derpdidruid |
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We've all had that one concept, that one idea, that one abilaty, feat or background we just thought... No to weird.
So I ask you fellow pathfinders? What is a character concept, flavor or feat, magic items (there are some odd ones) that you just couldn't bring yourself to use?
To answer not own question I always wanted to use the demon mother's mask. I wanted to use it to breed an army of snake men over the course of years. There was the problem of actually siring such creatures however... I ended up not doing it fearing the looks that people may have given me at the table.
N. Jolly |
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Too taboo? I only ever ONCE played a wizard to max potential, like full optimization fu (will still saying within Practical Optimization instead of Theoretical Optimization), conjuration focused wizard, stats perfect and beautiful, used it in a game once. It completely ruined the full campaign at 5th level, like just broke it in half. It was after this that I stated all full casters (aside from sometimes clerics) were too much for me, and that I would forever stay below full casting.
kyrt-ryder |
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Too taboo? I only ever ONCE played a wizard to max potential, like full optimization fu (will still saying within Practical Optimization instead of Theoretical Optimization), conjuration focused wizard, stats perfect and beautiful, used it in a game once. It completely ruined the full campaign at 5th level, like just broke it in half. It was after this that I stated all full casters (aside from sometimes clerics) were too much for me, and that I would forever stay below full casting.
Story please.
Myrryr |
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I made a sorceror, a face who pumped diplomacy, bluff, sense motive and specialized in Illusion magic.
After I talked our quarry that we were hired to kill into joining us and taking over the entire dwarven settlement who were going to pay to kill these things, the DM began to worry (I hadn't cast a single spell).
Oh, we managed to do that again with a very high level barbarian kingdom that went around riding dinosaurs.
We were still lvl 5 and I hadn't cast a spell.
The DM now knows never to let me play a Cha based character again and is convinced it's the most powerful stat in the game. Actually, he tries to never let me talk...
But yeah, if you're really good at talking IRL, and can then back it up with a high diplo/bluff with your roleplay, well your DM will start to throw a lot of mindless enemies at you.
But for the arcane caster build.... A witch with the coven hex. As we know, the Abyss the is infinite according to the Great Beyond, and as we know from Burnt Offerings, quasits can be witches. Using planar binding, familiars, payment, cajoling and portable holes with some decanters of air, you can get some ridiculously high caster levels. I did actually want to try this, but the DM saw it coming and didn't let me :(
Michael Grate |
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Four armed, Dragonrider, Godling wearing The Headband of Mental Prowess and The Belt of Physical Might
Each of those things are banned individually in our game so as a joke this is now the most banned thing.
Michael Grate |
2 people marked this as a favorite. |
I made a sorceror, a face who pumped diplomacy, bluff, sense motive and specialized in Illusion magic.
After I talked our quarry that we were hired to kill into joining us and taking over the entire dwarven settlement who were going to pay to kill these things, the DM began to worry (I hadn't cast a single spell).
Oh, we managed to do that again with a very high level barbarian kingdom that went around riding dinosaurs.
We were still lvl 5 and I hadn't cast a spell.
blackbloodtroll |
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I basically need approval every time I play a worshiper of Lamashtu myself. Little too exact in the canon noted ways of worship.
Other ones never brought to the table:
Sacred Fist of Zepar.
Inquisitor of Haggakal.
Why? Well, that might be a bit too taboo to discuss here.
Other ones? Well, those as well, may be a bit too taboo to discuss here.
Interestingly enough, whilst a nude male berserker was fine, a female nude berserker seemed to make many uncomfortable. Heck, even a shirtless female was looked at funny.
Has no one seen a National Geographic magazine?
lemeres |
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Four armed, Dragonrider, Godling wearing The Headband of Mental Prowess and The Belt of Physical Might
Each of those things are banned individually in our game so as a joke this is now the most banned thing.
I can understand how the creature part got banned (each of those have problems within the normal rules)
...but how did the items get banned? Heck, even if I wrote the headband off as 'caster buff', how did the basic stat booster for melee characters get banned? I can only see the pre-errata witch doctors and kineticists making that trouble.
Actually, why is it the 'bonus to two stat' version that got banned? Is the one that gives bonuses to three stats allow? ...is this just a tax for stat enhancement (forcing the dex character to take str, forcing anyone other than sorcerer/bard/oracle/etc. to take cha)?
Michael Grate |
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Michael Grate wrote:Four armed, Dragonrider, Godling wearing The Headband of Mental Prowess and The Belt of Physical Might
Each of those things are banned individually in our game so as a joke this is now the most banned thing.
