Rules help


Pathfinder Society

Grand Lodge

I have a cleric that just leveled up to level three that channels negative energy. I want to give it command undead as its third level feat. I took a channeling variant that has the same save, DC 15 will at this level, and makes the person affected have to steal from an adjacent enemy. If they fail the save and become my allies, and there are no other enemies, who do they steal from?

5/5 *****

Sat-tinder wrote:
I have a cleric that just leveled up to level three that channels negative energy. I want to give it command undead as its third level feat. I took a channeling variant that has the same save, DC 15 will at this level, and makes the person affected have to steal from an adjacent enemy. If they fail the save and become my allies, and there are no other enemies, who do they steal from?

No-one. When you use Command Undead you don't get the effect of variant channel. Using channel for Command brings with it no other effects.

Quote:
Benefit: As a standard action, you can use one of your uses of channel negative energy to enslave undead within 30 feet. Undead receive a Will save to negate the effect. The DC for this Will save is equal to 10 + 1/2 your cleric level + your Charisma modifier. Undead that fail their saves fall under your control, obeying your commands to the best of their ability, as if under the effects of control undead. Intelligent undead receive a new saving throw each day to resist your command. You can control any number of undead, so long as their total Hit Dice do not exceed your cleric level. If you use channel energy in this way, it has no other effect (it does not heal or harm nearby creatures). If an undead creature is under the control of another creature, you must make an opposed Charisma check whenever your orders conflict.

Grand Lodge

Thanks for the help!

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