Barbarian strength bonuses


Pathfinder First Edition General Discussion


So I am currently playing a level 10 barbarian with a raging str of 34. I have a 22 regular strength, a +2 untyped bonus from my gm because of plot developments, a belt of giant strength +6, and rage which is a +4. My question is, what other strength bonuses am I missing out on? I'm hoping for some decently low priced ones, but we have a wizard in the party with about all of the craft magic item feats. Whatever you've got helps.


You've got them all. The next thing is magic books that give Inherent bonuses, or go for the eldrich heritage line of feats for Orc/Abyssal.


Ok thanks


Size bonuses could come in handy since they usually also increase your reach. Enlarge Person is an easy +2 strength.

A mutagen could get you another +4 strength bonus, but that requires taking levels in a class that gets mutagen as a class feature. Mutagenic Mauler (Brawler) or Mutation Warrior (Fighter) are probably your best options.

Sovereign Court

Depending upon your group/GM - you might be able to get a +5 inherent at 11-12 pretty soon (starting at 11 as it's a level 6 spell) if you have a caster in your group who's willing to pull the Efreeti wish trick.


Kudaku wrote:

Size bonuses could come in handy since they usually also increase your reach. Enlarge Person is an easy +2 strength.

A mutagen could get you another +4 strength bonus, but that requires taking levels in a class that gets mutagen as a class feature. Mutagenic Mauler (Brawler) or Mutation Warrior (Fighter) are probably your best options.

Is that worth it though? I mean....it takes an hour to brew a mutagen. They last for 10 min/level. And then you have to take another hour to brew another one. Not very useful in most dungeons

Maybe useful right before you go up against the BBEG, but is it useful enough to delay you class abilities and lower your BAB with a dip? Particularly barbarian, which is a fairly solid class.

It depends on the campaign, of course. Kingmaker can often get away with an ability you might use 1/day.


Mutagenic Brawler and Mutation Warrior would not have a dip to BAB as they are both full BAB classes. Brawler would give Improved Unarmed Strikes as a bonus feat, and the Fighter would get a free bonus feat as well. Could be a useful dip for the "boss" level encounter of most scenarios.


What is your CHA? Eldritch Heritage (greater)(demon) gives a inherent bonus to str if memory serves right


Charon's Little Helper wrote:
Depending upon your group/GM - you might be able to get a +5 inherent at 11-12 pretty soon (starting at 11 as it's a level 6 spell) if you have a caster in your group who's willing to pull the Efreeti wish trick.

What is the Efreeti which trick?


My cha is a whopping 7 so that one is out

Sovereign Court

BjørnEarakson wrote:
My cha is a whopping 7 so that one is out

It's the caster's CHA that matters - not yours. (One thing sorcerers are FAR better at than sorcerers.)

Basically - with some downtime - it could potentially give +5 inherent to every stat for everyone in the group.

I'm not sure I'd actually want to play in a game that did that - it's kinda silly - but it's totally legal, and not really game-breaking since it helps everyone. (Helps the MAD classes - especially monk - far more than it does a Barbarian.)


lemeres wrote:
Kudaku wrote:

Size bonuses could come in handy since they usually also increase your reach. Enlarge Person is an easy +2 strength.

A mutagen could get you another +4 strength bonus, but that requires taking levels in a class that gets mutagen as a class feature. Mutagenic Mauler (Brawler) or Mutation Warrior (Fighter) are probably your best options.

Is that worth it though? ...

Probably not for most characters, but since Bjørn seems to have gone out of his way to maximize his current strength and is specifically looking for additional boosts it seemed worth mentioning.

If you do decide to dip a different class you should wait until level 11, since that's when you gain Greater Rage.

BjørnEarakson wrote:
Charon's Little Helper wrote:
Depending upon your group/GM - you might be able to get a +5 inherent at 11-12 pretty soon (starting at 11 as it's a level 6 spell) if you have a caster in your group who's willing to pull the Efreeti wish trick.
What is the Efreeti which trick?

You really, really don't want to know.


