Unsummoner rant thread


Pathfinder First Edition General Discussion

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Redjack_rose wrote:
So... is anyone going to admit they were wrong?

Only if someone admits being willfully obtuse and adhering to the specific words, rather than the very obvious meaning behind them...

Sovereign Court

I've gotta ask - considering how powerful the combination is - does anyone think that a low level character should be able to get a 'dragon' pet at low levels anyway?


Lemmy wrote:
Steve Geddes wrote:
Turns out it's not off the table. Saying "but it's much harder than it should be" is a pretty clear case of moving the goalposts, don't you think?
Only if you're being willfully obtuse and adhering to the specific words, rather than the very obvious meaning behind them.

I'm definitely not being wilfully obtuse.

I thought it was really obvious what Ravingdork was saying and in my opinion he overstated his case. I don't think he meant "it's really hard to build a dragon mount with breath weapon, flight and natural attacks without devoting unreasonable character resources". I think he thought it was impossible.

I honestly can't understand how you could read ravingdork's challenge as more general than that (presumably he does have broad objections, however that seems to me an "obvious" specific one).

Maybe it was hyperbole, but that doesn't seem to be his style.


Lemmy wrote:
Redjack_rose wrote:
So... is anyone going to admit they were wrong?
Only if someone admits being willfully obtuse and adhering to the specific words, rather than the very obvious meaning behind them...

The statement asserted was X can't be done.

X was accomplished in 10 minutes.

I understand the underlying message is something to the effect of ''Customization is impossible'' and the underlying message is incorrect.

Just like many builds, you have to put in effort to get what you want out of it. You have to invest feats, magic items, class dips, archetypes, etc... to get it to work how you want it. Why should the summoner's eidolon be any different?

Do I need to prove my point by eliminating the 4 points gained from half-elf, Evolution surge takes care of it. Is there more I could eliminate, definitely.

Eidolons aren't uncustomizable, their just harder... as they should be.

Silver Crusade

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Redjack_rose wrote:
Eidolons aren't uncustomizable, their just harder... as they should be.

...why should they be harder to customize? Why does that make sense? I liked the old summoner because it was customizable, not because it had forced templates on it that included things I would never take normally. I can't make it into an infinitely mutable creation, I can only try to diverge from the cookie cutter builds that have been put out in front of me, and that feels like it goes against the customization that the class was built on.

Old summoner, I could get a dragon by about 9th level, although aethetically it only took until 5th, and throw on other stuff as I wanted to make it more dragony like spell resistance or spell-like abilities or a breath weapon (which is a GARBAGE evo), but I could do it if I wanted without going Half-Elf and burning feats on it.

This new summoner feels like it goes against the flavor of the old one, and that's just a shame, as the original summoner felt more fun and overall was just a more enjoyable class.


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Unfortunately old summoner was tried and banned by three different GMs I play with. We gave Paizo the benefit of the doubt, but old summoners were just disruptive. I have yet to see a GM allow the summoner twice and many have banned unchained summoner just by association.

As cool as old summoner was, it had mediocre homebrew quality of design, which can be very fun.

Unchained lost some fun but left an actual class. Compromises were made because a better way to design it was not thought of.


Redjack_rose wrote:


Do I need to prove my point by eliminating the 4 points gained from half-elf, Evolution surge takes care of it. Is there more I could eliminate, definitely.

I wouldn't really count Evolution Surge. Unless your advice for someone who wants to play a giant PC is to play a human and cast enlarge person on himself.

In my opinion the change to the pounce evolution, to the number of attacks, moving haste (and slow) up one spell level and perhaps removing 2-3 spells (dominate monster) would have been enough changes if the goal was balancing. Of course that wouldn't have been enough for a "unchained" class.

The subtypes was a good idea, but badly executed. Alignment restrictions, Agathions unable to be mounts, but Devils (that can only be bipeds) can be mounts, missing subtypes... (although the last point might change with time)

And the new spell list is a joke. Lets compare to the classical 6 level caster:

Exclusive Spells for 0/1/2/3/4/5/6

Bard: 1/7/5/9/6/6/6
Unsummoner: 0/2/3/4/3/2/0

Early access spells*:

6
Bard 12, 4 x 7th , 8 x 8th
Unsummoner 13, 11 x 7th , 2 x 8th ...looks ok

5
Bard 19, 14 x 6th , 5 x 7th
Unsummoner 6, 6 x 6th ...ouch

4
Bard 20, 18 x 5th , 2 x 6th
Unsummoner 11, 10 x 5th , 1 x 6th ...well, at least better than
the previous comparison

3
Bard 21, 18 x 4th , 3 x 5th
Unsummoner 6, 6 x 4th ...not good

2
Bard 24, 24 x 3th
Unsummoner 5, 4 x 3th , 1 x 4th ...

1
Bard 8, 8 x 2th
Unsummoner 3, 3 x 2th

And the comparison would have been much sadder for the Unsummoner if not for the recently released Psych which cannibalize quite a bit of the Bards spell list.

