Fun with VMC


Pathfinder First Edition General Discussion

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So I havent had a huge experiance with VMC yet so I was wondering, what fun things have you guys found with VMC?

So far I got:

Cavalier+Bard VMC=single class access to Battle Herald

Monk + Paladin VMC=single class access to Champion of the Irori (if REALLY late...)

Mesmerist + Cleric VMC can make for an interesting Umbral Agent (lots of stealth+gaze attacks+interesting spells)

What do you guys got? What are some combos you found?


VMC? Where can I find out more about it?


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for your further education and profit

And I have to say, the mesmerist+cleric (vmc)+Umbral Agent actually looks fun...

Its just a tad MAD (you need high CHa for Mesmerist, good wis for Umbral, and a decent dex to hit... but they are touch attacks so you can get away with moderate dex) but the layering debuffs from stare+kyton gaze and the range grappling/entangling with the chains can really power down an opponent.


Oh and Layer on the Loss Subdomain on the Darkness domain so that as your super stealthed, they are taking mad penalties to save from Kyton Gaze+Mesmerist Stare and spell casters start losing spells...

This is actually kinda nasty the.more im looking at it...


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Here you go


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Underground Chemist Unchained Rogue VMC Alchemist can be hilarious.

Trade out evasion and one rogue talent and a couple of feats to get 1.5x your level as an insight bonus to craft (alchemy) checks, making you the BEST full stop at alchemical crafting, add your intelligence to splash weapons (including the bombs you get from Alchemist VMC and the Bomber rogue talent!) and the ability to sneak attack with splash weapons.

Trade out Uncanny Dodge for Scout's abilities, and you can at 8th level run around chucking 4d6+4d6+Int ranged touch attack bombs at targets.


A couple ones that should be known by now:

Wizard + Rogue VMC = qualify for Arcane Trickster without multi-classing
Wizard + Oracle (Battle Mystery) VMC = qualify for Eldritch Knight without multi-classing
Wizard + Sorcerer VMC or Sorcerer + Wizard VMC work great, since they love each other's class features.


Dasrak wrote:

A couple ones that should be known by now:

Wizard + Rogue VMC = qualify for Arcane Trickster without multi-classing
Wizard + Oracle (Battle Mystery) VMC = qualify for Eldritch Knight without multi-classing
Wizard + Sorcerer VMC or Sorcerer + Wizard VMC work great, since they love each other's class features.

I feel like arcanist with Blade Bound archetype would work a little better but meh lol.


Pixie, the Leng Queen wrote:
I feel like arcanist with Blade Bound archetype would work a little better but meh lol.

Bladebound is a Magus archetype?

Do you mean Blade Adept Arcanist with VMC Oracle to get into EK? Yeah, that would be a great combo. I just used Wizard as the "insert 9-level arcane caster class here" default selection, no reason you couldn't use Sorcerer or Witch or Arcanist or whatever else suits your fancy, and Arcanist has some downright crazy abilities.


Dasrak wrote:
Pixie, the Leng Queen wrote:
I feel like arcanist with Blade Bound archetype would work a little better but meh lol.
Bladebound is a Magus archetype?

Sorry i meant Blade ADEPT lol. Pretty much the Arcanist blade bound. Has a black blade, has a exploit that allows him to.use his caster level instead of class level to determine power of.his.sword, and has access to Magus Arcana as well which is nice.


The Intelligent Fighter, Lore Warden + Duelist PRC (2-4 levels) + VMC Witch (Hair Hex) combined with: Kirin Strike, Mobility, Spring Attack.


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Dasrak wrote:

A couple ones that should be known by now:

Wizard + Rogue VMC = qualify for Arcane Trickster without multi-classing
...

Here is a new trick.