BjørnEarakson wrote:
Charon's Little Helper wrote:
Depending upon your group/GM - you might be able to get a +5 inherent at 11-12 pretty soon (starting at 11 as it's a level 6 spell) if you have a caster in your group who's willing to pull the Efreeti wish trick.
What is the Efreeti which trick?

If you tried to pull off the Efreeti trick, the GM will throw a bunch of extremely difficult stuff to kill you, or just say "Okay, Rocks Fall, Everyone Dies, Efreetis are banned from my table, now let's start again."

That is, if he is a sane GM, he would do that. If not, then you could try it and see what happens.

One thing you might try to do (and this is a big gamble), is to play around with the factor of dying and coming back to life. This is primarily revolved around the Reincarnate spell, which can potentially boost your physical stats a large amount. Primarily, the Bugbear will be your best bet, since it gives you a +4 to Strength, and a +2 to the other 2 physical stats (though you will forgo any physical racial bonuses you would otherwise have).


Belts are not limited to +6 in PF.

/cevah


Cevah wrote:

Belts are not limited to +6 in PF.

/cevah

You sure about that? http://paizo.com/pathfinderRPG/prd/magicItems/wondrousItems.html#belt-of-gi ant-strength


GinoA wrote:
Cevah wrote:

Belts are not limited to +6 in PF.

/cevah

You sure about that? http://paizo.com/pathfinderRPG/prd/magicItems/wondrousItems.html#belt-of-gi ant-strength

While the printed belt does stop at +6, there is absolutely nothing preventing you from making a custom magic item with a higher bonus.


Jeraa wrote:
GinoA wrote:
Cevah wrote:

Belts are not limited to +6 in PF.

/cevah

You sure about that? http://paizo.com/pathfinderRPG/prd/magicItems/wondrousItems.html#belt-of-gi ant-strength
While the printed belt does stop at +6, there is absolutely nothing preventing you from making a custom magic item with a higher bonus.

Other than a GM


Chess Pwn wrote:
Jeraa wrote:
GinoA wrote:
Cevah wrote:

Belts are not limited to +6 in PF.

/cevah

You sure about that? http://paizo.com/pathfinderRPG/prd/magicItems/wondrousItems.html#belt-of-gi ant-strength
While the printed belt does stop at +6, there is absolutely nothing preventing you from making a custom magic item with a higher bonus.
Other than a GM

A GM can also choose to not allow you to play an elf or a dwarf or ban bards, so that doesn't matter as it varies from group to group. Mechanically, nothing prevents a Belt of Giant Strength +8 or higher.


Jeraa wrote:
Chess Pwn wrote:
Jeraa wrote:
GinoA wrote:
Cevah wrote:

Belts are not limited to +6 in PF.

/cevah

You sure about that? http://paizo.com/pathfinderRPG/prd/magicItems/wondrousItems.html#belt-of-gi ant-strength
While the printed belt does stop at +6, there is absolutely nothing preventing you from making a custom magic item with a higher bonus.
Other than a GM
A GM can also choose to not allow you to play an elf or a dwarf or ban bards, so that doesn't matter as it varies from group to group. Mechanically, nothing prevents a Belt of Giant Strength +8 or higher.

In the item creation rules it says here are options for a GM to allow custom items. Not, these are rules. It's basically like the Unchained book, here is a bunch of rules for optional things.


A belt of giant Str +8 would require a CL of 24. Some people define that as an artifact.


Since people are glossing over the obvious (especially with "Dip Alchemist for a Mutagen"), you get an extra +2 Str from Rage next level.


Beopere wrote:
A belt of giant Str +8 would require a CL of 24. Some people define that as an artifact.

No. Item enhancers don't have a minimum caster level. You are applying the general rules for magic weapons and armor (CL = 3x bonus) to other items where is does not apply.

Quote:
Requirements Craft Wondrous Item, bull's strength;

Items that require a specific caster level as a prerequisite say so, like bracers of armor.

Quote:
Requirements Craft Wondrous Item, mage armor, creator's caster level must be at least two times that of the bonus placed in the bracers, plus any requirements of the armor special abilities;

In addition to that, caster level is one of the prerequisites that Pathfinder lets you ignore by increasing the crafting check DC by +5.

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