VMC and archetypes


Rules Questions


If you take up variant multiclasing, could you take an archetype in your secondary class, provided it only altered the features you win?


AFAIK, no. There's no text in the VMC section suggesting that it is even an option from my quick re-skim


No. You do not gain levels in your VMC as a class, it's a very different thing. There is no connection between archetypes and VMC.


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Officially no, but consider that VMC is already an optional ruleset. Doesn't that indicate a willingness to experiment and shake things up a bit? What you're trying to achieve might be reasonable. You're DM might agree, too, but you'll never know if you don't discuss it with him.


I don't see any reason why it wouldn't be fine to do so.


I think I remember people posting some homemade archetype-specific VMCs when Unchained first came out. I can't remember where, though.


Milo v3 wrote:
I don't see any reason why it wouldn't be fine to do so.

There are some difficult cases, like the fighter archetype Armor Master:

Quote:

At 5th level, an armor master gains DR 1/— when wearing light armor, DR 2/— when wearing medium armor, and DR 3/— when wearing heavy armor. At 19th level, this damage reduction increases to DR 4/— when wearing light armor, DR 8/— when wearing medium armor, and DR 12/— when wearing heavy armor. This damage reduction stacks with that provided by adamantine armor, but not with other forms of damage reduction. This damage reduction does not apply if the armor master is stunned, unconscious, or helpless.

This ability replaces weapon training 1 and 3, and armor mastery.

Removing the 19th level armor mastery replacement is easy - damage reduction doesn't increase. But how do you remove the weapon training 3 replacement? You would have to agree on something reasonable...

Further VMC with archetype support opens up a LOT of new options, probably resulting in choice paralysis for those who really want to optimize but don't have enough system mastery (yet).

That said, I'd usally allow it as a GM, after checking the rules...


SheepishEidolon wrote:


There are some difficult cases, like the fighter archetype Armor Master:

Quote:

At 5th level, an armor master gains DR 1/— when wearing light armor, DR 2/— when wearing medium armor, and DR 3/— when wearing heavy armor. At 19th level, this damage reduction increases to DR 4/— when wearing light armor, DR 8/— when wearing medium armor, and DR 12/— when wearing heavy armor. This damage reduction stacks with that provided by adamantine armor, but not with other forms of damage reduction. This damage reduction does not apply if the armor master is stunned, unconscious, or helpless.

This ability replaces weapon training 1 and 3, and armor mastery.

Removing the 19th level armor mastery replacement is easy - damage reduction doesn't increase. But how do you remove the weapon training 3 replacement? You would have to agree on something reasonable...

Further VMC with archetype support opens up a LOT of new options, probably resulting in choice paralysis for those who really want to optimize but don't have enough system mastery (yet).

That said, I'd usally allow it as a GM, after checking the rules...

Based on the OP, that archetype wouldn't work with this since it's not only replacing the abilities traded as part of the VCM.

Grand Lodge

Pathfinder PF Special Edition, Starfinder Roleplaying Game Subscriber
Efreeti wrote:
If you take up variant multiclasing, could you take an archetype in your secondary class, provided it only altered the features you win?

No... because you don't have the features to swap out in order to make an archetype work.

Even more important, you don't even have levels in the associated class.


Milo v3 wrote:
Based on the OP, that archetype wouldn't work with this since it's not only replacing the abilities traded as part of the VCM.

Hmm, that's true. But why not go the extra mile, if a player wants that archetype...

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