Sorry, but it's what my character would do.


Pathfinder Society

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Silver Crusade 1/5

Walter Sheppard wrote:

"Sorry, but it's what my character would do."

So similar to,

"Sorry, not sorry!"

A phrase that should only be used in Mario Kart.

A new paizo product perhaps... pathfinder kart or pathfinder party? pathfinder smash? :)

4/5 5/5 Venture-Lieutenant, Finland—Tampere

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samerandomhero wrote:
Walter Sheppard wrote:

"Sorry, but it's what my character would do."

So similar to,

"Sorry, not sorry!"

A phrase that should only be used in Mario Kart.

A new paizo product perhaps... pathfinder kart or pathfinder party? pathfinder smash? :)

Super Smash Hobos?


BigNorseWolf wrote:
thejeff wrote:
Replace your character? Sure, that's an option.

The hell it is. Replace the player. Or just ignore them. The odds of needing to do that ina situation where it ends the game are infinitesimally low. (3 players)

Other people do not get to determine if you get to play your character. They don't get to pick what dice you use. They don't get to pick what actions you take. That's your decision, not theirs. If they have a problem with that then they are THE problem and need to be eliminated or ignored.

Not putting any more thought into the situation than two people fighting both must be at fault and siding equally against both just enables the worst behaviors. Don't do it.

Other people do not get to determine if you get to play your character, but you do get to determine if the other guy plays at all? Interesting.

5/5 5/55/55/5

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thejeff wrote:

Other people do not get to determine if you get to play your character, but you do get to determine if the other guy plays at all? Interesting.

Not remotely what was said.

The hell it is. Replace the player (if he leaves in protest). Or just ignore them (if they keep whining)

The only way the game doesn't happen is if he leaves (his choice) or gets thrown out (probably the DMs choice) AND you were down to 3 people to start with.

I don't understand why someone putting a lid on their own crazy or tolerate something they don't like is treated as such an impossibility. If someone goes into a mouth foaming range at the presence of other classes and playstyles PFS is not for them. If you are allergic to cashews, avoid bags of mixed nuts.

Dark Archive

Kevin Willis wrote:
Jesse Heinig wrote:
No, the problem is that role-playing games are a group activity and players who think that it's ok to ruin the fun for other people in the name of fidelity or "being true to the character" are being jerks. Doing what you think your character would legitimately do has no intrinsic value of its own. It is only valuable inasmuch as it helps to create a more enjoyable experience...

So no one should ever create an inquisitor of Pharasma (because others want to negotiate with an undead creature)?

No one should ever create a worshipper of Cayden Cailean (because others may want to use slaves as a trading commodity)?
No one should create a druid because the Abadarians want to build a city over your grove? Or is it the other way around?
No one should create an Order of the Cockatrice cavalier because that requires you to take credit for everything you can?

It sounds like you are saying that you shouldn't take any class, order, or deity that has a chance to have a negative impact on a group. Or just ignore that part of your character if it "ruins other people's fun."

If you read my whole post I do say that people who are doing things just to be disruptive are a problem. If there is something in Pathfinder lore that pushes your character to act in a certain way when confronted with a situation that's not being deliberately disruptive. It may be inconvenient but it's something you *should* be doing. It isn't great for the group but not doing it takes the role-playing out of the game.

Sums up my opinion.

5/5

IT'S ALIVE! ALIVE!!!

1/5 5/5

Pathfinder Starfinder Roleplaying Game Subscriber

SCIENCE!!!

*cackles maniacally*


Couple of questions about PVP from a newbie to PFS (in my home game we WAIL on each other)

Attacking each other is pvp and is forbidden i get that. But...

1- Is it pvp to ues bluffs and diplomacy's to talk each other out of actions?
2- How about spells, spell like abilities, distracting performances or hexes etc.etc.

If it is interpereted that going "against" the party in combat by aiding the other side is pvp.

1- Isn't going "against" the party in conflict resolution by screaming out an insult or just opening fire basically the same thing?

Lastly i see a lot of paladin hate. And don't get me wrong life is easier without morale extremes but I think moreso than a paladin if you create a character whose alignment actually ends with an E then you should be thinking about the degree to which you are evil or what you are doing to hide the fact that your evil.

If you want to roleplay a sociopathic serialkiller you could probably kill enough to sate your characters desire for blood or whatever. But on some level you should trying to hide the "distasteful" nature of your characters inner self. Think of Dexter in a pathfinder society. You could almost make an argument for LE or NE if all your doing is cleaning the streets. But you don't have to do it IN FRONT of the Paladin and you don't get to jump up and down and say "it's my right to do this because i work for the pathfinder society"

Grand Lodge 3/5

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Samaranthae wrote:
If you want to roleplay a sociopathic serialkiller you could probably kill enough to sate your characters desire for blood or whatever. But on some level you should trying to hide the "distasteful" nature of your characters inner self. Think of Dexter in a pathfinder society.

You called?

Certainly I enjoy killing, which is why I serve Father Skinsaw, but I still recognize the value of controlling my urge, and directing it to productive ends. I'm sure many paladins are driven by the same lust for blood, but are simply less willing to embrace it. I would never be so cruel as to taunt someone less spiritually developed than myself, especially when it leads them to keep such a juicy secret and thereby please my patron.

