attention to any one of them was thinly spread.

    Mital lived in this strange milieu for 10 years before it all came to an abrupt end. She and her mother were, of course, kept completely out of the loop of Purmar's political life. In AR 4648, Purmar made some kind of blunder or committed some sort of crime which resulted in the agents of the Sultan raiding his palace, arresting him and liquidating his estate. During the raid, Geeta sacrificed herself to prevent an Efreeti soldier from ravishing young Mital, giving the little girl a short amount of time to run for other parts of the palace. She could not escape the raid, however, and was quickly picked up by other soldiers who were thankfully not interested in raping a 10-year old girl.

    Placed up for auction with the rest of Purmar's possessions, Mital looked hopelessly through the slave lots for her mother but was unable to finder her. She was eventually purchased by a powerful Vudrani sorcerer who was a court magician for the Maharajah of the Impossible Kingdoms. From the City of Brass, this sorcerer took young Mital back to the Impossible Kingdoms on Golarion, the birthplace of her own mother.

    Though he appeared as handsome young man, Zaim Lamiksha never seemed to age. He did not touch Mital at first, though it was clear that he knew she would grow into an uncommon beauty and that he intended to take her as an exotic concubine. He delivered her into his harem where she was trained in dance and conversation. Even her natural talent for Efreeti wishcrafting was (slightly) nurtured. When she came of age in 4653, Zaim took her into his bed and made her an official concubine.

    Zaim was a temperamental, even cruel, man whose tastes could switch between the romantic and the torturous in a moment. Mital knew both the heights of pleasure and luxury and the depths of despair and pain from her experiences in his harem, but through it all she came to regard her sister-concubines as family, and even came to appreciate Zaim's unique outlook on life. She took the good with bad, and there was certainly a lot of good in being the concubine of one of the Maharaja's greatest magicians.

    Since Zaim never appeared to age, Mital quickly became one of his favorites, as she aged very slowly due to her Efreeti heritage. Though never a full wife (he never took one of those), she became the closest he had to one. Her life in this position lasted for over 60 years, and while she could never hate Zaim, she came to long for the freedom that even a common Vudrani woman could possess. When she was not engaged in entertaining Zaim, she would often spend long hours in his city townhouse, looking out through the shuttered windows as the free women of Vudra went about their daily business.

    In her 77th year, Mital was surprised when Zaim declared that he had urgent business in the distant nation of Katapesh. Though he packed lightly (for a mighty Vudrani lord), he could not bear to be separated from his favorite lover, so he brought Mital along for the journey. Zaim cast a quick teleportation spell, and the two were whisked away to the desert nation. Zaim set them up in one of the luxurious inns in the capital city, with rooms only available to an elite clientele. Though they enjoyed two nights together in this (for Mital) exotic locale, on the third night Zaim announced that the time to attend to the business that had brought him to Katapesh was at hand. He left Mital in the inn without telling her what he was doing or where he was going, or when he would be back.

    On the first night that he was gone, Mital did not think anything of it. It was not her place to look into her lord's business. The same was true of the second and third nights. On the fourth night she began to worry. After a week and a half had passed, she began to panic, but was too frightened to do anything but look out the window waiting for her master. When two weeks had gone by and no word had been sent from Zaim, the innkeeper politely knocked on the door to let them know that the time they had paid for the room would be ending on the next night.

    At this point a great deal of conflicting emotions filled Mital. She began to feel shades of that long-ago night of her father's downfall. She realized that she may have a chance at freedom. She worried for the safety of her master. This combination of fear and longing caused her to resolve to flee. Wrapping up some of her jewels and what little possessions she had, Mital threw a plain brown cloak over her fine concubine's silks and sneaked out of the glamorous inn.

    The streets of Katapesh are dangerous for a woman alone, even for an Ifrit. Mital could have been made a slave again many times, but she managed to evade potential captors several times, even on her first night. Pawning a bit of her jewelry, Mital found lodging at a cheap inn. It was there that she saw signs for an action against gnoll tribes outside of Kelmarane. The poster indicated that escaped slaves would be granted amnesty and freedom if they participated in the culling. Not knowing what else to do, Mital pawned some more of her jewels for what she though might be sufficient "adventurers' gear," and head out on the road to Kelmarane.

    Important NPCs

    Geeta Romni (LN female Human [Vudrani] bard); Mital's mother and former slave-wife to the Efreet Purmar. The last Mital saw of her was when Geeta threw herself at the Efreet soldier that was trying to rape Mital.

    Purmar (LE male Efreeti investigator); Mital knew very little of her father, other than that he served at some kind of post in the municipal government of the City of Brass. An unknown political blunder or crime brought him down. Mital did not see him during the raid and has no idea what became of him.

