Weird, ridiculous campaign ideas that we all secretly want to do...


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Does anyone else ever get a ridiculous, crazy idea for a campaign that you know you'll never do, or if you bring it up to your friends you feel like they'll just look at you like you're crazy?

For example, I'll be the first to open myself to the world, I've always had a "Guilty Desire" to play a game set in the pokemon world. Why? How? I dunno. I was playing too much Pokemon Mystery Dungeon at the time.

Another one included all the players playing as garden-variety vegetables defending their tribe from hungry humans.

Again, i'll probably never use these ideas, but one can dream. Does anyone else have ideas they think are ridiculous and can't see themselves using? Or does anyone else have an experience with actually playing weird ideas, and how did that go?

Liberty's Edge

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A world where there is a Mega-Dungeon Roguelike structure, and there is an industry of looting stuff from it.


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I've always been interested in doing a campaign where every character, for whatever reason, is shrunken down to only a few inches tall. Along with it just being kinda weird, there's a whole lot to come up with concerning rules and stat blocks for now gigantic(or gigantic-er) sizes. That, and along with balancing out magic items and such(you can't really buy from Ye Olde Magic Shoppe effectively when you can't even carry your gold).

And I'm pretty sure players would get a little fed up with being so comically underpowered compared to your everyday commoner.

It'd be neat to try out sometime, still, with a willing party, but there'll likely be a lot of work to do keeping it all in line.


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lucky7 wrote:
A world where there is a Mega-Dungeon Roguelike structure, and there is an industry of looting stuff from it.

I did something sort of like that once, but there was no story or anything involved. The GM at the time had just played Dungeon of the Endless, and took most of the idea from that.

Skreeeeeeeeee wrote:

I've always been interested in doing a campaign where every character, for whatever reason, is shrunken down to only a few inches tall. Along with it just being kinda weird, there's a whole lot to come up with concerning rules and stat blocks for now gigantic(or gigantic-er) sizes. That, and along with balancing out magic items and such(you can't really buy from Ye Olde Magic Shoppe effectively when you can't even carry your gold).

And I'm pretty sure players would get a little fed up with being so comically underpowered compared to your everyday commoner.

It'd be neat to try out sometime, still, with a willing party, but there'll likely be a lot of work to do keeping it all in line.

That sounds like an interesting plot point! I would just be lazy and have the party fight spiders or frogs and just use the stat blocks for "giant spider" or "giant frog." there's also a possibility for a really interesting shadow-of-the-colossus feel, but that's almost like asking for HD surround sound in a pen and paper game.


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I had an Idea I thought could be quite comical to attempt using a team of vigilantes(probably all avengers, possibly with levels in other classes) to play as the Power Rangers, I don't know what would best simulate their villains, but if the DM basically dialogs over the costume changes it would fit the universe so well...


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I had a few ideas...

One I think could work very well is a gladiator-themed campaign. The world is safe, all the ancient buried evils are destroyed, all the supervillainous wizards have been eliminated, so the only career left for combat-focused PCs is as gladiators in arenas.

Pretty much from that point, the plots are based on wrestling-themed plotlines of skullduggery and manipulation, as well as putting on a good show in the arena. Maybe mix in a bit of X-Crawl and have staged dungeon crawls as events as well.

*****

I've had ideas for a few one-shot campaigns. One would be an April Fool's themed "Worst Adventure Ever." Include mixing up maps ("The river turns 90 degrees, and ends at a door... Huh?... Oh, wait, we have to go back to town. Got my dungeon map mixed up with my overland map.") really cheesy adventure design, and everything bad I can think of, mashed up into a game not meant to be taken seriously.

*****

Another one-shot would be a LOT grimmer, and probably not something I'd want to try frivolously. I vaguely heard there was an actual system based on this, but I think it would work well with any medieval fantasy.

It starts with a fairly basic "Find the evil orc camp, kill them, and take their stuff." Play through the adventure normally, until the end, when a horde of angels and demons descend on the party and knock them out.

Next, hand every character a new character sheet, featuring a modern version of their characters. They awaken in a mental institution, sitting in a group, when a doctor (And several guards) walk in to begin the therapy session. Have the doctor recite what the 'adventurers' did, revealing that their killing of orcs was actually a mad rampage through a modern apartment building or something similar. Recount every event through horrified modern eyes.