I can understand how the creature part got banned (each of those have problems within the normal rules)
...but how did the items get banned? Heck, even if I wrote the headband off as 'caster buff', how did the basic stat booster for melee characters get banned? I can only see the pre-errata witch doctors and kineticists making that trouble.
Actually, why is it the 'bonus to two stat' version that got banned? Is the one that gives bonuses to three stats allow? ...is this just a tax for stat enhancement (forcing the dex character to take str, forcing anyone other than sorcerer/bard/oracle/etc. to take cha)?
Woops, I linked the wrong ones, although those two are banned anyway, it should be Headband of Mental Superiority and Belt of Physical Perfection
As for the reason, our main GM came from a campaign which had an absurd level of 'race to the top' and he felt these items were too overpowered being a flat +6 to all stats when combined. So these and any wonderous item that gives a flat stat boost (such as the Snakeskin Tunic) are banned with the exception of the single stat boosting belts or headbands of which we could buy 2 total but could use both at once despite normal limitations.
ErichAD |
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I'm pretty sure we all look at wall of iron and fabricate on our spell list and say "nah, I better not, that's just stupid"
Then there's a native outsider using disguise self to look like an invisible stalker.
Personally, I like to push it over to taboo land and have the option in my back pocket just in case.
lemeres |
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As for the reason, our main GM came from a campaign which had an absurd level of 'race to the top' and he felt these items were too overpowered being a flat +6 to all stats when combined. So these and any wonderous item that gives a flat stat boost (such as the Snakeskin Tunic) are banned with the exception of the single stat boosting belts or headbands of which we could buy 2 total but could use both at once despite normal limitations.
Ah, fair enough. I can somewhat understand, since it can force a hard choice or two (since you have to abandon at least one stat), and that could potentially add an interesting element.... although not sure how well it works in practice (you see a lot of +int+wis headbands, don't you?)
And I suppose you also see either str/con or dex/con belts, with the former going to full plate users, and the latter going to light armor characters.
I like the idea, but unsure about its execution, since most characters do not use more than 4 stats at a time. Regular archers at least have to grab str/dex though, so some tough decisions do appear.
Kudaku |
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Half-fox half-dragon drunken master with a flaming tail who only speaks in iambic pentameter.
Try as I might I just couldn't salvage the drunken master. :-/
Michael Grate |
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Michael Grate wrote:As for the reason, our main GM came from a campaign which had an absurd level of 'race to the top' and he felt these items were too overpowered being a flat +6 to all stats when combined. So these and any wonderous item that gives a flat stat boost (such as the Snakeskin Tunic) are banned with the exception of the single stat boosting belts or headbands of which we could buy 2 total but could use both at once despite normal limitations.Ah, fair enough. I can somewhat understand, since it can force a hard choice or two (since you have to abandon at least one stat), and that could potentially add an interesting element.... although not sure how well it works in practice (you see a lot of +int+wis headbands, don't you?)
And I suppose you also see either str/con or dex/con belts, with the former going to full plate users, and the latter going to light armor characters.
I like the idea, but unsure about its execution, since most characters do not use more than 4 stats at a time. Regular archers at least have to grab str/dex though, so some tough decisions do appear.
Our fighter took Str/Dex because he's a Strix so using his Armor training and making the armor mithral he could use his full plate without penalty.
I'm a cavalier who's charge happy so I have on Rhino Hide which will upgrade to Mammoth Hide (ISC). But that means I'm at the limit of my max dex bonus with my +4. Being a front liner I decided to go Str/Con (which he was nice enough to allow a retroactive hp increase for buying).
We have a Magus. Shee went Int/Dex because his character is Bladed Scarf Dancer and she has the Spell shield Arcana giving him a 53 or so AC whenever she would get hit.
We have an anti-paladin. He went Cha and I believe dex though I'm not sure.
There was some thought that needed to be put into the choices for sure (I was considering going CHA because I'm the diplomacy guy and I have the Moment of Triumph ability, but besides taking up the headband slot the GM ruled that we can't use wondrous items on diplomacy and the ability only works once a day.)
Also to keep on topic, anything 3rd party is banned but we can pretty much make things up so long as proper approval is acquired.
Breaking the system is Taboo because that tends to mean the enemies and NPCs gets buffed and good.
lemeres |
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Our fighter took Str/Dex because he's a Strix so using his Armor training and making the armor mithral he could use his full plate without penalty.