Wizard + Rogue VMC will let you enter Arcane Trickster as a single class Wizard at 12th level because you finally get 2d6 Sneak Attack at 11th. The Dirty Tactics Toolbox has a feat called Accomplished Sneak Attacker that lets you add 1d6 to your Sneak Attack (so long as the total number of dice is no more than half your character level rounded up). As a Wizard + Rogue VMC you can pick this up at level 9 and enter Arcane Trickster at level 10. You get more SA, enter two levels earlier, and now you can actually take all 10 levels of AT.

Of course you can get entry much faster with Accomplished Sneak Attacker and a single level dip in Rogue/Ninja/Vivisectionist/etc.


Rogue/AnyClassThatUsesIntelligence + VMC Magus for Intelligence to hit as an arcana. Rogue for important sneak attack moments.


Pathfinder Rulebook Subscriber
Gisher wrote:
Dasrak wrote:

A couple ones that should be known by now:

Wizard + Rogue VMC = qualify for Arcane Trickster without multi-classing
...

Here is a new trick.

Wizard + Rogue VMC will let you enter Arcane Trickster as a single class Wizard at 12th level because you finally get 2d6 Sneak Attack at 11th. The Dirty Tactics Toolbox has a feat called Accomplished Sneak Attacker that lets you add 1d6 to your Sneak Attack (so long as the total number of dice is no more than half your character level rounded up). As a Wizard + Rogue VMC you can pick this up at level 9 and enter Arcane Trickster at level 10. You get more SA, enter two levels earlier, and now you can actually take all 10 levels of AT.

Of course you can get entry much faster with Accomplished Sneak Attacker and a single level dip in Rogue/Ninja/Vivisectionist/etc.

I can see how this would be nice, but you do lose out on that sweet capstone, Surprise Spells (such a great capstone). On the other hand, you should have more Sneak Attack dice and better spell progression than any other trickster, so I guess it's a wash?


LuniasM wrote:
Gisher wrote:
Dasrak wrote:

A couple ones that should be known by now:

Wizard + Rogue VMC = qualify for Arcane Trickster without multi-classing
...

Here is a new trick.

Wizard + Rogue VMC will let you enter Arcane Trickster as a single class Wizard at 12th level because you finally get 2d6 Sneak Attack at 11th. The Dirty Tactics Toolbox has a feat called Accomplished Sneak Attacker that lets you add 1d6 to your Sneak Attack (so long as the total number of dice is no more than half your character level rounded up). As a Wizard + Rogue VMC you can pick this up at level 9 and enter Arcane Trickster at level 10. You get more SA, enter two levels earlier, and now you can actually take all 10 levels of AT.

Of course you can get entry much faster with Accomplished Sneak Attacker and a single level dip in Rogue/Ninja/Vivisectionist/etc.

I can see how this would be nice, but you do lose out on that sweet capstone, Surprise Spells (such a great capstone). On the other hand, you should have more Sneak Attack dice and better spell progression than any other trickster, so I guess it's a wash?

I'm a little confused. I outlined a way that you actually can get the capstone. The original method only allowed for 8 levels in Arcane Trickster.


Pathfinder Rulebook Subscriber

Gonna chime in on that Underground Chemist Scout UC Rogue // VC Alchemist suggestion - that is a great idea, and I've actually built one before just to see what the numbers look like. They look very nice. You have good Dex and Int, which lend themselves perfectly to the class's traditional skills role, while the Scout archetype coupled with Bombs is a fantastic combo for fights.

I wish the Monk VMC gave you Wisdom to AC, then you could potentially make a melee Ecclesitheurge with self-buffs and a really versatile domain spell list. That would be really neat.

Here's my ideas, details under the spoiler (or I'd fill the page :/)

Mutation Warrior Fighter/Barbarian - VMC Sorcerer (Orc):

Mutagen + Rage + Inherent Bonus + Size Bonus. You're looking at what is likely the highest possible Strength of any character ever (I hit 60 with an Orc, though if you have a friendly Skald and the Amplified Rage teamwork feats you can hit 66). To all GMs who will now have to deal with Strength-stacking players, I'm sorry for any grievances in advance. Good luck.

