greater invisibílity and spells


Rules Questions


During last session the bad guys had Greater Invisibility and the party was also invisible but they knew of there presence and there was 2 ways in, so 2 of the bad guys cast fireball's on each entrance.

They said they should have become visible once they attacked and I said no, they have greater invisibility, and they were fine with that.

But one of them argued they should have been able to see whereabouts they were because they cast the spell, and in the spell description it says;
You point your finger and determine the range (distance and
height) at which the fireball is to burst. A glowing, pea-sized bead
streaks from the pointing digit and, unless it impacts upon a
material body or solid barrier prior to attaining the prescribed
range, blossoms into the fireball at that point.

So he says they should get a perception to see to point of origin of this pea-sized bead.

What kind of DC would this have been? It was after the fact of casting.
Not like they were actively perceiving.


You get a DC 20 Perception check to notice an invisible creature is in the area. A DC 40 Perception check to pinpoint which square. If the invisible creature is in combat, those both drop by 20. So to pinpoint the location of an invisible caster casting a spell is a DC 20 Perception check (modified by range and other circumstances as normal).

It doesn't matter if they are actively perceiving or not - most Perception checks are reactive, and require no action on the part of the observer. There is no facing in Pathfinder - if something happens in the area, everyone gets a free check to notice it.


Quote:
You get a DC 20 Perception check to notice an invisible creature is in the area.

It's +20 (onto whatever else in perception), not just flat 20. For example, if it is 20 feet away (+2DC) in unfavorable conditions (+2DC), the total would be 24DC.

And that IS already for pinpointing the square, onto which you get the normal total concealment 50% miss chance.

Then there are other situational modifiers if the invisible creature is:

* In combat or speaking -20 easier
* Moving half speed -5 easier
* Moving full speed -10 easier
* Running or charging -20 easier
* Not moving +20 harder
* Using stealth kind of confusing but seems to be "also beat stealth oppose" (That stealth check also gets its own bonus too of 40) and then also add +20 onto the normal check.
* Various other normal perception things like distance as mentioned above.

So for example, pinpointing the square that an invisible creature is in who is talking and moving 30 feet away at full "hustle" speed = 20 - 20 - 10 +3 distance = -7DC, to which you would then add 50% miss chance.

Or the DC to pinpoint the square of an invisible creature standing still and talking, 50 feet away = 20 (pinpoint) + 20 (still) -20 (talking) +5 (distance) = 25DC

The DC to pinpoint a creature who rolls a natural 10 with a +3 stealth bonus, standing still, not talking, 20 feet away = two requirements:
1) beat a Dc of 20 (pinpoint) + 20 (stealth) + 20(still) + 2 (distance) = 62DC
2) Also beat an opposed stealth check of 10 (die) + 3 (mod) + 40 (stealth) = 53DC
62 is higher and is the limiting factor in this case.

Quote:
2 of the bad guys cast fireball's on each entrance.

ANYWAY, @OP:

Let's assume they were like 30 feet away, and they were standing still. Unless they used "silent spell" then they were talking in a clear strong voice. And you can't be stealthed after/while attacking.

Thus: 20 (pinpoint invisibles) + 3 (distance) - 20 (talking) +20 (standing still) = 43DC

However you also "know the general location" of anybody who attacks you, which is meant to take into account the fact that you can indeed see things like paths of fireballs or where arrows came from and stuff.

This doesn't really come with a predetermined DC modifier, but I would probably say that it negates one of those 20's, and make it like DC 23 to pinpoint square.


Quote:
A creature can generally notice the presence of an active invisible creature within 30 feet with a DC 20 Perception check. The observer gains a hunch that “something's there” but can't see it or target it accurately with an attack. It's practically impossible (+20 DC) to pinpoint an invisible creature's location with a Perception check. Even once a character has pinpointed the square that contains an invisible creature, the creature still benefits from total concealment (50% miss chance). There are a number of modifiers that can be applied to this DC if the invisible creature is moving or engaged in a noisy activity.


Yeah I think that's clearly the same +20 listed in the normal perception rules, since normal perception IS to pinpoint something -- like if your perception beats a normal dude's stealth (not invisible), you can attack him. You don't merely "know he's there."

It's just reminding you of it several hundred pages of core rulebook later, in the invisibility appendix.


I would apply sniping rules for this.

I would argue they are stationary (+40 from invis) (-20 with the sniping.) then roll each of their stealth checks.

I would advice not letting the PCs know they are with invisible creatures. I would have them roll d20s knowing what their perception is against the the snipe check. Then I do spellcraft checks to determine the spell. If they failed everything I would describe fire explodes around them. If they made the spellcraft and failed the perp, a fireball spell gets landed on you. If they ask more about where it came from I shrug(this would most likely prompt them to cast detect magic taking three turns with more spells flying at them). If they succeeded the perp, I will say what square the fireball came from.

I found the best DMing rewards people for the skills they have or get lucky with. If PCs get unlucky or do not have the skills for the situation they know less of what is going on.


joep wrote:


What kind of DC would this have been? It was after the fact of casting.
Not like they were actively perceiving.

I'd make it quite easy since it is glowing. It is fast, though, so I figure a DC 10 is about right. That would reveal where the enemy caster was at the time the fireball was cast... but he'd be dumb to stay there, so it's of relatively limited use in the end.


Sniping rules only apply to your stealth check AFAIK, not to perception rolls. As such they probably should not apply at all in the case of a non-silenced spell, since you're talking loudly for seconds on end and completely obliterating any notion of stealth. It's not like popping out for moment and loosing an arrow.


Crimeo wrote:
Sniping rules only apply to your stealth check AFAIK, not to perception rolls. As such they probably should not apply at all in the case of a non-silenced spell, since you're talking loudly for seconds on end and completely obliterating any notion of stealth. It's not like popping out for moment and loosing an arrow.

I would disagree with this completely. You are talking, but not loudly, and for a few second.

There are not hard and fast rules, so I apply the rules I think apply best.


It does say "a strong voice" but anyway, if you want to use sniping okay.

It will end up being somewhat similar to the perception DC probably (40 invis -20snipe +10 average roll +5 random character stealth bonuses). Around 35ish DC here probably. May be a bit higher or lower than perception based on how much you took off or didn't for intuiting the direction of an attack on you.

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