[PFS][Level 3-5] DM Ranginui runs The Midnight Mirror (Inactive)

Game Master Tangaroa

The most excellent "The Midnight Mirror" module for PFS.


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RoW Combat map

Baldwyn:
Moving through the cover means it won't provoke if you end up where you do. You could make an attack, if you wish

Sovereign Court

Male Human Fighter (Polearm Master) 9 | AC 24 T 14 FF 21 | HP 94/94 | F +9 R +6 W +4 | Init +8 | Perc +10 | Reroll : Not used

GM:
From my reckoning, being two diagonals away, that would be 15 feet rather than 10 feet. So without lunge, he's out of my grasp. If you would rule otherwise, that's fine, but I'm content with chouching out here in defensive stance =)


RoW Combat map

Baldywn:
I do rule that way, so that silly open spaces don't open up in the 10' reach pattern.

Scarab Sages

Male Half-Orc Cleric 5 HP 38/38 | AC22 T9 F20 CMD12 | F+6 R+1 W+10 | Init-1 | Perc/SM +5 | Darkvision 90'

Hearing the warning about getting close, Chuurock reconsiders his plan to close and use his Domain power. Instead, he moves up behind Leastrie and tries to provide a little healing . . ..

Mechanics:

Defensive Casting: 1d20 + 14 ⇒ (16) + 14 = 30
Convert Lesser Restoration to CMW
CMW: 2d8 + 4 ⇒ (5, 4) + 4 = 13

Dark Archive

Shandor Arvandru, Male Human (Varisian) Sorcerer (Tattooed Sorcerer) 11 | HP 93/93 | AC:18 T:12 FF:16 CMD: 15 | F+14 R+10 W+11 | Init +13 | Perception +17 (+2 dim light, +2 haunts) | Darkvision 60 ft.

Sorry, didn't realize it was my turn again.

Shandor, enraged by his utter failure, casts a more familiar spell.

Spellcraft DC 16:
Casting Magic Missile for 3d4 + 6 ⇒ (2, 2, 4) + 6 = 14 damage.


RoW Combat map

Magic missiles and dark energies tear into the flesh of the creature, seemingly to great effect; then, to the collected horror of the combatants the shadowy form of the Heart start to knit itself back together. The wound inflicted by Kris staunches itself as this shadowy plant monstrosity re-knits it's form.

The creature then lashes out again, biting at Kris and lashing out with tentacles at Leastrie and Baldwyn. Like little deft birds, the Pathfinders flit around the massive tentacles and maw.

Nicasor launches a pair of shadowy magic missiles at the creature, but they seem minimally effective.

Round Update:

Shandor
The Heart (22 dmg, regenerating!)
Baldwyn
Guilford
Leastrie (17 dmg)
Chuurock bin Ausk
Nicasor
Kris

Everyone can go

DM screen:

atk: 1d20 + 10 ⇒ (3) + 10 = 13
dmg: 3d6 + 2d6 + 12 ⇒ (1, 2, 4) + (1, 1) + 12 = 21
atk: 1d20 + 5 ⇒ (5) + 5 = 10
dmg: 1d8 + 8 ⇒ (1) + 8 = 9
atk: 1d20 + 5 ⇒ (3) + 5 = 8
dmg: 1d8 + 8 ⇒ (6) + 8 = 14
will: 1d20 + 4 ⇒ (20) + 4 = 24
dmg: 2d4 + 2 ⇒ (1, 3) + 2 = 6

Sovereign Court

Male Human Fighter (Polearm Master) 9 | AC 24 T 14 FF 21 | HP 94/94 | F +9 R +6 W +4 | Init +8 | Perc +10 | Reroll : Not used

Baldwyn steps to the side by Kris, allowing a cleaner shot for the kayal buddy before swinging him hammer at the beast with his newfound strength with as much force as he can muster.