Fighter/Wizard/Eldritch Knight - VMC Magus:

I did the classic Fighter/Wizard/Eldritch Knight route with a Magus VMC a couple months ago as a high-level encounter - I took the Familiar and Lingering Pain arcanas as a Transmutation-focused EK, the familiar taking the Mauler archetype for higher Strength. Before the encounter he cast Duplicate Familiar and Polymorph Familiar (criminally underleveled spell if you ask me) to make what the players thought would be a hard 2v1 encounter into a terrifying 2v3 scenario. Using Spellstrike for an Intensified Shocking Grasp on round 1 with Lingering Pain attached took the arcane caster out of the combat for a round while his familiars Pounced the other guy. It was a very memorable encounter to say the least.

Reach Fighter, Cavalier, Paladin, etc - VMC Bard:

Do a Reach build with a spear (or similar polearm with GM permission) and a Banner of the Ancient Kings to have Inspire Courage as a bard of your level. Not only does it increase your own martial prowess but your allies will thank you.

Monk - VMC Cleric (Destruction):

Grab Channel Smite and negative energy channeling for a slight damage buff (what else are you spending your Swift action on anyway?), but the real benefits hit at Level 15 when you gain Destructive Aura. You'll be making between 5 and 7 attacks a round (Haste and Ki possibly) with a nice damage boost and auto-crits. Monks can be built for very strong defensive abilities too so the aura's downside doesn't matter as much.

That's all I've got for now, time for bed.


Battle Host Occultist + VMC Magus is really nice.

The Battle Host's four bonus feats offset the cost of VMC a bit.

Arcane Pool combined with Legacy Weapon is outrageous.

Arcane Accuracy, Familiar, Spell Shield, and Quickened Magic are all good Arcana for the Battle Host.

And they have Shocking Grasp on their spell list, so they can make good use of Spellstrike.


Mindblade Magus + VMC Fighter is a surprisingly good match.

Bravery is an ability that many builds would disdain, but given how vulnerable psychic casters are to fear effects this is a handy bonus.

The Mindblade never gets proficiency with medium or heavy armor, but Armor Training helps by reducing the non-proficiency penalty. Reduce it to zero and there is no need to dip for the proficiencies. Throw in the Armor Expert trait and by level 15 you can move at your normal speed in mithral full plate with no penalty and a maximum dexterity bonus of +5!

And Weapon Training is superb for a a class that can make any weapon instantly. Throw on a pair of Gloves of Dueling and you can have an untyped +3 to hit and damage with any weapon in an entire group at level 11. It gets even better at level 19, although that is an end-game feature.


Any kind of melee or ranged fighting style person and Wizard, choosing Conjuration (Teleportation).

You can five foot step AND twenty-five foot teleport (more or less, depending on level), and take your Improved Familiar with you (just a recommendation, not a necessity). Talk about a nice clutch combat trick. Get you your perfect positioning. One of the best parts of being a Conjuration (Teleportation) Wizard, on any character you like (obviously the spells are the best part, but oh well). Sure, it ends the turn, but you can move, attack, then teleport to where you want, and the teleport doesn't provoke. Or you can full attack five foot step AND teleport. Have a Familiar for free, too.

Better yet, a Cleric or Oracle. Now your familiar can deliver touch spells for you, or be able to provide you with your own personal +2 bonus to anything with Aid Another. Also, you have a familiar.


Speaker for the Past Shaman + VMC Wizard.

SftP loses their familiar, but VMC Wizard gets it back. The wizard version of the familiar is cheaper to replace, and the SftP doesn't need a familiar in order to memorize spells unlike regular shamans.

SftPs have Threefold Aspect on their spell list, and can combine it with the Idealize wizard discovery to increase their int and wis by a further +2. At level 20, they have +8 int and +8 wis for 24 hours from a level 4 spell slot.

Add the foresight or teleportation schools for tasty gravy.


Gisher wrote:
I'm a little confused. I outlined a way that you actually can get the capstone. The original method only allowed for 8 9 levels in Arcane Trickster.

