A Pixie Bloodrager. Call Me Cute, I DARE You.


Advice


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Background: One of my good friends and I were discussing halfling feats, especially the one allowing halflings bonuses against foes of larger size categories. "Too bad this is a race exclusive feat, or else you could make, like, a pixie barbarian or something." Of course, this idea sounded ridiculous and I NEED to build it.

The Idea: "Name's Glitterpuff Snoweye. Call me Puff. Call me 'Cute' and you die." I need a tiny bloodrager that can back up her "don't call me cute" attitude as strongly as possible.

Here's the race (DM approved) for 15 RP
-fey (2 RP)
-tiny(4 RP)
-slow speed (-1 RP)
-weakness modifiers (-1 RP) {+2 CON +2 CHA -4 WIS}
-standard language abilities (0 RP)
-fey damage resistance ( 3 RP)
-flight (40 ft poor) (6 RP)
-enclave protector (2 RP)
The size bonus to flight negates the poor flight penalty. Constant nondetection is lovely along with abjuration bonuses and spelllike abilities. And who doesn't love DR?

This yields a bonus spread of -2 STR, +2 DEX, +2 CON, -4 WIS, +2 CHA.
I've done a 20 point buy for 15 STR, 12 DEX, 16 CON, 10 INT, 6 WIS, 14 CHA.

Do you guys have any advice on feats, magic items, or other ways for this pixie to punch a guy across the room?


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Are you ok with changing your form during combat? An alterself spell would give you a hefty strength boost as you become medium. Or must you do your butt kicking in pixie form?

To punch people across the room, try force hook punch.


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should be -4 str for being tiny, not -2

Grand Lodge

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Go Urban Bloodrager.

Go Dex focus.

Choose the Aberrant or Blackblood Bloodline to overcome the 0 Reach.

Go Fencing Grace, or nab an Agile weapon.

Grand Lodge

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Sorry, it might not be known where to find the Urban Bloodrager.

It's on page 24 of the Pathfinder Player Companion: Heroes of the Street.

The important part, is it's Controlled Rage:

Urban Bloodrager wrote:

Controlled Bloodrage:

When an urban bloodrager rages, she does not gain the normal benefits. Instead, she can apply a +4 morale bonus to her Constitution, Dexterity, or Strength. This bonus increases to +6 when she gains greater bloodrage and to +8 when she gains mighty bloodrage. She can apply the full bonus to one ability score or split the bonus between several scores in increments of 2. When using a controlled bloodrage, an urban bloodrager gains no bonus on Will saves, takes no penalties to AC, and can still use Charisma-, Dexterity-, and Intelligence-based skills. A controlled bloodrage still counts as a bloodrage for the purposes of any spells, feats, and other effects. This ability alters bloodrage.


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*Squee*

Tiny but fierce, you're adorable! >w< Not to mention adorable, dainty, and delightful!

...But not cute. o mo

For more damage, though, there are a few spells and effects that can be used to treat strike damage as a size larger. If you plan to punch things, that might be worth looking into.


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CWheezy wrote:
should be -4 str for being tiny, not -2

Shouldn't it be -8? The STR difference between a Tiny to medium size monster is -8.

Also as blackblood mentioned, you'd have to go dex based. No questions. The urban bloodrager is your best bet, but you'll still need to do something to get dex to hit and damage as fast as humanly possible, which will ultimately determine what weapons you will even use so you're looking at a dip into swashbuckler, or taking the fencing/slashing grace route. Also likely a dip into Titan Mauler barbarian so you can wield... a Small sized weapon.

Overall, it seems like a potentially fun idea, but terribly ineffective, and simply not worth the trouble involved.

Grand Lodge

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Combine the Longarm Spell with the extended Reach of the Aberrant or Blackblood Bloodline. This will give you a 10ft Reach.

If you want a mobile build, Flyby Attack is your best bet.

It can be combined with things like Vital Strike. Not the best, but okay option.


