[ACG][SoShack] AAUGHWHY's Season of the Shackles

Game Master AAUGHWHY

Useful Info (Includes Loot and Ships)

Turn Order:
1-Ukuja
2-Valendron
3-Amli
4-Ezren
5-Zova


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deck handler

I'll be playing Celeste # 145373-1033

If EmpTyger's Valendron uses UM I'll use packs and if they used packs I'll use UM.


The more sorcerers the merrier! :)

Well, Valendron definitely won't be using packs. But I'm not sure yet about what if any Ultimate deck I'll be taking. (UM has better spells plus I currently own it. UW has nicer weapons but worse spells. UE does have a good mix of weapons/spells, but realistically would require me to use the Blackjack reward in order to add weapon proficiency.) So what I'm probably going to do is stall. I'll start by keeping as just Sorcerer for a bit (Pathfinder Tales doesn't have any DEX weapons, so that's out), and decide later whether to add anything.

(Sorry, not sure whether that was helpful at all.)


deck handler

I'll decide based on what AAUGHWHY plays then.


deck handler

Using Pathfinder Tales, Ultimate Magic, and Divine Adventure Pack.


Please post what character you're playing and their PFS # here.

Also please make sure they're created on the Orgplayonline databaseso I can add you to the table.

I'll be playing Zova (the Shfiter) using Ultimate Wilderness and probably the Nature Pack; I haven't actually made my handler yet, so there's a slim chance the Pack could change.


General movement strategy note: The commander's ship movement power works nicely with Valendron's movement power for avoiding detrimental location effects.

For example:
Raker Shoals: At the start of your turn, your ship is dealt 1 Structural damage.

P1 moves to the Raker Shoals and explores.
P2 moves to the Raker Shoals and explores.
P3 moves to the Raker Shoals and explores.
P4 moves to the Raker Shoals and explores.
Valendron moves to the Raker Shoals and explores. At the end of turn, I sail somewhere else, taking everyone with me.
P1 moves back to Raker Shoals and explores.
etc.

So, no one has to take any start-of-turn Structural damage!


Typically I'll try to move people to a safe location whenever I can. (Unless there's an obvious reason not to, like we're setting up to guard.) So please let me know if you ever *don't* want to be moved from a harmful location for whatever reason.


deck handler

Sounds like a good plan.


Skittergoblin Cardmancer

Hi! I'm a bit of a S&S Novice, its the set I'm least experienced with, though I'm wrapping up a season 5 PBP table soon.


STR d6|DEX d10 (RAN + 2)|CON d6|INT d6|WIS d10 (DIV + 1) (SUR + 3)|CHA d4 Deck Handler

Hello. Running Ukuja (# 2367305-1006) with Hunter class deck, and Smash and Finesse Packs.


deck handler

Playing Varien starting the next scenario. Pathfinder Tales + Ultimate Magic.

# 145373-1034


Deck Handler

Varian doesn't work out exactly like I was thinking so instead I'll be playing

Ezren. # 145373-1035 Wizard + UM.


deck handler

Obviously Celeste won't be taking any upgrades. On the very minor chance I decide to play her again I will pick Spell for her draw and use her hero point for +1 to hand size.

In order PFT, UM, Divine.

spell: 1d40 ⇒ 25 Prophesize Pass.


This adventure is a replay for Valendron, so no rewards/hero point and I'll be passing on upgrades. (Unless maybe we have an upgrade pool with 5 or more Boon 1s.)

For the next scenario, if we work together on the same Shark Island, I can use the ship + Valendron's movement power to let everyone avoid the start-of-turn summons. (Per the physical card, there is no summon at the closed location.) So how does this strategy sound?
Everyone starts at the Lonely Island.
One by one, we move to and explore Shark Island 1.
If it doesn't close by the end of Valendron's turn, I use my power + ship movement to move everyone safely back to the Lonely Island.
If it closes sooner, then we target the next location: one by one, we move and explore Shark Island 2.
Etc.
(And there are no barriers at the Shark Islands, so we don't need to worry about a Barroom Brawl when we're grouped together.)


Deck Handler

Spending my Hero Point on a Power Feat: Recharge a card that has the Animal Trait to add Survival.

Replacing Cloud Puff and Balmberry in my deck.

