Allerum |
My understanding of Core characters is that they use only the Core book. Reading the Guild Guide step 8 is to pick two traits, but states that traits only come Advanced Players Guide or the online resource.
So as the title states, do Core characters not get traits, is it a single exception, or am I incorrect in what material is allowed for a Core character?
As always, thank you for your time!
heretic Venture-Captain, Ireland—Belfast |
If memory serves you can use the free PDF traits. On the hoof at the moment so I can't really put up a link. There is a forum for just for Core campaign where this is dealt with on more detail.
See page 20 of the Guide to Organised Play:
Core campaign players are limited to the following resources for character creation as explained in Chapter 2:
• Pathfinder RPG Core Rulebook
• Guide to Pathfinder Society Organized Play (this document)
• Pathfinder Character Traits Web Enhancement
Have fun playing Core!
W
GreySector RPG Superstar 2013 Top 8 |
Gary Bush Venture-Captain, Nebraska—Omaha |
LazarX |
Thanks! Examining the traits available to Core players makes me kind of sad though. There don't even seem to get racial, which are really fun ones.
The whole point of Core is to strip the game down to the basics.. It's more challenging because you don't get game changing traits like Magical Lineage and real powerful race ones that people take heritage feats to snag.
Imbicatus |
Allerum wrote:Thanks! Examining the traits available to Core players makes me kind of sad though. There don't even seem to get racial, which are really fun ones.The whole point of Core is to strip the game down to the basics.. It's more challenging because you don't get game changing traits like Magical Lineage and real powerful race ones that people take heritage feats to snag.
Magical Lineage appears in the Traits web enhancement. It's legal for PFS CORE.
andreww |
Allerum wrote:Thanks! Examining the traits available to Core players makes me kind of sad though. There don't even seem to get racial, which are really fun ones.The whole point of Core is to strip the game down to the basics.. It's more challenging because you don't get game changing traits like Magical Lineage and real powerful race ones that people take heritage feats to snag.
Magical Lineage is available in core. The idea that Core is some sort of balance patch is laughable given it contains most of the full level 9 casters.
LazarX |
LazarX wrote:Magical Lineage is available in core. The idea that Core is some sort of balance patch is laughable given it contains most of the full level 9 casters.Allerum wrote:Thanks! Examining the traits available to Core players makes me kind of sad though. There don't even seem to get racial, which are really fun ones.The whole point of Core is to strip the game down to the basics.. It's more challenging because you don't get game changing traits like Magical Lineage and real powerful race ones that people take heritage feats to snag.
So you're bashing core because it has classes that have 9th level spells, when 12th level restricting you to 6th level spells at most is the retirement threshold?
I understand that you hate full spellcasters. Please remember that is your position, not a universal stand.
Imbicatus |
andreww wrote:LazarX wrote:Magical Lineage is available in core. The idea that Core is some sort of balance patch is laughable given it contains most of the full level 9 casters.Allerum wrote:Thanks! Examining the traits available to Core players makes me kind of sad though. There don't even seem to get racial, which are really fun ones.The whole point of Core is to strip the game down to the basics.. It's more challenging because you don't get game changing traits like Magical Lineage and real powerful race ones that people take heritage feats to snag.So you're bashing core because it has classes that have 9th level spells, when 12th level restricting you to 6th level spells at most is the retirement threshold?
I understand that you hate full spellcasters. Please remember that is your position, not a universal stand.
That isn't bashing core. That is just stating the fact that the most imbalanced builds possible can all be done in the core rules.
Such as Magical Lineage, which you used as an example.
Gary Bush Venture-Captain, Nebraska—Omaha |
Not the Race, Regional, or Religion Traits.
Well that counts as "most" by my Common Core standard! lol
Preston Hudson Venture-Captain, Washington—Spokane |
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Allerum wrote:Thanks! Examining the traits available to Core players makes me kind of sad though. There don't even seem to get racial, which are really fun ones.The whole point of Core is to strip the game down to the basics.. It's more challenging because you don't get game changing traits like Magical Lineage and real powerful race ones that people take heritage feats to snag.
I thought the reasons for Core were:
Increase replay opportunities for Veteran players.
Encourage potential GMs to step up by reducing the options available to players.
Encourage new players overwhelmed by all the material in the standard campaign by starting them into the Core Campaign.
Give veteran players the opportunity to guide new players by starting them out with the Core options and then working their way into the Standard campaign.
I don't seem to recall Core Campaign as a balance initative, unless I missed something?
LazarX |
And you can take characters (5, at most) to level 20 anyways.
There hasn't been a level 12 cap for years.
It's an effective level cap, because you don't have scenarios written for beyond level 11, and tables higher than that are hard to arrange.
andreww |
So you're bashing core because it has classes that have 9th level spells, when 12th level restricting you to 6th level spells at most is the retirement threshold?
I haven't bashed anything and casters happily dominate the game at almost any level if play if people know what they are doing. Being restricted to mostly sub level 12 play makes little difference.
I understand that you hate full spellcasters. Please remember that is your position, not a universal stand.
You understand nothing. Mostly I play sorcerers and oracles when I get a chance to play rather than run.
Zauron13 |
Zauron13 wrote:fixed that for you...While I don't have a source on me at the moment, my reading is yes, you can use current, legal faction traits in Core (as the Guide to Organized Play is allowed to be used in Core).
Obviously, you can not use old traits that are no longer legal, retired faction traits, etc.
Thanks. Just edited mine to be correct.
Curse you smartphones, and your ability to make text look correct!Nefreet |
even if factions don't really serve much function beyond flavor.
Traits are just one of several mechanical benefits to Factions. Chronicle Sheet boons and Faction Journal Cards make up the majority of the rest. Outside of Core there are Faction Prestige Awards, as well.
For a short period Factions were just flavor, but today they provide more benefits than ever before.