The Demon's Redoubt


Rules Questions and Gameplay Discussion

Silver Crusade RPG Superstar 2014 Top 16

Question about playing this with just one player:

With a single player, you have two locations in this scenario. In order to close two scenarios, you've got to defeat the villain and win the game. However, you're supposed to create a new location after that (Tower of the Fourth Sphere) and then if you've done so... you have no way to actually win the game, it would seem?

If the intent is to close the location you beat the villain at, but the villain then runs to the newly-created Tower, then that's fine, but that should probably be explicit.

This is only a problem when playing the scenario with a single player, and won't come up as long as you have more than 1 character, but it probably still deserves an FAQ.


Pathfinder Adventure, Adventure Path, Lost Omens, PF Special Edition, Starfinder Adventure Path Subscriber

I think it works as-is in that you close the villain's location, the scenario rule interrupts the villain sequence and summons and builds the Tower of the Fourth Sphere, and then the villain escapes there.

It mainly all depends on the timing of the scenario power's "After closing 2 locations" text. If that happens immediately after closing two locations, then it would "interrupt" the steps of encountering a villain in between "If You Defeat the Villain, Close the Villain's Location" and "Check to See Whether the Villain Escapes."

In other words, the sequencing would go like so:
1. If You Defeat the Villain, Close the Villain's Location
2. 2 locations are now closed, scenario power kicks in at this time and you summon and build Tower of the Fourth Sphere
3. Check to See Whether the Villain Escapes. In this case, they have a new open location to escape to.

We have the "Finish one thing before you start something else" rule, but in this case I don't think that's being violated -- closing the villain's location and the villain escaping are listed as two separate steps, so something could feasibly insert itself in between them without issue.

Silver Crusade RPG Superstar 2014 Top 16

Yeah I suppose I agree, it just seems a bit odd. (Plus it's a B*%&$ to program into OCTGN, but that's just my problem, no one else's. ;) )


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Pathfinder Adventure, Adventure Path, Lost Omens, PF Special Edition, Starfinder Adventure Path Subscriber

It seems more odd that it's impossible to get Arushalae in a solo game, personally :)

There appears to be rules-support that such is not the case and it works as I described, considering the alternative means the character is inaccessible. However, my reading of the rules has more impact than simply solo games, as it means that the villain can escape to Tower of the Fourth Sphere if you defeat the villain and that happens to also be the 2nd location you close. As-worded, I can see a lot of groups missing that detail and having the villain escape to existing locations and then building the Tower -- thus making the scenario a tiny bit easier due to less options for the villain's whereabouts in addition to being able to again win without the Tower being built (due to temp-closing locations).

Assuming the intent was to always have the Tower pop up (since the scenario is 1 location short at the beginning, I think that's a fair assumption), and as such always be able to unlock Arushalae, the only reading of the rules I can think of to make that work is by doing it as I described above with building the tower in-between closing the villain's location and the villain escaping. Otherwise it's possible to beat the scenario while never building the Tower, which just seems wrong to me.

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