Feedback on a random piece of ?game? design


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Hey folks,

So back in February 2008 I wrote a... supplement I guess?... called Reading the Skull and Crossbones.

It's based around Green Ronin's pirate-themed Walk the Plank card game and their equally piratical Freeport campaign setting. I guess they liked it - it was linked from Walk the Plank's official page for a while.

The document contains tips for using the Walk the Plank cards for cartomancy (Tarot/Harrow-style fortune-telling); superstitions, story hooks and inspirations for GMs to use the cards to motivate plots in their campaign; and a piece of (non-canon!) Freeport fiction around a cardsharp who gets mixed up in all the above.

I just came across it again and it's sparked some ideas for a similar project. But as a low-profile freebie attached to a card game, not an RPG product, it didn't get much notice or feedback from RPG folks. And I learn best from feedback. So I'd be curious to hear what others have to say before my next random thingamajig.

(Assuming anyone reads this... and can be bothered... which honestly will surprise me. But it never hurts to put things out there.)

If anyone DOES pick up on this, I'm most interested in the writing/design, but feel free to respond to the whole thing, the various parts (GM material, cartomancy system, fiction)... even the design/layout. Whatever catches your imagination/attention. Obviously if you own the card game and can actually try doing readings, I'd love to hear how they go!

Anyway, thanks for reading. I look forward to hearing any thoughts :)

(To save folks scrolling back to the link, it's at http://grfiles.game-host.org/gr_files/wtp_cartomancy.pdf)

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