Thank You Paizo and Dreamscarred Press


Product Discussion


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Since you can't tag someone here like you can on Facebook, I'm going to post this in two threads so that people from both companies will be sure to see it.

In 1991 I began to create my homebrew campaign world. In its historical backstory, the realm was once conquered and held in tyranny by a race of people called the Ransoori, who were psionic and as well as magic users who were great and powerful necromancers. The primary continent in the setting was under their rule for nearly a thousand years. They were largely just part of the background, though occasionally someone would want to play psionics (these were the 2e days) and the "official" ruling was they had Ransoori blood in their heritage.

3e came along with new psionic rules that I liked much better, and soon incorporated them into the game when we made the switch to that edition. We kept them when things went to 3.5 and continued using them when Dreamscarred Press refined the rules. Finally, the Ransoori in the history of my world were figuratively coming to life with the occasional psionic item found in treasure hoards and and the occasional player who was interested in psionics.

In my setting, the Ransoori were overthrown some 800 years before the game's current timeline by a slave revolt that grew into a full scale revolution. One of the ideas I had was that new magic was created to combat the psionic overlords and their mental powers. This is where Paizo comes in. With Occult Adventures, I can actually have this magic at my hand now. The psychic magic dovetails perfectly into the history of my realm as the arcane means which helped bring the Ransoori down. Everything fits into my setting's history now, with new magic and great psionic rules. AND with the recent release of Dreamscarred Press' "The Seventh Path" introducing a necromantic psionic path into the mix, it cements the "psionic necromancers" concept of the past perfectly into my world's setting. My game is taking a direction I've wanted it to go for a long time now and I couldn't be more excited. And I'm finally getting a chance to use the "Mindshadows" book by Green Ronin.

Now, after all this text I just wanted to say thank you to the designers, dreamers, and playtesters who put Ultimate Psionics and Occult Adventures together. After 24 years of playing in my homebrew world, these products have brought everything together in a way that I was never able to do before, but had always envisioned. My games will only get better with these products.

Thanks again!

DMC

The Exchange

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That's touching, friend. :)

I myself do not play in a homebrew world, as my group plays in golarion now. But we do have some mysterious things in place. Such as an ancient airship made completely of adamantine that had living wooden men on it. (warforged from eberron), and a man who constantly cursed about gods who don't exist kicking him out (dragonlance).

With quite a few of the tech guide, ultimate combat vehicle rules, and some conversions, my party has slowly been steering towards a spelljammer story to visit all my old campaigns.

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