Power Hammer!: 1d20 + 10 + 2 ⇒ (13) + 10 + 2 = 25
Magic Bludgeoning Damage: 1d12 + 14 + 3 ⇒ (11) + 14 + 3 = 28

Dark Archive

Shandor Arvandru, Male Human (Varisian) Sorcerer (Tattooed Sorcerer) 11 | HP 93/93 | AC:18 T:12 FF:16 CMD: 15 | F+14 R+10 W+11 | Init +13 | Perception +17 (+2 dim light, +2 haunts) | Darkvision 60 ft.

Shandor releases another salve of arcane missiles, putting pressure on the creature's regenerative ability.

Spellcraft DC 16:
Casting magic missile for 3d4 + 6 ⇒ (4, 1, 3) + 6 = 14 damage.

"Use the shard if you can!" he warns his companions.

Scarab Sages

Male Half-Orc Cleric 5 HP 38/38 | AC22 T9 F20 CMD12 | F+6 R+1 W+10 | Init-1 | Perc/SM +5 | Darkvision 90'

"Who has the dagger? You should be using it!"

Chuurock defensively casts Guidance on Leastrie.

Mechanics:
Defensive Casting: 1d20 + 14 ⇒ (7) + 14 = 21

Dark Archive

Shandor Arvandru, Male Human (Varisian) Sorcerer (Tattooed Sorcerer) 11 | HP 93/93 | AC:18 T:12 FF:16 CMD: 15 | F+14 R+10 W+11 | Init +13 | Perception +17 (+2 dim light, +2 haunts) | Darkvision 60 ft.

I seem to recall Leastrie has the shard.

Grand Lodge

AC23/Touch16/Flat18/CMD27||HP49[53]|Fort:+8;Ref:+8;Will:+4|Percept.+13|Init.+4 Elf Fighter(Lorewarden) 6 / Lantern Bearer 1

Leastrie nods, dropping his blade and drawing the shard. He stabs at the horror with the shard.

Rolls:
Attack: 1d20 + 12 ⇒ (20) + 12 = 32
Damage: 1d4 + 2 + 2d6 ⇒ (3) + 2 + (4, 2) = 11
Crit Confirm: 1d20 + 12 ⇒ (6) + 12 = 18
Crit Damage: 1d4 + 2 ⇒ (3) + 2 = 5

22/39 hp

Scarab Sages

Male Human Wizard (Transmuter) 7 | HP 57/57 | AC 15 T 15 FF 11 | Saves: F: +5 R: +7 W: +7 | CMD: 18 | Init: +7 Percep: +12 SM: +1

Guilford tries to contribute as much offense as he can, hoping that even a little will help wear down the mighty beast.

Wand MM:
1d4 + 1 ⇒ (2) + 1 = 3


RoW Combat map

The dagger lands true and the beast quivers in agony, but Leastrie must penetrate through the deadly, poisonous spikes!

Leastrie, DC 20 Reflex or...:
Paralyzed for 1d4 ⇒ 1 rounds; after that Fort 20 for 2d6 ⇒ (6, 3) = 9 strength


RoW Combat map

Baldwyn barely penetrates the thick skin, and Leastrie lands an expert blow. The dagger flickers with light and a deep ichor drips from the wound.

Round Update:

Shandor<
The Heart (78 dmg, regeneration suppressed 1 round)
Baldwyn<
Guilford<
Leastrie< (17 dmg)
Chuurock bin Ausk<
Nicasor<
Kris

Kris is up!

Sczarni

Stats:
  • 46+12/51 HP
  • AC: 15 (17 w/ shield), FF: 15, T: 9
  • F: +4, R +1, W+6
  • Per: +1, SM: +1
  • Can only see 60' Dvis
  • Init -1
  • Human Female Oracle of Bones 6

    Kris uses what is totally NOT necromancy powers in front of the Pharasmin to make the creature bleed again!

    bleeding Touch: 1d20 + 6 ⇒ (6) + 6 = 121d6 + 2 ⇒ (1) + 2 = 3 +2 bleed that won't be regenerated against this time!

