Please Critique Build - Dirty Trick Fighter / Unchained Rogue - PFS


Advice


Hi -

Would love some critique on this build. It is for PFS.

Have been mulling over a couple of ideas - one is utilizing Combat Reflexes/Bodyguard to help buff companions and a Fighter type that specializes in Dirty Tricks to help debuff opponents. And want him to have some ability to damage as well. So, I thought, why not make him a Fighter and combine the two?

As I researched Dirty Trick builds, came across some folks combining it with rogue. That intrigued me. Then, I thought, why not the Unchained Rogue?

Also, saw a lot of mention of a dip in Monk Maneuver Master. That's not of interest to me, so it's not included.

However, for what I have built, would love some critique and comments! It's my first shot at multi-classing, so I want to ensure everything is legal. More I think about it, the more fun it sounds to play.

Thanks as always!

Concept:
Orphaned during a goblin raid, Meric was taken in by an elder Halfling and raised by the Tufftoe Halfling Clan - a den of tight-nit thieves and assassins. While he didn't take to all of their larcenous habits, they instilled within him a deep sense of loyalty and honor, but only when it comes to his kin. In battle, he's industrious and quick, protecting his companions from harm, but isn't afraid to play cheap to gain an advantage.

Build:

Name - Meric Tufftoe
Race - Human
Traits - Adopted (Halfling - Helpful), Indomitable Faith (worship of Norgorber)

S - 10
D - 18 (improve Dex at 4 and 8)
C - 14
I - 13 (need this for dirty trick feats and who doesn't love more skill points)
W - 12 (because will saves suck)
Ch - 10 (because I try not to dump)

8 Levels Fighter (Lore Warden Archetype) and 3 Levels Unchained Rogue

(1) - Fighter 1 - Combat Reflexes (Level)
(1) - Fighter 1 - Bodyguard (Class)
(1) - Fighter 1 - Two Weapon Fighting (Race) - BAB 1
(2) - Fighter 2 - Combat Expertise (Class - Lore Warden Bonus)
(2) - Fighter 2 - Agile Maneuvers (Class) - BAB 2
(3) - Rogue 1 - Improved Dirty Trick (Level)
(3) - Rogue 1 - Weapon Finesse (Class) - BAB 2
(4) - Rogue 2 - Rogue Talent - Improved Initiative - BAB 3
(5) - Rogue 3 - Finesse Training: Short Sword
(5) - Rogue 3 - Weapon Focus: Short Sword (Level) - BAB 4
(6) - Fighter 3 - BAB 5
(7) - Fighter 4 - Greater Dirty Trick (Class) - BAB 6
(7) - Fighter 4 - Dodge (Level) - BAB 6
(8) - Fighter 5 - BAB 7
(9) - Fighter 6 - Improved Critical (Class) - BAB 8
(9) - Fighter 6 - Quick Dirty Trick (Level) - BAB 8
(10) - Fighter 7 - BAB 9
(11) - Fighter 8 - Improved Two Weapon Fighting (Class) - BAB 10
(11) - Fighter 8 - Pin Down (Level) - BAB 10

Potential Issues:

-Low AC

-Low HP for front-line (maybe take toughness or dump CHA for more CON?)

-Will struggle to hit anything until Level 3 unless I take Rogue at 1st Level (if I take Rogue at 1st will lose out on 2 hit points...)

-Adding the 3 Levels of Rogue delays the Dirty Trick portion of the build by a couple of levels, but that might still be OK because he'll be doing fair damage and protecting his allies which is part of concept

-Was considering the Knife Master archetype and going with Daggers or Kukris...any thoughts on that?

-Not sure about Pin Down and Improved Two Weapon Fighting Feats...anything better? Maybe Iron Will and Improved Iron Will?

Grand Lodge

if you like the debuff route, go Rogue 4
you get the debilitating strike (malus to Hit or AC) , no BAB loss and an additional talent (which can give you a combat feat or weapon focus)

for the early levels, go Crossbow, and take Rogue 1 at level 2.

you could try to fit piranha strike for some more damage

you could also drop Str and Cha to 8, so get some more HP


Thanks for the feedback.

