5th Edition: Where is the Multi-Class Sweet spot?


4th Edition


Everyone who is Min/Max up to lvl 20 is all well and good but Most will rarely play a character from 1 - 20 with a DM.

Not sure about your group but we rotate GMs so no one gets burnt out and everyone gets to play.
When we switch to a new GM we, usually, start out at a predefined lvl.

My question is.... Where are the Sweet spots when Multi-Classing.
I would like some examples for lvl 3-7 and 7-10


In my personal experience, if you multiclass you generally want to take your first level in your new class at 7th.

This works well because a lot of classes get their "tier 2" abilities at that point: 3rd level spells for arcane, extra attacks for martials, etc. In addition, at 6th level you generally get the next feature of your archetype, so you generally want to get that.

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Honestly, multiclassing at all in 5E is a costly proposition. On top of that, every case is different. For example, I started a campaign at 8th level, and built a Fighter (champion) 5/Rogue (assassin) 3. He's a variant human with a feat for +5 initiative. Put it all together, and I can usually go before the enemy, attack twice with advantage on both attacks, then use Action Surge to do it again, get 2d6 Sneak Attack on one of the hits, and crit on 19-20.

But for some other combination of classes? 5/3 could potentially be terrible. It really, really depends on the exact build.


Jiggy wrote:

Honestly, multiclassing at all in 5E is a costly proposition. On top of that, every case is different. For example, I started a campaign at 8th level, and built a Fighter (champion) 5/Rogue (assassin) 3. He's a variant human with a feat for +5 initiative. Put it all together, and I can usually go before the enemy, attack twice with advantage on both attacks, then use Action Surge to do it again, get 2d6 Sneak Attack on one of the hits, and crit on 19-20.

But for some other combination of classes? 5/3 could potentially be terrible. It really, really depends on the exact build.

See. That I like.

My question is if I had to start at lvl 1 do I go Rogue or Fighter first?

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Probably depends on which class features would violate your concept to not be there from the beginning.

Also, if you go rogue first, you don't get heavy armor when you pick up fighter, but if you go fighter first, I think you end up with one fewer proficiency.

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Varies by build. Fighter is great for 1-2 levels, Warlock is great for 1-2 levels (rarely 3), Rogue is great for 1-2 levels (3 for assassins).

Usually I'd suggest starting with the class that has Con save proficiency if it's part of your build at all, especially for casters.

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Ranger (hunter) 5/Fighter (champion) 3 might be fun. 2 attacks, 2nd level spells, hunter's mark + Improved Critical, at least 1 feat.

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This is what I like to see, though. Multiclassing with thought put into it, and not just a buffet of class abilities that encourage that odd 5 base class character.


SmiloDan wrote:
Ranger (hunter) 5/Fighter (champion) 3 might be fun. 2 attacks, 2nd level spells, hunter's mark + Improved Critical, at least 1 feat.

This is basically what I did, but with Battle Master instead of Champion. Don't forget double mark from dual-wielding rapiers (human feat), high AC (from Dex bonus), darkvision for scouting in dungeons, colossus slayer for a little bonus damage, and action surge for a lot of bonus damage.

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