    Dark Archive

    Shandor Arvandru, Male Human (Varisian) Sorcerer (Tattooed Sorcerer) 11 | HP 93/93 | AC:18 T:12 FF:16 CMD: 15 | F+14 R+10 W+11 | Init +13 | Perception +17 (+2 dim light, +2 haunts) | Darkvision 60 ft.

    GM:
    Do the spikes work on weapons attack as well? In the case of similar abilities in other monsters, those spikes usually only affect natural weapons and unarmed attacks. Sorry to ask, just wondering.


    RoW Combat map

    Sensing its impending doom, the heart reacts violently, lashing out at Leastrie. The combination of force and acid knock the elf unconscious. Tentacles, meanwhile, lash out at its other source of great pain: Baldwyn. But the stubby tentacles bounce off the warriors thick armor!

    The maw holds the unconscious elf warrior clutched within, threatening to swallow him!

    Nicasor once again fires a shadowy scorching ray, but again it the Heart shrugs off most of the illusion.

    Round Update:

    Shandor
    The Heart (81 dmg, regeneration suppressed this round, grappled)
    Baldwyn
    Guilford
    Leastrie (48 dmg, unconscious at -9)
    Chuurock bin Ausk
    Nicasor
    Kris
    Everyone can act!

    DM screen:

    1d20 + 10 ⇒ (13) + 10 = 23
    5d6 + 12 ⇒ (5, 6, 1, 6, 1) + 12 = 31
    1d20 + 5 ⇒ (10) + 5 = 15
    5d6 + 12 ⇒ (2, 1, 1, 6, 3) + 12 = 25
    1d8 + 12 ⇒ (1) + 12 = 13
    will: 1d20 + 4 ⇒ (18) + 4 = 22
    to hit: 1d20 + 7 ⇒ (10) + 7 = 17
    dmg: 4d6 ⇒ (2, 1, 3, 5) = 11

    Scarab Sages

    Male Half-Orc Cleric 5 HP 38/38 | AC22 T9 F20 CMD12 | F+6 R+1 W+10 | Init-1 | Perc/SM +5 | Darkvision 90'

    "Dang it! I made the wrong choices!"

    Chuurock steps forward, casts defensively, and touches the limp form of Leastrie.

    Mechanics:

    Cast Defensively: 1d20 + 14 ⇒ (11) + 14 = 25
    Convert Resist Elements to CMW - Should never have cast the Bull's Strength!
    CMW: 2d8 + 4 ⇒ (7, 5) + 4 = 16
    So, he can at least try to escape . . ..

    Dark Archive

    Shandor Arvandru, Male Human (Varisian) Sorcerer (Tattooed Sorcerer) 11 | HP 93/93 | AC:18 T:12 FF:16 CMD: 15 | F+14 R+10 W+11 | Init +13 | Perception +17 (+2 dim light, +2 haunts) | Darkvision 60 ft.

    Shandor unleashes another salve of arcane missiles upon the Heart.

    Spellcraft DC 16:
    Magic Missile: 3d4 + 6 ⇒ (2, 2, 4) + 6 = 14

    Grand Lodge

    AC23/Touch16/Flat18/CMD27||HP49[53]|Fort:+8;Ref:+8;Will:+4|Percept.+13|Init.+4 Elf Fighter(Lorewarden) 6 / Lantern Bearer 1

    5/39 hp

    Leastrie comes back to consciousness, feeling himself pulled toward the horror. Reaching out, he grabs the shard and stabs again! "Kill it! Kill it before it eats me!"

    Desperation Rolls:
    Attack: 1d20 + 12 - 4 ⇒ (10) + 12 - 4 = 18
    Damage: 1d4 + 2 + 2d6 ⇒ (1) + 2 + (5, 5) = 13


    RoW Combat map

    With the salvo of magic missiles and the shard's magical strike, the beast's tentacles cease their flailing and drop Leastrie. The creature still quivers with life, however.

    Still in rounds

    Grand Lodge

    AC23/Touch16/Flat18/CMD27||HP49[53]|Fort:+8;Ref:+8;Will:+4|Percept.+13|Init.+4 Elf Fighter(Lorewarden) 6 / Lantern Bearer 1

    "What's happening?" Leastrie croaks hoarsely.