Like I said, this has the serious potential, if not near guarantee, to really backfire.


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One from my fiance: A combo Holiday/Fairy Tale adventure, where the PCs get attuned to a real-world Earthian holiday (such as Halloween, Christmas, etc), and pop out in a world that is quite literally a mish-mash of very fairy tale she's ever known. She worked pretty hard on it, was meant to be a humorous but series campaign. Makes me a sad panda she hasn't been able to work on it in a while.

One from myself: Just a random thought I had. "Extraplanar adventure through various famous art and paintings, from Van Gogh's Starry Night, through a multitude of M.C. Escher drawings, to the Persistence of Memory by Salvador Dali". I have not worked on this at ALL, but each 'painting' would have a series of strange and powerful side-effects while they were in them. Persistence of Memory would, example, have randomized Haste and Slow effects on characters and mobs, or spell casters suddenly remembering all of the spells they prepared that morning (with spell slots recovered), to daily recharge abilities completely draining or recovering as if it were the start of a new day.
Lots of book keeping? Yes. Did it sound fun to me? Much yes again.


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Trigger Loaded wrote:


Another one-shot would be a LOT grimmer, and probably not something I'd want to try frivolously. I vaguely heard there was an actual system based on this, but I think it would work well with any medieval fantasy.

It starts with a fairly basic "Find the evil orc camp, kill them, and take their stuff." Play through the adventure normally, until the end, when a horde of angels and demons descend on the party and knock them out.

Next, hand every character a new character sheet, featuring a modern version of their characters. They awaken in a mental institution, sitting in a group, when a doctor (And several guards) walk in to begin the therapy session. Have the doctor recite what the 'adventurers' did, revealing that their killing of orcs was actually a mad rampage through a modern apartment building or something similar. Recount every event through horrified modern eyes.

Like I said, this has the serious potential, if not near guarantee, to really backfire.

Sounds like Power Kill.


Genius.

Scarab Sages

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A campaign where everyone's a magical horsie-ohwaitthat'sactuallybeendone.

Dark Archive

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Artemis Moonstar wrote:

One from my fiance: A combo Holiday/Fairy Tale adventure, where the PCs get attuned to a real-world Earthian holiday (such as Halloween, Christmas, etc), and pop out in a world that is quite literally a mish-mash of very fairy tale she's ever known. She worked pretty hard on it, was meant to be a humorous but series campaign. Makes me a sad panda she hasn't been able to work on it in a while.

One from myself: Just a random thought I had. "Extraplanar adventure through various famous art and paintings, from Van Gogh's Starry Night, through a multitude of M.C. Escher drawings, to the Persistence of Memory by Salvador Dali". I have not worked on this at ALL, but each 'painting' would have a series of strange and powerful side-effects while they were in them. Persistence of Memory would, example, have randomized Haste and Slow effects on characters and mobs, or spell casters suddenly remembering all of the spells they prepared that morning (with spell slots recovered), to daily recharge abilities completely draining or recovering as if it were the start of a new day.
Lots of book keeping? Yes. Did it sound fun to me? Much yes again.

I thought of something like this once.

I imagined that art, in all off its forms, is magic. Sculptures and paintings can come alive at their creator's behest. Their actions are determined by their creator's present emotional state. Their powers and abilities are determined by the content of the work as well as the creator's emotions and thoughts when he worked on it. Their strength and overall power dictated by the amount of time, craftsmanship, creativity, and finesse put into their making.

Scarab Sages

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On a related note to the above, here's an idea I had: Rather than a game where you go around killing things, a game where you cause chaos by going around bringing non-living things to life!


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Edwardian style Diesel Punk game with biplanes, Zeppelins, land ships, and the great game with all sorts of rebellions, brush wars and minor conflicts going on between the great powers.

I would use Earth have a Shadowrun style Awakening/Goblinization based on mythology.... Trolls in Norway, Korbukuru in Japan, Minotaurs in Greece, Redcaps in Scotland and so on.

The reason for the Awakening would be that somebody opened Pandoras Box (dimensional gateway) and let the magic back out.....