Rogue 4 sounds like it might be a good idea - still get a feat and the BAB plus the debuffing goodies. At a glance, it might even out some of the feat progression as well. Also still gets the Level 7 Lore Warden stuff, albeit at Level 11, but still. Might definitely go this route.

Crossbow doesn't work as it takes out the buffing part of the build (Bodyguard during opponent round).

Piranha Strike is intriguing - will look into this!

Would prefer not to drop STR or CHA, but might be worth it for an extra HP/level and +1 to Fort Save. Have to think on it.

Taking Rogue at 2 would solve for the lack in To Hit bonuses but it also delays the Dirty Trick stuff which is part of the build. Since this is PFS, I could take Weapon Finesse at 1 which would give some Combat viability, then respec at 2 so and put Agile Maneuvers back at 1 and Improved Dirty Trick at 2. Then take 2-Weapon at 3 when Finesse comes on board due to Rogue. hmmmm.....

Any other thoughts/suggestions from the board? What about Knife Master? The thing I like about Knife Master is not only does it play in with concept, but it fits the build:

During the opponents turn, he's Aiding Another and adding +4 to their AC

During his turn, if he can sneak attack, he does so, getting 1d8 Sneak Attack and, after Rogue 4, a debuff

When he can't Sneak Attack, he's pulling a Dirty Trick to debuff. Once he gets Quick Dirty Trick, then he can Blind then Sneak Attack.

Sounds fun, in theory.

Definitely welcome to more suggestions!


For the Bodyguard portion, instead of Fighter, you could go Order of the Dragon Cavalier. This would help with your aid another and you challenge gives everyone +1 to hit. Add the Daring Champion archetype to get rid of the mount and shore up some of your defensive issues. Cavalier also gets 4 skill points per level so you could make INT 10 your CHA 13 and you'd only lose 1 skill point per level, but you wouldn't be forced to use those skill points in INT skills.


To solve your early level issues, I would recommend picking up your 3 first levels as a Rogue. It fits well with your background story and grants you a quick hit/dmg bonus with your weapon of choice.

I would delay the pick up of two weapon fighting in favor of another options to acelerate you dirty trick build. Also, I too stronghly recommend the 4th level on Rogue, Debilitating injury is awesome, and makes enemies want to focus on you if they don't want to be exposed to more debuff/damage.

Consider picking up a second archetype for your fighter levels. The best that combine with Lore Warden are Mutation Warrior and Martial Master. Both grant very useful perks at the cost of you weapon training.

If you are not going to be the trap defuser of the group, consider to pick archetypes for your Rogue levels as well, may come in handly.

Finally, you cannot select Pin Down as your 11th level feat as it requires 11 levels of Fighter not character levels.


Thanks, Jodokai - I was actually working on another build for Daring Champion that used Bodyguard and it sort of morphed into this one.

Good stuff, OldRolero! Yes, definitely think I'm going a 4th level of Rogue, but it might look more like Fighter/Rogue/Fighter/Rogue x3/Fighterx5. This evens out the feat progression and I am digging the debilitating effects as well.

Part of me wonders if the build is just trying to do too much...maybe I should take something out? I don't know. I put together a straight Lore Warden build as well but dang if the Rogue levels don't look fun. Makes me want to build a straight Unchained Rogue...maybe work Dirty Trick in there...

Scarab Sages

I wouldn't recommend giving up Trapfinding for a PFS Rogue. Once you get into higher tiers, being able to disable magical traps becomes more important, and the trap going off can cause secondary success conditions to fail.

Trap removal is one thing you can't usually rely on to be covered by someone else, because in most conditions if a trap goes off it's nothing a charge of a CLW wand won't fix. But when it's more serious than that, you want to be prepared for it.

Dark Archive

Pin down requires 11 fighter levels.

A manuever master / rogue does most of this better. This allows you to have "Quick Dirty Trick" effective @ level 2 (we'll assume rogue level 1). And you won't need to take the combat expertise until 9.