*Early access: Gained at a lower level than every full caster.


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Steve Geddes wrote:
Kobold Cleaver wrote:
Redjack_rose wrote:
Kobold Cleaver wrote:
No, but they are if they want to make a complex eidolon. Dragons or no dragons, that is what most people are after.

...

That was a 10 minute attempt at showing it could be done.

And your attempt required a half-elf spending half his feats. Evolution points just aren't that easy to come by. If you need to come up with specific builds just to handle that simple limitation, you haven't overcome the limitation at all.

In other words, if specialization is needed to gain flexibility, there's not really any flexibility.

Redjack_rose's build wasn't solving some overarching flexibility problem. It was a response to a specific challenge:

"Good luck making an iconic dragon steed with a breath weapon, flight, and a bunch of natural attacks. That's just right off the table if you're stuck with the unsummoner!"

Turns out it's not off the table. Saying "but it's much harder than it should be" is a pretty clear case of moving the goalposts, don't you think?

... (borrowing this from Redjack, since it seems to be how he communicates with me)

I am getting really tired of people nitpicking over blanket statements.

It surfaces everywhere. In the #notallmen tag. In the debate over global warming. Someone makes a carelessly worded statement and, rather than work with what the poster probably meant ("it's a pain in the ass to accomplish simple eidolon concepts"), we spend valuable time proving how, no, see, there's this one exception to what they said. Or two exceptions. Or three. Like I said, the very fact that a workable number of EPs is the exception and not the rule is the problem.

If the "response to a specific challenge" can't be used in any other part of the discussion, it's just pointless competitive hairsplitting targeting only a single other poster in the whole thread. And since I am being criticized for commenting on problems with the "response to a specific challenge", I must assume that this is the case.

Sadlyyour "response to a specific challenge" serves no purpose save to "beat" one other poster, it is pointless and wasting people's time. So don't act surprised and confused when people try to fit it into the overall narrative—it is your own fault for going off-topic and trying to prove something nobody was seriously denying.

Yes, a dragon eidolon can be made. And there's probably been some contaminated vaccine somewhere that did cause someone to get the flu. The question is, is that one exception meaningful enough to contest the overall issue?

The three of us seem to agree: No. So let's stop wasting time on digging up exceptions.

Redjack_rose wrote:
So... is anyone going to admit they were wrong?

... (still not sure why we have to do this!)

I didn't even see this remark when I started this post. It certainly syncs up uncomfortably well with my little monologue up there. This really was just about proving someone wrong, even if it was about the most insignificant thing.

I apologize. I was wrong, and I apologize for trying to add relevance to your post. Your post was off-topic, and had no meaningful point, and it should have been treated as such. I was wrong, and it will not ever happen again.


By the way, if you wanted to get across that having flexible Evolution Point pools was easy, it probably would have been more effective to list multiple routes from the get-go. You could still do that now, in fact, though leaning on magic items is iffy. Only martials are supposed to need those! :P

Plus, it makes the character feel illegitimate. It's not innately a dragon, it's just a flying newt you gave teeth with a ring. If you lost the ring, it would go back to being a flying newt. And while that's not terribly likely to come up, it does hurt the feel of the character. Kind of like claiming your character is the smartest man in the world when he really just wears a +6 Int headband, or like claiming your character is a rogue/mage when he's really just a rogue with a necklace of fireballs.

Reskinning doesn't always fly, and it shouldn't be required.


Kobold Cleaver wrote:
Steve Geddes wrote:
Kobold Cleaver wrote:
Redjack_rose wrote:
Kobold Cleaver wrote:
No, but they are if they want to make a complex eidolon. Dragons or no dragons, that is what most people are after.

...

That was a 10 minute attempt at showing it could be done.

And your attempt required a half-elf spending half his feats. Evolution points just aren't that easy to come by. If you need to come up with specific builds just to handle that simple limitation, you haven't overcome the limitation at all.

In other words, if specialization is needed to gain flexibility, there's not really any flexibility.