Liberty's Edge 4/5 5/5

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Samaranthae wrote:

Attacking each other is pvp and is forbidden i get that. But...

1- Is it pvp to ues bluffs and diplomacy's to talk each other out of actions?
2- How about spells, spell like abilities, distracting performances or hexes etc.etc.

If it is interpereted that going "against" the party in combat by aiding the other side is pvp.

1- Isn't going "against" the party in conflict resolution by screaming out an insult or just opening fire basically the same thing?

Bear in mind that the core tenets of the Pathfinder Society are Explore, Report, Cooperate. If you're creating a PC designed to rub other players/PCs up the wrong way, it may be best to try a different character concept.


1 - The Bluff & diplomacy skills can't be used to manipulate other PCs. Players have control over their characters. I'm pretty sure that's core, not just PFS

2 - That's probably a judgment call for the GM, based on the situation.

3 - No evil PCs in PFs. Flat out banned.


I've had some players do stupid things sometimes not realizing the amount of trouble they cause. Example a Paladin asked a Dwarf King. "Do you have any whores in the city?" Then as if that wasn't bad enough asked. "Is your daughter available?" Needless to say everyone in the party was shocked and somewhat afraid.
Now players will often do things that upset a carefully planned adventure. That should be expected. However doing something that hurts the adventure and party's chances of succeeding is another matter entirely. That is a problem since most players get together once a week to enjoy themselves only to have someone decide to screw everything up. Something to consider is alignment. I normally do not allow Chaotic Neutral characters since Chaotic Neutral is that one alignment that encourages that behavior. Next I'd warn them about their actions to see if it's a mistake or intentional. If it is intentional I'd try to punish the player not the party. If this continues to be a problem have a meeting with all the players about this. The other players may want the problem player gone especially if this is an ongoing problem.

The Exchange 4/5 5/5

thejeff wrote:
3 - No evil PCs in PFS. Flat out banned.

This is a vital point. Samaranthae I don't know if you were talking in general terms or PFS terms but evil aligned characters are right out in PFS. And it's to prevent situations exactly like what you are describing.

If your home group enjoys pummeling each other, switching sides, and the "sudden yet inevitable betrayal" of each other's PCs that's great! Do what makes it fun for your group! But it's exactly what we don't want to see happening in PFS. Because it is a shared campaign you may have someone who is absolutely turned off by such behavior at your table.

To make it as enjoyable for as many people as possible, the key is to cooperate. That means (barring magical control by an NPC) no fighting each other, no evil deeds, and no deliberately hindering other PCs.

2/5

So I have two characters I warn people about when I play them. I explain how these characters think and possibly act during adventures.

The first is my 7 wisdom ifrit(boon character) swashbuckler with 18 charisma. He is charming, but now very wise and kind of a blowhard. The issue is that he refuses to do any intellectual skill checks and often gets bored while they are happening, and he rescues anything on site. This got the party in trouble a certain scenario with a sleepwalking person.
The next is my selfish occultist he hordes all the items they find, and has to be asked to hand things over. The thing is usually I require more than just a hand it over, they have to explain why they need the item. 99.9999% of explanations result in him handing over the item even ones as simple as I think it looks cool, or I really want it. I even had someone tell me that they needed it as a birthday present for their husband.

If someone expresses issues with the characters which I describe as above I either tone it down a lot, or switch characters if I think it will be an issue.

The Exchange 4/5 5/5

Derek Dalton, these are the PFS forums. (Don't know if you saw that.) I don't want to derail this thread but that's not the way we want to approach things in PFS. It might be fine for a home game but it is too adversarial for PFS. If you did mean to post here, there are several other threads regarding "what to do with problem players."

Scarab Sages 5/5

[ooc]has anyone tried channeling positive energy yet?...[\ooc]

Liberty's Edge 4/5

Dawnflower, envelop us with your glow!

Wait for it.

wwwwait for it...

annnd, now it's cloudy.

The Exchange 1/5

Had a bit of personal disappointment in a a scenario I ran recently as my paladin, There was a certain undead final boss fight that was about to occur my paladin was first into the room spotted the enemy and used detect evil.

Yup it was evil so I wanted to kill it, except party wanted to attempt to use diplomacy instead of violence, I was disappointed and hopeful that the attempts would fail but they didn't.

part of me really wanted to just charge it thinking I should destroy this evil thing but didn't to not piss off the other people at the table.


Wasn't trying to be anything except give advice. Now if a player is a problem letting it go doesn't help anyone if anything the problem grows. It gets to a point where everyone says screw it we are not playing anymore and you start to lose friendships this way.
I suggested talking about it first. Sometimes that's all that's needed. There are always going to be bad players wanting to screw everything up. It's one thing if it happens once in a while and doesn't really end and adventure. It's another when you the DM have to figure out how to punish the character and party for that one person's actions. That one player not caring about how the party feels or the consequences of his actions. That's a player most groups don't want.
Our group kicked one guy out because he was this type of person. We tried discussing it with him at least four times to hopefully correct this attitude and behavior. He refused we booted him. Our group was happier and better off doing this. I'm not suggesting doing this to be a dick I'm suggesting to make the game fun for most.

1/5

Shakhorstav wrote:

Dawnflower, envelop us with your glow!

Wait for it.

wwwwait for it...

annnd, now it's cloudy.

Your faith must have been weak. Try again but louder and with more scimitar and fire this time.

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