Non-lethal Psychic Duel


Homebrew and House Rules


Hello alll.

First, thanks for taking the time to read this and give your advice.

I was thinking, of adding another possible result to a psychic duel. Insted of killing your oponent, as you would strike the killing blow, you can choose to leave them alive with 1hp. If you do, you can implant a Geas on them.

This is meant to represent the utter destruction of the mind of your oponent, where you can "sugest" or forbid certain things. What do you think? Would it be balanced? Would it be fun?


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Hey! I quite like this idea :). I actually played in a campaign wherein, though "Occult Adventures" wasn't out yet, my character entered a mental battle of wills and got to leave her opponent incapacitated, rather than truly dead. This kind of suggestion implantation also has a great deal of precedent with conditioning or brainwashing plots in fantasy and sci-fi, so I think people would readily use such a ruling.

Sadly, people probably won't heed this post because it's not in the appropriate forum; this kind of thing usually goes in "Suggestions/Homebrew/House Rules." I've flagged it as such.

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