Redjack_rose's build wasn't solving some overarching flexibility problem. It was a response to a specific challenge:

"Good luck making an iconic dragon steed with a breath weapon, flight, and a bunch of natural attacks. That's just right off the table if you're stuck with the unsummoner!"

Turns out it's not off the table. Saying "but it's much harder than it should be" is a pretty clear case of moving the goalposts, don't you think?

... (borrowing this from Redjack, since it seems to be how he communicates with me)

I am getting really tired of people nitpicking over blanket statements.

It surfaces everywhere. In the #notallmen tag. In the debate over global warming. Someone makes a carelessly worded statement and, rather than interpret what the poster clearly meant, we spend valuable time proving how, no, see, there's this one exception to what they said. Or two exceptions. Or three. But like I said, the very fact that a workable number of EPs is the exception and not the rule is the problem.

If the "response to a specific challenge" can't be used in any other part of the discussion, it's just pointless competitive hairsplitting targeting only a single other poster in the whole thread. And since I am being criticized for commenting on problems with the "response to a specific challenge", I must assume that this is the case.

If your "response to a specific challenge" serves no purpose save to "beat" one other poster, it is pointless and wasting people's time. So don't act surprised and confused when people try to fit it into the overall narrative—it is your own fault for going off-topic and trying to prove something nobody was seriously denying.

Yes, a dragon eidolon can be made. And there's probably been some contaminated vaccine somewhere that did cause someone to get the flu. The question is, is that one exception meaningful enough to contest the overall issue?

The three of us seem to agree: No. So let's stop wasting time on digging up exceptions.

Perhaps the two of you have some history, but the "seems to be how he communicates with me" thing is lost on me.

I'm really not interested in who is right but rather in understanding what people mean. Ravingdork generally has a talent for eking out every last bit of effectiveness, so when he says an option hampers choices too much I will take it seriously - nonetheless, here I thought he was making a very specific point. I don't really see why everyone in the thread has to be in one of two camps - I don't consider that there's one "overall issue". My personal view is that there's no such thing as a bad optional rule, just rules you don't like.

Silver Crusade

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Pathfinder Adventure Path, Starfinder Adventure Path Subscriber

To be fair, the original eidolon rules couldn't make a very satisfactory Dragon either, because it's an outsider.

Dragon Riders should really use the Dragon Rider 3pp class that exists as a thing.

/end divergence.


I feel you missed the point, so let me reiterate it. I will attempt to write in such a way as to not seem abrasive. I'm really not trying to be aggravating, but I am trying to make a point. This post is addressed to Kobold, but I think it pertains to a lot of what's been posted here.

There was a specific claim, and yes I responded to that and disproved it. I think anyone in a debate would like recognition of a point proven. However, as often happens, once a point has been dispute by some form of evidence the goal post is moved. As explained, yes I choose the quickest way to make the goal, a race option and 4 feats, because in all honesty, it's not worth spending the same amount of time I'd spend on making an actual character for myself to post in an online discussion.

[I let the fact no one recognized a point made get under my skin, and I apologize].

The general claim being made is that Unchained Summoner's lack customization of their eidolons. I understand this is the claim being made, and I dispute it. It's not that they lack customization, they are harder to customize. The class no longer allows to pick and choose at will what abilities its ''already better than any other pet'' class feature has.

In fact, it takes more creativity now to get that character concept you want, but it's not impossible. It's just picking the right combination of race, traits, class options, feats, and magic items. This is just like every other class in the game.

[I didn't realize you felt ... was offensive. It's actually just part of my writing style. Sorry!]


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He's used the "..." preface on both his posts replying to me on this thread. It's a fairly patronizing device.

"Bad optional rule" or not, Unchained was something a lot of us were hoping would fix the summoner. You say there are only rules you don't like—I am frustrated because we currently have no rules I do like. Paizo made both good and bad changes and lumped them all together to make just another version I don't really want in my game.


Kobold Cleaver wrote:

He's used the "..." preface on both his posts replying to me on this thread. It's a fairly patronizing device.

"Bad optional rule" or not, Unchained was something a lot of us were hoping would fix the summoner. You say there are only rules you don't like—I am frustrated because we currently have no rules I do like. Paizo made both good and bad changes and lumped them all together to make just another version I don't really want in my game.

Yeah, I can see your point. I can safely say that I'll never play either summoner.

I just don't really want to be lumped in with some pre-existing dispute. I'm not taking sides, I generally took something very different out of ravingdork's post than you did (even though I suspect he agrees with your broader point - I was more interested in the specific).


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Oh, eidolons lack customization for more reasons than the Evolution shortage. In fact, that's arguably the least important of them. I'm just going to sum this up. This will be my last post on this thread.