Selecting Weapon for my reward. Starting with UW then Nature AP

Random Weapon: 1d9 ⇒ 3 Terbitje. Pass

Interested in the Ally 1
Ally 1: 1d1000 ⇒ 593


Lvl 6 Divine Warpriest. Deck handler

Choose Weapon for Reward. 17 lvl 0 and 1 weapons in Warpriest deck and tank AP, 3 of which are in my deck.
which weapon: 1d14 ⇒ 11: Longsword. Not interested.

Spend Hero Point on power feat, allowing me to draw displayed cards at the start of my turn.

Skip on upgrades.


STR d6|DEX d10 (RAN + 2)|CON d6|INT d6|WIS d10 (DIV + 1) (SUR + 3)|CHA d4 Deck Handler

Weapon for reward. 25 level 0 and 1 in Hunter Class Deck, Smash and Finesse Adventure Packs. 4 currently in hand
random weapon: 1d21 ⇒ 1 - Pass

Use Hero point on Dex skill.

Will pass on deck upgrades


Deck Handler

3rd xp at tier 1. Taking skill feat +1 to intelligence. 0 HP left.

No upgrades.


Deck Handler

Spending my Hero Point on a Skill Feat: WIS

For my reward, starting with UW then Nature AP

Random Blessing: 1d17 ⇒ 2 Blessing of Gozreh. Pass.

Mildly interested in the Armor 1
Armor 1: 1d1 ⇒ 1


Lvl 6 Divine Warpriest. Deck handler

Take Skill feat: Str.

Rando blessing: 1d21 ⇒ 8: BotG - Pass.

Upgrades:
Ally 1: 1d1000 ⇒ 422: Craftsman (Tank AP)
Armor 1: 1d1000 ⇒ 492: Covering Heavy Shield (Tank AP)


STR d6|DEX d10 (RAN + 2)|CON d6|INT d6|WIS d10 (DIV + 1) (SUR + 3)|CHA d4 Deck Handler

Ukuja Season of the Shackles 0-1B: The Lone Shark
Tier/XP 1.2 -> 1.3
Hero Points (Prior + Gained - Used = Current) 0 + 1 - 1 = 0
1 Hero Point used for Ally Card (add Dog)
Loot rolls
1st Choice Ally 1: 1d1000 ⇒ 103 - Snow Leopard


Reward Summary for Scenario 0-1A: Ghosts of the Deep (Completed on 7/3/2021)

Ukuja - Skill Feat: DEX
Valendron - None
Amli - Power Feat: Draw displayed cards at start of turn
Celeste - Power Feat: +1 Hand Size
Zova - Ally 1, Power Feat: Recharge Animal Card to add Survival

Reward Summary for Scenario 0-1B: The Lone Shark (Completed on 7/20/2021)

Ukuja - Ally 1, Card Feat: Ally
Valendron - None
Amli - Armor 1, Skill Feat: STR
Ezren - Skill Feat: INT
Zova - Skill Feat: WIS


Deck Handler

4th xp at tier 1. Saving my HP 1 left.

ally wizard then UM: 1d14 ⇒ 11 Apprentice no.

No upgrades.


STR d6|DEX d10 (RAN + 2)|CON d6|INT d6|WIS d10 (DIV + 1) (SUR + 3)|CHA d4 Deck Handler

Ukuja Season of the Shackles Scenario 0-1C: Brine Dragon Hunt

Scenario Reward Random Ally 1: 1d12 ⇒ 7 - Fox - Pass
Tier/XP
1.2 -> 1.3
Hero Points (Prior + Gained - Used = Current)
0 + 1 - 0 = 1
1 Hero Point banked
No Upgrades


Deck Handler

Spending my Hero Point on a Card Feat: Spell. Filling in the hole with Aspect of the Snake

For my reward, starting with UW then Nature AP

Random Armor: 1d4 ⇒ 1 Erutaki Coat. Pass

Very mildly interested in the Blessing 1 for The Wanderer

Blessing 1: 1d1 ⇒ 1


Lvl 6 Divine Warpriest. Deck handler

Rando ally (Warpriest, Tank): 1d11 ⇒ 6: Retriever Sure, why not

Skip upgrades and bank hero point.