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blackbloodtroll wrote:

Sorry, it might not be known where to find the Urban Bloodrager.

It's on page 24 of the Pathfinder Player Companion: Heroes of the Street.

The important part, is it's Controlled Rage:

Urban Bloodrager wrote:

Controlled Bloodrage:

When an urban bloodrager rages, she does not gain the normal benefits. Instead, she can apply a +4 morale bonus to her Constitution, Dexterity, or Strength. This bonus increases to +6 when she gains greater bloodrage and to +8 when she gains mighty bloodrage. She can apply the full bonus to one ability score or split the bonus between several scores in increments of 2. When using a controlled bloodrage, an urban bloodrager gains no bonus on Will saves, takes no penalties to AC, and can still use Charisma-, Dexterity-, and Intelligence-based skills. A controlled bloodrage still counts as a bloodrage for the purposes of any spells, feats, and other effects. This ability alters bloodrage.

And there goes my love of Urbar Barbarian. XD Barbarian gets to keep nothing and still has to be non-lawful...


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Azten wrote:
blackbloodtroll wrote:

Sorry, it might not be known where to find the Urban Bloodrager.

It's on page 24 of the Pathfinder Player Companion: Heroes of the Street.

The important part, is it's Controlled Rage:

Urban Bloodrager wrote:

Controlled Bloodrage:

When an urban bloodrager rages, she does not gain the normal benefits. Instead, she can apply a +4 morale bonus to her Constitution, Dexterity, or Strength. This bonus increases to +6 when she gains greater bloodrage and to +8 when she gains mighty bloodrage. She can apply the full bonus to one ability score or split the bonus between several scores in increments of 2. When using a controlled bloodrage, an urban bloodrager gains no bonus on Will saves, takes no penalties to AC, and can still use Charisma-, Dexterity-, and Intelligence-based skills. A controlled bloodrage still counts as a bloodrage for the purposes of any spells, feats, and other effects. This ability alters bloodrage.
And there goes my love of Urbar Barbarian. XD Barbarian gets to keep nothing and still has to be non-lawful...

I was just thinking that... barbarian really doesn't get much over the bloodrager anymore. :p More rage powers, I guess? And useful in PFS where Primalist BR is banned.

Grand Lodge

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Invulnerable Rager is still one of the heftiest archetypes.

The Exchange

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I think the important part is finding out if the str is a -2, -4, or a -8.

-2, or -4, you can still do str based, but if its -8, you're better off getting urban bloodrager and dex to dmg.

Tiny means that you'll always be taking AOOs going into people's square, and provoking. You might want to dip 1 lv of unarmed fighter for panther style, if you're going to keep provoking AOOs. At least don't let them AOO you for free. Or if you don't want them to AOO you, you need to longarm with a wand before every fight.

Think we'll let some experts sort out the dex to dmg route. For dex to dmg, Mouser dip may be a plan since you're going to be sticking yourself into people's squares all the time.

I think I'd drop con to 14 for more str on the point buy if I were you.

Oh yeah, and you're really cute.

Sovereign Court

Why would you have any penalty to your STR? If you look at the small races only a few have a STR penalty and that is in their stat line. Yes when you use things like reduce person spells you get a penalty to STR, but from what I can see you would start with a 10 STR like anyone else.

Grand Lodge

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Getting reach is the way around entering enemy squares.


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I had a pixie Barbarian back in 3.5 Spikzy Deathwing. Spiked leather armor, spiked chain, spiked helmet, spiked codpiece. He was into thrash metal and I used a British accent.


Dot.


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Ellias Aubec wrote:
Why would you have any penalty to your STR? If you look at the small races only a few have a STR penalty and that is in their stat line. Yes when you use things like reduce person spells you get a penalty to STR, but from what I can see you would start with a 10 STR like anyone else.

Just about all tiny and small sized monsters have either a -8 or a -4 to their STR. A medium sized Cave scorpion has 11 STR. Meanwhile a tiny sized Greensting Scorpion has a -8 to their Strength, bringing them to 3 from their "natural" 11.