I'm a cavalier who's charge happy so I have on Rhino Hide which will upgrade to Mammoth Hide (ISC). But that means I'm at the limit of my max dex bonus with my +4. Being a front liner I decided to go Str/Con (which he was nice enough to allow a retroactive hp increase for buying).
We have a Magus. He went Int/Dex because his character is Bladed Scarf Dancer and she has the Spell shield Arcana giving him a 53 or so AC whenever he would get hit.
We have an anti-paladin. He went Cha and I believe dex though I'm not sure.
There was some thought that needed to be put into the choices for sure (I was considering going CHA because I'm the diplomacy guy and I have the Moment of Triumph ability, but besides taking up the headband slot the GM ruled that we can't use wondrous items on diplomacy and the ability only works once a day.)
Fair enough, for the most part. I probably hang out around the optimizers of the advice boards too much, and it has made me cynical.
I will say that the antipaladin 'has to' grab cha though. But int and wis casters can often skip it, and if you are a martial without any cha based abilities... then you have to ask yourself at times.
At the very least, I would hope that it is rare (excluding the old 'cha to saves' classes like paladins) that int/cha headbands are used.
Devilkiller |
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I’ve long meant to play a PC called “El Flamingo” based loosely on “Zorro the Gay Blade” along with some confusion between flamingo and flamenco. The time has just never been quite right. One DM in particularly asked me to never play a PC with the original Crane Wing feat, and I respected that wish. The recent changes to Master of Many Styles seem to ensure that the “Flamingo Kick” counterattack (with Snake Fang) isn’t likely to make an appearance any time soon.
Regarding the Demon Mother’s Mask, my goblin PC loves the idea of it and sometimes dreams about making an army of animal headed goblins who ride to attack Sandpoint on a bunch of goblin headed animals. Having convinced some human sailors to become cannibals for the glory of Venklevore he also hopes to have them help create “man-pigs and pig-men” for the glory of Lamashtu and in the process make humanity into swine in a rather literal sense.
If you want to go over the edge into something really weird you could consider the various ways in which ghouls might amuse themselves with paralyzed prey or even allies who like the idea of being helpless.
@Anius - From a power perspective it is difficult for me to imagine a Vivisectionist who is more disruptive than a regular Alchemist with Fast + Force Bombs. From a roleplaying perspective I could certainly imagine that a Vivisectionist who takes the Dr. Moreau theme to extremes might not fit into some non-Evil games very well as a PC.
Shiroi |
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I'd love to see a party try putting up with a succubus paladin for a while. How many atonement spells can I afford to buy at this level again?
Anything that stays underground for most of its lifespan is just... no.
A character that *really* uses wondrous items. Dust of choking and sneezing, dust of dryness, tree tokens and campfire beads, omnitools, scrolls or potions or wands, horn of plenty, endless decanter, jar of winds, and a million other tools and toys.
Every feat and bonus feat goes to making new toys, max profiting the rod of wonder, and making whatever class you chose for this nightmare better at using these items or casting utility spells like air bubble and grease.
A word caster, psionics handbook, or similar "alternative magic system" that the dm isn't intimately familiar with and won't be using enemy npc that can counter or also use that system.
As a DM, alternatively, since everyone has been about the pcs... a water/underwater adventure without boats. Bonus points if nobody saw it coming to prepare. Similarly, spontaneous plane shifting, deck of many things, and similar "this is not the campaign you thought you had" moments.
lemeres |
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Regarding the Demon Mother’s Mask, my goblin PC loves the idea of it and sometimes dreams about making an army of animal headed goblins who ride to attack Sandpoint on a bunch of goblin headed animals. Having convinced some human sailors to become cannibals for the glory of Venklevore he also hopes to have them help create “man-pigs and pig-men” for the glory of Lamashtu and in the process make humanity into swine in a rather literal sense.
Yeah....lamasthu does seem like she has themes that would make her hard to have as your character's diety without things getting....weird.
It is easy to have enemies worship her, since you are generally going to smash their faces in, and as such you don't have to hear about it for very long. But as a player? That is more of an ongoing problem.
Darth Grall |
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Only time I think I did put my foot down was on an Assimar Sorcerer with a Dragonic Bloodline with gnome parents. I said they either had to be cross-blooded or take the eldritch bloodline feats to represent their clearly angelic bloodline but ultimately the flavor just didn't work for me and he didn't agree to those conditions.
