Does Draining Infusion save the Fire Kineticist from Immune Enemies?


Advice


So I'm planning on making a level 9 Kineticist (most likely Elemental Ascetic), and really want Blue Flame, which unfortunately means I will be without a form of damage other than Fire, which is the most resisted element in the game.

I'm not too worried about the fact that I will be pretty meh against creatures that resist fire, but I'm very concerned about being completely useless against enemies that are immune. So are there any creatures with Fire Immunity (aside from built stuff like eidolons) that lack the fire subtype? And if so, does this mean Draining Infusion will keep me from being dead weight against them?

Silver Crusade

GeneMemeScene wrote:

So I'm planning on making a level 9 Kineticist (most likely Elemental Ascetic), and really want Blue Flame, which unfortunately means I will be without a form of damage other than Fire, which is the most resisted element in the game.

I'm not too worried about the fact that I will be pretty meh against creatures that resist fire, but I'm very concerned about being completely useless against enemies that are immune. So are there any creatures with Fire Immunity (aside from built stuff like eidolons) that lack the fire subtype? And if so, does this mean Draining Infusion will keep me from being dead weight against them?

Pretty sure devils, they're not fire type sadly.

Scarab Sages

Devils, some of the nastier demons, remorhaz, and I'm sure there are some others.


Well that's unfortunate. And I'm not sure if I can safely say that I won't be facing them until 15th level.

Still, might go for it anyway.

On the subject of elemental ascetic though, does the vanilla Kineticist actually make a better user of Kinetic fist, given that they can get Brawling Armor and have Overflow bonuses, and you generally have enough feats to burn on finesse and the twf line?

Scarab Sages

GeneMemeScene wrote:

Well that's unfortunate. And I'm not sure if I can safely say that I won't be facing them until 15th level.

Still, might go for it anyway.

On the subject of elemental ascetic though, does the vanilla Kineticist actually make a better user of Kinetic fist, given that they can get Brawling Armor and have Overflow bonuses, and you generally have enough feats to burn on finesse and the twf line?

Kinetic Fist never uses overflow bonuses to damage. That is a weakness of the infusion, not the archetype. They do gain the bonus to hit though. However, the zero burn cost and die increases make the elemental ascetic better at KF, but it's not better enough to justify giving up all ranged blasts imo.

Scarab Sages

Also, you really don't want to punch a remorhaz or fire elemental, regardless of your picked element.


Actaully there's no text that Kinetic Fist loses Overflow bonus:

Element universal; Type form infusion; Level 1; Burn 1
Associated Blasts any
Saving Throw none
You surround your body with energy or elemental matter from
your kinetic abilities. You can use this form infusion as part of
an attack action, a charge action, or a full-attack action to add
damage to each of your natural attacks and unarmed strikes
until the beginning of your next turn. Since kinetic fist is part
of another action, using this wild talent doesn’t provoke any
additional attack of opportunity. You deal an additional 1d6
points of damage per 3 dice of your kinetic blast’s damage
(minimum 1d6), and this damage is of the same type
as your kinetic blast’s damage. This extra damage
ignores spell resistance and doesn’t apply any
modifiers to your kinetic blast’s damage, such
as your Constitution modifier.


The overflow bonus to damage is a "modifier to your kinetic blast's damage" which kinetic fist doesn't add.


Protoman wrote:
The overflow bonus to damage is a "modifier to your kinetic blast's damage" which kinetic fist doesn't add.

Ah. So then it would also not add the half-orc's favored class bonus? That might break the character idea as I have it now...


A basic kineticist is better with melee as they can focus on using kinetic blade and do more damage and focus on Con for damage, whereas most of a kinetic ascetic's damage is either Strength of Dex (with agile amulet of mighty blows).


GeneMemeScene wrote:
Protoman wrote:
The overflow bonus to damage is a "modifier to your kinetic blast's damage" which kinetic fist doesn't add.
Ah. So then it would also not add the half-orc's favored class bonus? That might break the character idea as I have it now...

Skip kinetic ascetic or fist.

Use half orc pyrokineticist (regular version) and kinetic blade and have access to ranged blasts. Get your favored class benefit for ranged and/or melee. Kinetic blade still benefits from the favored class bonus and fire's fury bonus to damage, and still have overflow's bonus to attack rolls. Kinetic fist doesn't have any of that.

For the blade, describe it as a gauntlet or something so it still looks like you're punching monsters. Things that are huge and literally unsafe to be next to, blast safely at range unless you're RPing your kineticist to be a reckless idiot.

Designer

Half-orc FCB only applies to damage when elemental overflow applies to damage so not with kinetic blade.

Lantern Lodge RPG Superstar 2015 Top 16

Imbicatus wrote:
However, the zero burn cost and die increases make the elemental ascetic better at KF, but it's not better enough to justify giving up all ranged blasts imo.

Yeah, that irked me. Looking at the various elements, fire is the only element that can do a "ranged" attack at level 1 via the Fan of Flames infusion. Fire does also get access to several other pretty cool form infusions that do not involve ranged attacks making it the best if you want a switch hitting elemental ascetic.


