Aurelio 90 |
Hi guys, last week we finished BO and in a few days we will start SM.
The party has discovered the Hero Points system and they said me if this new rule could be introduced in the campaign. Actually , this rule had already taken into account and I had talked about before starting RotR , but they said they could do without it , and only in these days they have rethought. It would not make sense to introduce it after 7 months of gameplay
However I don't want to disappoint them, so I decided to use the "Cards of Fate" from the Player's Guide of Carrion Crown. The idea of using the random bonus according to the cards is much more congenial than having a reserve of points and spend them to get the effect you want. I spoke to the players and they showed curiosity.
Furthermore, taking a cue from the Player's Guide , I'd like to introduce special cards based on the objectives achieved in this campaign , but here I do not know how to get on (just as for CC). In the 1st adventure the PCs
*SM: destroy the Vorel's malevolent influence in Foxglove Manor
*HMM: give peace to Myriana
*FSG: save Sandpoint to the giant's attack
*SS: build the first runeforge weapon
*SXS: save the Vekker's brothers from the wendingo
I have no idea what cards used for the continuation of the adventure , and what benefits they could get the party for their use. Hints?