Personally though I have been playing an LE Elf Witch recently and have had a few taboo evil actions that have gotten the character close to retirement. Her list of more notable taboo actions including selling the body of a deceased party member(he was from an unknown plane and thus valuable, it was worth noting that the profits went straight to the surviving party members), on rare occasions she desires physical company she casts dominate person on her potential partners until she finds one who successfully resists(she doesn't like weak willed people), and mind-molesting other party members and NPCs several times mostly to the benefit of the party(making them forget key details that were causing inter-party conflict and brainwashing defeated enemies into being our allies).
Michael Grate |
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Also, the Rod of Cancellation is extremely taboo. Optimized right, you have a character with a method of teleportation, the quickdraw feat, TWF and a few of these can cost a PC with a low will save a fortune. And I'm pretty sure finding someone who will cast wish or miracle multiple times will be annoying and/or expensive (unless you have a kind person able to cast these in the party, of which we have neither)
We have a fighter who has the Boots of Teleportation, the Belt of Giant Strength and the Belt of Incredible Dexterity all of which I paid a fortune for (for the two belts the GM wouldn't me for anyone, he has a -2 or -3 for charisma, and what you pay is based on what you roll for diplomacy so yeah, that went well for him). He also has a low will save and the DC is 23. With the proper setup it would cost someone 33k gp to cost him 150k+.
Rennaivx |
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If you're thinking less "so powerful it's taboo" and more "this is a really difficult and awkward topic to pursue with these people"...there's a couple things.
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One, part of me kind of wants to do a character with Agonizing Obedience someday. I feel like it could lead to some interesting characters and thought explorations. But, with the personal history of some of the players in my group and the general "squick" factor of it, I doubt I'll ever find the right game to bring it up in.
It's too bad - I really do find it interesting, if extremely dark. Mortification has a history in several religions, especially if you consider self-denial/fasting to be in the same vein, and I think it could be worth exploring on the right character and in the right setting/group. That's just a difficult combination to find.
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On a lighter-hearted note...I had an idea for a gnome paladin rattling around in my head for my current game that I ended up putting to the side.
Think about it - you have a gnome paladin, lawful good, worshiper of Shelyn, very devoted to the idea of committed romantic relationships, doing right by and demonstrating your devotion to your partner, all that sort of thing. Possibly even raised at least in part by humans. But you also have not only an instinct, but a biological imperative (in the form of the Bleaching) to keep things fresh and exciting, and sticking to the human idea of a monogamous, lifelong marriage puts not only yourself, but your partner at possible risk of harm.
The solution? Group marriage where several partners commit to each other in a collective match. (Any one of the participants could introduce you to any other as his/her spouse, any children would have all the members as their legal parents, etc. Inspired by the show Caprica, if anyone's seen it.) You can have enough different groupings to keep things interesting (helping to avoid Bleaching) while still maintaining the idea of commitment like in a more typical human relationship.
(Note: I'm not meaning to offend anyone by implying polyamory or any other relationship setup is "atypical", "non-traditional", "abnormal" or anything of the sort - you do you and that's great. :D)
It's actually the most reasonable and logical conclusion to what an exclusive lifelong relationship would look to a lawful good gnome. Too bad I play in a fairly traditionally-minded group on such matters, including my dear husband (whose first words when I brought up the idea were "so are you saying you're looking to try something?" with a vaguely uncomfortable look on his face). So it's not completely taboo, just potentially eye-raising among those people.
I still haven't given up on using her yet. She'd be fun. (And to be fair, I went straight from polyamory to childhood torture for the paladin I ended up going with for that game. So maybe I didn't entirely avoid difficult topics. *shifty eyes*)
Rennaivx |
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Oh yeah.
I think unofficially torture is banned in our games. But that was more after several uses in different circumstances that proved that roleplaying out any scene that includes torture was.
1. Awkward
2. Nonproductive over the alternative "X endures/endured torture by Y"
Yeah, it was a backstory thing for her, so I didn't go into any detail, really, and didn't roleplay it out or anything. Just explained why the holy warrior half-orc was covered in tattoos over most of her body. :)
Michael Grate |
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Knitifine wrote:Yeah, it was a backstory thing for her, so I didn't go into any detail, really, and didn't roleplay it out or anything. Just explained why the holy warrior half-orc was covered in tattoos over most of her body. :)Oh yeah.
I think unofficially torture is banned in our games. But that was more after several uses in different circumstances that proved that roleplaying out any scene that includes torture was.
1. Awkward
2. Nonproductive over the alternative "X endures/endured torture by Y"
Combining those with Damnation Feats could make for a really interesting and extremely dark character. I've actually been thinking something like this up for some time but haven't made the character yet.
