Jason Schimmels Kingmaker. To Live and Die in the River Kingdoms

Game Master Jason Schimmel

Closed Campaign



4-99 MAPS:

Here it is

Silver Crusade

Perception: 1d20 + 17 ⇒ (15) + 17 = 32

Knowledge(nature): 1d20 + 8 ⇒ (16) + 8 = 24 (plus an additional 11 if it's to ID a creature)

Survival: 1d20 + 15 ⇒ (3) + 15 = 18 (plus an additional 5 if it's to follow tracks)


4-99 MAPS:


The ground actually looks like large tree branches or roots were dragged through the ground. You see smaller foot prints in the area of the work site, some of the tracks head to the forest, 3-4 others head toward town center.

Silver Crusade

Would these be, say, jinkin-sized footprints?

I guess I follow the ones into town...


4-99 MAPS:

The foot prints wind through town. They keep close to the buildings and from the spacing of the prints were clearly hurrying when out in the open. Eventually they reach more heavily trafficked areas and you lose them. Following along the same direction as when you had the trail looks like it leads to a narrow ally that runs behind several businesses.

Silver Crusade

I go into the narrow alley!


4-99 MAPS:

you see a bunch of trash heaps and the rear door to several different businesses.

Silver Crusade

Perception: 1d20 + 17 ⇒ (4) + 17 = 21

Survival for tracks: 1d20 + 20 ⇒ (5) + 20 = 25


4-99 MAPS:

You see similar small footprints here and there in the area, but they don't seem to leave in the area and occasionally just stop in the middle of the ally.

You also notice the mounds of trash are all broken objects, scraps of materials and the like.

One of the back doors opens suddenly and a bucket of dirty water is tossed Sirens way. You narrowly avoid being doused in the putrid wash water. The man in the doorway mumbles an apology. Then you hear a voice in your head,
"How dare he! Does he know who you are? What you have done for this wretched little hole? He needs to be taught a lesson!"

roll will save and initiative

Silver Crusade

Will: 1d20 + 14 ⇒ (12) + 14 = 26 probably phew

Init: 1d20 + 7 ⇒ (5) + 7 = 12


4-99 MAPS:

Siren fully realizes that these thoughts are not her own. Glancing about she sees a tiny man perched on one the eaves nearby. Black wings sprout from him back he had a lean wiry body and a crooked smile.

my initiative:

initiative1: 1d20 + 2 ⇒ (6) + 2 = 8
initiative2: 1d20 + 2 ⇒ (7) + 2 = 9
initiative3: 1d20 + 2 ⇒ (4) + 2 = 6
initiative4: 1d20 + 2 ⇒ (18) + 2 = 20
initiative5: 1d20 + 2 ⇒ (14) + 2 = 16
initiative6: 1d20 + 2 ⇒ (16) + 2 = 18
20 Critter 4
16 critter 6
16 critter 5
12 Siren
10 Bucket man
9 Critter 2
8 critter 1
6 critter 3

round 1
20 Critter 4
16 critter 6
16 critter 5
12 Siren
10 Bucket man
8 critter 1

another trio of little men appear on nearby eaves as Siren has more disturbing thoughts, "No you have the right, the responsibility to correct this careless fool, do it in a way he'll never forget. One nice clean swing to the elbow and he'll never throw filth on the ones who protect this heap again!"

Three will saves.

check here after rolling:

DC14, if you fail, attack the poor guy with the bucket as if he were an ally as per murderous command. Hope you didn't roll any 1s

Silver Crusade

Will: 1d20 + 14 ⇒ (16) + 14 = 30
Will: 1d20 + 14 ⇒ (9) + 14 = 23
Will: 1d20 + 14 ⇒ (10) + 14 = 24

Knowledge nature to ID: 1d20 + 19 ⇒ (8) + 19 = 27

Assuming they're fey, I'll swift action fey-bane and go up to hit one of them, probably with my cold iron longsword, depending what I find out about them. My first question will be DR, second will be special attacks.

Attack: 1d20 + 14 ⇒ (6) + 14 = 20 -> +1 if I discover they don't have DR/cold iron
Damage: 1d8 + 5 + 2d6 ⇒ (4) + 5 + (3, 4) = 16 -> +1 +Acid: 1d6 ⇒ 1 if I discover they don't have DR/cold iron

So 20 to hit, 21 if they don't have DR/cold iron.
16 damage if that hits, 17 slashing & 1 acid if they don't have DR/cold iron.


4-99 MAPS:

They are called Sosbaile they are tiny fey typically evil. Yes they have DR 5/cold iron.

You have one other question.