Minor point, but it caught my eye. You qualify by 11.

Though who is really enjoying level 20 for that long? More general point: If retraining is allowed; could one not simply retrain to the point of wizard 4/trickster 7 at level 11?

Wizard/Eldritch Knight/VMC Oracle (mentioned above) is an ok trick. By taking skill at arms from the battle mystery, you lose out on one less caster level. You'll be feeling the effects mostly when a sorcerer doesn't have 4th level spells before you do. Though Heavy Armour prof without medium or light is clunky as all hell.

Nigrescence wrote:

Any kind of melee or ranged fighting style person and Wizard, choosing Conjuration (Teleportation).

You can five foot step AND twenty-five foot teleport (more or less, depending on level), and take your Improved Familiar with you (just a recommendation, not a necessity).

I was personally thinking about this build for a while, for a minor campaign villain. Annoying thing playing it is after giving up feats, you have a feat tax in that you really need Dimensional Agility. Fun part is when you ruin any semblance of formation the party had.

Fun note: Give the familiar take an archetype (see Familiar Folio) like Mauler (because killing things) or Sage (to increase your sheer skill-monkeyness).
No matter the school you go with, the 15th level gain of an Arcane Discovery is nice. Add INT to CMB, learn to make golems, gain control of an outsider (just don't be a dick to them), gain a minor time stop and stop having action economy issues. Just do a thing, it'll be good.

While we're on mid/late game: Oracle/VMC Paladin (or other way round but that's slower) is a contender for one of the best healers you'll see. Since the FCB was shot down, it gains the needed abilities at a fairly competitive rate.

VMC Bard is a good way to round out a lot of martial characters at level 7 onwards. You've already gained a minor bit as a knowledge monkey (which will help someone) but you then gain bonuses on attack and damage. In the end, bonuses that 5 feats simply wouldn't emulate at that.
Cavalier (Order of the Star)/VMC Cleric is interesting once you get channel. You could almost run around claiming to be a Paladin.
For silliness: Cleric 1/Life Oracle 1/Witch Doctor (Shaman archetype) with Life spirit 4/[Something here*]/Holy Vindicator/[VMC Cavalier (order of the star).
Now, I have assumed some fractional BAB to qualify but generally: Why can't I use all these channels?

*Paladin (Hospitalier) 4?


Physically Unfeasible wrote:
Gisher wrote:
I'm a little confused. I outlined a way that you actually can get the capstone. The original method only allowed for 8 9 levels in Arcane Trickster.
Minor point, but it caught my eye. You qualify by 11.

Oops. Yep.

Physically Unfeasible wrote:
Though who is really enjoying level 20 for that long? More general point: If retraining is allowed; could one not simply retrain to the point of wizard 4/trickster 7 at level 11?

I don't use retraining, so I'm not sure.


Pathfinder Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber

As Physically Unfeasible mentioned, Arcane Trickster VMC works best with retraining. Use Accomplished Sneak Attacker and a Snakebite Striker Brawler dip to enter Arcane Trickster at 5th level, and retrain that Brawler level into Wizard at 7th level when you gain +1d6 Sneak Attack from VMC.

You'll need to start Brawler to qualify for Accomplished Sneak Attacker in time to take Arcane Trickster at 5, however.


Gisher wrote:

{. . .}

Of course you can get entry much faster with Accomplished Sneak Attacker and a single level dip in Rogue/Ninja/Vivisectionist/etc.

I searched for Accomplished Sneak Attacker on www.d20pfsrd.com and Archives of Nethys, but couldn't find this. Is this really new?


UnArcaneElection wrote:
Gisher wrote:

{. . .}

Of course you can get entry much faster with Accomplished Sneak Attacker and a single level dip in Rogue/Ninja/Vivisectionist/etc.

I searched for Accomplished Sneak Attacker on www.d20pfsrd.com and Archives of Nethys, but couldn't find this. Is this really new?