    Scarab Sages

    Male Half-Orc Cleric 5 HP 38/38 | AC22 T9 F20 CMD12 | F+6 R+1 W+10 | Init-1 | Perc/SM +5 | Darkvision 90'

    "Keep trying to hurt it!"

    Sczarni

    Stats:
  • 46+12/51 HP
  • AC: 15 (17 w/ shield), FF: 15, T: 9
  • F: +4, R +1, W+6
  • Per: +1, SM: +1
  • Can only see 60' Dvis
  • Init -1
  • Human Female Oracle of Bones 6

    Kris raises her heavy pick and goes for the X4 coup de grace!

    rolls:
    1d20 + 2 ⇒ (6) + 2 = 84d8 + 12 ⇒ (8, 2, 3, 7) + 12 = 32 The d20 is to attempt to help the dagger hit next round if this thing isn't helpless, the damage is if I can cdg.

    Grand Lodge

    AC23/Touch16/Flat18/CMD27||HP49[53]|Fort:+8;Ref:+8;Will:+4|Percept.+13|Init.+4 Elf Fighter(Lorewarden) 6 / Lantern Bearer 1

    Leastrie motions to the healing wand in his wrist sheath. "Can anyone use that on me? In case this things goes into death throes?"

    If GM allows it, would retcon a swift action to produce the wand.


    RoW Combat map

    As the pick smashes into the creatures head a wave of shadow erupts from it; the pulse of shadow passes harmlessly over the Pathfinders and throughout the complex. For a few seconds, nothing happens.

    Slowly the wall behind Shandor starts dripping, as shadowy essence starts running down walls. Chuurock looks up as a small chunk of the ceiling splats on his face, and more small pieces appear to be dropping all around. One of the walls starts to sag.

    DM screen:
    1d10 ⇒ 62d10 ⇒ (7, 5) = 12

    Grand Lodge

    AC23/Touch16/Flat18/CMD27||HP49[53]|Fort:+8;Ref:+8;Will:+4|Percept.+13|Init.+4 Elf Fighter(Lorewarden) 6 / Lantern Bearer 1

    "Ahh, guys. I think we need to get out of here!" Turning to Nicosor, he says as he picks himself up off the ground. "Do you know what's going on?"


    RoW Combat map

    Nicasor doesn't bother to respond and swiftly moves for the stairs down the end of the east-most halls

    Scarab Sages

    Male Half-Orc Cleric 5 HP 38/38 | AC22 T9 F20 CMD12 | F+6 R+1 W+10 | Init-1 | Perc/SM +5 | Darkvision 90'

    "We need to get to the mirror!"

    He calls out the obvious after he starts moving.

    Sczarni

    Stats:
  • 46+12/51 HP
  • AC: 15 (17 w/ shield), FF: 15, T: 9
  • F: +4, R +1, W+6
  • Per: +1, SM: +1
  • Can only see 60' Dvis
  • Init -1
  • Human Female Oracle of Bones 6

    Kris tries to keep up as best she can, though the inability to see anyone more than 60 feet out while only moving at 20 ft herself proves to be the biggest obstacle.

    Dark Archive

    Shandor Arvandru, Male Human (Varisian) Sorcerer (Tattooed Sorcerer) 11 | HP 93/93 | AC:18 T:12 FF:16 CMD: 15 | F+14 R+10 W+11 | Init +13 | Perception +17 (+2 dim light, +2 haunts) | Darkvision 60 ft.

    Shandor leaves with all due haste.

    Scarab Sages

    Male Human Wizard (Transmuter) 7 | HP 57/57 | AC 15 T 15 FF 11 | Saves: F: +5 R: +7 W: +7 | CMD: 18 | Init: +7 Percep: +12 SM: +1

    Guilford turns and runs with the rest, shouting out as he goes: "Everyone! We need to get to the mirror! Make haste! Fly! If those upstairs can hear me, hurry!"

