Additional Resources update rant


Pathfinder Society

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Sovereign Court 4/5 5/5 ** Venture-Lieutenant, Netherlands—Leiden

I've started a separate thread to petition making the obedience legal.

The Exchange 4/5 5/5

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UndeadMitch wrote:

Most of the PG's have some extra stuff. Iron Gods had some feats and extra rules, RoW had familiars and spells, that's just off the top of my head. I full well understand why the campaign traits from the PG's aren't legal for play, so thanks for the lecture. If they didn't make the extra rules options from previous PG's legal, there isn't really much sense in making the deific obedience from the Hell's Rebels PG legal yet, even though it would be pretty cool.

Edit: Shattered Star has prestige awards and the traits from the Faction Guide. RoW also has Winter Witch PrC and archetype. Skull and Shackles has equipment.

I'm going to assume you thought I was somehow attacking you on the campaign traits instead of trying to pass on information to others reading this thread.

The big difference is that since oh, about Kingmaker or so, the "rules" (weapons, feats, archetypes, etc.) - except the campaign traits - have been printed in a book released either simultaneously or before the first book of the AP. (There may be an exception or two in there. I don't know if all the S&S equipment got printed in Pirates of the Inner Sea but I think it did.) So everything in them except the traits actually IS legal. Just not by way of the Player's Guide. Before Kingmaker the Player's Guides for an AP often introduced something. Legacy of Fire Player Guide, for example, has the sling glove in it. Adventurer's Armory wouldn't be published for another year after that.

The Milani divine prestige class boons are the first non-traits since about 2010 that haven't had another book containing them already published on release of the AP.

It is an interesting overall thought, though. It would be "nice" for people to be able to play the Winter Witch prestige class in PFS by downloading the free Reign of Winter Player's Guide instead of having to pay for Paths of Prestige.

Note on Shattered Star:
Those traits actually *are* a bit better than the legal ones from the Faction Guide. The Faction Guide traits are class-limited (only a fighter can take Defender of the Society) while the SS Player's Guide traits do not have that limitation. And are not PFS legal.

Also the prestige awards are not the ones used in PFS play. They are not sanctioned because they would interfere with some of the already established ways Organized Play deals with things.

Silver Crusade 1/5 Contributor

I had been wondering about the traits from the Faction Guide, as someone else on the forums said that anyone could take Defender of the Society.


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Cyrad wrote:
No, the Eldritch Archer is broken because you get to play a God wizard and an archer at the same time without either of their weaknesses. The "first round advantage" is only a small part of it.

This seems like a hyperbole. Care to explain how you get to play a full progression, 9th level caster with utility and CC... which the magus doesn't have access to?

I still don't understand why people harp on about classes that sit well within or at most are at the upper limit of a respectable class balance whilst simultaneously ignoring the fact that multiple classes (all 9th level spellcasting classes, for a start) are far more capable classes. Magus is a damage-dealing class, first and foremost, and aside from the fact that damage is rarely 'broken', i'm still yet to see any proof that an eldritch archer's damage output is better than a standard magus especially given the loss of rapid shot, clustered shots and manyshot...

In fact, all I DO see is the typical knee-jerk.

Dark Archive

I'm not clear from the discussion, is the Magus Eldritch Archer archtype allowed in Pathfinder Society?

Sovereign Court 3/5

knightthorn wrote:
I'm not clear from the discussion, is the Magus Eldritch Archer archtype allowed in Pathfinder Society?

Right now Eldritch Archer is not legal as per the Additional Resources page.

Grand Lodge 2/5

Blakmane wrote:
Cyrad wrote:
No, the Eldritch Archer is broken because you get to play a God wizard and an archer at the same time without either of their weaknesses. The "first round advantage" is only a small part of it.

This seems like a hyperbole. Care to explain how you get to play a full progression, 9th level caster with utility and CC... which the magus doesn't have access to?

I still don't understand why people harp on about classes that sit well within or at most are at the upper limit of a respectable class balance whilst simultaneously ignoring the fact that multiple classes (all 9th level spellcasting classes, for a start) are far more capable classes. Magus is a damage-dealing class, first and foremost, and aside from the fact that damage is rarely 'broken', i'm still yet to see any proof that an eldritch archer's damage output is better than a standard magus especially given the loss of rapid shot, clustered shots and manyshot...

In fact, all I DO see is the typical knee-jerk.

This is just anecdotal and I'm not doing a full writeup, but in a home game the eldritch archer is way under performing based on what either a magus or an archer would be doing on their own. This is only with lvl 6 pcs at this point though. And it's not due to competency, it's just the drawbacks of being an eldritch archer. The biggest one being that missed spells aren't held--that really hurts.

Grand Lodge 4/5

Pathfinder Battles Case Subscriber; Pathfinder Maps Subscriber

So referring to Eldritch Archer I know I was not surprised to see it banned. Archery is very strong in Pathfinder and one of its main advantages is the ability to deliver a full attack each round without needing to spend time to close. That means archers typically can start and continue to deal full damage each round, often with a tremendous range, especially compared to other melee oriented characters.

The Eldritch Archer offers the ability to Rapid Shot at 2nd level for free, just by casting Acid Splash. This is without need for a feat Investment. Furthermore, I believe this can stack with Rapid Shot and Multishot letting an Eldritch Archer's full attack routine look something like:

Main attack + Manyshot/Iterative Attacks/Rapid Shot Attack/Haste Attack/Spell Combat-Spell Strike attack. Furthermore, they can incorporate spells like Scorching Ray, Acid Splash and other rays into their attack sequence.

Grand Lodge 2/5

Louis Manko Levite wrote:

So referring to Eldritch Archer I know I was not surprised to see it banned. Archery is very strong in Pathfinder and one of its main advantages is the ability to deliver a full attack each round without needing to spend time to close. That means archers typically can start and continue to deal full damage each round, often with a tremendous range, especially compared to other melee oriented characters.

The Eldritch Archer offers the ability to Rapid Shot at 2nd level for free, just by casting Acid Splash. This is without need for a feat Investment. Furthermore, I believe this can stack with Rapid Shot and Multishot letting an Eldritch Archer's full attack routine look something like:

Main attack + Manyshot/Iterative Attacks/Rapid Shot Attack/Haste Attack/Spell Combat-Spell Strike attack. Furthermore, they can incorporate spells like Scorching Ray, Acid Splash and other rays into their attack sequence.

Yes, it can stack, but your to hit modifiers will be attrocious. They get "rapid shot" for free at level 2, but Manyshot still requires you to take the real feat "rapid shot". At that point, assuming spell combat plus Rapid Shot, you're at a -4 to hit. That's on top of being a 3/4 BaB class. Sure they can buff to make up for it, but that's them not casting other spells. They'll never be on par with other classes that are generally considered "archers" because those classes always get bonus feats to make up for it.

So while I'm not surprised that they got banned because "archers are strong and these guys can cast magic" after actually seeing one in action I think the ban is definitely not necessary.

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