Spells for a "Divine Engineer"


Homebrew and House Rules


Pathfinder Adventure Path, Rulebook Subscriber

Hey guys,

One of the nuances for the campaign I'm doing is that the world exists at a time where technology is really starting to take the place of magic. In this "transition period", the idea of a character class that is divinely inspired to create new things came up. I'm working on a spell list for this sort of "Divine Engineer"; what spells would make sense for someone whose God gives them the ability to analyze and create things? I need some ideas...


Look through the Artifice domain and subdomains, the Rune domain and subdomains, the Knowledge domain and subdomains, the Ruins domain, and the Impossible and Nanite Sorcerer Bloodline spells.


Pathfinder Adventure Path, Rulebook Subscriber
My Self wrote:
Look through the Artifice domain and subdomains, the Rune domain and subdomains, the Knowledge domain and subdomains, the Ruins domain, and the Impossible and Nanite Sorcerer Bloodline spells.

I'll check out Rune, Ruins, and the Bloodline spells. The class will already choose two out of four domains associated with it (Artifice, Knowledge, Magic, and Law) and get all of the domain spells associated with those domains. Adding more domains will definitely enhance the flavor. Thanks!


The deities of artiface seek to increase their power and influence by causing mortals to forget the other deities. Sweet! In addition to making technology more available, living constructs (such as the Eberron warforged) should be encountered more often as well. Perhaps the power to grant these creatures life come from the deities of artiface through the hands of their high priests.

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