Craft vs Spellcraft


Rules Questions


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What use is a Craft skill to a character with high Spellcraft for the purpose of crafting magic items?

Does it save money in any way, or is it purely flavour?


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Mineral Water wrote:

What use is a Craft skill to a character with high Spellcraft for the purpose of crafting magic items?

Does it save money in any way, or is it purely flavour?

If you're a spellcaster (not everyone with Spellcraft is) it lets you make the non-magical item that you're going to enchant. Can't make a magic longsword without a masterwork longsword, you know. That saves you 2/3 the cost of the mwk longsword.

If you're not a spellcaster, you need to take Master Craftsman to get a caster level to take item creation feats in the first place, and that requires you to use the mastered Craft skill to make your rolls.

Shadow Lodge

Fuzzy-Wuzzy wrote:
If you're a spellcaster (not everyone with Spellcraft is) it lets you make the non-magical item that you're going to enchant. Can't make a magic longsword without a masterwork longsword, you know. That saves you 2/3 the cost of the mwk longsword.

Assuming you have the time for mundane crafting, or can use Fabricate.


If I want to create a ring for example, the book states that:
"To create a magic ring, a character needs a heat source. He also needs a supply of materials, the most obvious being a ring or the pieces of the ring to be assembled. The cost for the materials is subsumed in the cost for creating the ring."

Does that mean that the only relevant Craft skills to a caster with high enough Spellcraft are Craft(weapon) and Craft(armor)?
"To create a magic weapon, a character needs a heat source and some iron, wood, or leatherworking tools. She also needs a supply of materials, the most obvious being the weapon or the pieces of the weapon to be assembled. Only a masterwork weapon can become a magic weapon, and the masterwork cost is added to the total cost to determine final market value. Additional magic supplies costs for the materials are subsumed in the cost for creating the magic weapon—half the base price of the item based upon the item's total effective bonus."

Another question, would said character get any benefit what so ever when crafting a magic ring for knowing Craft(jewellery)?

P.S. You have an awesome name Fuzzy-Wuzzy <3


There are also more ways to boost a Craft skill.


VRMH wrote:
There are also more ways to boost a Craft skill.

Yes, but there is also more of them.


Mineral Water wrote:

If I want to create a ring for example, the book states that:

"To create a magic ring, a character needs a heat source. He also needs a supply of materials, the most obvious being a ring or the pieces of the ring to be assembled. The cost for the materials is subsumed in the cost for creating the ring."

Does that mean that the only relevant Craft skills to a caster with high enough Spellcraft are Craft(weapon) and Craft(armor)?

For the purpose of making magic items, yes, except you need to toss in Craft(bows) too. Because, you know, bows and arrows aren't really weapons.

Mineral Water wrote:
Another question, would said character get any benefit what so ever when crafting a magic ring for knowing Craft(jewel).

If you have the same #ranks in Spellcraft and Craft(jewel) you will find the latter is much easier to pump up. Craft has mwk tools for a +2 circumstance bonus, Spellcraft doesn't. The spell Crafter's Fortune will give Craft a +5 but do nothing for Spellcraft. Etc. (Forgot to include this in my original answer.) Oh, and you could use amazing tools of manufacture to Craft things faster. (Exactly how much faster is waiting to be cleared up by a FAQ or something, it depends on what you can do with the other 7 hours in a workday.)

Mineral Water wrote:
You have an awesome name Fuzzy-Wuzzy <3

Thank you :)

EDIT: I am slow, slow and easily ninja'd.


Fuzzy-Wuzzy wrote:

If I want to create a

If you have the same #ranks in Spellcraft and Craft(jewel) you will find the latter is much easier to pump up. Craft has mwk tools for a +2 circumstance bonus, Spellcraft doesn't. The spell Crafter's Fortune will give Craft a +5 but do nothing for Spellcraft. Etc. (Forgot to include this in my original answer.) Oh, and you could use amazing tools of manufacture to Craft things faster. (Exactly how much faster is waiting to be cleared up by a FAQ or something, it depends on what you can do with the other 7 hours in a workday.)

Mineral Water wrote:
You have an awesome name Fuzzy-Wuzzy <3

Thank you :)

EDIT: I am slow, slow and easily ninja'd.

What if I get:

Gloves of Elvenkind (+5 to Spellcraft)
Amulet, Armillary (+5 to Spellcraft)
Scimitar of the Spellthief (+2 to Spellcraft)

P.S. Sorry to ninja you, when I do not get a response I start panicking :/

EDIT: I am unsure about my ability to read, removed the Orb.


Mineral Water wrote:
Fuzzy-Wuzzy wrote:

If I want to create a

If you have the same #ranks in Spellcraft and Craft(jewel) you will find the latter is much easier to pump up. Craft has mwk tools for a +2 circumstance bonus, Spellcraft doesn't. The spell Crafter's Fortune will give Craft a +5 but do nothing for Spellcraft. Etc. (Forgot to include this in my original answer.) Oh, and you could use amazing tools of manufacture to Craft things faster. (Exactly how much faster is waiting to be cleared up by a FAQ or something, it depends on what you can do with the other 7 hours in a workday.)

Mineral Water wrote:
You have an awesome name Fuzzy-Wuzzy <3

Thank you :)

EDIT: I am slow, slow and easily ninja'd.

What if I get:

Gloves of Elvenkind (+5 to Spellcraft)
Amulet, Armillary (+5 to Spellcraft)
Orb of Arcane Research (+2 to Spellcraft)
Scimitar of the Spellthief (+2 to Spellcraft)

Gloves of Elvenkind and Armillary Amulet both give competence bonuses, so they don't stack. Either one is good, though.

Orb of Arcane Research doesn't give you a +2 to all uses of Spellcraft, only to researching. It won't help with crafting.

Scimitar of the Spellthief is a general, untyped bonus, so that's fine.

That gives you a total of +7. If you're spending lots of gold to prep for your crafting, you get a wand of Crafter's Fortune and the Amazing Tools (which give a +4 circumstance bonus rather than the +2 of mundane mwk tools) and you hit +9 for your Craft check much more cheaply.

But if what you're really after is "which way should I go" then the answer is that relying purely on Spellcraft is absolutely fine for a caster. The Craft alternatively doesn't suck, but it doesn't rock so hard that you have to take it.

Mineral Water wrote:
P.S. Sorry to ninja you, when I do not get a response I start panicking :/

Oh, "I have been ninja'd" just means "my post doesn't take the previous ones into account because I was writing it while they were being posted, not because I intentionally ignored them or am an idiot," not "aaaaiieeeee!" :)

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