Yes. It is in the Dirty Tactics Toolbox which comes out in September. Subscribers have been discussing it in the product thread, and the writers mentioned that is was intended to help with Arcane Trickster builds.


Gisher wrote:
UnArcaneElection wrote:
Gisher wrote:

{. . .}

Of course you can get entry much faster with Accomplished Sneak Attacker and a single level dip in Rogue/Ninja/Vivisectionist/etc.

I searched for Accomplished Sneak Attacker on www.d20pfsrd.com and Archives of Nethys, but couldn't find this. Is this really new?

Yes. It is in the Dirty Tactics Toolbox which comes out in September. Subscribers have been discussing it in the product thread, and the writers mentioned that is was intended to help with Arcane Trickster builds.

Having heard about it (gain 1d6 as long as you don't get SA beyond 1/2 HD?), it is both awesome, and the fact that developers designed it with this in mind is furtherly awesome; since Arcane Trickster remained the one multi-classing PrC you couldn't halfway mash-up while being prohibitive to use.

Xethik wrote:

As Physically Unfeasible mentioned, Arcane Trickster VMC works best with retraining. Use Accomplished Sneak Attacker and a Snakebite Striker Brawler dip to enter Arcane Trickster at 5th level, and retrain that Brawler level into Wizard at 7th level when you gain +1d6 Sneak Attack from VMC.

You'll need to start Brawler to qualify for Accomplished Sneak Attacker in time to take Arcane Trickster at 5, however.

My personal taste if you can retrain would have to be this. Wizard 5 is a good enough level to delay over, in that it grants a bonus feat. Even if you can't: [Something with SA] 1/Wizard 3/Trickster X is a fun build.

More on topic:
Myrmidarch VMC Fighter. Because let's take a Fighter/Wizard, make him more Fighter, then stack on some Fighter. Warning: Antiquated meme ahead


Errant Mercenary wrote:
Intelligence to hit as an arcana.

Which one is this?


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Physically Unfeasible wrote:
Myrmidarch VMC Fighter. Because let's take a Fighter/Wizard, make him more Fighter, then stack on some Fighter.

Yes, Myrmidarch + VMC Fighter is a nice combo. From an old post of mine:

Gisher wrote:

I'd like to point out another beneficiary of the fighter VMC: the Myrmidarch Magus. Myrmidarchs already get three steps of Weapon Training and two steps of Armor Training. We have a FAQ that tells us these stack with those gained from fighter levels.

So with the VMC, a Myrmidarch will ultimately have Weapon Training with five weapon groups, with bonuses to hit and damage of up to +5. Gloves of Dueling will bring that up to +7!

Four steps of Armor Training eventually gives you a -4 to any ACP and a +4 to the maximum DEX bonus allowed. It also gets them the ability to move at normal speed in heavy armor well before they even get heavy armor proficiency.


Entryhazard wrote:
Errant Mercenary wrote:
Intelligence to hit as an arcana.
Which one is this?

Arcane Accuracy. It costs a Pool point to use.


Pathfinder Rulebook Subscriber
Physically Unfeasible wrote:
Gisher wrote:
UnArcaneElection wrote:
Gisher wrote:

{. . .}

Of course you can get entry much faster with Accomplished Sneak Attacker and a single level dip in Rogue/Ninja/Vivisectionist/etc.

I searched for Accomplished Sneak Attacker on www.d20pfsrd.com and Archives of Nethys, but couldn't find this. Is this really new?

Yes. It is in the Dirty Tactics Toolbox which comes out in September. Subscribers have been discussing it in the product thread, and the writers mentioned that is was intended to help with Arcane Trickster builds.

Having heard about it (gain 1d6 as long as you don't get SA beyond 1/2 HD?), it is both awesome, and the fact that developers designed it with this in mind is furtherly awesome; since Arcane Trickster remained the one multi-classing PrC you couldn't halfway mash-up while being prohibitive to use.