Deck Handler

For some reason I thought we got to pick the boon type for the reward. Rerolling for Ally, UW then Nature AP

Random Ally: 1d11 ⇒ 11 Giant Slug. Pass


Deck Handler

Retaining my Hero Point

For my reward, order is W, S, Ar, I, Al, B
Random Boon Type: 1d6 ⇒ 2 Spell. Starting with UW then Nature AP

Random Spell: 1d11 ⇒ 6 Frostbite. Pass

I've got a lot of options for upgrades:

Weapon 1: 1d1000 ⇒ 797
Spell 1: 1d1 ⇒ 1 This is my 2nd priority, but the rest of the party are actual casters, so I'll gladly hand it to anyone else who wants it
Armor 1: 1d1000 ⇒ 952
Blessing B: 1d1000 ⇒ 272


Deck Handler

random boon W, S, Ar, I, Al, B: 1d6 ⇒ 3

Can't add armor so no point in rolling.

5th xp at tier 1. Saving the HP. 2 remain.

spell 1: 1d1000 ⇒ 419 Pyrotechnic Blast
spell 0: 1d1000 ⇒ 812 Augury


Lvl 6 Divine Warpriest. Deck handler

Rando boon type: 1d6 ⇒ 2 Spells
Rando Spell: 1d7 ⇒ 4: Magic Weapon

Upgrades:
Spell 1: 1d1000 ⇒ 123 Augury
Weapon 1: 1d1000 ⇒ 208 Dwarven Longhammer +1
Armor 1: 1d1000 ⇒ 108 Covering Heavy Shield
Blessing 1: 1d1000 ⇒ 238 Teamster

Will spend hero point on card feat, increasing spells to 3.


Valendron could take any of Weapon 1 (Frost Sling +1), Spell 1 (Frost Ray), Blessing 1 (of Pharasma). But only if there’s something leftover after everyone else has picked.


STR d6|DEX d10 (RAN + 2)|CON d6|INT d6|WIS d10 (DIV + 1) (SUR + 3)|CHA d4 Deck Handler

Ukuja Scenario: 0-1D: Salvage Operations
Tier/XP
1.3 -> 2
Hero Points (Prior + Gained - Used = Current)
1 + 1 - 1 = 1
1 Hero Point used for Power: You may discard a card that has the Animal trait to evade a bane you encounter (x or to your check to defeat a barrier).
Loot rolls
1st Choice Weapon 1: 1d1000 ⇒ 970 - Improvised Club
2nd Choice Blessing 1: 1d1000 ⇒ 366 - Desna's Freedom
3rd Choice Ally 1: 1d1000 ⇒ 626 - Gang Enforcer
4th Choice Spell 1: 1d1000 ⇒ 771 - Aspect of the Falcon


Deck Handler

Ukuja Weapon 1
Ezren Spell 1
Zova Armor 1
Amli Blessing 1
Valendron Blessing 1


Lvl 6 Divine Warpriest. Deck handler

Blessing 1: The Teamster replaces Kols. Spell 0 Magic Weapon fills slot.


Deck Handler

6th xp at tier 1. I have to tier up. Saving the HP. 3 remaining.

random item Wizard,UM if I'm allowed to add tier 2 items: 1d20 ⇒ 6 No.
And I don't want any tier 1 items so it's moot.

spell 1 Augury: 1d1 ⇒ 1
spell 0 Augury: 1d1 ⇒ 1

boon?: 1d20 ⇒ 14


0-0E reward: 1d20 ⇒ 17
Nope

This is a strange scenario, because the villains don't escape normally. And they only need to be defeated, not cornered. So there's almost no benefit to closing a location. (Basically only the "When Permanently Closed" effect.)


Lvl 6 Divine Warpriest. Deck handler

5th xp at tier 1. Bank Hero Point.

Rando Armor: 1d8 ⇒ 7: Full Plate - replaces Klar

Spell 1: 1d1000 ⇒ 764 Augury
Armor 1: 1d1000 ⇒ 50 Tower Shield


Deck Handler

Retaining my Hero Point

For my reward, pick Item. Starting with UW, then Nature
Random Item: 1d13 ⇒ 12 Spiked Gauntlet. Pass

I've got a lot of options for upgrades:

Spell 1: 1d1 ⇒ 1
Blessing B: 1d1000 ⇒ 93

Boon?: 1d20 ⇒ 16


STR d6|DEX d10 (RAN + 2)|CON d6|INT d6|WIS d10 (DIV + 1) (SUR + 3)|CHA d4 Deck Handler

