LE Human Fighter Hellknight


Advice


Looking to make a fighter that will eventually move into hell knight for WOTW. I want to also have and make use of a very high intimidate skill with the dazzling display type feats.

Gruingar de'Morcaine:

Male human fighter (armor master) 2 (Pathfinder RPG Ultimate Combat 44)
LE Medium humanoid (human)
Init +1; Senses Perception +5
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Defense
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AC 11, touch 11, flat-footed 10 (+1 Dex)
hp 22 (2d10+6)
Fort +5, Ref +1, Will +0
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Offense
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Speed 30 ft.
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Statistics
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Str 19, Dex 12, Con 14, Int 14, Wis 10, Cha 10
Base Atk +2; CMB +6; CMD 17
Feats Dazzling Display, Intimidating Prowess, Power Attack, Weapon Focus (falchion)
Traits seeker, campaign: Attempted Murder
Skills Acrobatics +2, Climb +8, Handle Animal +4, Intimidate +9, Perception +5, Profession (soldier) +4, Ride +5, Survival +4, Swim +8
Languages Common, Giant, Orc
SQ deflective shield
Other Gear 150 gp
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Special Abilities
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Dazzling Display (Falchion) Intimidate check to demoralize can affect those within 30' who see you.
Deflective Shield +1 (Ex) +1 bonus to touch AC, up to AC bonus provided by shield worn.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
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Gruingar was a fairly accomplished city guard. He continued to survive in the most dangerous parts of the slums. Behavior improved just because he walked though an area. I liked to claim a riot would disperse just because they knew he was on the way.
After the 3rd time in a week that the guy he was supposed to arrest apparently decided to fight to the death rather than surrender...
Well Watch Captain Gralimont, called him into his office.
"The pissant what never leaves his desk and tries to pretend the rough burgs don't really esist, called me to the carpet!
Then he has the gall to lecture about how the job is supposed to be done. How we have to make the people feel safe and protected. Violence is a last resort. Yada, blah, whatever...
My beat was calm because thaat scum was afraid to piss me off!"
Eventually as the captain continued to scold, Gruingar snapped. He drove his truncheon into the captain's face with all his considerable might.
The captain lost sevearl teach and had a broken jaw and several cracked ribs. But the other officers beat down Gruingar before he could finish off the captain.

He's a warrior that will switch to fighter and would eventually like to start a new order of Hellknights here in Talingarde. Then the dogs will see how order is really kept.

I've never made an intimi-tank build before and would appreciate some advice on how best to go about it.

Shadow Lodge

You'll need these Cornugon Smash and Dreadful Carnage.


Oooh, demoralize as free actions. I like!


Get rid of Dazzling Display it is a worthless feat. combat is normal over and 3 to 5 rounds your better off taking furious focus and Cornugon smash intimidating every target you hit and doing damage instead of wasting a whole turn to maybe do a minor debuff that may work. did you roll or doing point buy? if point buy drop your str by like 3 or points put it in the CHA and take Eldrich Heritage with Orc bloodline. you will re cope the Lost STR later and go way higher and save your self some and increase your intimidate in the process.

Orc Blood line is going to give you immunity to fear, bonus to nautal armor, increase str, a way to enlarge your self getting more str,con reach and even more natural armor. and minor buff you can do to a teammate, if gm allows this trait http://www.d20pfsrd.com/traits/campaign-traits/second-darkness/optimistic-g ambler

Orc Bloodline is really going to help add to your intimidate even further.

you can use the buff on your self.

Take Focused Study instead of normal bonus feat, this will give you survival at level one for prerequisite of orc bloodline out the way at level 8th you can take skill focus intimidate (you will need it) the dc to intimidate is a lot harder then to hit then you think it is especially as creatures get large because the dc increase by +4 every size category larger then your self. intimidating prowess and good str and cha is not good enough to make up the difference. and another skill focus later of your choose maybe perception would be good choice.

Since you are doing Way of the Wicked Consider doing lawful evil anti paladin as players guide suggest. instead of fighter, you get and aura that will help you intimidate and give creatures minus

but if you are going to do fighter don't waste your time with armor master just do normal fighter, it mesh better with the hell knight as you will end up with weapon training in at least one weapon group extra hit and damage armor will be the same, you won't have point of DR and single point of touch ac is not that big a loss. odds are you are not going to the rest of the fighter levels to where armor master archtype really worth it any due to you multi classing.

the hit and damage is much better. it also allows you to use sash of war champion increasing you effect fighter level for bravery and armor training, Glove of dueling will give you another +2 to hit and damage with your weapon group and you won't drop your weapon.

you can also you can drop int a little more to if you want, as way of the wicked called for pc to get 2 extra skill points per level any way.

I just ran that camp my self as DM. The Antipaladin in the group I ran really made the wizards day buy always reducing the save of targets as well as save the save the day a lot of times. That why I would recommend it, that camp is made for that class to be in it.

I played similar hell knight before and I am making a new one where I am dipping one level of lunar oracle to get CHA to AC and reflex saves thus allowing me to dump dex along with int.

Pass on the seeker trait, it is wasted on you as perception become a class skill for you any way when you take your hell knight level.

Actually you may have problems playing a hell knight in that game due to the extreme lawful nature of of a hell knight. That Camp require a lot of rule and law breaking. Which is fine for a normal lawful character as your are trying to impose as new order. But hell knight tend to be on the extreme side of lawful ideals.


Hellknights are fine for way of the wicked, in fact, they are quite flavorful!
Dazzling display is a pre-req for shatter defenses, which is probably why he has it


Shatter defense is even a worse feat especial at later levels you have to waste two rounds of attacks to even get it to work.

that whole chain is horrible feat chain. it sounds awesome but just does not work very well. It is good to have if you are a rogue and you have a fighter hitting everything and intimidating it for several rounds for you via Cornugon Smash.

Most creatures don't have a lot of dex to their ac so you looking at very small benefit. especial since the game is made that creatures get larger as you go up in levels meaning they lose more and more dex, hence why some dragons have touch ac of 0 and a flat footed = to their normal ac.

having to waste a full round action to maybe intimidate them and hope you beat the DC by 5 or 10 so that they are shaken for longer then 2 rds so you can get any effect out of shatter defense then you have to move to your target and hit them. in rd two or hope they come after your. if they come after you your in luck cause you can full attack them in rd two and get benefit of the feat after your 1st attack. if not you have to wait for rd 3s for when you can full attack, but by rd 3 combat should almost be over. It would more then already be over if you did not mess around with that feat chain.


You don't use shatter defenses with dazzling display. You use it with Cornugon Smash. Charge -> Smash, then next turn full attack against their flat footed. If you can talk your GM into allowing you to get Violent Display, even better.

It's only mega-valuable for rogues, but it's nice flavor and decent teamwork to intimidate everybody you can sometimes.


I really had dazzling display because it was the only thing I could remember to make use of intimidate at low level.

I think we already are going to have an antipaladin.

I'm not sure about the eldritch heritage for the orc bloodline. I will consider it.

It was point buy.

Our GM isn't using the optional +2 skill points.

I didn't notice HK got perception as a class skill. So yes, I will ditch seeker.


I don't know why you have so much int, that sucks a lot, actually. Hellknight need charisma for smite.

Also, you wont be smiting many things, everything you fight will be lawful, sorry. Maybe its ok your charisma is lower then, ha.

Also, hellknights get their own version of armor training, so it woul dbe a good idea to use a fighter archetype that gives it up, like two-handed fighter. You'll get back a version of it and keep the archetype bonuses

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