Xethik wrote:

As Physically Unfeasible mentioned, Arcane Trickster VMC works best with retraining. Use Accomplished Sneak Attacker and a Snakebite Striker Brawler dip to enter Arcane Trickster at 5th level, and retrain that Brawler level into Wizard at 7th level when you gain +1d6 Sneak Attack from VMC.

You'll need to start Brawler to qualify for Accomplished Sneak Attacker in time to take Arcane Trickster at 5, however.

My personal taste if you can retrain would have to be this. Wizard 5 is a good enough level to delay over, in that it grants a bonus feat. Even if you can't: [Something with SA] 1/Wizard 3/Trickster X is a fun build.

More on topic:
Myrmidarch VMC Fighter. Because let's take a Fighter/Wizard, make him more Fighter, then stack on some Fighter. Warning: Antiquated meme ahead

You can't retrain that Snakebite Stalker level. You need +2d6 sneak attack before you start taking levels in AT, so if you retrain to wizard you not only don't qualify for the prestige class but you also no longer qualify for Accomplished Sneak Attacker at the level you took it. You could still retrain to Vivisectionist Alchemist, though, since you'd still have Sneak Attack from that class. Long story short, you must qualify for the class with the levels you would've had before taking the prestige class.

You'd qualify for AT at Level 9 with the Rogue VMC and Accomplished Sneak Attacker. Not really sure if the wait is worth it.


Pathfinder Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber
LuniasM wrote:

You can't retrain that Snakebite Stalker level. You need +2d6 sneak attack before you start taking levels in AT, so if you retrain to wizard you not only don't qualify for the prestige class but you also no longer qualify for Accomplished Sneak Attacker at the level you took it. You could still retrain to Vivisectionist Alchemist, though, since you'd still have Sneak Attack from that class. Long story short, you must qualify for the class with the levels you would've had before taking the prestige class.

You'd qualify for AT at Level 9 with the Rogue VMC and Accomplished Sneak Attacker. Not really sure if the wait is worth it.

Oddly, retraining rules don't require you to have qualified retroactively. You just can't retrain a non-prestige class into a prestige class or stop qualifying.


LuniasM wrote:

You can't retrain that Snakebite Stalker level. You need +2d6 sneak attack before you start taking levels in AT, so if you retrain to wizard you not only don't qualify for the prestige class but you also no longer qualify for Accomplished Sneak Attacker at the level you took it. You could still retrain to Vivisectionist Alchemist, though, since you'd still have Sneak Attack from that class. Long story short, you must qualify for the class with the levels you would've had before taking the prestige class.

You'd qualify for AT at Level 9 with the Rogue VMC and Accomplished Sneak Attacker. Not really sure if the wait is worth it.

The premise is that the VMC does half the qualifying for the sneak attack. Because your feats (to the progression of which it is tied) are not altered by retraining your class levels. More yet, if your 1st feat, or 5th, was Accomplished Sneak Attacker - you qualify by the VMC. See that you can retrain a feat slot to qualify for a feat you wouldn't have qualified for at that time. Better phrased by the design team here.


Okay, now that I have a bit of time, here's my idea of how to use VMC + regular multiclassing + an Elven Branched Spear to make a decent Reach Eldritch Knight build.


I have an idea for a Sacred Fist + Inquisitor with Boar style to really work Intimidate to demoralize.


Just realized...

Hunter with VMC druid makes the most overpowered animal companion.. by level 11 you are doubling your level to determine ypur AC's power... wtf.. lol


Pathfinder Rulebook Subscriber
Pixie, the Leng Queen wrote:

Just realized...

Hunter with VMC druid makes the most overpowered animal companion.. by level 11 you are doubling your level to determine ypur AC's power... wtf.. lol

You do run into the issue of the table stopping at effective Druid level 20. How the table works is pretty straightforward, so you may get the DM to let you extend it, but that's far from certain.

A Packmaster Hunter, on the other hand, could end up with two full level companions. That could be pretty crazy.


ZZTRaider wrote:
Pixie, the Leng Queen wrote:

Just realized...