A Pixie is naturally a Small sized creature, it therefore has an innate -4 to STR, and therefore they start with only 7 STR after applying stat arrays. Obviously OP is planning some weird custom race like a Pixie while also being significantly smaller to the size of Tiny, which would therefore drop the STR another -4 bringing them to a 3 from a "medium" sized Pixie of 11.

PC races like halflings and 0 HD Races are exceptions to the rule. Even if you want to BS your way into having a tiny sized Pixie magically have more STR somehow, the end result is nothing short of absurd on all levels as you're still attacking people with a toothpick, with 0 reach. Hell, does a tiny sized reach weapon even still have reach?

The Exchange

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I don't see anything wrong attacking people with a toothpick. Base weapon dmg on size doesn't really matter later, its the statics that do. This feat is cool too, sadly halfling only:

http://www.d20pfsrd.com/feats/racial-feats/risky-striker-combat-halfling


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I made a build for a gnomeish front line fighter/tank that could easily be modified for a pixie.

Elemental Annihilator Geokineticist with expanded element water at 7
stats: STR: 7 DEX: 17 CON: 18 INT: 10 WIS: 10 CHA: 10
1: weapon finesse, devastating infusion(bonus)
2: power attack(bonus)
3: toughness, extended range(bonus)
5: open
6: flurry of devastation(bonus)
7: Extra Wild Talent(Expanded Defense)
8: Weapon specialization(bonus)
9: Lunge, extreme range(bonus)
11: open

grab celestial armor and the standard ac gear and you should be doing solid damage with AC in the mid 30's, hitpoints in the mid 100's (with some non-lethal), doing respectable damage 1d8+22 @ 8th


If you use DEX you are completely missing the point of this concept. It's all about being a tiny brute. Being simply tiny and powerfull is all but too common around here.


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Dekalinder wrote:
If you use DEX you are completely missing the point of this concept. It's all about being a tiny brute. Being simply tiny and powerfull is all but too common around here.

The brute part is coming from the con, not the dex. The kineticist gets con to damage. but sure, swap dex and str and pick weapon focus kinetic blast for your first level feat. You lower your AC and reflex save, everything else stays the same.

The point of my build is being able to make a serious front line tank that is not medium sized. Character size does not affect damage die for the kineticist, modify it how you want.


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The you should look no further than here


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Dekalinder wrote:
If you use DEX you are completely missing the point of this concept. It's all about being a tiny brute. Being simply tiny and powerfull is all but too common around here.

If "brute" = STR then it is simply not possible if OP wants to be tiny. Small is manageable as it'd only be a -4 to STR which is till terrible, but you can kind of make it work in a really terrible subpar way.


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Dekalinder wrote:
The you should look no further than here

I apologize for trying to share some ideas. Please forgive me, I shall never speak of this again.


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Tindalen wrote:
Dekalinder wrote:
The you should look no further than here
I apologize for trying to share some ideas. Please forgive me, I shall never speak of this again.

I thought they were good ideas. I also liked that link, though. :D


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The OP is correct about the Str adjustment, since they are using the Race Builder rules:

Race Builder wrote:
Tiny (4 RP): Prerequisites: Aberration, construct, dragon, fey, outsider (native), or plant type; Benefit: Tiny creatures gain a +2 size bonus to Dexterity and a –2 size penalty to Strength. Tiny races gain a +2 size bonus to their AC, a +2 size bonus on attack rolls, a –2 penalty on combat maneuver checks and to their CMD, and a +8 size bonus on Stealth checks. Tiny characters take up a space of 2-1/2 feet by 2-1/2 feet, so up to four of these characters can fit into a single square. Tiny races typically have a natural reach of 0 feet, meaning they can't reach into adjacent squares. They must enter an opponent's square to attack it in melee. This provokes an attack of opportunity from the opponent. Since they have no natural reach, they do not threaten the squares around them. Other creatures can move through those squares without provoking attacks of opportunity. Tiny creatures typically cannot flank an enemy.


