Thunder and fang barbarian ranger


Advice

Grand Lodge

Pathfinder Rulebook Subscriber

I am just about to start up a new campaign with an entirely new group of people. I wanted to play something interesting, we were lacking a meaty character so I decided to make a barbarian. I want to make a thunder and fang style shoanti and want some advice. I think I am going to dip ranger for 2 levels after creation, since it fits with my story (Barbarian who has left the tribe and is hunting/searching for someone). We are starting at 2nd level.

Race: Human

My stats with 20 point buy are

S 18

D 14

C 15

W 10

I 8

C 10

My first few levels, feats and abilities would go like this.

1 B Wep Focus Earthbreaker and Weapon Focus Klar

2 R Favored Enemy (Orc)

3 R Combat Style (TWF) + Thunder and Fang Style

4 B +1 con, accuracy rage power

5 B Power Attack

Level 5 Attacks

EB +7 2d6+8

Klar +7 1d6+4

w/ Rage and accurate stance

EB +10 2d6+10

Klar +10 1d6+6

AC 22 (10+2(dex)+7(Breast Plate +1)+3(+1 Klar))

HP 56 (+10 temp HP with Rage)

So this is what I have put together so far. I am going with unchained barbarian since I think the static +2 to hit and dmg helps the TWF build more. I really like the ability to keep my shield bonus to AC while fighting with thunder and fang. I think with the accurate stance and rage I can outpace the penalties for TWF.

One question I have is, should I bother with ranger? I took it so that I would not need a 15 dex and to get Thunder and Fang. I could swap my Con and Dex to get to 15 dex and hit the prereqs for TWF on my own.

Does this look suitable at all, I don’t need to be OP but I want to be able to hold my own as a the tough guy in the party. I also have a strong want to paint the shoanti miniature.

Thoughts, concerns, comments, lambasting?


My brother is playing this kind of character in my Jade regent Campaign. He is not multi-classing, and is doing fine. In a party with a summoner, inquisitor and Warpriest, the character is more than holding her own.

The Ranger dip does not do much harm but is not necessary (swap the con and dex as you suggested or lower str to 17. The dip does also give you some different class skill and track. These are ok but hardly earth shattering. That decision I think comes down to flavour and personal preference

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