Advice for final feats for Phalanx Soldier


Advice


Pathfinder Adventure, Adventure Path, Lost Omens Subscriber

I'm playing Wrath of the Righteous, so eventually we will end up at level 20. We're currently level 12, but I've got my build figured out to about level 17. Then I run out of feats I care about.

Since I'm not a two weapon or two handed fighter, but instead a single handed reach with shield fighter, there aren't a lot of comparable builds I've seen. So looking for ideas for those final three feats.

What I have so far:

Human, Phalanx Soldier 12, Mythic Tier (Guardian) 5

Level Feats
1 Shield Focus
1 Weapon Focus (Dory)
1 Power Attack
2 Combat Reflexes
3 Dodge
4 Quick Draw
5 Greater Shield Focus
6 Vital Strike
7 Weapon Specialization (Dory)
8 Greater Weapon Focus (Dory)
9 Phalanx Formation
10 Penetrating Strike
11 Improved Vital Strike
12 Death or Glory

Planned
13 lunge
14 Greater Weapon Specialization (Dory)
15 Devastating Strike
16 Greater vital strike
17 greater penetrating strike

Mythic Tier Mythic Feat
1 Power Attack
3 Mythic Vital Strike
5 Weapon Specialization
7 penetrating strike
9 weapon focus

Mythic Tier Mythic Power
1 Sudden Block, Retributive Reach
2 Ever Ready
3 Cage Enemy
4 Impervious Body
5 Adamantine Mind

Planned
6 Extra Call - Absorb Blow
7 Mythic Resolve
8 Impervious Body
9 Impervious Body
10 Armored Might

I've been quite happy with Mythic Vital Strike, but the number of feats that actually work with Vital Strike are limited.

So what would be fun for those last three feats?

(A Dory is identical to a Glaive except it does piercing damage.)

Thanks!


Imp Critical, Critical Focus and Cartwheel Dodge?


Pathfinder Adventure, Adventure Path, Lost Omens Subscriber

I don't think I qualify for Cartwheel dodge (no evasion).

I've debated improved critical, but it seems like a rare occurrence on a weapon that only crits on 20.


Improved critical will double the chance of getting a crit. On the other hand you could always take feats unrelated to doing damage directly. Do you have trouble with will saves? Stealth? Do you want to be able to use your shield to bash?


Pathfinder Adventure, Adventure Path, Lost Omens Subscriber

Now that I have a cap of the free thinker and adamantine mind, I don't have a lot of trouble with saves. My armor check penalty means only invisibility will give me stealth.

I have armor spikes so I can threaten adjacent foes, but now that I have cage enemy they rarely can become adjacent.

Shield Bash isn't very useful when I want to be standing 10 or 15 feet away from someone. We just leveled last night, so I now have lunge. Retributive Reach means I have a 15 ft threat range as well.


You could get that ioun stone that grants Improved Unarmed Strike and go for the Crane Style featline.


Pathfinder Adventure, Adventure Path, Lost Omens Subscriber

I am now Level 16, Mythic Tier 7. Still no idea what I'm taking levels 18-20.

As a side note, despite a disrupted schedule, we're definitely booking through the last three books at a fast pace.

Edit: Decided against Mythic Resolve, the basic mythic ability to reroll d20s for a point seems good enough. I may get Shrug it Off instead.


Pathfinder Adventure, Adventure Path, Lost Omens Subscriber

Made it to level 17 tier 8. The final books definitely start a snowball effect where we trounce things pretty quickly, so we level quickly.

I'm leaning toward taking disruptive, mythic disruptive, spellbreaker, and teleport tactician as my final feats. Since I threaten up to 15', that should really annoy spellcasters around me.

Took armoured might for my tier 8 power. Now when I wave my shield around (phalanx soldier ability) I have an AC of 50.


How about some teamwork feats ?

I made , back in the day, a pair of phalanx soldier (fighter 10, mythic guardian 3) that worked perfectly with each other by staying adjacent.

They were pumping AOO like there were no tomorrow (each benefiting the others abilities), and thanks to feats like stand still, combat patrol, etc, they optimized their reach and prevented enemies from moving to them.

Edit : to make that happen, check if you could work with the leadership feat. might give you a cohort to up to your level-2.


Pathfinder Adventure, Adventure Path, Lost Omens Subscriber

Problem with teamwork feats is someone else in the party needs to take them, and our only other melee character is a swashbuckler who doesn't really have feats to spare.

I thought about Leadership, but a non-mythic companion would probably slow down combats more than be helpful. And I'm kind of enjoying a game where combats don't last forever.

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