Unable to see, loss of dex bonus, acrobatics check, Escape route, Mounted combat (the feat) and scent


Rules Questions


I read somewhere that if someone is blinded then they lose their Dex bonus to their AC, I'm looking to first confirm if this is true.

Next, I would like to know if by extension would this apply to any situation in which a character couldn't see? Situations like deep darkness for example? I don't see why not but confirmation is nice regardless.

(note, for the questions regarding someone mounted, the rider has low-light vision but not darkvision (yet) and the mount is a Pegasus who has scent and is intelligent (also if it matters, is able to speak fully mainly because she's smarter than one of the party members))

If the character does lose their dex bonus when unable to see, are they still able to make acrobatics checks to move through a threatened square?

As the rider, if I can't see can I still make a ride check using Mounted Combat? If not would the situation change if the mount was able to see and able to speak?

Both my character and mount have the Escape Route. If my character were unable to see but my mount could, would this still function normally, would one of us lose the benefit, or would the feat stop working all together?

If someone were to have scent (mount or a PC), does this affect any of the above against either melee, ranged attacks or both?

Thanks in advance.

Silver Crusade

If blinded, you lose your Dex to AC, it's in the core rulebook.

Technically, yes and no. They aren't counted as blind, but any enemies are treated as invisible.

Scent can detect that someone's there, but not exactly where unless you're right on top of them. Also, being smart doesn't always mean you can talk. Familiars start with Int 6, and still have to essentially play Lassie

I wouldn't let them, because you can't tell that you're IN threatened area until you get hit if you can't see.

Personally, I wouldn't allow it, as Mounted Combat reads as you pulling your mount to dodge the hit. Same for if your mount can see, it's not the one making the check.

Don't know Escape Route.

No, it doesn't ignore invisibility, just negates having to guess a square.


Val'bryn2 wrote:
If blinded, you lose your Dex to AC, it's in the core rulebook.

So that's where I found that.

Val'bryn2 wrote:
Technically, yes and no. They aren't counted as blind, but any enemies are treated as invisible.

But this ends with the same result I'm assuming?

Val'bryn2 wrote:
Scent can detect that someone's there, but not exactly where unless you're right on top of them. Also, being smart doesn't always mean you can talk. Familiars start with Int 6, and still have to essentially play Lassie...No, it doesn't ignore invisibility, just negates having to guess a square.

So if we assume that the enemy is a melee attacker not using reach it would basically be like fighting an invisible enemy but I no longer have to guess which space they are in?

Also for the talking mount, it's partly a joke and partly because the description says some can talk. So, because of both of these and the fact that she has a higher int. score than one of our party members, the GM said my Pegasus can talk in common like a normal character.

Silver Crusade

Yes, same basic result.

And yes, like fighting the invisible enemy without having to guess their space.

And GM rules supersede normal rules, so the Pegasus can tell the other characters what square the invis. enemy is in, so you just have the 50% miss chance.


Non-speaking animal companions can also tell other characters what square an invisible character is in: they can attack into the square, face the square and growl, etc.


Blinded

The creature cannot see. It takes a –2 penalty to Armor Class, loses its Dexterity bonus to AC (if any), and takes a –4 penalty on most Strength- and Dexterity-based skill checks and on opposed Perception skill checks. All checks and activities that rely on vision (such as reading and Perception checks based on sight) automatically fail. All opponents are considered to have total concealment (50% miss chance) against the blinded character. Blind creatures must make a DC 10 Acrobatics skill check to move faster than half speed. Creatures that fail this check fall prone. Characters who remain blinded for a long time grow accustomed to these drawbacks and can overcome some of them.

I would also allow a creature with another sense like scent or blind sight to overcome some this.


Refer to the blinded condition. Mysterious Stranger just posted it.

You can still make acrobatics checks when blind (in fact, you are even required to in order to move at full speed).

You lose your dex when you can't see.

Creatures you can't see have +2 to hit you. (If you're blind, this manifests as a -2 penalty to AC; if the enemy is invis, they instead gain a +2 to hit. RAI suggests you should only get one or the other, not both.)

To the best of my knowledge, there aren't any rules for calling out specific squares for others to attack. Nevertheless, most GMs will allow this, assuming there's a believable method for doing so. Expect table variation here.

While the Blinded condition does state you fail any checks the rely on vision, this should be taken in the strictest sense. The examples they give (being able to read/perceiving something entirely based on sight) simply can't be done without vision. Other actions, such Mounted Combat and Escape Route are still physically possible, and thus shouldn't be disallowed.

While Scent allows a creature to automatically pinpoint an adjacent creature's square, this isn't really doing much more than auto-succeeding a potentially difficult perception check.

Scarab Sages

If you have the blind fight feat, you do not lose your dex to ac in melee.

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