Anti-Hero Advice


Advice


Haven't posted or been doing Pathfinder in quite some time. My friends and I are going to kick one off soon, and really just looking for some advice. We mostly focus on the rpg experience, not so much as min-maxing our characters. Essentially I will have a PC/NPC who has the make of an anti hero. Instead of listing this characters life story and such, I'll just break it down Barney style. Was born to a royal family but was given to infernals as part of standing pact to maintain balance between good vs evil blah blah blah. Raised by infernals, cast into the world to wreak havoc and is guided to be on a mission to slay twin brother who got the good life as a king. However plot twist is he is a good(ish) guy at heart meanwhile his twin was raised by celestials, but becomes king with holy powers but is a pretty messed up guy. So I want to give the PC/NPC unholy themed powers, but being a cleric doesnt seem to fit. It was brought up by an old friend of mine (not in my games) that I can't give those powers to a bloodrager or other casters, so I was thinking of an anti-Paladin, as he only exists to serve himself. Would it be fit to tweak his Code of Conduct enough to allow him to be doable? I could list some references of similar anti heroes if needed. Thanks!


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Antipaladin's stuck as CE for alignment, with your powers going kaput if you start acting nice.

I'm wondering if barbarian, sorceror, witch, or some other 'touched by something'-style classes might work for you here.


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Make the twins into Tiefling/Asimar. Both get powers. They are actually human, but their upbringing infused infernal/celestial power into them so that they become Tiefling/Asimar equivalent. Perhaps even to having [evil]/[good] subtypes and vulnerabilities to aligned stuff. However, they are human and do not react to specific metals in any notable way.

Both races have plenty of SLAs, and could even have some custom ones if you want. Use the ARG race-builder to add SLAs and drawbacks to even them out race point wise. If both are truly NPCs, you can skip the drawbacks. This gets your special powers independent of class.

You are now free to select class. The tiefling can go slayer/rogue/sorcerer/etc., and the asimar can go cleric/fighter/magus/etc. The class would reflect the kind of training they were given by infernal/celestial "parents".

I would not go wizard for either one, as they define order within their sphere ruining the "cause chaos" of the one, and they are too unworldly to be understood for "lead your people" of the other.

/cevah


Cevah wrote:

Make the twins into Tiefling/Asimar. Both get powers. They are actually human, but their upbringing infused infernal/celestial power into them so that they become Tiefling/Asimar equivalent. Perhaps even to having [evil]/[good] subtypes and vulnerabilities to aligned stuff. However, they are human and do not react to specific metals in any notable way.

Both races have plenty of SLAs, and could even have some custom ones if you want. Use the ARG race-builder to add SLAs and drawbacks to even them out race point wise. If both are truly NPCs, you can skip the drawbacks. This gets your special powers independent of class.

You are now free to select class. The tiefling can go slayer/rogue/sorcerer/etc., and the asimar can go cleric/fighter/magus/etc. The class would reflect the kind of training they were given by infernal/celestial "parents".

I would not go wizard for either one, as they define order within their sphere ruining the "cause chaos" of the one, and they are too unworldly to be understood for "lead your people" of the other.

/cevah

I had actually thought of a couple of those things, and I do like the additional ideas!The only reason I mentioned Ant-Paladin as a first was because I have been really trying to make a class fit the character, since he is both supposed to get directly in the fight and yet still have the ability to cast unholy abilities/spells. I'll go with the subtype/vulnerability you mentioned, but the only other class I can think of he would fit is Bloodrager. And even with that he still can't access unholy spells/abilities, unless I make completely custom spells and/or subclass.

I appreciate the responses!


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There is actually a really cool Tiefling racial archetype for Magus that could fit the feel of "casting and fighting," if you want. If you want to focus on more of the fighting part, I would also suggest combining it with Kensai or Myrmidarch.


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You could add templates to them:

http://www.d20pfsrd.com/bestiary/monster-listings/templates/celestial-creat ure-cr-special
http://www.d20pfsrd.com/bestiary/monster-listings/templates/fiendish

The stronger versions of these templates are:

http://www.d20pfsrd.com/bestiary/monster-listings/templates/half-celestial
http://www.d20pfsrd.com/bestiary/monster-listings/templates/half-fiend

Keep in mind each of these templates increases power in battles, so you will need slightly stronger monsters for challenging encounters.


The Doomkitten wrote:
There is actually a really cool Tiefling racial archetype for Magus that could fit the feel of "casting and fighting," if you want. If you want to focus on more of the fighting part, I would also suggest combining it with Kensai or Myrmidarch.

Thanks!


SheepishEidolon wrote:

You could add templates to them:

http://www.d20pfsrd.com/bestiary/monster-listings/templates/celestial-creat ure-cr-special
http://www.d20pfsrd.com/bestiary/monster-listings/templates/fiendish

The stronger versions of these templates are:

http://www.d20pfsrd.com/bestiary/monster-listings/templates/half-celestial
http://www.d20pfsrd.com/bestiary/monster-listings/templates/half-fiend

Keep in mind each of these templates increases power in battles, so you will need slightly stronger monsters for challenging encounters.

This will be a huge help thanks!


Hmm why can't you give those powers to a caster type? and by caster do you mean 9th level spells or does that include 6th level spells? Because inquisitor/ warpriest/ hunter (refluffed) could all fit that concept (in addition to magus which was mentioned earlier). Inquisitor could fit pretty well since the class abilities are focused on killing things (like bane and most judgments) or on protecting yourself (healing or protection judgments) which could easily come from an evil source but be re-purposed for neutral or even good uses. Another potential option is the synthesis summoner. I mean you are literally calling on the power of outsiders to boost your combat abilities. With the unchained summoner's rules on eidolons you actually have a difference between the celestial and fiendish backstorys.


Use Headbutt!! wrote:
Hmm why can't you give those powers to a caster type? and by caster do you mean 9th level spells or does that include 6th level spells? Because inquisitor/ warpriest/ hunter (refluffed) could all fit that concept (in addition to magus which was mentioned earlier). Inquisitor could fit pretty well since the class abilities are focused on killing things (like bane and most judgments) or on protecting yourself (healing or protection judgments) which could easily come from an evil source but be re-purposed for neutral or even good uses. Another potential option is the synthesis summoner. I mean you are literally calling on the power of outsiders to boost your combat abilities. With the unchained summoner's rules on eidolons you actually have a difference between the celestial and fiendish backstorys.

My friend pointed out giving mostly unholy spells would take away from the unique points that clerics and paladins have. I'll have to look at the unchained summoner rules thanks!

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