Primarily, there's body type limitations. What if I want to make a Lawful Evil quadruped? A serpentine archon? We are pointlessly prevented from customizing something as simple as "What does my eidolon look like?" What if I want to do something really weird or inspired by other sources, like a Lawful Good Quetzalcoatl-style snake entity, or a First World fey, or a good-aligned Lovecraftian abomination? In this system, what something looks like defines what it is.

There's also the closely related limitation on flavor. I have to play within the cosmology presented here. No slaadi, no hellcats, no retrievers, no zelekhuts. Nothing Lawful Neutral unless it has two legs. Even if I make a modron with that, or some other bipedal paragon of law, I have to tolerate the "half-robot" quality. And the classic ideas of entities wrenched out of the very fabric of the planes is damaged. Now, the summoner is just an ally with some existing planar species. You say that this new version uses much more imagination, but I'm no longer allowed to just use my creativity and totally make something up. And that was half the fun!

You keep comparing eidolons to animal companions and mounts. The problem with that is eidolons were never supposed to be like animal companions and mounts. They're designed to be customization, malleable, evolving. So whether or not you think they have too much or too little customization as-is, their relation to other "pet" types as a matter of "precedent" is completely irrelevant.

Eidolons are eidolons. And now they are something else entirely. In many ways, they have lost customization (particularly with regards to the body types). In others, they've simply lost large chunks of it. And those chunks have been replaced with pre-packaged flavor, which is definitely not what I signed on for.


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Kobold Cleaver wrote:


Eidolons are eidolons. And now they are something else entirely. In many ways, they have lost customization (particularly with regards to the body types). In others, they've simply lost large chunks of it. And those chunks have been replaced with pre-packaged flavor, which is definitely not what I signed on for.

Prepackaged, alignment restricted flavor.

Which is my complaint.

It's dumb.

Silver Crusade

Pathfinder Adventure Path, Starfinder Adventure Path Subscriber

But, the original summoner already has what you wanted? A shapeless blob of clay to do with what you will. What would be the point of revisiting the class unless there was going to be a major change.

My number 1 desire for the Unchained Summoner was to align it more closely to the summoner a found in fiction, devil binders, angel summoners, demon cultists. This does that thing, and the class is richer for the added flavour.

I don't know what people were expecting with the Unchained Summoner, more of the same would not really be satisfying anybody who already had serious issues with the combination of boring and overpowered.


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I for one prefer the APG Summoner, if i'm going to allow summoners you best believe they're going to be summoning Pokemon.

Then, the hunt shall begin....

Sovereign Court

N. Jolly wrote:
Redjack_rose wrote:
Eidolons aren't uncustomizable, their just harder... as they should be.

...why should they be harder to customize? Why does that make sense? I liked the old summoner because it was customizable, not because it had forced templates on it that included things I would never take normally. I can't make it into an infinitely mutable creation, I can only try to diverge from the cookie cutter builds that have been put out in front of me, and that feels like it goes against the customization that the class was built on.

Too much customization is impossible to balance - and certain builds inevitably become far stronger than was intended. For chained eidolon - it was the bunches of nat attack pounce builds you could get at very low levels. (and likely a couple other less prevalent but still OP outliers)

It's the same reason I prefer systems with classes to point-buy. In theory point-buy is awesome. In practice - the balance always sucks if there's a decent amount of crunch to the system. It ends up with - from a practical perspective - fewer builds that people actually use than if the system had less customization.

Can you build a chained eidolon that is more fluff based and not OP? Sure. But saying that makes it not a problem is the same as ignoring the entire martial/caster disparity because your wizard tones it down.


It doesn't make it boring, it makes it unbalanced.

Can you imagine an oracle that was allowed to select any revelation, and any curse advantage/disadvantage from any of the mysteries/curses?

Sure, it gives lots of options and you can build that oracle of burning logs you've always dreamed of... but it's not balanced.

Let me throw out a thought question. If the unchained summoner had simply reduced the eidolon evolution points by... 1/2. Would you be happy instead?


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Can we stop calling it Unchained? It's got way more shackles than a fully stocked dungeon.


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Azten wrote:
Can we stop calling it Unchained? It's got way more shackles than a fully stocked dungeon.

it's more unchained than banned.


I know several GM's myself who ban summoners, or give them heavy homerule restrictions.

I happen to be one of those GM's as well.

Silver Crusade

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Pathfinder Adventure Path, Starfinder Adventure Path Subscriber

I do think the original eidolon was a boring blob. It had no link to anything in the campaign setting, and the lack of flavour only encouraged people to make multi-limbed, pounce beasts.