    Grand Lodge

    AC23/Touch16/Flat18/CMD27||HP49[53]|Fort:+8;Ref:+8;Will:+4|Percept.+13|Init.+4 Elf Fighter(Lorewarden) 6 / Lantern Bearer 1

    Leastrie follows the group, moving as fast as he can, trying to keep Kris moving in the right direction.


    RoW Combat map

    The pathfinders follow Nicasor down the stairs. They make it halfway to the mirror when a magical darkness descends up on the group. The group slows and stumbles down the stairs, feeling the stairs melting into a thick goo underneath them as they walk. Moments later, a high pitch keen echoes throughout the realm, making it hard to think clearly; it only lasts for a few seconds, though. The Pathfinders continue to make their way to the slowly melting realm.

    The group emerges from the cold, dark realm and into the warmth of the material realm. Small cracks can be seen to be forming on the outside of mirrors faces, slowly spreading.

    The shadowy form of Nicasor blocks the exit, swords in hand.

    "Hello, my saviors. I would have you know that I appreciate your freeing me. But I fear I must... renegotiate the terms of my release. Stepan, nay, every noble in Nidal will die for their crimes. As you were the instruments of my release, I will give you one chance to surrender. Walk away, and I promise no harm will come to you."

    A female voice whispers in shadowy tones from the next room. You can see the female shae standing in the room, holding a stoic young Sorin, with the other Shae and Kayal standing about the room. "Uncle, the Boroi are bad, but we are free. Can we not simply move far away from Nidal and start over? There is so much of the world to see!"

    The Shae identifying himself as Atamin speaks up, scolding his daughter in Shadowtongue. The two begin arguing, while the Kayal meekly look at each other. The argument ends with the female shae storming upstairs Sorin in tow.

    Nicasor seems unpeturbed by the argument, and stands awaiting your answer.

    Map updated.

    DM Screen:

    1d10 ⇒ 10
    1d10 ⇒ 4
    1d10 ⇒ 5

    Sovereign Court

    Male Human Fighter (Polearm Master) 9 | AC 24 T 14 FF 21 | HP 94/94 | F +9 R +6 W +4 | Init +8 | Perc +10 | Reroll : Not used

    I think Baldwyn would have driven the mirror shard into the beast after it was slain, but hey, that's what I get for not posting, haha. Also, apologies for the reference.

    Baldwyn's voice holds absolutely no surprise at all.
    "Ah, curse your sudden but inevitable betrayal... To hell with this."

    Unless someone steps in front of him or otherwise stops him, he'll step forward and initiate combat.

    If an attack roll is allowed::
    Power Attack: 1d20 + 9 ⇒ (16) + 9 = 25
    1d12 + 14 ⇒ (2) + 14 = 16
    Does not include Bull's Strength if it has not worn off yet. +2 attack roll, +3 damage roll.


    RoW Combat map

    The Shae are hardly surprised at the turn of events; still, Baldwyn brings down his polearm upon the betrayer's form before he can react.
    "So be..." Nicasor begins to speak when Balwyn's powerful hit manages to strike true in spite of the blurring shadows which obscure the shae's form.

    Corys also launches a shadowy magic missile at Baldwyn in the ensuing fracas.

    Baldwyn:
    DC 16 will or 2d4 + 2 ⇒ (4, 3) + 2 = 9 points; take 1/5 of the damage on a successful save

    Nicasor reels in pain. "You die first!. He steps up and strikes in a flashing fury of blades. Nicasor deftly strikes three times, the last being short blade in his left hand slashing across Baldwyn's throat. All the strikes burn with a biting cold.

    The Shae are excitedly yelling at Atamin and pointing at towards the altar in the other room.

