Kineticist taki nonlethal and lethal damagr


Rules Questions


I just want to make sure that I am calculating the damage right.

I'm 10 level with 6 points of burn. So I have taken 60 points of NL damage, I have 127 HP. According to the core rule book it states I track that separate from my lethal. Does this mean I effectively 67 HPs before I fall unconscious? Also can I heal back up to 127? I just want to make sure that I am doing this correctly.


Pathfinder Rulebook Subscriber

You are correct. You effectively can take 67 points of damage before you fall unconscious.

The best way to track is to count nonlethal damage up from zero and lethal damage down from your maximum HP. If your current HP ever reaches the number of Nonlethal damage you've taken, you fall unconscious.

Your nonlethal damage from the Burn will be healed when you rest.


Ok but when I heal I can heal the damage and be 127/127? I only say that cause it is tracked separately?


Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Charter Superscriber; Starfinder Charter Superscriber

You cannot heal the non-lethal damage you take from accepting burn.


Zaister wrote:
You cannot heal the non-lethal damage you take from accepting burn with magic.


Basically, the only thing that can solve the damage from burn is taking two asprin and calling back in the morning (ie- 8 hours of rest)

That is the basic risk reward here- you are a Con based caster (kinda) with decent enough hit dice...but if you want to do the fancy stuff, you basically make yourself as squishy as a wizard. Getting higher in level does not so much change what you can do, but merely change how easily you can do it without wrecking yourself.

Of course, you can also use armor and shields, since you do not deal with arcane spell failure at all. You only start with light armor, but nothing stops you from getting proficiency or faking it (you can use any armor you like without proficiency or penalty if ACP is 0; light shields get that when they are masterwork, and you can grab the armor expert trait to run around with an armor breastplate). Also, some of the defenses are pretty sweet (earth has DR that is similar to invulnerbale rager barbarians, and aether gets temp hit points which can be useful to cover energy damage)

Also, you can always take toughness and put the old favored class bonus into HP. That helps make you less squishy.

Kineticists are basically either tanks, or they make wizards look like they are tough, and it all depends on the build, equipment, and the time of day.


DM Sothal wrote:
Zaister wrote:
You cannot heal the non-lethal damage you take from accepting burn with magic.

Are you quoting from the playtest doc or something? Because the current Kineticist says "This damage can't be healed by any means other than getting a full night's rest"


Are there other ways to heal besides rest and magic?


Gamerskum wrote:

Are there other ways to heal besides rest and magic?

For the most part, no, and even if there was it would be useless since the class itself states the damage can't be healed by anything other than a really nice nap.

The class has the mechanic built in fairly hard.

Admittedly, it is not quite as bad as it sounds. There are plenty of ways to get by while spending little to no burn. Gather power eats away at 1 usually (it can eat more, but that takes multiple turns to do, and you are a big glowy, noisy sitting duck while doing it- enough so that I would be tempted to throw my shoe just to try to stop you if I had no other choices), and then infusion specialization can eat away at a lot of it.

Just start out with nice blasts, throw on some infusions you can afford as you go along, and just forget the composite blast until level 11 when gather power upgrades and lets you cover the costs.


I understand that it can't be healed unless by 8 hours of rest. I apologize after rereading what someweirdguy wrote it makes sense.

I also want to clarify accepting burn, below is an example
I want to basically do one god power attack. The way burn is word I can only accept 3 points of burn at 11th level so I should be able to alter by blast :
2 burn for composite blast (sandstorm)
1 burn for metakinesis; empower
3 burn for cyclone; form infusion
1 burn for pushing infusion; substance infusion
7 points of burn in total, but it is reduced by 3 burn total from my infusion specialization. So then this effectively makes my total burn 4 points. But then I have 2 points in my internal buffer, effectively making it 2 points of burn I accept, thus making this perfectly ok? Because composite blast isn't a wild talent then I can use the internal buffer to use both points to reduce the cost of the composite blast? Of is it safe to use 1 point for the blast then 1 point for the pushing infusion. It doesn't say I can't use both in one round. It just says I can not use more than 1 point for a single wild talent.


in this instance temporary hit points are your friend.... Vampiric touch if possible


Pathfinder Rulebook Subscriber
Micheal Smith wrote:

I understand that it can't be healed unless by 8 hours of rest. I apologize after rereading what someweirdguy wrote it makes sense.

I also want to clarify accepting burn, below is an example
I want to basically do one god power attack. The way burn is word I can only accept 3 points of burn at 11th level so I should be able to alter by blast :
2 burn for composite blast (sandstorm)
1 burn for metakinesis; empower
3 burn for cyclone; form infusion
1 burn for pushing infusion; substance infusion
7 points of burn in total, but it is reduced by 3 burn total from my infusion specialization. So then this effectively makes my total burn 4 points. But then I have 2 points in my internal buffer, effectively making it 2 points of burn I accept, thus making this perfectly ok? Because composite blast isn't a wild talent then I can use the internal buffer to use both points to reduce the cost of the composite blast? Of is it safe to use 1 point for the blast then 1 point for the pushing infusion. It doesn't say I can't use both in one round. It just says I can not use more than 1 point for a single wild talent.

All of the infusions, Metakinesis, Composite costs, etc modify the cost of the single Kinetic blast you are using, so you can only spend a single point from your buffer on it. Luckily, you've got supercharge, so you can reduce the burn by two with a Move Action. Overall, you'd take 1 burn (4 Infusion reduced to 1, leaving your total at 4 after adding in the Composite and Empower, Supercharge lowers it to 2, and Internal Buffer lowers it down to 1).

For internal buffer, think of it like this - you take the burn for the blast and everything that modifies it at the same time, and you can only use your Internal Buffer once for each time you take burn.

Scarab Sages

lemeres wrote:

Of course, you can also use armor and shields, since you do not deal with arcane spell failure at all. You only start with light armor, but nothing stops you from getting proficiency or faking it (you can use any armor you like without proficiency or penalty if ACP is 0; light shields get that when they are masterwork, and you can grab the armor expert trait to run around with an armor breastplate). Also, some of the defenses are pretty sweet (earth has DR that is similar to invulnerbale rager barbarians, and aether gets temp hit points which can be useful to cover energy damage)

Also, you can always take toughness and put the old favored class bonus into HP. That helps make you less squishy.

You need to be careful with shields, as you cannot gather power if you are using one. If you plan on using shields, you'll need either a quickdraw shield or a ring of force shield.


Or a buckler.

Scarab Sages

CalethosVB wrote:
Or a buckler.

Expect table variation on that one. Buckler has so many corner cases on if it uses a hand or doesn't, and if it provides an AC bonus or doesn't, that it's not worth building around without clarification.

Best case scenario, I would expect to lose the AC bonus while gathering.


Rogar Stonebow wrote:
in this instance temporary hit points are your friend.... Vampiric touch if possible

Or taking Aether as one of your elements and picking up THP that way.

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