RAW; "Your Hair", "The Hair" & "The Witch's Hair"


Rules Questions

Grand Lodge

1 person marked this as FAQ candidate.

PREHENSILE HAIR (Su):
Effect: The witch can instantly cause her hair […] to grow up to 10 feet long or to shrink to its normal length, and can manipulate *her hair as if it were a limb with a Strength score equal to her Intelligence score. Her hair has reach 10 feet […] as a secondary natural attack that deals 1d3 points of damage [...]. Her hair can manipulate objects (but not weapons) […] as a human hand.

The hair cannot be sundered or attacked as a separate creature. Pieces cut from the witch’s elongated hair shrink away to nothing. Using her hair does not harm the witch’s head or neck, even if she lifts something heavy with it. The witch can manipulate her hair a number of minutes each day equal to her level; these minutes do not need to be consecutive, but must be spent in 1-minute increments.

WHITE HAIR (Su) White Haired Witch, Pathfinder Player Companion: Dragon Empires Primer:
At 1st level, a white-haired witch gains the ability to use her hair as a weapon. This functions as a primary natural attack with a reach of 5 feet. The hair deals 1d4 points of damage […] plus the witch’s Intelligence modifier. In addition, whenever the hair strikes a foe, the witch can attempt to grapple that foe with her hair as a free action* without provoking an attack of opportunity, using her Intelligence modifier in place of her Strength modifier when making the combat maneuver check. When a white-haired witch grapples a foe in this way, she does not gain the grappled condition.

At 4th level and every four levels thereafter, a white-haired witch’s hair adds 5 feet to its reach, to a maximum of 30 feet at 20th level.

The hair cannot be sundered or attacked as a separate creature.

In addition, a white-haired witch further improves her ability to control her hair as she progresses in level, gaining the following abilities:

Constrict (Ex): At 2nd level, when the white-haired witch’s hair successfully grapples an opponent, it can begin constricting her victim as a swift action, dealing damage equal to that of its attack.

Trip (Ex): At 4th level, a white-haired witch who successfully strikes a foe with her hair can attempt a combat maneuver check to trip the creature as a swift action*.

Pull (Ex): At 6th level, a white-haired witch who successfully strikes a foe with her hair can attempt a combat maneuver check to pull the creature 5 feet closer to her as a swift action*.

Strangle (Ex): At 8th level, when the white-haired witch’s hair is grappling with an opponent, that creature is considered strangled, and cannot speak or cast spells with verbal components.

This ability replaces hex.

STRANGLING HAIR:

[…]
Level […] witch 3

CASTING

Casting Time 1 standard action
Components V, S

EFFECT

Range close (25 ft. + 5 ft./2 levels)
Target one creature
Duration concentration up to 1 round/level
Saving Throw none; Spell Resistance yes

DESCRIPTION

Your hair animates and extends to grapple and constrict an opponent. Make a grapple check against the target using your caster level as the base attack bonus plus a bonus equal to your Intelligence […]. This grapple check does not provoke attacks of opportunity. If your hair succeeds in grappling a foe, that creature takes 1d6 points of damage or your unarmed strike damage, whichever is greater, and gains the grappled condition. Your hair receives a +5 bonus on grapple checks made against opponents it is already grappling, but cannot move foes or pin foes. Each round that your hair succeeds on a grapple check, it deals an additional 1d6 points of damage. The CMD of your hair, for the purposes of escaping the grapple, is equal to 10 + its CMB.

Once you choose a target, your hair continues to attack that target independently of your own actions. You may designate a new target as a move action, which causes your hair to release its current target (if any) and attack the new target that round. Your hair cannot be targeted as a separate creature, but it can be dispelled.

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I have created a Hexcrafter 1/White-Haired Witch 6 Samsaran with the Mythic Past Life racial trait to add the "Strangling Hair" spell to my magus spell list to be able to use it with spell combat. I have the "Prehensile Hair" hex and the "Natural Spell Combat" magus arcana. My archetype also gives me "White Hair".

My question is; do the three effects on my hair synergize, overlap or cancel each other out and when?


Pathfinder Maps Subscriber
Nichang Fa wrote:
The witch can manipulate her hair a number of minutes each day equal to her level[Character Level?];

No. The text is talking about a class ability. Unless something SAYS character level it generally means class level.

In general, they overlap. The effects of the strangling hair spell especially only function while the spell is in effect. Otherwise you can choose between prehensile hair and white hair, but needn't spend the duration of both if you're only using one at a given time.

Example: When your target is 10 feet away, you can use prehensile hair, but not white hair. When the target is 5 feet away, you can use either/both.

Grand Lodge

SlimGauge wrote:
Nichang Fa wrote:
The witch can manipulate her hair a number of minutes each day equal to her level[Character Level?];
No. The text is talking about a class ability. Unless something SAYS character level it generally means class level.

Okay, got it. What about my other questions?

Grand Lodge

Refer to this post as Hexcrafter 6/WHW 2 from here onwards. I made a mistake and thought that Hexcrafters could take Extra Arcana at first level.

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