    Round update:

    Guilford
    Initiative: 1d20 + 7 ⇒ (5) + 7 = 12
    Leastrie
    Initiative: 1d20 + 4 ⇒ (15) + 4 = 19
    Shandor
    Initiative: 1d20 + 9 ⇒ (7) + 9 = 16
    Chuurock
    Initiative: 1d20 - 1 ⇒ (13) - 1 = 12
    Baldwyn
    Initiative: 1d20 + 7 ⇒ (15) + 7 = 22
    Kris
    Initiative: 1d20 - 1 ⇒ (7) - 1 = 6
    Nicasor
    Initiative: 1d20 + 7 ⇒ (14) + 7 = 21
    Corys
    Initiative: 1d20 + 6 ⇒ (19) + 6 = 25
    Evgenia
    Initiative: 1d20 + 4 ⇒ (14) + 4 = 18
    Atamin
    Initiative: 1d20 + 6 ⇒ (8) + 6 = 14

    Corys (blur)<
    Baldwyn (45 physical + 9 cold + (1 or 9) magic missile damage, bull's strength, protection vs. evil, unconscious I believe) <
    Nicasor (19 points, blur)<
    Leastrie (protection vs. evil)
    Evgenia
    Shandor (mage armor, false life, reduce person; shield and prot vs evil have expired)
    Atamin (blur) and shae (shadow blending)
    Guilford (mage armor)
    Chuurock (Bull's Strength, Protection vs Evil)
    Kris

    Leastrie is up!

    DM Screen:

    1d100 ⇒ 26
    1d20 + 11 ⇒ (13) + 11 = 24
    physical: 1d8 + 6 ⇒ (7) + 6 = 13+cold: 1d6 ⇒ 3
    1d20 + 6 ⇒ (17) + 6 = 23
    physical: 1d8 + 6 ⇒ (6) + 6 = 12+cold: 1d6 ⇒ 5
    1d20 + 11 ⇒ (9) + 11 = 20
    physical: 1d6 + 6 ⇒ (2) + 6 = 8+cold: 1d6 ⇒ 2
    1d20 + 6 ⇒ (19) + 6 = 25
    physical: 1d6 + 6 ⇒ (6) + 6 = 12+cold: 1d6 ⇒ 1
    Crit confirm
    1d20 + 6 ⇒ (17) + 6 = 23
    physical: 1d6 + 6 ⇒ (2) + 6 = 8

    fetchlings: 1d20 + 3 ⇒ (11) + 3 = 14

    Sovereign Court

    Male Human Fighter (Polearm Master) 9 | AC 24 T 14 FF 21 | HP 94/94 | F +9 R +6 W +4 | Init +8 | Perc +10 | Reroll : Not used

    Totally worth it! =P

    GM:
    Bull's strength is still active, so 19 points total damage to the git. =)
    Rolls:
    Will save: 1d20 + 2 ⇒ (9) + 2 = 11
    Folio Reroll?: 1d20 + 2 + 3 ⇒ (20) + 2 + 3 = 25
    That puts me at -1.
    Baldwyn falls like a sack of bricks before the traitor, chuckling at the effort of his foe.
    -1/54


    RoW Combat map

    Leastrie (and chuurock and kris?):
    It occurs to me Leastrie was making to heal himself. Despite my dramatic narrative, you had time to do so; the plane actually takes many minutes to collapse, so you could have healed before heading out. My apologies for not giving you a narrative pause before

    Scarab Sages

    Male Half-Orc Cleric 5 HP 38/38 | AC22 T9 F20 CMD12 | F+6 R+1 W+10 | Init-1 | Perc/SM +5 | Darkvision 90'

    Then Chuurock would have happily pumped Leastrie up using the provided wand. As many charges as Leastrie would like to have expended, honestly.

    Grand Lodge

    AC23/Touch16/Flat18/CMD27||HP49[53]|Fort:+8;Ref:+8;Will:+4|Percept.+13|Init.+4 Elf Fighter(Lorewarden) 6 / Lantern Bearer 1

    CLW: 7d8 + 7 ⇒ (2, 5, 7, 1, 5, 4, 8) + 7 = 39

    A little confused on the map. Where is Nicasor? I would have thought he would have been adjacent to Baldwyn, or at most a five foot away.