There would be factions wanting to put magic back in, others wanting to let the Angles/demons/Devils/Elder Evils out....

So in essence it's a D20, League of Extraordinary Gentlemen, Shadowrun, Rifts game.

Silver Crusade

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Pathfinder Adventure Path, Starfinder Adventure Path Subscriber

A campaign where the players are all royalty trying to rescue a captured Princess for her hand in marriage and half the kingdom.

Of course once she's rescued there can only be one partner.

#Mwahahaha

Twist: The princess wasn't kidnapped she just left because who wants to marry some noble when you can marry a dragon?

Silver Crusade

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Pathfinder Adventure Path, Starfinder Adventure Path Subscriber

Purgatoria: The City of Judgement, turns out the Goddess of Death has a long waiting list of souls to judge, so those who are waiting for there time wait here. Which is great because it's one last opportunity for Outsiders to make one last pitch, offer one last temptation. The Night Hags who run the underground kidnapped lost and weak souls for their coffers. Tieflings, Aasimars and other plane touched are common because there's not the same stigma in Purgatoria. There's a million souls in the City at the Edge of Death, and you are one of them. Afterlife Noir.


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Quasnoflaut wrote:


Skreeeeeeeeee wrote:

I've always been interested in doing a campaign where every character, for whatever reason, is shrunken down to only a few inches tall. Along with it just being kinda weird, there's a whole lot to come up with concerning rules and stat blocks for now gigantic(or gigantic-er) sizes. That, and along with balancing out magic items and such(you can't really buy from Ye Olde Magic Shoppe effectively when you can't even carry your gold).

And I'm pretty sure players would get a little fed up with being so comically underpowered compared to your everyday commoner.

It'd be neat to try out sometime, still, with a willing party, but there'll likely be a lot of work to do keeping it all in line.

That sounds like an interesting plot point! I would just be lazy and have the party fight spiders or frogs and just use the stat blocks for "giant spider" or "giant frog." there's also a possibility for a really interesting shadow-of-the-colossus feel, but that's almost like asking for HD surround sound in a pen and paper game.

Sounds like a good excuse to apply the rules for Kaiju to stuff like the common housecat.


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Rynjin wrote:
Quasnoflaut wrote:


Skreeeeeeeeee wrote:

I've always been interested in doing a campaign where every character, for whatever reason, is shrunken down to only a few inches tall. Along with it just being kinda weird, there's a whole lot to come up with concerning rules and stat blocks for now gigantic(or gigantic-er) sizes. That, and along with balancing out magic items and such(you can't really buy from Ye Olde Magic Shoppe effectively when you can't even carry your gold).

And I'm pretty sure players would get a little fed up with being so comically underpowered compared to your everyday commoner.

It'd be neat to try out sometime, still, with a willing party, but there'll likely be a lot of work to do keeping it all in line.

That sounds like an interesting plot point! I would just be lazy and have the party fight spiders or frogs and just use the stat blocks for "giant spider" or "giant frog." there's also a possibility for a really interesting shadow-of-the-colossus feel, but that's almost like asking for HD surround sound in a pen and paper game.
Sounds like a good excuse to apply the rules for Kaiju to stuff like the common housecat.

The Goodies (1972) - Kitten Kong.


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Speaking of Kaiju... I always wanted to do a Kaiju campaign. Culminating in an OMFGEPIC Showdown of Ultimate Destiny between all the Kaiju that have rules so far, some Behemoths, Colossi, and of course, the Spawn of Rovagug.

Basically, I want to take my PCs against Colossal sized opponents regularly, with truly epic Shadow of the Colossus styled climbing of the huge creatures kind of gameplay.

Dark Archive

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On the ridiculous side, I always wanted to run a Scion/Exalted game, where the players are gods (scion rules + exalted charms), some fudging would have to be done to make both systems truly compatible and dice buckets would be thrown around everywhere but it would silly fun.