    Zaim Lamiksha (LE male Human [Vudrani] sorcerer [Rakshasa bloodline]); A mighty sorcerer and sometimes advisor to the Maharaja of the Impossible Kingdoms, Mital has been his concubine for over 60 years. He never appears to age beyond his early 20's, though in rare glimpses over the years Mital has occasionally seen him with the head of a clouded leopard. Mital has mixed feelings about him, though she does not hate him. He vanished recently while on business in Katapesh. Mital is still not sure if she wants to abandon her old life, or try to find her lover.

    Personality:
    Having spent her whole life as a slave and wishcrafter, Mital is inclined to be submissive to authority. Combined with a natural propensity to take the good with the bad, Mital has a phlegmatic personality that is somewhat unusual amongst Ifrits. Mital has a strong sense of family and is inclined to try to somehow fit everyone she is likely to have a long-term relationship with into this dynamic, no matter how much she may personally dislike him. Consequently it is very difficult for her to truly hate someone and she is usually the first to speak about someone's redeeming qualities. Ironically, though she does dream of freedom for herself, she is not inclined to abolitionism and finds radical abolitionists to be tiresome. Though slavery has many downsides, she believes that sustained campaigns to break it up destroy the many valuable and complex relationships -essentially families- that it builds, simply for the cheap feeling of moral superiority for the abolitionist. Though she has met few of them, she therefore has little time for Andorens.

    Appearance:
    A rare beauty, Mital is long and clean of limb, with light rosy skin, bright yellow almond-shaped eyes, and hair that mimics crackling flames. Mital has a symmetrical face and her years spent dancing for her masters have kept her in good shape. Mital normally dresses in the most recent fashions of the Vudrani Maharaja's court, but has recently had to pawn most of her jewelry in order to fund her panicked flight from Katapesh city following the disappearance of Zaim Lamiksha. Still, she retains a great ruby diadem that sits upon her brow with almost no visible support, a gift from her long-lost Efreeti father that she hardly knew. She cherishes this piece and is almost never without it.


    Recommend length of backstory?


    I am interested for sure. :)

    I have this idea for an Unchained Monk/Fighter (unarmed fighter) who grew up on the streets of Katapesh and became a member of a Ruk team, only to be told by the gamg he ran with that he had to throw a match. He didn't, and now he's trying to fight for a freedom he'd never known before.


    Just to clarify but finding Haleen gives us either +1 for either skill or HP but not both correct?


    Doomed Hero here submitting Vedic Boreal, elven wizard.

    "I lost my mother when I was a child. I was not too young to remember her. The memories simply are not there. She was stolen from me and I have spent years trying to put the pieces of the mystery together."

    "Finally, I have some few answers and my journey has taken me full circle. Back to Katapesh, where my adopted mother had raised me in the years following my own mother's disappearance. Haleen. She cared when no one else in the world did."

    "Now Haleen is missing. I have lost my mother. Again. This time, however, I am not a helpless child."

    "I have been preparing to find my mother for years. Now, I have to do it twice."

    "Whoever did this is not prepared for the hell I am going to bring down upon them."


    Thinking half-orc alchemist, traveling through...might be fun.


    Ah, just in case you wish to know, I am in England so my time is GMT: 0. This in case I am not posting at the same time as everyone else.


    I'm submitting Isadriewen Fage Llewellenar, a half-elf arcane sorcerer and scholar of the inner planes.


    Right here is my completed Stat Block as your asked for.

    Statistics:

    Male Half-Orc Oracle (Dual Cursed) 1
    LG Medium Humanoid (Half-Orc)
    Init +2; Senses Perception +0, Darkvision 60 ft
    ------------------------------
    DEFENSE
    ------------------------------
    AC 17, touch 12, flat-footed 15 (+5 armor, +2 dex)
    hp 9
    Fort +3, Ref +4, Will +4
    ------------------------------
    OFFENSE
    ------------------------------
    Speed 20 ft.
    Melee Spiked Chain +3 2d4+4
    ------------------------------
    STATISTICS
    ------------------------------
    Str 16, Dex 14, Con 10, Int 10, Wis 10, Cha 16
    Base Atk +0; CMB +3; CMD 15
    Traits
    Sacred Tattoo (Alternate Racial Trait)
    Shamans Apprentice (Alternate Racial Trait)
    Chain Fighter (Alternate Racial Trait)
    Earning your Freedom (Campaign Trait)
    Fate's Favoured (Faith Trait)
    Feats
    Martial Weapon Proficiency (Spiked Chain)
    Endurance (From Shamans Apprentice)
    Skills (4 class, 0 INT)
    Diplomacy +7, Heal +4, Knowledge (Religion) +4, Survival +4