    RoW Combat map

    Map updated.

    Grand Lodge

    AC23/Touch16/Flat18/CMD27||HP49[53]|Fort:+8;Ref:+8;Will:+4|Percept.+13|Init.+4 Elf Fighter(Lorewarden) 6 / Lantern Bearer 1

    Rolls:
    Attack: 1d20 + 12 ⇒ (19) + 12 = 31
    Damage: 1d10 + 7 ⇒ (4) + 7 = 11
    Miss Chance: 1d100 ⇒ 45
    Crit Confirm: 1d20 + 12 ⇒ (19) + 12 = 31
    Crit Damage: 1d10 + 7 ⇒ (6) + 7 = 13
    Can't see map atm. Based on what I saw this morning, there is probably not enough room for Spring Attack.


    RoW Combat map

    Leastrie has enough room to spring attack.

    Leastrie brings his curved blade down in an especially vicious manner, but Nicasor's amorphous form proves to lack a vulnerable anatomy.

    Atamin raises his finger as if to summon a spell, but not at the Pathfinders. The iron maiden, once decorating the altar of Zon-Kuthon, can be seen to be moving of it's own volition, smashing into one of the unfortunate Kayal. Half the Kayal attack the iron maiden ineffectually, their blades bouncing off it's metal hide; the other half flee. Atamin launches a pair of shadowy magic missiles at something in the back. Corys can be seen targeting the same for.

    A high, shrill voice can be heard from the back.

    "Stepan may be a weak coward, but none shall judge him but the Midnight Lord!"

    It appears the pathfiners have found an unlikely ally in Stepan's ghostly aunt.

    Round Update:

    Corys (blur)<
    Baldwyn (55 dmg, bull's strength, protection vs. evil, unconscious) <
    Nicasor (30 dmg, blur)<
    Leastrie (protection vs. evil) <
    Evgenia (3 dmg,Animate object)
    Shandor (mage armor, false life, reduce person; shield and prot vs evil have expired)
    Atamin (blur) and shae (shadow blending) <
    Guilford (mage armor)
    Chuurock (Bull's Strength, Protection vs Evil)
    Kris

    Shandor, Guilford, Chuurock, Kris and Baldwyn are up.

    DM Screen:

    1d100 ⇒ 59
    1d20 + 5 ⇒ (12) + 5 = 17
    1d6 + 3 ⇒ (1) + 3 = 4
    1d20 + 7 ⇒ (9) + 7 = 16
    2d4 + 2 ⇒ (4, 4) + 2 = 10
    1d20 + 7 ⇒ (15) + 7 = 22
    2d4 + 2 ⇒ (2, 2) + 2 = 6

    Scarab Sages

    Male Human Wizard (Transmuter) 7 | HP 57/57 | AC 15 T 15 FF 11 | Saves: F: +5 R: +7 W: +7 | CMD: 18 | Init: +7 Percep: +12 SM: +1

    Guilford sends a magic missile flying at Nicasor, having used his best spells earlier.

    Wand MM:
    1d4 + 1 ⇒ (2) + 1 = 3
    Miss Chance, if applies: 1d100 ⇒ 92

    Dark Archive

    Shandor Arvandru, Male Human (Varisian) Sorcerer (Tattooed Sorcerer) 11 | HP 93/93 | AC:18 T:12 FF:16 CMD: 15 | F+14 R+10 W+11 | Init +13 | Perception +17 (+2 dim light, +2 haunts) | Darkvision 60 ft.

    Shandor retrieves a wand in his belt and casts a spell.

    Spellcraft DC 16:
    Casting shield. 3 charges remaining.

    Scarab Sages

    Male Half-Orc Cleric 5 HP 38/38 | AC22 T9 F20 CMD12 | F+6 R+1 W+10 | Init-1 | Perc/SM +5 | Darkvision 90'

    Chuurock casts Stabilize on Baldwyn, and pulling his shield into a ready position as he moves forward over Baldwyn's limp form, otherwise unarmed, for now.