Shiroi |
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I have characters who express genuine self interest and desires for survival. It feels sometimes like this is... *inconvenient* to the party, since most plot hooks involve some level of pointing at the cave and saying "that's whats been killin mah sheep" and my character wants to safely fix the problem by blocking off the cave entrance while everyone else says "oh look, dragon droppings. Let's get the salves of fire resistance and hope we guess the color right!.
So I suppose in a way having pcs with common sense and survival instincts is close to a taboo.
Helcack |
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I'll agree with the torture thing as my DM wanted descriptions of what we were doing exactly and he got a little freaked out. The most taboo at the table thing though when I was DMing was because of a 3rd party thing which I allowed because it was a silly campaign anyway(think invisible trains). So this character had the ability to force saves onto everyone in a 10 mile radius or all of them would become ravenous and kill each other, the one caveat was that he had to eat a baby alive to activate this power. Let's just say the nice town he went into had a baby and now there is just an entire town of corpses in the middle of the desert.
lemeres |
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I have characters who express genuine self interest and desires for survival. It feels sometimes like this is... *inconvenient* to the party, since most plot hooks involve some level of pointing at the cave and saying "that's whats been killin mah sheep" and my character wants to safely fix the problem by blocking off the cave entrance while everyone else says "oh look, dragon droppings. Let's get the salves of fire resistance and hope we guess the color right!.
So I suppose in a way having pcs with common sense and survival instincts is close to a taboo.
Well, there has to be at least something a little bit off with them if they want to be 'adventurerers'.
Even if their skills lie in combat, there are a lot of more comfortable ways of doing so. Being a guard, a regular soldier/knight, guard for a caravan... lots of options, many of which allows you to stay for in your nice warm bed much of the time.
But no- adventurerers are a strange folk who all huddle together in the same inn room (along with various small familiars and large animal companions/mounts), they buy the cheapest food imaginable with little regards to taste, and tehy never, EVER use the bathroom. Something is just wrong with them.
Devilkiller |
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Torture is fine in our Goblin Game. While the Witch was giving a human prisoner a skyrocket suppository the other goblins were dismembering some of his buddies and playing practical jokes with the body parts like slapping somebody with his own hand while saying, "Stop hitting yourself!" It is mostly just some of the Lamashtu worship ideas which have made people wince a little.
@lemeres - Some of our DMs detail what's available at the inn or tavern, and many of our PCs actually buy the upscale stuff. Splitting up into separate rooms can be a tough tactical choice when you know the DM loves to attack PCs while they're asleep, but I've also seen that go both ways.
lemeres |
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@lemeres - Some of our DMs detail what's available at the inn or tavern, and many of our PCs actually buy the upscale stuff. Splitting up into separate rooms can be a tough tactical choice when you know the DM loves to attack PCs while they're asleep, but I've also seen that go both ways.
Still, depending on the story, it can end up sounding rather odd.
"I can't get my own room and my own bed in case we are attacked by assassins in the night.
...hmmm?
...no, we haven't been involved with anything that would bring assassins to us recently. I just think we are about due for some random assassins. Any day now."
That sounds like a clear case of paranoia... of course, characters in other game systems are not immune to mental illnesses of their own.
RPG characters in videogames are very well known for breaking and entering as part of their frantic kleptomania fueled search for anything (even that potion they already have x90 of, and they will never use since healing magic is better).
They are also obsessive compulsives, spending hours upon hours breeding golden chocobos so they can win the big race (all while the literal apocalypse is raining down on their heads). Some of the worst cases I've seen are from young children who train wonderous monsters that they keep in their pockets... the amount of time they spend finding shiney versions of those, as well as getting one born with the perfect ability scores...... frightening...
Devilkiller |
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You know you'll get attacked while you're asleep just like you know that statue will probably come to life. I guess one slightly "taboo" idea for a PC might be one who embodies the values of metagaming and runs around attacking stuff like statues and skeletons "before they can come to life and attack me!" I could imagine this PC setting rugs on fire so they don't roll up and try to smother him as well as constantly prodding the ground ahead of him with a polearm, attempting to disbelieve walls, and searching every door for traps.
Andrew L Klein |
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Java Man wrote:Does sacred geometry count?It certainly is something that will disturb the other players.
Java Man wrote:Does sacred geometry count?Sacred Geometry doesn't sound taboo. It just sounds like one of those awful ideas that will make you mortal enemies with your GM.