I find that restriction breeds creativity.


Rhedyn wrote:


Other campaign, a level 7 master summoner solo'd a cr 15 encounter.

Ok, I'll bite. Which CR15 creature was he fighting and how? (Considering his summoned monsters would likely have a hit chance of 5%.)


Pathfinder Adventure Path Subscriber

I preferred the choices and versatility inherent with the customizations of the original.
The nerfing just took away that aspect of fun because of the optimizers or folks who broke the action economy with their power builds.

If the changes were for PFS or AP play...fine, then remove all the explotive NPC builds and make it a level playing field.

With fewer evo points, dings to spells, more cookie cutter eidolon forms, those changes served to encourage optimization. It's no different than taking away spells from a caster, feats from a martial, dropping a point buy, without changing the challenges PCs face and expecting suddenly that players will spend more on rp/fluff because they have less to spend. If players are optimizing a class too much, it's not the class that needs addressing, it's rather the GM, the campaign assumptions, and player expectations.

That being said, I'll still play the new unsummoner, he'll be right next to my release-nerfed kineticist. :D Just like having a core rogue trying to hold his own at the typical power-PFS table.


DM_aka_Dudemeister wrote:

I do think the original eidolon was a boring blob. It had no link to anything in the campaign setting, and the lack of flavour only encouraged people to make multi-limbed, pounce beasts.

I find that restriction breeds creativity.

That is a problem with PLAYERS not class...

And as a class in a campaign neutral book IT IS SUPPOSED TO BE FREE OF SETTING TIES.

Silver Crusade

Pathfinder Adventure Path, Starfinder Adventure Path Subscriber
Pixie, the Leng Queen wrote:
DM_aka_Dudemeister wrote:

I do think the original eidolon was a boring blob. It had no link to anything in the campaign setting, and the lack of flavour only encouraged people to make multi-limbed, pounce beasts.

I find that restriction breeds creativity.

That is a problem with PLAYERS not class...

And as a class in a campaign neutral book IT IS SUPPOSED TO BE FREE OF SETTING TIES.

No, the hardcovers have always been supposed to support the assumed campaign setting of the Pathfinder: Campaign Setting. That's why the goblins in the bestiary have pumpkin heads.

The assumed campaign setting has a specific cosmology. The Clerics list the campaign setting gods, and not just generic knockoffs.

Finally, I know it's terrible that players keep ruining the game with their munchkinry, and constant optimisation, I keep telling people that this game would be so much better without those pesky players. Sadly the one thing you cannot change is the nature of gamers. What you CAN change is the mechanics that they use to interact with the game.


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DM_aka_Dudemeister wrote:
No, the hardcovers have always been supposed to support the assumed campaign setting of the Pathfinder: Campaign Setting. That's why the goblins in the bestiary have pumpkin heads.

Then why do the devs keep saying it's setting neutral? Who is mistaken (or being dishonest) here? You or the devs?

DM_aka_Dudemeister wrote:
The assumed campaign setting has a specific cosmology. The Clerics list the campaign setting gods, and not just generic knockoffs.

Pathfinder is designed to support games that use Golarion as a setting, but is in no way meant to be restricted to it.

DM_aka_Dudemeister wrote:
Finally, I know it's terrible that players keep ruining the game with their munchkinry, and constant optimisation, I keep telling people that this game would be so much better without those pesky players. Sadly the one thing you cannot change is the nature of gamers. What you CAN change is the mechanics that they use to interact with the game.

Yeah... How dare those players play the game the way they want! Truly they are ruining Pathfinder for everyone else, since we are all forced to play with them and using the same play style. We should ban those guys!

This is exactly what this niche game needs! Fewer players!

/sarcasm

You know what truly ruins this game? This sort of elitist holier-than-thou attitude that accuses others of "ruining the game" and says Pathfinder would be "better off without those players". I find that attitude condescending, offensive, irrational and harmful to Pathfinder and tabletop RPGs in general.

Silver Crusade

Pathfinder Adventure Path, Starfinder Adventure Path Subscriber
Lemmy wrote:
DM_aka_Dudemeister wrote:
No, the hardcovers have always been supposed to support the assumed campaign setting of the Pathfinder: Campaign Setting. That's why the goblins in the bestiary have pumpkin heads.

Then why do the devs keep saying it's setting neutral? Who is mistaken (or being dishonest) here? You or the devs?

DM_aka_Dudemeister wrote:
The assumed campaign setting has a specific cosmology. The Clerics list the campaign setting gods, and not just generic knockoffs.