Ukuja Completed Scenario: 0-1D: Salvage Operations
Boon Roll: 1d20 ⇒ 4
Scenario Reward: Each character chooses item or armor and draws a card of that type from the box. - Item
Random Item: 1d20 ⇒ 19 - Headband of the Wolf. Pass
Tier/XP
2 -> 2.1
Hero Points (Prior + Gained - Used = Current)
0 + 1 - 1 = 0
1 Hero Point used for Armor slot fill with Klar
Loot rolls - Meh


Deck Handler

Amli Spell 1
Zova Blessing 0
Valendron nothing
Ukuja nothing
Ezen spell 0


Lvl 6 Divine Warpriest. Deck handler

I'll actually take the armor 1 for Tower Shield so that Zova can have the spell 1.


Now that everyone is eligible, does someone else want to take Besmara’s Tricorne? Not that I’m using that item slot for much. In fact I might take an Item B upgrade (Cape of Escape).

I’d still like to keep using Vindictive Harpoon, although Ukuja might be interested in it too I’d assume, being the other DEX combatant. Do you want to alternate scenarios?

0-1F reward: 1d20 ⇒ 14
Nope


Deck Handler

First xp at tier 2. Spending the hero point on skill feat +1 to hand size. 3 HP remain.

No upgrades. No interest in the loot.

boon?: 1d20 ⇒ 8


Lvl 6 Divine Warpriest. Deck handler

6th xp at tier 1. Forced to tier up to 2. Save hero point, bringing total to 3.

Upgrades:
Item 1: 1d1000 ⇒ 136 Spyglass.

That said, I'd be more interested in taking the loot Besmara’s Tricorne, as it boosts both of my main stats.

Con Boon: 1d20 ⇒ 12


Deck Handler

Retaining my Hero Point

Blessing B: 1d1000 ⇒ 929

Boon?: 1d20 ⇒ 13

I'm ok with deferring the Tricorne to Amli


STR d6|DEX d10 (RAN + 2)|CON d6|INT d6|WIS d10 (DIV + 1) (SUR + 3)|CHA d4 Deck Handler

Ukuja Completed Scenario 0-1F: The Treasure of Jemma Redclaw
Boon Roll: 1d20 ⇒ 4
Scenario Reward
Tier/XP
2.1 -> 2.2
Hero Points (Prior + Gained - Used = Current)
1 + 1 - 1 = 1
1 Hero Point used for Skill Feat: WIS
Loot rolls
1st Choice Item 1: 1d1000 ⇒ 1000 - Dire Collar
2nd Choice Armor 1: 1d1000 ⇒ 901 - Armor of Insults
3rd Choice Ally 1: 1d1000 ⇒ 950 - Gang Enforcer


So it looks like:

Valendron - Item B
Amli - Nothing
Ezren - Nothing, Power Feat: +1 Hand Size
Zova - Blessing B
Ukuja - Item 1


Deck Handler

Spending the hero point on Skill feat +1 to Intelligence. 3 HP left.

probably useless ally draw Wizard/UM: 1d19 ⇒ 8
Toad. Pass.

Ally 2: 1d1 ⇒ 1

Replacing banished Cure with itself.

boon?: 1d20 ⇒ 15


Remaining B-2 Sorcerer Allies:
1) Crow
2) Guide
3) Jinx Eater
4) Turtle
5) Menagerie Keeper
6) Apprentice
7) Toad

Bonus Ally: 1d7 ⇒ 2
Guide. Nope.

Valendron could take Ally 2 (Apprentice), and technically Weapon 2 (using for Weapon 1 Frost Sling +1). But both are very low priority. I’m okay skipping an upgrade, especially if I’m still getting the loot Vindictive Harpoon.

Card feat will be for another spell.

0-2A reward: 1d20 ⇒ 19
Nope

Valendron has no armor, so be careful about exploring at his location this scenario, because of the 1/3 chance of splash damage.


Deck Handler

Spending my Hero Point on a Skill Feat: WIS

Bonus Ally; starting with UW, then Nature
Random Ally: 1d15 ⇒ 7 Leshykineticist. Pass

Upgrade:
Weapon 2: 1d1000 ⇒ 629 For Stone Axe+1. It's also a Level 1 weapon, but the important part is that it adds magic to the weapon for Incorporeals

Boon?: 1d20 ⇒ 10 Nope

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