On the completely different end of the spectrum would be to run a pathfinder game where everyone starts as a lv1 commoner child, ideally village that gets attacked and it goes all apocalyptic, and basically have the players survive, a horror game through and through


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Skreeeeeeeeee wrote:

I've always been interested in doing a campaign where every character, for whatever reason, is shrunken down to only a few inches tall. Along with it just being kinda weird, there's a whole lot to come up with concerning rules and stat blocks for now gigantic(or gigantic-er) sizes. That, and along with balancing out magic items and such(you can't really buy from Ye Olde Magic Shoppe effectively when you can't even carry your gold).

And I'm pretty sure players would get a little fed up with being so comically underpowered compared to your everyday commoner.

It'd be neat to try out sometime, still, with a willing party, but there'll likely be a lot of work to do keeping it all in line.

I've done this, it is super fun.

Tiny people committing tiny crimes. :D


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Dragon campaign.

I played some Council of Wyrms a while back, it was super fun... would like to try something like that with Pathfinder.


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A kitchen sink campaign that literally allows anything I wouldn't have to create new rules for and won't unbalance the party.

Shadow Lodge

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I just got i vited to play i a Pathfinder game based on a Sailor Moon concept. I have to turn it down cause I'm already in 5 home games and attend PFS games up to 5 times a month.


I want to play a campaign of Burning Empires.


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Arbane the Terrible wrote:
Sounds like Power Kill.

Holy Habaneros that's dark...

... I love it...

SilvercatMoonpaw wrote:
A kitchen sink campaign that literally allows anything I wouldn't have to create new rules for and won't unbalance the party.

I almost did a "Kitchen sink" campaign where everyone played as animated objects...

Oh, that's not what you mean by kitchen sink? Nevermind then XD


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.... I kind of want to run a campaign where the players are basically workers for a brothel who specifically set out to find creatures/objects suited to their more eccentric clients needs. Not too weird in my mind, but it certainly could be fun.


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mourge40k wrote:
.... I kind of want to run a campaign where the players are basically workers for a brothel who specifically set out to find creatures/objects suited to their more eccentric clients needs. Not too weird in my mind, but it certainly could be fun.

Dirty mind? Clean it up with OrbitⓇ Ioun Stones!


I've been wanting to do a game based off a popular manga series. Everyone plays as a summoner, their name has to be that of a famous American musician, and their eidolon's name has to be the name of one of that musician's top singles. The plot revolves around fighting other summoners like them.

Ring any bells?

Dark Archive

Shaman King?


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TheMonocleRogue wrote:

I've been wanting to do a game based off a popular manga series. Everyone plays as a summoner, their name has to be that of a famous American musician, and their eidolon's name has to be the name of one of that musician's top singles. The plot revolves around fighting other summoners like them.

Ring any bells?

Spiritualist might work better than Summoner BTW. They have the whole incorporeal dudebros thing going on better.

Semi-related: I played with a Stand generator recently.

Name: Blue Oyster Cult
Stand Name: Godzilla
Power: Defeat Inducement (in any contest, conflict, or clash of ideals, the Stand can force the other person to lose).

GG

Dieben wrote:
Shaman King?

Shaman King doesn't really fit that description at all though. They're all like historical figures. And "Totally Not Bruce Lee".

More importantly, Shaman King's characters don't exude manliness from every pore like the characters of the show in question.

Which is, of course, this.


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I've had an insanely complicated, intricately designed homebrew setting in the works for years. It's kind of a mix of Eberron, the setting from Tad William's War of the Flowers, and a few elements from Deadlands, but the one time I managed to get a group together for it, it fell apart shortly afterwards due to some friction between group members. Most of my friends these days aren't into Pathfinder, and those who are are looking for a very different playstyle to what I'm after (they're of the "kill things and take all their stuff" as a primary objective method, with a heavy dose of slapstick and shenanigans. Fine for those who want it, but doesn't appeal to me).

One day I'll finish writing it though, and maybe even get to run the damn thing.


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A game that lasts over a year without anyone flaking, ditching, or claiming "real life gets in the way" while simultaneously managing to keep every single other aspect of their social life regularly scheduled just fine.

I know. It's a crazy concept.

Silver Crusade

Pathfinder Adventure Path, Starfinder Adventure Path Subscriber
thegreenteagamer wrote:

A game that lasts over a year without anyone flaking, ditching, or claiming "real life gets in the way" while simultaneously managing to keep every single other aspect of their social life regularly scheduled just fine.