Your hit sends a red gash down the Sosbailes body and he screams in pain.They guy with the bucket shouts in alarm and runs back inside the building he was in. Two more Sosbaile appear.
"Cheat cheaty cheater you have weapon we have none, put down your weapon"
"Yes! Yes! even armed we are no match for you! Fight fair!"

Two more will saves. The one you struck hops away from you and vanishes.

after two will saves:
Suggestion DC 15, Put down your sword and fight unarmed. Again, hope you didn't roll any ones!

Silver Crusade

Will: 1d20 + 14 ⇒ (13) + 14 = 27
Will: 1d20 + 14 ⇒ (14) + 14 = 28

No 1s. Special attacks is my 2nd question.

I put up judgment for attack and damage and fly over to another one. I assume they are far enough away that I cannot 5 foot?

Attack: 1d20 + 17 ⇒ (14) + 17 = 31
Damage: 1d8 + 9 + 2d6 ⇒ (1) + 9 + (3, 6) = 19

If I 5-footed...

Attack: 1d20 + 12 ⇒ (4) + 12 = 16
Damage: 1d8 + 9 + 2d6 ⇒ (6) + 9 + (4, 3) = 22


4-99 MAPS:

Other than their numerous spell like abilities they have no real special attacks.

[i]The one you stuck hops back and become invisible. Number 3 uses a tiny longspear to try to snare something off your person.
steal attempt no AOO: 1d20 + 6 ⇒ (18) + 6 = 24 vs CMD

The door to one of the buildings flies open and your friendly neighborhood cleric of Callistra pops out, "What in the 9 hells is going on out here?"

The other Sosbaile hop excitedly
"More friends more friends!"

Number 4 turns to her and says "She's making quite a fuss you see, ruining a very fine party!"

cleric/rogue will save: 1d20 + 8 ⇒ (9) + 8 = 17
The other two move closer to siren, "If you ruin the fun we take your toys!"

steal attempt no AOO: 1d20 + 8 ⇒ (8) + 8 = 16
steal attempt no AOO: 1d20 + 8 ⇒ (3) + 8 = 11

20 Critter 4
16 critter 6
16 critter 5
12 Siren
10 S
9 Critter 2 - badly injured turned invisible
8 critter 1 - invisible and likely fled
6 critter 3

Silver Crusade

24 matches my CMD, so I guess he takes something. Dunno what. Maybe my holy symbol. He has my holy symbol, and I would like it back, so I'm going after him.

Attack: 1d20 + 17 ⇒ (4) + 17 = 21
Damage: 1d8 + 9 + 2d6 ⇒ (7) + 9 + (2, 5) = 23

Attack: 1d20 + 12 ⇒ (13) + 12 = 25
Damage: 1d8 + 9 + 2d6 ⇒ (8) + 9 + (3, 6) = 26

I hope that drops the brat.


4-99 MAPS:

He hits the ground with a wet thump. Satinder seems unimpressed by their commands casts a spell and attempts to slap one of the low hanging creatures.
touch attack: 1d20 + 5 ⇒ (6) + 5 = 11
but she fails to connect with the critter.
Seeing they can not twist your mind and are no match for you physically, the other three fly off in three different directions and vanish
The Calistran cleric turns to you,
"Miss Siren are you alright?"

Silver Crusade

I pick up my holy symbol and say, "I think I've found the source of our 'accidents.'"


4-99 MAPS:

"Hmm, why don't you come inside and tell me more about it, maybe I can help you track them down. I had noticed more than the usual number of drunken accidents the past week or two"

Silver Crusade

I go in and sum up the basic occurrences to this point.


4-99 MAPS:

As the two of you enter many of the Velvet Corners patrons grow a bit uneasy, but most of them go back to their drinks, games or companions. A familiar red headed woman grins maliciously at you from over the gaming table she is seated at,

"About time you finally found your way here, I was staring to think you were two slow to ever figure it out."

initiative please.

Silver Crusade

I HATE HER!!!

Initiative: 1d20 + 7 ⇒ (14) + 7 = 21


4-99 MAPS:

initatives:

Satinder: 1d20 + 5 ⇒ (2) + 5 = 7
Red: 1d20 + 5 ⇒ (11) + 5 = 16
myster1: 1d20 + 2 ⇒ (18) + 2 = 20
myster2: 1d20 + 2 ⇒ (7) + 2 = 9

round1
Siren has initative
Red
Satinder

Silver Crusade

Swift action judgment for attack and saves, move over and smack her in the face.

Attack!: 1d20 + 16 ⇒ (11) + 16 = 27
Damage: 1d8 + 4 + 1d6 ⇒ (6) + 4 + (4) = 14 - 4 of that is acid.

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