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Yidhra, Goddess of Paradoxes wrote:

*Squee*

Tiny but fierce, you're adorable! >w< Not to mention adorable, dainty, and delightful!

...But not cute. o mo

For more damage, though, there are a few spells and effects that can be used to treat strike damage as a size larger. If you plan to punch things, that might be worth looking into.

tiny but fierce, Have you read the dresden files? or is it just a coincidence?


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@Thirdhorseman: Yes.

That said, the overall idea of this character DOES amuse me. Tiny characters that hit like a freight train are usually pretty fun. XD


That's why I put together my gnomish kineticist. Gnomes are, obvious to everyone but the most daft, the only true God race. I also enjoy being the front line protector, wading into the horde and screaming, 'IS THAT ALL YOU'VE GOT?'. It was not long into my gaming career that I noticed those who wrote the rules for these games were not only daft, but also jealous. What else could explain why it was so hard to make the true king amongst gods, the fierce gnomish tank.

And thus, while kingdoms come and go, history will be coming stories, stories will become legend, and legends will eventually fade from all memory. Save for one, the history of the mightiest being ever to exist and his brief tenure with the pathfinder society of Absolom, the city at the center of the world, better known as the birthplace of Dash The King amongst gods, the hero of existence.

Oh, yea. He's the gnomish geokinetist I outlined above.


Tindalen wrote:


Oh, yea. He's the gnomish geokinetist I outlined above.

At least until someone uses a nonlethal blow to the back of his head culminating with all his burn to knock him straight into staggered/unconscious.


Nah, nonlethal + nonlethal doesn't do anything spectacular like that, no more than lethal damage would.


I think the point being people have to do less non-lethal to him than normal in order to knock him out.


His hit points will be lvl(con+7)+3. At level 10, with maximum burn, he will have 70 hit points with lvl*con of nonlethal. With 26 con and only needing to hold 5 burn to get all the buffs, he will be walking around with 103 available hit points, dr 5, and 36ac. I think my point is, wether you are doing lethal or non-lethal does not matter, the same effect will happen, once you chew through 103 hit points. And once he is down you will need to do an additional 76 damage to kill him.

Fighters could expect 2 con, 6 hit die, 1 fcb, 1 toughness for a total of 114hp at level 10?
Barbarians would be at 4 con, 7 hit die, 1 fcb, 1 toughness for 135 hp, 155 when they rage.

I don't see dash being anywhere near extraordinarily squishy.


Wait, someone said Gnome Geokinetist?


The big thing here is going to boosting strength, see if you can have your DM let you move that racial CON bonus to STR, that'll negate the penalty, then as much from levels and items as possible.

The Abyssal bloodline comes on late but gives an extra bonus to your STR while raging in exchange for a higher AC penalty (-4 to be precise). The Abyssal Bulk ability will get rid of size penalties and boost STR further. If you can go crossblooded Abyssal is a good suggestion, fixing the reach problem and open options with gaining a familiar from the Aberrant Tumor feat or using a flawed Scarlet and Green Cabochon Ioun Stone to rage cycle. (Use the stone to convert rage fatigue to sickness, aberrant gives immunity to sickness).

Eldritch Heritage and Improved Eldritch Heritage can net you the Orc or Abyssal bloodlines from sorcerer for an inherent bonus to strength.

For literally punching someone across the room, the Primalist Archetype can net you rage powers from barbarian, including Strength Surge to add your level to combat maneuvers, Superstition if you can handle the wonky flavor that would result, and the nifty Totem rage powers.

The build would come online rather late but by level 20 you could easily be hitting 46 STR while raging (15 Base, +5 levels, +2 Demonic Bulk +6 Strength of the Beast/Abyss, +6 Enhancement Items, +12 Abyssal Bloodrage) , maybe a bit more if you can change the race build.

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