Protoman wrote:
GeneMemeScene wrote:
Protoman wrote:
The overflow bonus to damage is a "modifier to your kinetic blast's damage" which kinetic fist doesn't add.
Ah. So then it would also not add the half-orc's favored class bonus? That might break the character idea as I have it now...

Skip kinetic ascetic or fist.

Use half orc pyrokineticist (regular version) and kinetic blade and have access to ranged blasts. Get your favored class benefit for ranged and/or melee. Kinetic blade still benefits from the favored class bonus and fire's fury bonus to damage, and still have overflow's bonus to attack rolls. Kinetic fist doesn't have any of that.

For the blade, describe it as a gauntlet or something so it still looks like you're punching monsters. Things that are huge and literally unsafe to be next to, blast safely at range unless you're RPing your kineticist to be a reckless idiot.

Actually the idea was that this character looked like a rogue with fire powers, and so "kinetic fist" would have been flavored like a blade. The only reason I didn't want kinetic blade was that I wanted to twf, but that can also just be flavored as one iterative attack being the combined damage of several slashes.

And there is at least a bit of reckless shounen cliche to the image i had, so I'll appreciate being able to have wisdom as not a top priority (though I most likely won't be stabbing things I should be shooting).


Mark Seifter wrote:
Half-orc FCB only applies to damage when elemental overflow applies to damage so not with kinetic blade.

Welp, guess that means I'll be taking more skill points.


Oh right forgot about that FAQ. You might be better off going human for the skill point and bonus feat and favor class HP or 1/6 Extra Wild Talent feat. Keeps you versatile and might make your concept easier to attain.

Scarab Sages

Half-orcs can still take the Human FCB. The extra feat and skill point is nice, but darkvision and Sacred Tattoo more than make up for it.


Protoman wrote:
Oh right forgot about that FAQ. You might be better off going human for the skill point and bonus feat and favor class HP or 1/6 Extra Wild Talent feat. Keeps you versatile and might make your concept easier to attain.

I'm half-orc because the character's story is supposed to be related to the fey (he was some kind of fairy thing that lived in the forest, got all arrogant that he had fire powers, then burnt down half the forest when he couldn't control his powers, was exiled and his wings torn off as punishment). So basically the actual race is "broken fairy", which will just be mechanically identical to a feytouched half orc (I've gone over this with my DM, although he's fairly flexible).

And that is further supported mechanically because I wanted to twink a bit with Fate's Favored and Sacred Tatoo.

Although if you know of any fey-oriented races (PF or 3.0/3.5) that would fit this (dex bonus or con bonus) I'd like to hear them.

And I actually rolled a pretty monstrous statblock (17, 16, 16, 15, 14, 10), and one of those 16s is going into Int, so I'm actually playing around with 7 skills per level before FCB; not too worried about skill points (although more it always fun).

Designer

GeneMemeScene wrote:
Protoman wrote:
Oh right forgot about that FAQ. You might be better off going human for the skill point and bonus feat and favor class HP or 1/6 Extra Wild Talent feat. Keeps you versatile and might make your concept easier to attain.

I'm half-orc because the character's story is supposed to be related to the fey (he was some kind of fairy thing that lived in the forest, got all arrogant that he had fire powers, then burnt down half the forest when he couldn't control his powers, was exiled and his wings torn off as punishment). So basically the actual race is "broken fairy", which will just be mechanically identical to a feytouched half orc (I've gone over this with my DM, although he's fairly flexible).

And that is further supported mechanically because I wanted to twink a bit with Fate's Favored and Sacred Tatoo.

Although if you know of any fey-oriented races (PF or 3.0/3.5) that would fit this (dex bonus or con bonus) I'd like to hear them.

And I actually rolled a pretty monstrous statblock (17, 16, 16, 15, 14, 10), and one of those 16s is going into Int, so I'm actually playing around with 7 skills per level before FCB; not too worried about skill points (although more it always fun).

Gnomes in Pathfinder actually have a strong fey origin, so could potentially be a fun choice!

Scarab Sages

Gnomes would fit this better than 1/2 orc. They are literally from the first world and speak sylvan by default, and have fey magic. They also make damn fine kinectists, especially if pyromaniac works with pyrokineticist abilities.

Edit: Dev-gninja'd by 30 seconds!


Imbicatus wrote:
Gnomes would fit this better than 1/2 orc. They are literally from the first world and speak sylvan by default, and have fey magic. They also make damn fine kinectists, especially if pyromaniac works with pyrokineticist abilities.

Oh right, I forgot the huge qualifying statement: I didn't want to be short.

I'm aware that if I didn't have that pointless hangup that there would be tons of options available (especially considering that the reduced die of small size will be pretty unnoticeable to a kineticist won't it? I'll need to try out a Goblin or Gnome pyrokineticist at some point).

EDIT: Also, thanks everyone for the advice and pointers. I will most likely just use Blade instead of Fist.

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