I know. It's a crazy concept.

It is possible, I make it very clear to my players that we are going to have a regular date and time every week or month to play. They should organise themselves to work around that.

I play Wednesday nights from 7-10 PM and One Sunday every month from 11-6.

I also have 6 players in each game, so if 1-3 players can't make it to a session we play without them, because sometimes life does get in the way. If I as a GM can't make it the players still meet to play board games or one shots. It's as much an excuse for friends to socialise as it is shared storytelling.

My only piece of advice is to have an open honest conversation about your expectations for your games.


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I have terrible taste in webcomics and I want to develop a tabletop rpg system for Homestuck.

Also a while back I thought about how interesting it would be to have a tabletop system for the Hunger Games.

Also I kind of want to do an incredibly stupid campaign with level 1 commoner pc's, just for kicks.


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Also, I heard that Varg Vikernes (yes, the arsonist white supremacist who writes music as Burzum and was exiled from Norway) created a tabletop rpg game and I kind of want to playtest it just to see how horrible it is.

And then create my own tabletop rpg game that counteracts all the white supremacy in it and is superior to it in every way.


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In all seriousness, I have always wanted to run two games, one with a party of villains, one with a party of heroes. Their actions affect the world together, and they hear of but don't encounter one another. When they both reach about...fifteenth to seventeenth level...let them battle it out an an apex conclusion of their efforts.

I have neither the time, nor patience, nor attention to detail to pull this off in any way, shape, or form...though I believe for others it could be done. Would love to be a player in such a game...*sigh*


DM_aka_Dudemeister wrote:
thegreenteagamer wrote:

A game that lasts over a year without anyone flaking, ditching, or claiming "real life gets in the way" while simultaneously managing to keep every single other aspect of their social life regularly scheduled just fine.

I know. It's a crazy concept.

It is possible, I make it very clear to my players that we are going to have a regular date and time every week or month to play. They should organise themselves to work around that.

I play Wednesday nights from 7-10 PM and One Sunday every month from 11-6.

I also have 6 players in each game, so if 1-3 players can't make it to a session we play without them, because sometimes life does get in the way. If I as a GM can't make it the players still meet to play board games or one shots. It's as much an excuse for friends to socialise as it is shared storytelling.

My only piece of advice is to have an open honest conversation about your expectations for your games.

Oh, I do all of that, but there's always inevitably at least one, though usually two flakes in a group of six. ...and then the one to two loyal players who don't want to play without the full group, because they assume it's just temporary...which it never is.

Every. Single. Time. Every group in the last twelve years.


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Pathfinder Adventure Path Subscriber

I've always wanted to run a campaign in the Grimjack comic book's city of Cynosure. The laws of nature change from block to block. Gods walk the streets or beg from the gutters. Demon possessed computers cast spells and open portals to the abyss at microprocessor speeds. Tons of political intrigue and backroom backstabbing. And then you get to the rough part of town - The Pit; the remnant of a sentient universe that committed suicide.

In short, fun for the whole family!

Remember, at Munden's Bar - NO TOURBOTS!

A small gatorlizard holds up a shaky hand and pleads, "Ciiiigs!"


The Green Tea Gamer wrote:

In all seriousness, I have always wanted to run two games, one with a party of villains, one with a party of heroes. Their actions affect the world together, and they hear of but don't encounter one another. When they both reach about...fifteenth to seventeenth level...let them battle it out an an apex conclusion of their efforts.

I have neither the time, nor patience, nor attention to detail to pull this off in any way, shape, or form...though I believe for others it could be done. Would love to be a player in such a game...*sigh*

That sounds like it would be very interesting to watch unfold!

I wonder how you would run a battle between the two parties?