Pathfinder is designed to support games that use Golarion as a setting, but is in no way meant to be restricted to it.

DM_aka_Dudemeister wrote:
Finally, I know it's terrible that players keep ruining the game with their munchkinry, and constant optimisation, I keep telling people that this game would be so much better without those pesky players. Sadly the one thing you cannot change is the nature of gamers. What you CAN change is the mechanics that they use to interact with the game.

Yeah... How dare those players play the game the way they want! Truly they are ruining Pathfinder for everyone else, since we are all forced to play with them and using the same play style. We should ban those guys!

This is exactly what this niche game needs! Fewer players!

/sarcasm

You know what truly ruins this game? This sort of elitist holier-than-thou attitude that accuses others of "ruining the game" and says Pathfinder would be "better off without those players". I find that attitude condescending, offensive, irrational and harmful to Pathfinder and tabletop RPGs in general.

Sorry if I wasn't clear, I was being facetious, of course I want lots of players with different play styles in the game. But, and I can't stress this enough:

The Original Summoner Already Exists And You Can Play One TODAY!

So the Unchained Summoner, going a different direction is a GOOD thing, because it allows for DIFFERENT PLAYSTYLES.

By doing something different you ACTUALLY have MORE options not LESS.


Most people can't play an OG summoner. GM bans it.

Dark Archive

Let me tell you what bothered me with the release of Summoner Unchained.

This is Navia Grace. She's my Eidolon. She is the result of a pact made with an otherworldly, Eldritch creature that wishes to experiment with ways to further the evolution of humanoid creatures, while pushing the unspoken agenda of using Navia to give it a foothold in the material plane. She's a talented Sneak, using her rogueish skills and sharp claws to serve in the Pathfinder Society. She's excited about furthering her Summoner's power, knowing that her own body will change and evolve and grow. She's held a bit of simmering resentment after being used as a shock troop for the past half dozen missions

And when I was given the chance to convert to Unchained for free, I simply could not recreate her.

She's not evil. She's not an elemental. She's not from Heaven or Elysium. She isn't a robot. She isn't an agent of Pharasma. She isn't at war with the concept of normality. She's Navia Grace, and none of the pre-packeged subtypes do her justice. The problem isn't even the fact that half of the Evolution pool is now hard coded to abilities that range from amazing (Azatas) to disappointing head scratches (Inevitable). The problem is that each outsider subtype comes with strong implications as to its mindset and backstory that clash with my own vision of the character.

That out of the way, I do enjoy Unchained Summoner as an entity in its own right. Summon Monster SLA is still the grand powerhouse it was before, spells are a bit more balanced, and your Eidolon is a fun thing to make as long as you came into it with the mindset of "I'm going to take a type of outsider and pimp it out a little bit."

About these Dragon Eidolons:
Here's my take:
Quadruped of your choice, Claws, Tail, Tailslap, Wings, Wing Buffet. Breath attack is once per day so it's best used with Evolution Surge anyway. All of that for the low, low price of 6 evolution points. Blindsense bumps it up to 9. Elementals are generally the best, considering the free immunity to their favorite type of damage.

You'll need to be level 14 if you care about that many natural attacks at once (And do you really, REALLY need wing buffet that bad?) so you have 2 points left. Large size is nice but not too important if you want to make a younger looking dragon without all those fancy spells. Feel free to pick up color-specific tricks like swim speed, burrow, a particular skill bonus, whatever. And this is all without Half Elfery or Extra Evolutions, so you can do even better if you want to walk that path.


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DM_aka_Dudemeister wrote:
Sorry if I wasn't clear, I was being facetious, of course I want lots of players with different play styles in the game.

If that's truly the case, I sincerely apologize... And blame my mistake on Poe's law. :P

DM_aka_Dudemeister wrote:

But, and I can't stress this enough:

The Original Summoner Already Exists And You Can Play One TODAY!

So the Unchained Summoner, going a different direction is a GOOD thing, because it allows for DIFFERENT PLAYSTYLES.

By doing something different you ACTUALLY have MORE options not LESS.

The problem is that the original summoner isn't great either... That one is too powerful, but the unchained version is, ironically, too restrictive with the eidolon forms.

IMHO, an ideal Unchained Summoner would simply have a revised spell list and revised evolution points cost. Maaaaybe a level-based limit on number of natural attacks as well.

IMO, the UnSummoner took a step forward and 2 steps back.