    Sczarni

    Stats:
  • 46+12/51 HP
  • AC: 15 (17 w/ shield), FF: 15, T: 9
  • F: +4, R +1, W+6
  • Per: +1, SM: +1
  • Can only see 60' Dvis
  • Init -1
  • Human Female Oracle of Bones 6

    Kris will call out to the helpful woman as she heals their bruiser, "Oh, great auntie, if you need any more powering of unlife, please don't hesitate to come over to me!"

    Dice:
    Cure Mod, 3rd second-level today: 2d8 + 5 ⇒ (5, 5) + 5 = 15

    Also, is this guy a Knowledge Religion or Planes (or other!) roll to ID? Even if he is undead, he's likely got WAY too many HD to control, but just some wishful thinking.


    RoW Combat map

    I believe Guilford shared info on the (outsider) shae during his researches.

    Sovereign Court

    Male Human Fighter (Polearm Master) 9 | AC 24 T 14 FF 21 | HP 94/94 | F +9 R +6 W +4 | Init +8 | Perc +10 | Reroll : Not used

    Baldwyn opens his eyes with a gasp of air as his wounds magically heal. Seeing an orc's undercarriage far closer than he would like, Baldwyn stands up (yes, provoking, can't do much else), sidles behind Chuurock, and grabs his hammer from the ground.

    Mechanics:
    1) Stand (Move)
    2) 5-foot step (Free as not moving any distance)
    3) Grab hammer (Move)


    RoW Combat map

    A minor war rages in the background as the six engage in their own battle with Nicasor. The remaining Kayal, totally impotent against the construct or the ghost, flee up the stairs. Meanwhile, dark pulses of energy issue forth from somewhere in the far room, while the shae respond with shadowy magic missiles.

    Closer to the Pathfinders, Nicasor lashes out in a whirling dance of blades again; the hand of Pharasma intervenes and protects Chuurock bin Ausk from evil. Only one of the blows lands true, which slices into his legs.

    Round Update:

    I moved Leastrie back into the room. I don't think spring attack allows you to go through an enemy, and I don't recall an acrobatics roll being made. You can still spring attack through your allies, as I understand the rules.

    Corys (blur) (7 dmg)<
    Baldwyn (40 dmg, bull's strength, protection vs. evil) <
    Nicasor (33 dmg, blur)<
    Leastrie (protection vs. evil)
    Evgenia (12 dmg,Animate object,1 channel used)<
    Shandor (mage armor, false life, reduce person, shield)
    Atamin (blur) (18 dmg)<
    Guilford (mage armor)
    Chuurock (13 dmg, Bull's Strength, Protection vs Evil) (saved by PvE!)
    Kris

    Everyone is up!

    DM Screen:

    Nicasor
    1d20 + 11 ⇒ (9) + 11 = 20
    1d8 + 6 + 1d6 ⇒ (2) + 6 + (3) = 11
    1d20 + 6 ⇒ (17) + 6 = 23
    1d8 + 6 + 1d6 ⇒ (3) + 6 + (2) = 11
    1d20 + 11 ⇒ (15) + 11 = 26
    1d6 + 6 + 1d6 ⇒ (6) + 6 + (1) = 13
    1d20 + 6 ⇒ (17) + 6 = 23
    1d6 + 6 + 1d6 ⇒ (3) + 6 + (2) = 11
    Shae magic missiles
    1d20 + 7 ⇒ (15) + 7 = 22
    2d4 + 2 ⇒ (1, 1) + 2 = 4
    1d20 + 7 ⇒ (1) + 7 = 8
    2d4 + 2 ⇒ (2, 4) + 2 = 8
    Channel
    1d20 + 7 ⇒ (17) + 7 = 24
    1d20 + 7 ⇒ (3) + 7 = 10
    3d6 ⇒ (6, 5, 3) = 14
    Animated
    1d20 + 5 ⇒ (12) + 5 = 17
    1d100 ⇒ 53
    1d6 + 3 ⇒ (1) + 3 = 4

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