How 'bout them Giants?


Kingmaker


IMC, the party has taken temporary control of Drelevgrad and neutralized the Tiger Lords, so we're heading out of Book 4 and into 5.

My players have signalled to me that they prefer the personal action of their PCs to fighting battles using the Mass Combat system, so I am looking for ways to play to that desire. One that I've thought of is that they might sneak up on some of Pitax's army units, and do a Pearl Harbor-style strike to take out leaders and disorganize one of the smaller armies. Like the hill giants.

I've dusted off good ol' G1, Steading of the Hill Giant Chief, and am making conversions. So far, I think I will:
- tell the players that the giants have just been raiding some human settlements, and scouts have tracked them back to this wooden fort. There are a lot of them gathered there right now, but the weather may close them in for a while (it's good to have a Winter Oracle in the party).
- swap out the "cloud giant envoys" in favor of Imeckus Stroon, since he got away from Drelevgrad by Teleport last game.
- Most of the underground map, especially the troglodyte lair, will be erased,
- I am debating replacing the bugbear slaves with humans, taken from Pitax & Drelev villages & farms.

Any suggestions?


Are your players open to semi-mass combat? Ultimate Commander (from Legandary Games) has some potential here; your players would control "troop" units that supplement their personal abilities.


pennywit wrote:

Are your players open to semi-mass combat?

I don't think so. I made some modifications to the battlefield rules, adding a map that can be maneuvered across.

I think most of the fights will be played now like suggested in Heroes of Battle, or as in Tatzylford. They do know that I reserve the right to have at least one more "real" battle, which I think will be with one or more of the Pitax Regiments and the wyverns.

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