Traits should be Helpful and Bred for War (+1 CMB)
Monk 1: Improved Dirty Trick, Combat Reflexes, Agile Manuevers
Rogue 1: Weapon Finessee
Rogue 2: Two-weapon fighting, Combat Training (Bodyguard)
Rogue 3: Improved Weapon Finesse (now you deal actual damage)

This gives you an extra attack (meaning 3 at level 2, or legally being allowed to "Dirty Trick" twice in 1 turn).

You are also encouraged to up Wis (if you are willing to dump, the character is "strictly better" with a 7 Str AND a 7 Chr, but that's a big IF... I know some people consider it taboo). If you'll do this, that gets you a 19 Dex and 14 in all other stats. Your saves will also be much better thanks to the Monk's +2 to all.


Pathfinder Rulebook Subscriber

A new feat just came out called Dirty Fighting. You are going to want that instead of combat expertise. It's thr nicest thing martials have gotten in a while. :)

Scarab Sages

Captain Morgan wrote:
A new feat just came out called Dirty Fighting. You are going to want that instead of combat expertise. It's thr nicest thing martials have gotten in a while. :)

As a Lore Warden you are stuck with combat expertise as a bonus feat anyway. You should still take Dirty Fighting anyway though. It's seriously good.


I appreciate all the advice - giving me a lot to think about.

Couple of questions:

MM Monk - One of the things in the description that confuses me is this:

From SRD wrote:
At 1st level, as part of a full-attack action, a maneuver master can make one additional combat maneuver, regardless of whether the maneuver normally replaces a melee attack or requires a standard action. The maneuver master uses his monk level in place of his base attack bonus to determine his CMB for the bonus maneuvers, though all combat maneuver checks suffer a –2 penalty when using a flurry.

So, if I'm only taking 1 level of Monk, then is the BAB for the bonus maneuver always stuck at 1? That's one thing that turned me off the monk in the first place. I know the forums suggest a dip in MM Monk for this type of build, but that bit is confusing.

Captain Morgan wrote:
A new feat just came out called Dirty Fighting. You are going to want that instead of combat expertise. It's thr nicest thing martials have gotten in a while. :)

Do you have a link or a description of the feat? Don't see it on the SRD.

I keep playing with this build! :-) So fun! Been reading up on Disarm and that seems like a good tactic, too, maybe better (or maybe just different) than Dirty Trick. Thinking about throwing in Spiked Chain and adding the Disarm Feats...something like this:

Fighter 1 Combat Reflexes
Fighter 1 Bodyguard
Fighter 1 Exotic Weapon - Spiked Chain
Rogue 1 Weapon Finesse
Fighter 2 Combat Expertise
Fighter 2 Agile Manuevers
Rogue 2 Rogue Talent - Improved Disarm
Rogue 3 Finesse Training: Spiked Chain
Rogue 3 Weapon Focus - Spiked Chain
Rogue 4 Rogue Talent - Fast Stealth (because Combat Trick only once)
Fighter 3 Greater Disarm Level
Fighter 4 Improved Dirty Trick
Fighter 5 Greater Dirty Trick
Fighter 6 Quick Dirty Trick
Fighter 7 Improved Initiative

I should probably just pick one or the other, or go straight Fighter, but Rogue seems best way to get Damage to DEX.

Really appreciate all the input - keep it coming!

Scarab Sages

Kilgore Trout73 wrote:


Do you have a link or a description of the feat? Don't see it on the SRD.

It's teased in the blog Click here to see.


Thanks, Imbicatus!

Ah, a splat book. Hmmm...don't tend to use those as I only play PFS and only own the main books. Still, sounds like a fun feat - thanks for sharing the link!


Pathfinder Rulebook Subscriber
Kilgore Trout73 wrote:

I appreciate all the advice - giving me a lot to think about.

Couple of questions:

MM Monk - One of the things in the description that confuses me is this:

From SRD wrote:
At 1st level, as part of a full-attack action, a maneuver master can make one additional combat maneuver, regardless of whether the maneuver normally replaces a melee attack or requires a standard action. The maneuver master uses his monk level in place of his base attack bonus to determine his CMB for the bonus maneuvers, though all combat maneuver checks suffer a –2 penalty when using a flurry.