Nah it ain't that bad. I have Witch I built for PFS that is going to take every possible Numerology spell and feat. I'm just going to be keeping a notebook with me at all times, with an ordered list of all possible Sacred Geometry rolls that will work for each effective spell level, plus a list of the digital roots of every spell I know. I know most players wouldn't do something like that, but some of us do take the other players into consideration when using those.
You know you'll get attacked while you're asleep just like you know that statue will probably come to life. I guess one slightly "taboo" idea for a PC might be one who embodies the values of metagaming and runs around attacking stuff like statues and skeletons "before they can come to life and attack me!" I could imagine this PC setting rugs on fire so they don't roll up and try to smother him as well as constantly prodding the ground ahead of him with a polearm, attempting to disbelieve walls, and searching every door for traps.
That's... genius. I was going to run a monk in an upcoming 5e campaign. Now I'm going to run a crazy, paranoid monk. That has voices in his head telling him all these things are true.
The Golux |
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As for the reason, our main GM came from a campaign which had an absurd level of 'race to the top' and he felt these items were too overpowered being a flat +6 to all stats when combined. So these and any wondrous item that gives a flat stat boost (such as the Snakeskin Tunic) are banned with the exception of the single stat boosting belts or headbands of which we could buy 2 total but could use both at once despite normal limitations.
...Did you tell him that that is actually cheaper than having to use the combo belts, since the second halves of those cost one and a half?
Michael Grate |
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Michael Grate wrote:As for the reason, our main GM came from a campaign which had an absurd level of 'race to the top' and he felt these items were too overpowered being a flat +6 to all stats when combined. So these and any wondrous item that gives a flat stat boost (such as the Snakeskin Tunic) are banned with the exception of the single stat boosting belts or headbands of which we could buy 2 total but could use both at once despite normal limitations....Did you tell him that that is actually cheaper than having to use the combo belts, since the second halves of those cost one and a half?
No but we were able to mix and match as we wanted (so headband/belt was a viable option) so the idea here was basically to allow us to boost any 2 stats but limit it to that. besides, it would end up being somewhat unfair to those who wanted just physical or mental stats because then we would pay more for the same 2 stat boosts just for having 2 physical choices.
Plus I'm not telling him that it would be more expensive. He's already doing his best to limit our ability to buy things, I don't want to give him more ideas.Purchasing power, another taboo thing. If you have it, it will be limited in the game I'm in.
GinoA |
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Nah it ain't that bad. I have Witch I built for PFS that is going to take every possible Numerology spell and feat. I'm just going to be keeping a notebook with me at all times, with an ordered list of all possible Sacred Geometry rolls that will work for each effective spell level, plus a list of the digital roots of every spell I know. I know most players wouldn't do something like that, but some of us do take the other players into consideration when using those.
Sacred Geometry and Calculating Mind aren't PFS-legal. Is there some other, similar mechanism you're planning to use?
Headfirst |
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The DM now knows never to let me play a Cha based character again and is convinced it's the most powerful stat in the game. Actually, he tries to never let me talk...
Sounds like your DM doesn't understand how the game's social skills really work. Bluff/Diplomacy/Intimidate are not charm person spells.
Jiggy RPG Superstar 2015 Top 32, RPG Superstar 2012 Top 32 |
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Myrryr wrote:The DM now knows never to let me play a Cha based character again and is convinced it's the most powerful stat in the game. Actually, he tries to never let me talk...Sounds like your DM doesn't understand how the game's social skills really work. Bluff/Diplomacy/Intimidate are not charm person spells.
Though your first sentence could be true, your second suggests that maybe it's been a few editions since you read the description of charm person. That spell is literally just a faster version of the Diplomacy skill.
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Anyway, for a "taboo" character idea, I once read about a monk who used Snake Style to do piercing instead of bludgeoning with his unarmed strikes, and liked to fight naked.
Ravingdork |
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My witch, Hama, is no longer allowed at our tables. All of the other players are too afraid of her power.
Also, the errata. The errata has recently been declared taboo at our tables when certain GMs are hosting.
Blindmage |
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Too taboo.. had this one in my head at least.
A wizard who creates a simulacrum of Drakainia and willingly participates in the use of her 2nd and 3rd abilities.
Strong character concept? Yes. Weird...? also yes.
That is one seriously cool critter!
I wonder if you can easily drop the mythic portions and keep the rest...I'd love that as the BEG for a game. It would give such freedom in what critters you throw at the PCs, and some cool ways to tweek normal boring encounters by spicing up the critters.