    ACP -3

    Languages Common, Orcish, Celestial

    Special Abilities:

    ------------------------------
    SPECIAL ABILITIES
    ------------------------------
    Mystery (Life), Oracles Curse (Lame and Tongues), Orisons, Revelation (Channel), Sacred Tattoo, Shamans Apprentice, Chain Fighter, Orc Blood, Dark Vision

    Spells:

    ------------------------------
    Spells
    ------------------------------
    0th (at will) 4 Orisons/day
    Create Water
    Detect Magic
    Purify Food and Drink
    Stabilise
    1st (4/day)
    Bless
    Cure Light Wounds
    Divine Favour

    Gear:

    ------------------------------
    GEAR/POSSESSIONS
    ------------------------------
    Carrying Capacity
    Light 0-76 lb. Medium 77-153 lb. Heavy 154-230 lb.
    Current Load Carried 35 lb.
    Spiked Chain, Kikko Armor, Hot Weather Outfit.

    Money 50 GP 0 SP 0 CP

    Backstory:

    Archon was born in the desert tribes of Katapesh and at a very young age was abandoned due to his weak blood (being Half-Orc), he was rescued to a trader and sold into slavery just after turning 2. He has gone through many masters and has been beaten by all of them, but never raised his fist against them as this was his life and he knew that it could be taken from him at any time.
    His current master is by far the most brutal of them all and has taken to leaving Archon chained up at all times with manacles and fetters, every night he has been beaten to an inch of his life and some how in the morning he always seems to be healed. He is unsure of why, but the master gets annoyed and beats him more, making sure to not kill him. This has even become a sport for him and his friends now.

    During his enslavement Archon has always wanted to have a better life, but doesn't know how to get that freedom, until the day that a quest comes to the Masters house and takes Archon away, saying that he will help him grants his freedom in return for his services on an expedition. With his help, he removed both the manacles and fetters, but to their surprise Archon insisted on keeping them, to be a reminder of what his life used to be like.

    Appearance and Personality:

    Archon is nearly 7 feet tall, so he towers over people and a lot of people take this as him being intimidating, however he is a gentle soul and only fights when it is needed or to protect those who cannot protect themselves, or friends. His skin is a dark grey, he has black hair and is very muscular. He has tattoo's over most of his body, most of them being slave brands to show who is master is, but his most recent one is a Sarenraen tattoo on his face in red ink. He wears Sarenrae's colours in the form of flowing clothes, with his armour underneath but still visible. He carries a chain around with him at all times, which when he is not using he ties around his waist.

    More gear to be decided upon and still thinking whether to take a drawback or not. I will have a look into them all more once I get back from work (I have typed all of this out on my phone ... took way too long). I will also extend the backstory as soon as I can.

    Liberty's Edge

    Dot! Always wanted to play Legacy of Fire!


    "My dreams are my inspiration", whispered Isadriewen. The buyer looked on in wonder as the half-elf quickly layered vivid colors onto the canvas in broad strokes. An ornate stairway with a bejeweled rail descending from a palace of bronze began taking shape.

    The man marveled at the flaming sea in the background. "This is no earthly scene. How can you know such a place?"

    Isadriewen brushed on blue and green paints that began transforming into a draconic lizard, lazily wrapped around the bronze banister. A dash of fiery red gave the lizard diabolical eyes with the glint of intelligence. Eyes that regarded the viewer with an erie familiarity. "I've been haunted by these visions my whole life. I've never been there, yet I know it as well as my own land. I've made it my life's work to study this place."

    Isadriewen turned and pointed at a recently finished painting hanging from the wall of her studio. A red skinned giant with fiery eyes held a scantily clad woman in one hand and a titantic scimitar in the other. A blue robed human mage bargained with the efreeti for the woman's life. "The land is the elemental plane of fire. A land of death for the uninitiated, but for the prepared traveler, a land of undiscovered wealth and power."

    Isadriewen, returning to the glistening canvas, brushed on tones of blue and ochre to add a galleon approaching the city of bronze from the smoking sea of fire. "The fabled City of Brass. It is burned into my dreams. I believe that I am destined to travel there to find my fate. May Shelwyn save my soul ... "


    Dot


    Mainer wrote:
    Recommend length of backstory?

    However long you need to tell your character's story.

    SCKnightHero1 wrote:
    Just to clarify but finding Haleen gives us either +1 for either skill or HP but not both correct?

    It will give you whichever favored class bonus you opted not to take for that level, so +1 HP if you chose +1 skill point, or vice versa.

    I'll have a list of submitted characters up tomorrow!

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