Grand Lodge

Pathfinder PF Special Edition, Starfinder Roleplaying Game Subscriber
Ravingdork wrote:
The lack of evolution points kills it for me, especially since none of the costs changed for the better. It's next to impossible to have an interesting huge eidolon anymore since, once you make it huge, you can't really afford to do anything else with it.

Interesting in this context was generally being defined as making the generic large that would be enlarged to huge, many-armed/tentacled cuisinart.


My take is it wasn't a problem with the APG summoner and the powerful eidolon, and definitely not a problem with the spell list.

To be sure the eidolon outshone fighters (though what doesn't?) and it was very strong compared to other classes at low levels. But in the long run the usual suspects (wizards, etc) outclassed the summoner.

I think the problem was "summoning," at least with the master summoner. This class slowed things to a crawl. Not only with the decision of "what" to summon, but what you did with it when you did.

You could literally double or triple the number of opponents in a fight, put them in odd places, that sort of thing. Pathfinder is already super-cumbersome with combats, and this just made it a lot worse.

Other classes can do the summon thing in one action now. Clerics can be poke-priests to some extent. But master summoner did it better than anyone, and that duration on the summons made things... a lot more wonky with prep time.

Maybe master summoners deserved to be the absolute best summoners compared to priests with all they give up in comparison.

But the problem is still there with some classes that weren't nerfed in the Unchained book. Not to as great an extent.

I think the whole "summon" mechanic is broken to some extent. Maybe not with a guy that says in combat "Hey I have Summon Monster VII memorized! I'm going to put an... earth elemental... right there. Let me look up the stats."

But the guy that has all his pokey's on a rolodex with spell like and extraordinary abilities cross-referenced is still going to be a gamebreaker if he is so inclined.

Grand Lodge

Pathfinder PF Special Edition, Starfinder Roleplaying Game Subscriber
sunbeam wrote:

My take is it wasn't a problem with the APG summoner and the powerful eidolon, and definitely not a problem with the spell list.

To be sure the eidolon outshone fighters (though what doesn't?) and it was very strong compared to other classes at low levels. But in the long run the usual suspects (wizards, etc) outclassed the summoner.

That "long run" never happens in the vast majority of campaigns that end around 12th level or before.


LazarX wrote:
sunbeam wrote:

My take is it wasn't a problem with the APG summoner and the powerful eidolon, and definitely not a problem with the spell list.

To be sure the eidolon outshone fighters (though what doesn't?) and it was very strong compared to other classes at low levels. But in the long run the usual suspects (wizards, etc) outclassed the summoner.

That "long run" never happens in the vast majority of campaigns that end around 12th level or before.

I'd say 12th level qualifies for the "long run."

I also think that isn't a very good argument. Because if you take that at face value it is the same thing as saying well forget any 7th or higher level spells, or class features, because the game ends at 12th level (or whatever "most" games make it to).

That stuff? That stuff is only in there because some high level encounters could have an opponent of that level, or there is the odd spell effect you will encounter somewhere.

Grand Lodge

Pathfinder PF Special Edition, Starfinder Roleplaying Game Subscriber
sunbeam wrote:
LazarX wrote:
sunbeam wrote:

My take is it wasn't a problem with the APG summoner and the powerful eidolon, and definitely not a problem with the spell list.

To be sure the eidolon outshone fighters (though what doesn't?) and it was very strong compared to other classes at low levels. But in the long run the usual suspects (wizards, etc) outclassed the summoner.

That "long run" never happens in the vast majority of campaigns that end around 12th level or before.

I'd say 12th level qualifies for the "long run."

I also think that isn't a very good argument. Because if you take that at face value it is the same thing as saying well forget any 7th or higher level spells, or class features, because the game ends at 12th level (or whatever "most" games make it to).

That stuff? That stuff is only in there because some high level encounters could have an opponent of that level, or there is the odd spell effect you will encounter somewhere.

†hat pretty much is exactly the case. Games that go high level tend to have an increasing idiosyncratic compoenent to them from individual player and gm styles. The game above 12th level is not simply an extension of the game 11th and below... it's a vastly different game entirely with different assumptions coming into play.

Silver Crusade

3 people marked this as a favorite.

Just use the original version if you don't like the Unchained one?


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
Steve Geddes wrote:
Kobold Cleaver wrote:
Redjack_rose wrote:
Kobold Cleaver wrote:
No, but they are if they want to make a complex eidolon. Dragons or no dragons, that is what most people are after.

...

That was a 10 minute attempt at showing it could be done.

And your attempt required a half-elf spending half his feats. Evolution points just aren't that easy to come by. If you need to come up with specific builds just to handle that simple limitation, you haven't overcome the limitation at all.