So, if I'm only taking 1 level of Monk, then is the BAB for the bonus maneuver always stuck at 1? That's one thing that turned me off the monk in the first place. I know the forums suggest a dip in MM Monk for this type of build, but that bit is confusing.

Captain Morgan wrote:
A new feat just came out called Dirty Fighting. You are going to want that instead of combat expertise. It's thr nicest thing martials have gotten in a while. :)

Do you have a link or a description of the feat? Don't see it on the SRD.

I keep playing with this build! :-) So fun! Been reading up on Disarm and that seems like a good tactic, too, maybe better (or maybe just different) than Dirty Trick. Thinking about throwing in Spiked Chain and adding the Disarm Feats...something like this:

Fighter 1 Combat Reflexes
Fighter 1 Bodyguard
Fighter 1 Exotic Weapon - Spiked Chain
Rogue 1 Weapon Finesse
Fighter 2 Combat Expertise
Fighter 2 Agile Manuevers
Rogue 2 Rogue Talent - Improved Disarm
Rogue 3 Finesse Training: Spiked Chain
Rogue 3 Weapon Focus - Spiked Chain
Rogue 4 Rogue Talent - Fast Stealth (because Combat Trick only once)
Fighter 3 Greater Disarm Level
Fighter 4 Improved Dirty Trick
Fighter 5 Greater Dirty Trick
Fighter 6 Quick Dirty Trick
Fighter 7 Improved Initiative

I should probably just pick one or the other, or go straight Fighter, but Rogue seems best way to get Damage to
...

Your BAB will take a slight drop if you take a Maneuver Master dip, but you are getting the ability to pull an extra Maneuver as part of your full attack, which alone is worth it if you are Maneuver heavy. It also nets you a +2 to all saves, a bonus feat, and a monk's unarmed strike, which let's you threaten adjacent while using a reach weapon.

Also, it let's you perform a dirty trick using any single attack. That eliminates the need for Quick Dirty Trick and let's you do muliple dirty tricks a round, or a dirty trick and attack(s) as soon as the dip happens. You could do that by level 2. :)

I don't recommend disarm, because it has no effect on opponents who don't use manufactured weapons, and even those that do can get around it by just drawing another weapon... Not being familiar with the PFS bestiary, I can't say this for certain, but I bet you would be better served by trip, which might apply to a slightly higher group of enemies and applies a really good debuff. Though frankly Dirty Trick seems plenty versatile on its own.

Scarab Sages

Captain Morgan wrote:

Your BAB will take a slight drop if you take a Maneuver Master dip, but you are getting the ability to pull an extra Maneuver as part of your full attack, which alone is worth it if you are Maneuver heavy. It also nets you a +2 to all saves, a bonus feat, and a monk's unarmed strike, which let's you threaten adjacent while using a reach weapon.

Also, it let's you perform a dirty trick using any single attack. That eliminates the need for Quick Dirty Trick and let's you do muliple dirty tricks a round, or a dirty trick and attack(s) as soon as the dip happens. You could do that by level 2. :)

There was errata to maneuver master last night. To use Flurry of Maneuvers, you cannot be wearing armor. This reduces the benefit of most dips.


Pathfinder Rulebook Subscriber
Imbicatus wrote:
Captain Morgan wrote:

Your BAB will take a slight drop if you take a Maneuver Master dip, but you are getting the ability to pull an extra Maneuver as part of your full attack, which alone is worth it if you are Maneuver heavy. It also nets you a +2 to all saves, a bonus feat, and a monk's unarmed strike, which let's you threaten adjacent while using a reach weapon.

Also, it let's you perform a dirty trick using any single attack. That eliminates the need for Quick Dirty Trick and let's you do muliple dirty tricks a round, or a dirty trick and attack(s) as soon as the dip happens. You could do that by level 2. :)

There was errata to maneuver master last night. To use Flurry of Maneuvers, you cannot be wearing armor. This reduces the benefit of most dips.

Sonuva... Man, Paizo is really screwing with things right now. :(

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