Community Manager

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My (current) bucket list

Quote:

  • Legend of the Five Rings—4th Edition: I totally want to do a Tale of the 47 Ronin nod, with the party seeking revenge upon those that wronged them, with a healthy dash of Seven Samurai and "Lone Wolf & Cub" thrown in.
  • Interdimensional Cops (GURPS): I have a nice lovely stack of 4th Edition GURPS books that I've yet to use, and I love the whole dimension hopping, alternate reality trippiness from Infinite Worlds. Point-based systems means a fun combination of magic, technology, and whatever else I feel like. :D
  • Vault Dwellers (Pathfinder RPG, Golarion): Kingmaker in the Darklands. Dishonored and disfavored drow are sent with their servants to explore and hold a newly discovered Darklands vault. But will they hold it for their House...or for themselves?
  • End of Days (Pathfinder RPG, Golarion): Agents of Groeteus, aided by daemonic hosts, seek to usher in the unbinding of reality. High-level planar adventure.
  • The Dying of the Light (Pathfinder RPG, Golarion): Post-apocalyptic fantasy, with psionics. From my campaign site: "Survival horror, with a bit of steampunk/arcanotech thrown in. While the Azlanti have a lot of magic and technology at their disposal (even a combination of the two with arcanotech), the world is not friendly to the weak. Think 30 Days of Night with magic."
  • End of Innocence (Pathfinder RPG, Golarion): Middle-aged craftsmen and villagers must take up the mantle of adventurer after a plague strikes and kills all of the young.
  • Curses!!! (Pathfinder RPG, Golarion): All of the PCs are cursed by various deities and cannot die until they have atoned. The curses are bad, but the PCs will keep returning in bodies not their own...
  • Temple of Elemental Evil (Pathfinder RPG, Eberron): Yeah, I've been wanting to do this one for a while. :D
  • It Belongs in a Museum! (Pathfinder RPG, Eberron): Indiana Jones. Eberron. Airships. Work it. *dances around*
  • Dungeon APs (Pathfinder RPG, ???): I've wanted to run Shackled City, Age of Worms, and Savage Tide since they were released.
  • School is Hell (Pathfinder RPG, Golarion): Transfer students from various arcane academies throughout the Inner Sea transfer to the prestigious Academae in Korvosa. Harry Potter-esque, spells as skill checks.
  • Council of Thieves Adventure Path (Pathfinder RPG, Golarion): All-tiefling party for this AP.
  • Dragonborn (Pathfinder RPG, Golarion): Yeah, I want Skyrim in the Lands of the Linnorm Kings. Time to use Words of Power from Ultimate Magic, yeah!
  • Pathfinder Society (Pathfinder RPG, Golarion): Sure, do Organized Play, but keep the same group, and less of the "You're in Absalom! Next week, Osirion! The week after that, Tian Xia!" and do a nice fun cruise through the Inner Sea.
  • Thieving Guild: Just a straight up, "build your own thieving guild" urban campaign. Gutter rat to kingpin.


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The Green Tea Gamer wrote:

In all seriousness, I have always wanted to run two games, one with a party of villains, one with a party of heroes. Their actions affect the world together, and they hear of but don't encounter one another. When they both reach about...fifteenth to seventeenth level...let them battle it out an an apex conclusion of their efforts.

I have neither the time, nor patience, nor attention to detail to pull this off in any way, shape, or form...though I believe for others it could be done. Would love to be a player in such a game...*sigh*

Guys, I found the Head of Vecna...


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Aniuś the Talewise wrote:
The Green Tea Gamer wrote:

In all seriousness, I have always wanted to run two games, one with a party of villains, one with a party of heroes. Their actions affect the world together, and they hear of but don't encounter one another. When they both reach about...fifteenth to seventeenth level...let them battle it out an an apex conclusion of their efforts.

I have neither the time, nor patience, nor attention to detail to pull this off in any way, shape, or form...though I believe for others it could be done. Would love to be a player in such a game...*sigh*

That sounds like it would be very interesting to watch unfold!

I wonder how you would run a battle between the two parties?

No suprise round, initiative, and arbitrate. Considerably less work than running NPCs, I imagine.