In other words, if specialization is needed to gain flexibility, there's not really any flexibility.

Redjack_rose's build wasn't solving some overarching flexibility problem. It was a response to a specific challenge:

"Good luck making an iconic dragon steed with a breath weapon, flight, and a bunch of natural attacks. That's just right off the table if you're stuck with the unsummoner!"

Turns out it's not off the table. Saying "but it's much harder than it should be" is a pretty clear case of moving the goalposts, don't you think?

I agree.

Nevertheless, it's much harder (that is, requires more investment) than it should be.

Next challenge: Accomplish that again, but with the Strength increase evolution. Temporary effects don't count since they aren't part of building an eidolon.

Shadow Lodge

Redjack_rose wrote:

I know several GM's myself who ban summoners, or give them heavy homerule restrictions.

I happen to be one of those GM's as well.

I don't think the point was the original summomer was overpowered. I love it but I know dang well it was overpowered. I also know I need to know my character up and down if I'm going to play an oldstyle summoner.

I think about 80% of everyone on this thread felt that the original summoner needed a somewhat powered down version.

So this, that sense sense is an irrelevant argument. it's not about the power. It's about how they went about weakening the class.

The problem is that the Unchained Summoner feels more railroady than it needed to be to accomplish the goal of creating a more balanced summoner. I would say there was no need for that.

Can anyone explain to me why the varied types would not work as archetypes rather than a built in part of the class? Would any fans of the required fluff elements of the unchained summoner claim they might not be attracted to the the class with these archetypes?

I would say that these new required elements also only create the illusion of choice. You are still (with very the exception of some skill builds, which are harder to do with the unchained summoner) still making a DPR monster, only a less effective one.

Let me give you some examples of what real choice would look like--

Eidolon with 13 intelligence at first level and destined to be a bluff/maneuver monster rather than a dpr monster.

A ranged attack eidolon (a little easier, with the Azata, but not easy).

Magical ability using eidolons which are not overly restrictive like the options in Ultimate Magic.

Lets face it, things like this make logical sense, are not overpowering, and are interesting as opposed to the 8th interation of a DPR monster which we are more and more faced to play with the unchained summoner.

I get that some people like the new summoner, but can you see why the new class, to fans of the old class, met none of our aspirations and added layers that tied us down even more for no good reason.

Hope that makes sense.


Kerney,

I do get what your saying, and would actually agree that it would be nice to have some different stat arrays for the Eidolons to help make different types.

For what it's worth, I may have been a little tired yesterday and a little more aggressive than I should have been for um... other reasons.

Here is my point. The unchained summoner is a little restrictive for Society play, but it's a good thing. It tones down a very over-powered class that I know many GM's would groan when they heard one was coming to the table.

In a home game, it's definitely not as restrictive as people feel, as long as you're not playing with a GM who's super RAW. It's a great framework for balancing eidolons, adjust points/point cost, and actually added in some really cool other abilities. I as a GM would be willing to work with someone if they wanted to make a qippolth rather than a demon, or a hellcat instead of a biped devil... etc. Overall framework is just better.

On a more personal note, I am getting to play an unchained summoner in a home game soon, and she will be a healer. Spirit Summoner archetype [approved by GM] with the life spirit and an agathion eidolon for Lay on Hands. My eidolon isn't a dpr machine, she uses skilled evolutions and stat boosts to UMD wands and scrolls. It's gonna be so fun!


I disliked the unchained summoner, seems like a lot of effort to nerf the class without adding customization or any exciting options. It certainly wont be used in my group.


Ravingdork wrote:


I agree.

Nevertheless, it's much harder (that is, requires more investment) than it should be.

Next challenge: Accomplish that again, but with the Strength increase evolution. Temporary effects don't count since they aren't part of building an eidolon.

Assuming I'm still allowed to take the half-elf/feats, this took me 3 minutes.

Eidolon Lvl 16
[12 pts, 4 extra evolution, 4 half-elf, 1 elemental= 21]
Serpentine Base;
Bite [free]
Improved Nat Armor [free]
Reach [Bite] [Free]
Tail [free]
Tail Slap [free]
Fire Immunity [free]
Immunity Sleep/Paralysis [free]
Base Speed increased by 20 [free]
Immunity Bleed/Poison/Stun/Flank [free]
Huge [10]
Ability Increase [4]
Flight [2]
Limbs x2 [4]
Claws [1]
Breath Weapon [Amulet of the Blooded, Draconic]

Total Evolution 21
Natural Attacks 4

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