Hunter with VMC druid makes the most overpowered animal companion.. by level 11 you are doubling your level to determine ypur AC's power... wtf.. lol

You do run into the issue of the table stopping at effective Druid level 20. How the table works is pretty straightforward, so you may get the DM to let you extend it, but that's far from certain.

A Packmaster Hunter, on the other hand, could end up with two full level companions. That could be pretty crazy.

I think.it could easily be the biggest abuse of VMC so far... and unless they completely change AC stacking, its highly unlikely to errated away lol


So I'm rolling a feral hunter/bloodrager Gestalt. Are there any VMCs you all would recommend for for this combo?


Battle oracle is always nice.


* Summoner with VMC wizard (conjuration school)

* Summoner with VMC sorcerer (abyssal bloodline)

* Barbarian with VMC monk

* Ranger with VMC rogue

* Paladin with VMC cavalier


Lastoutkast wrote:
So I'm rolling a feral hunter/bloodrager Gestalt. Are there any VMCs you all would recommend for for this combo?

Magus comes to mind the arcane pool and arcanas come in handy for hitting those weird monster type that your main classes ignore and spell strike for extra damage on rounds that you can't full attack on.


Thread Necromancy time!

If you went Bloodrager VMC Barbarian, would the VMC Barbarian Rage rounds stack with your Bloodrage rounds? Sadly, this will still suffer from Dr 3/- being too late to be of much use and from Greater Rage going to waste because you already have Greater Bloodrage and eventually Mighty Bloodrage (unless some future archetype trades these out), but this becomes an issue only after the end of most campaigns. Note: VMC Barbarian also confers Uncanny Dodge, so choose a Bloodrager archetype that trades this out, or trades out Improved Uncanny Dodge (if you get Uncanny Dodge twice it becomes Improved Uncanny Dodge, thanks to Bloodrager having the same text to this effect as Barbarian, Ninja, and Rogue).

Silver Crusade Contributor

Since rage and bloodrage are two different things, they must be tracked separately. Rage won't let you access your bloodline powers, and bloodrage won't let you access your rage power. In addition, they would grant different bonuses based on your level (and access to greater rage, etc.)


And probably with strict Rules As Written, Blood Casting wouldn't work with the VMC Barbarian Rage either. Not having good luck saving bad VMC options tonight (although I think VMC Barbarian is not as bad as VMC Witch).


VMC gets stuff online too late for most campaigns.

I am a bit disappointed in it.

Silver Crusade Contributor

UnArcaneElection wrote:

And probably with strict Rules As Written, Blood Casting wouldn't work with the VMC Barbarian Rage either. Not having good luck saving bad VMC options tonight (although I think VMC Barbarian is not as bad as VMC Witch).

I actually think VMC barbarian is one of the more usable options.


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VMC Barbarian isn't too bad if you aren't going into the upper levels where it eats 2 feats for things that come way too late to be of much use. Still, it pales compared to VMC Magus and VMC Wizard. The VMC subsystem is REALLY uneven. In order of their appearance:

Core Classes

Barbarian (rated Green/Orange): Not too shabby in the first part; too bad the last 40% is gives you its stuff way too late.

Bard (rated Green): A solid VMC overall, although too bad Lore Master is stuck at 5th level.

Ckeruc (rated Orange): Has some potential use, but too bad it eats up 60^ of itself getting Channel Energy (almost) up to speed.

Druid (rated Green/Orange): Not too shabby in the first part; too bad the last 40% is gives you its stuff way too late.

Fighter (rated Orange/Green/Blue): With the release of the Weapon Master's Handbook, this potentially got a LOT better, ASSUMING that it and classes other than Fighter (like Myrmidarch Magus) that offer Weapon Training can use this to get Advanced Weapon Training. Bravery may be a relative waste for some classes, but Psychic spellcasters will find it to be a good extra layer of security blanket.