4 people marked this as a favorite.
Liz Courts wrote:

My (current) bucket list

Quote:

  • Legend of the Five Rings—4th Edition: I totally want to do a Tale of the 47 Ronin nod, with the party seeking revenge upon those that wronged them, with a healthy dash of Seven Samurai and "Lone Wolf & Cub" thrown in.
  • Interdimensional Cops (GURPS): I have a nice lovely stack of 4th Edition GURPS books that I've yet to use, and I love the whole dimension hopping, alternate reality trippiness from Infinite Worlds. Point-based systems means a fun combination of magic, technology, and whatever else I feel like. :D
  • Vault Dwellers (Pathfinder RPG, Golarion): Kingmaker in the Darklands. Dishonored and disfavored drow are sent with their servants to explore and hold a newly discovered Darklands vault. But will they hold it for their House...or for themselves?
  • End of Days (Pathfinder RPG, Golarion): Agents of Groeteus, aided by daemonic hosts, seek to usher in the unbinding of reality. High-level planar adventure.
  • The Dying of the Light (Pathfinder RPG, Golarion): Post-apocalyptic fantasy, with psionics. From my campaign site: "Survival horror, with a bit of steampunk/arcanotech thrown in. While the Azlanti have a lot of magic and technology at their disposal (even a combination of the two with arcanotech), the world is not friendly to the weak. Think 30 Days of Night with magic."
  • End of Innocence (Pathfinder RPG, Golarion): Middle-aged craftsmen and villagers must take up the mantle of adventurer after a plague strikes and kills all of the young.
  • Curses!!! (Pathfinder RPG, Golarion): All of the PCs are cursed by various deities and cannot die until they have atoned. The curses are bad, but the PCs will keep returning in bodies not their own...
  • Temple of Elemental Evil (Pathfinder RPG, Eberron): Yeah, I've been wanting to do this one for a while. :D
  • It Belongs in a Museum!
...

The "Vault Dwellers" idea sounds a lot like the Throne of Night AP from Fire Mountain Games.

Maybe if it's out before 2025 that would give a good framework for you.


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Daggum, where do I start?

EDIT: here's a list... also, check out some of the threads I've created.


For ages I've always wanted to do a fantasy kitchen sink AU of the world we live in. The project would be so ambitious that it would only ever be a pipe dream, but it's fun to think about.

For ages I also thought I wanted to make it as an MMORPG, but then I realized it would probably be better as a tabletop RPG campaign setting.


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I've had this idea since mythic became a thing.

Game starts with PCs as level 3s or something, but they are the most powerful of heroes in their world. They are about to enter an ancient temple where an evil Baron is cooped up and performing a dangerous ritual. When they make their way through the towers they find the Baron is gone and there is a room with strange towering 'statues'.

Cue the room blasting off into space, the players finding themselves on another planet and what they thought were statues are actually mecha suits. This is when they gain their first mythic tier. As long as they are inside the suit they are mythic, outside of it they are not. The new world they are on is incredibly dangerous and full of giant creatures. Also the Baron must be here somewhere!


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I really want to run a Persona or Devil Survivor series sort of campaign, but I feel like it would never approach quite what I'd hope for it to be.

There was another, but then I found this and it's now on the the list to do someday and actually feels possible.


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I've got a post-apocalyptic fallout inspired pathfinder game planned (complete with new races, classes, and equipment) that I'll probably never run.

I had an idea for a game that starts out with the genre tropes, but the party discovers a magic book in a treasure horde. The book transports them to a library full of books, each book is a world. What stops me from using the idea is that I don't think my players are grounded enough in existential thought to consider the implication that they, their entire world, and all the other book worlds are only figments of an author's imagination.

I've long wanted to run a game where the characters are all participants in a supernatural Kumite, but I don't enjoy PvP, and I worry that it would be boring for those who aren't fighting at the time.

I also want to run a "wake up inside a giant dungeon and survive/escape" game sometime, but have never found a group that would be into it.


Scythia wrote:
I've got a post-apocalyptic fallout inspired pathfinder game planned (complete with new races, classes, and equipment) that I'll probably never run.

o: would this be a postapocalyptic golarion or an original setting?

Scythia wrote:
I also want to run a "wake up inside a giant dungeon and survive/escape" game sometime, but have never found a group that would be into it.

This sounds like my kind of jam


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Scythia wrote:


I had an idea for a game that starts out with the genre tropes, but the party discovers a magic book in a treasure horde. The book transports them to a library full of books, each book is a world. What stops me from using the idea is that I don't think my players are grounded enough in existential thought to consider the implication that they, their entire world, and all the other book worlds are only figments of an author's imagination.

I, too, enjoyed the Thursday Next series of books.

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