Springboard Technique


Rules Questions

Silver Crusade

There's a flying creature Rogue wants to hit with melee. He wants to jump off of Fighter to launch himself at the creature and hit it midair. Fighter readies an action to do this.

What are all of the rolls to this?

EDIT: added proper names


so character 1 wants to jump off character 2 to hit a flying enemy. Character 1 does an acrobatics check to jump up.
character 2 does an aid another check to give a bonus to character 1's check. Also Character 1 then falls back down to the ground and probably takes falling damage.

EDIT: When you read the OP's post, add an 'a' after creature. So the first sentence reads, "There's a flying creature a character wants to hit with melee."


I'm not understanding what your wanting to accomplish here.

Why does a flying creature need to springboard off of anyone or anything? He should just fly up to it.

Now, if you meant a non-flying character here's how I would run it:
The fighter readies an action to Aid Another
The other character moves to the fighter
The fighter's readied action goes off and uses the normal Aid Another action
The original character makes an acrobatics check to jump up in the air and gets a bonus from the fighter (it's only a +2, sorry) to try to jump high enough and hit the flying character

Edit: I see ChessPwn and I are thinking on the same lines
Double Edit: Now I see, your original sentence confused me a bit but yes it's non flying character that wants to hit a flying character.

I can tell you it's not going to be very effective and you're better off just pulling out a ranged weapon. There is no excuse not to have a ranged weapon, slings are free. You may not be very good with ranged weapons, but not everything is supposed to be easy.

Alternatively, both the fighter and the other character pull out their potions of fly and drink them. They then take the fight to sky. Because there also isn't much reason to not be prepared for flying threats with a simple potion.

Silver Crusade

2 people marked this as a favorite.
Claxon wrote:
I can tell you it's not going to be very effective and you're better off just pulling out a ranged weapon.

This is using the "Screw logic! It's awesome!" line of thinking.


Well, if you're caring about awesome more than rules then make them roll whatever checks you want, or no checks, and have them be awesome.


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I would probably let the Fighter roll a Str check and add the entire result to the Rogue's Acrobatics check. Because these two gimps are using 2 PC turns worth of action to make a single melee attack; they clearly need a generous dose of GM pity.

Lantern Lodge

Pathfinder Adventure, Rulebook Subscriber

If Cap & Nat can do it, why not Joe the Fighter and Stabby the Rogue?

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