Monk (rated Red/Orange): This is just BAD; if you can figure out how to stack its Ki Pool onto a class that can use Ki (Ninja, Magus with Ki Arcana), you just might be able to rescue something out of it, although it still seems not very good.

Paladin (rated Red) This suffers from all of the Paladin's abilities (other than Detect Evil) being severely nerfed and/or very late.

Ranger (rated Red): Track is good, but otherwise, this suffers from very limited Favored Enemy and Favored Terrain, and from Woodland Stride, Swift Tracker, and Quarry being later.

Rogue (rated Green/Orange): This one starts out pretty nice, and can make Arcane Trickster builds really work -- too bad the last 40% is stuff that you needed so much earlier that comes so late.

Sorcerer (rated Red/Orange/Green): In most cases, the Eldritch Heritage feat chain is better IF you can qualify for it, because VMC Sorcerer gives you the 9th level Bloodline Power that you probably really want **6** levels late instead of just 2 levels late, and the 15th level Bloodline Power is 4 levels late. On the other hand, if you are not a Charisma-based character, you probably won't be able to qualify for the later Eldritch Heritage feats. Of course, in some cases, you only want a couple of the Bloodline Powers anyway.

Wizard (rated up to Brilliant Blue): This is extremely dependent upon the particulars of your build interacting with your choice of Arcane School and Subschool, but if you put it together right, you can have awesomeness -- and not necessarily just for spellcasters.

Base Classes

Alchemist (rated Green/Orange): Not too shabby in the first part; too bad the last 40% is gives you its stuff way too late.

Cavalier (rated Green): A bit late on some of the abilities (especially the Order Abilities), but not terrible.

Gunslinger (rated Brown): Somehow, this one manages to give you everything too late to be of use. Just dip Gunslinger instead.

Inquisitor (rated Orange): After a promising start with Stern Gaze, this gives you the rest of its stuff too late.

Magus (rated up to Blue): Arcane Pool progression only slightly delayed, 3 Magus Arcana, and Spellstrike -- what could go wrong? If you are not a spellcaster, 11th level will be a dead level for you; if you are a spellcaster, but your spell list does not have good overlap with the Magus spell list, you will need the Arcana Broad Study for Spellstrike to really kick in, and it will be late doing so. Another trap is that VMC Magus gives you an effective Magus level for qualifying for Arcana, but not for determining their effect, which makes Arcana like Maneuver Mastery silently fail to work. If you can avoid these problems, though, you are in good shape; note that if your primary class gives you an effective Magus level (such as Blade Adept Arcanist), you can get around the last problem (and conveniently, this primary class choice also gets you around the other problems, upgrading VMC Magus to Brilliant Blue rating if not for the fact that in a Blade Adept Arcanist build, you will be feat-starved).

Oracle (rated up to Green): Despite your effective Oracle level for taking and using Revelations being **6** levels behind, you can find some gems that do not depend upon your Oracle level; too bad 7th level goes to an Orison, and 11th level is wasted partially making up for your half-speed Oracle's Curse progression.

Summmoner (rated Red/Orange): This suffers from all of the Summoner's abilities (other than Detect Evil) being severely nerfed and/or late. Check your primary class for archetypes from the Monster Summoner's Handbook -- some of them do a much better job than this. Then again, some of them do not.

Witch (rated Brown): I really tried to think of a way to save this, but apart from the Familiar, it gives you everything too nerfed and too late. If you have a primary class or archetype thereof that offers Hex, you are better off taking Extra Hex multiple times than using VMC Witch.


That's a very nice breakdown, UnArcaneElection.


Internal Alchemist + Monk
one of the few cases where the VMC Monk is a good option. Prior to VMC the Internal Alchemist was pretty much requiered to multiclass as either a Monk or a Ninja.


Greylurker wrote:

Internal Alchemist + Monk

one of the few cases where the VMC Monk is a good option. Prior to VMC the Internal Alchemist was pretty much requiered to multiclass as either a Monk or a Ninja.

That is an interesting combo.

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