Skald's Spell kenning


Advice


Sorry if this has been asked before but I searched and could not find
the answer. I left my book at my friends house but does the skald
need the material components of the spells he is casting thru Spell kenning?

Thanks,
Steven


Skald


Pirate Rob wrote:
Skald

To me that description is vague (but then again I am not the brightest). I don't think you need the components or you would have to carry around alot of components and you really would not be able to cast "any" spell. just ones you have components for. My Dm thinks the opposite and you need the components.


Of course you need the components.

For cheap spells, it's retroactively assumed you put the little bits of bat guano and rat tails in your spell component pouch, which practically every spell caster (except the Sorcerer and Bloodrager) has as part of their starting gear. Materials are meant to be mostly thematic and not mechanically relevant except for certain expensive spells. Your GM is probably doing something wrong if he's making you keep track of little iron sticks and mannequins and bat poops whenever you cast a spell. So yes, you have the materials to cast any spell, unless the materials are expensive. For divine spells, you still need to shell out the money on expensive holy symbols and diamonds and onyx and whatnot to resurrect people. Skalds would be the best at casting Raise Dead if they could do it for free. I see no reason why you shouldn't need the materials.


My Self wrote:

Of course you need the components.

For cheap spells, it's retroactively assumed you put the little bits of bat guano and rat tails in your spell component pouch, which practically every spell caster (except the Sorcerer and Bloodrager) has as part of their starting gear. Materials are meant to be mostly thematic and not mechanically relevant except for certain expensive spells. Your GM is probably doing something wrong if he's making you keep track of little iron sticks and mannequins and bat poops whenever you cast a spell. So yes, you have the materials to cast any spell, unless the materials are expensive. For divine spells, you still need to shell out the money on expensive holy symbols and diamonds and onyx and whatnot to resurrect people. Skalds would be the best at casting Raise Dead if they could do it for free. I see no reason why you shouldn't need the materials.

That makes sense It all started with the Fly spell... since it specifically says feather and I didnt have one:)


spiritu wrote:
My Self wrote:

Of course you need the components.

For cheap spells, it's retroactively assumed you put the little bits of bat guano and rat tails in your spell component pouch, which practically every spell caster (except the Sorcerer and Bloodrager) has as part of their starting gear. Materials are meant to be mostly thematic and not mechanically relevant except for certain expensive spells. Your GM is probably doing something wrong if he's making you keep track of little iron sticks and mannequins and bat poops whenever you cast a spell. So yes, you have the materials to cast any spell, unless the materials are expensive. For divine spells, you still need to shell out the money on expensive holy symbols and diamonds and onyx and whatnot to resurrect people. Skalds would be the best at casting Raise Dead if they could do it for free. I see no reason why you shouldn't need the materials.

That makes sense It all started with the Fly spell... since it specifically says feather and I didnt have one:)

But you should have a feather in your spell component pouch. That's the whole point of the pouch- things retroactively appear in there for you to use them. It's assumed that you have your little bits of mud and demon blood and rabbit paws in there. It's meant to simplify play so that you don't have to go through the extra bookkeeping of tracking down all the naga scales and beetle shells and paying a negligible amount to buy them. Were you caught somewhere without your spell component pouch?


My Self wrote:
spiritu wrote:
My Self wrote:

Of course you need the components.

For cheap spells, it's retroactively assumed you put the little bits of bat guano and rat tails in your spell component pouch, which practically every spell caster (except the Sorcerer and Bloodrager) has as part of their starting gear. Materials are meant to be mostly thematic and not mechanically relevant except for certain expensive spells. Your GM is probably doing something wrong if he's making you keep track of little iron sticks and mannequins and bat poops whenever you cast a spell. So yes, you have the materials to cast any spell, unless the materials are expensive. For divine spells, you still need to shell out the money on expensive holy symbols and diamonds and onyx and whatnot to resurrect people. Skalds would be the best at casting Raise Dead if they could do it for free. I see no reason why you shouldn't need the materials.

That makes sense It all started with the Fly spell... since it specifically says feather and I didnt have one:)

But you should have a feather in your spell component pouch. That's the whole point of the pouch- things retroactively appear in there for you to use them. It's assumed that you have your little bits of mud and demon blood and rabbit paws in there. It's meant to simplify play so that you don't have to go through the extra bookkeeping of tracking down all the naga scales and beetle shells and paying a negligible amount to buy them. Were you caught somewhere without your spell component pouch?

no I had it but since it specifically said feather and not M :) on my spells where it specifically asks for a component I always write down that I have those. But thanks for all the help it will make the next play session easier.


The Pouch has every item you need to cast spells, except those that explicitly mave a cost associated with them.

Its woven from Handwavium. ;-)


It says, "F (A wing feather)". That means the feather is a focus component and not a material component, and is not expended when you cast the spell. It's like all those other fiddly focus components that you don't bother remembering unless they're like a 1000 gp silver mirror.

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