Weird, ridiculous campaign ideas that we all secretly want to do...


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The Abyss has only one kind of particle, Evil Quarks. They are constantly changing roles, from photons to electrons, to neutrons, but never protons.

I would love to run a so called reality campaign where a new tachyon microscope reveals that some matter is not of reality. The Angels and Devils rush to control this new tech so they can eliminate the competition.


a homestuck/sburb d20 system. play your own snarky teens in magical god pajamas as they awkwardly bumble their way out of the apocalypse and into the game to perpetuate the very structure of the multiverse.


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Goth Guru wrote:

The Abyss has only one kind of particle, Evil Quarks. They are constantly changing roles, from photons to electrons, to neutrons, but never protons.

I would love to run a so called reality campaign where a new tachyon microscope reveals that some matter is not of reality. The Angels and Devils rush to control this new tech so they can eliminate the competition.

Would it be too annoying to point out that electrons and photos are both fundamental particles and are not composed of quarks? Also, neutrons and protons (which are composed of quarks) can turn into each other under certain circumstances. :)

Scarab Sages

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Dire Elf wrote:


I downloaded Occult Adventures last week, and now I want to play in a campaign using only those classes for magic-users. The other classes would be the non-caster classes from the Advanced Class Guide. Races would be everything non-standard: nagaji, grippli, catfolk, wayangs, vishkanya, vanara, etc. No elves, dwarves, humans, orcs, halflings, or gnomes.

In an amusing twist, we are, in fact, almost playing what I described. We rolled up characters for a new campaign a few days ago, and we've only got one person using a core class. No one in the group is playing a common race.

Our group will consist of:
Nagaji bloodrager
Suli druid
Tengu investigator
Aasimar oracle

:-D


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Arakhor wrote:
Goth Guru wrote:

The Abyss has only one kind of particle, Evil Quarks. They are constantly changing roles, from photons to electrons, to neutrons, but never protons.

I would love to run a so called reality campaign where a new tachyon microscope reveals that some matter is not of reality. The Angels and Devils rush to control this new tech so they can eliminate the competition.

Would it be too annoying to point out that electrons and photos are both fundamental particles and are not composed of quarks? Also, neutrons and protons (which are composed of quarks) can turn into each other under certain circumstances. :)

It would be Chaotic Evil Quarks then. They will be everything except what you need them to be...


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I forgot to start with Quarks are chaotic particles that were too unstable to prove they existed, as I interpret them. Also, other planes of existence have very different fundamental laws of nature. If you bring a toaster with you, it will attack you without any source of electric power.


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Might I suggest the name kakistons then? That derives from the Greek word for 'wicked', so it'd be in keeping with the naming themes, and then you can ascribe any laws you want. :)


Aniuś the Talewise wrote:

The concept of "caucasian" as a race (not as a group of ethnicities native to the caucasus region) owes its origins to bad racialist anthropology of the late 19th century.

From my memory: the oldest known modern human skulls at the time were found in the region of the caucasus. Some dumbass decided that the first modern human skulls must belong to the white race or whatever, so in his racial system he called such people "caucasoid". It really has nothing, ethnically or culturally, to do with the actual people of the Caucasus, who were not and still are not considered white.

Race is a purely social distinction with no basis in biology; it is even an extremely poor picture of actual patterns of early human migration (which form genetic clines/gradients/continua, rather than distinct categories of human beings). Its main function (I speak for the US here) is to break solidarity amongst the poor in order to secure the exclusive possession of capital by a mainly old-wealthy anglo-american upper class; to make castes out of people.

Interesting to be sure, but... (and maybe I'm missing a connection somewhere) what on earth does that have to do with anything above? It seems pretty random to bring up.


thegreenteagamer wrote:
Aniuś the Talewise wrote:

The concept of "caucasian" as a race (not as a group of ethnicities native to the caucasus region) owes its origins to bad racialist anthropology of the late 19th century.

From my memory: the oldest known modern human skulls at the time were found in the region of the caucasus. Some dumbass decided that the first modern human skulls must belong to the white race or whatever, so in his racial system he called such people "caucasoid". It really has nothing, ethnically or culturally, to do with the actual people of the Caucasus, who were not and still are not considered white.

Race is a purely social distinction with no basis in biology; it is even an extremely poor picture of actual patterns of early human migration (which form genetic clines/gradients/continua, rather than distinct categories of human beings). Its main function (I speak for the US here) is to break solidarity amongst the poor in order to secure the exclusive possession of capital by a mainly old-wealthy anglo-american upper class; to make castes out of people.

Interesting to be sure, but... (and maybe I'm missing a connection somewhere) what on earth does that have to do with anything above? It seems pretty random to bring up.

that post was supposed to be in the Did You Know thread. I apparently posted it in the wrong thread altogether.

Fortunately it's not too late to delete it. Give me a moment.


reading the GURPS rulebook plus watching Death Note gives me an idea for a death note campaign

Player(s) receive a notebook and play the part of Kira, or the players lead the investigation to find Kira

Perhaps I might put two groups of players against each other...


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Aniuś the Talewise wrote:

*snip* death note campaign

Player(s) receive a notebook and play the part of Kira *snip*

Play this game using "Everyone is John."

That way, everyone is literally playing the part of Kira.


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James Langley wrote:
Aniuś the Talewise wrote:

*snip* death note campaign

Player(s) receive a notebook and play the part of Kira *snip*

Play this game using "Everyone is John."

That way, everyone is literally playing the part of Kira.

It would be complete and total chaos. I love it.

Imagine a mexican stand-off, but with notebooks.

EDIT: I learned just now that john refers to a single body.

(a mexican standoff with death notes would still be funny though)


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There is a campaign that has been rattling around in my head for years.

The Players start as soldiers in King Richard's army during the Crusades. What no one knows is that the Four Horsemen of the Apocalypse have begun to push their way into the world, twisting different individuals into planar cysts through which magic is entering the world. Players all start martial and unlock the various magic using classes through their own actions as the campaign progresses (with the option to retrain into ones that fit their character).

The whole idea is that the PCs shape how the world turn out, how magic will be precieved, what sort of religions will rise or fall, what kingdoms will be corrupted and what ones will stand vigilant against the agents of Apocalypse.

In the end I would have a new Fantasy version of Earth that the Players created with their own actions.


That does sound pretty cool. :)

Dark Archive

Someone should get some of these started on the play by post games thread.


I'd like to see someone start a Ponyfinder game in the Play by Post section. (I think it still counts as ridiculous even if there's been a published book for it.) I'd love to revisit the idea I had for a human who'd been pony-raised. (I also just love the Everglow setting in general.)


TaliaKirana wrote:
I'd like to see someone start a Ponyfinder game in the Play by Post section. (I think it still counts as ridiculous even if there's been a published book for it.) I'd love to revisit the idea I had for a human who'd been pony-raised. (I also just love the Everglow setting in general.)

I'd be up for a Ponyfinder game, but only if it did away with humans and anything that too closely resembles a human in appearance: I feel like they make a setting less ridiculous just by existing.


There are Ponyfinder Recruitment threads periodically over in Online Campaign. Try joining the next one, or post another.


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Silly campaign idea I recently recalled after I watched that old cartoon Shadow Raiders.. I think that was what it was called.

Anyways, the characters wind up going through a labyrinthian dungeon, only to pop out more or less at the center of the planet... Which just so happens to be the control center of the massive planetoid space ship. Thanks to some plot-induced bungling, they wind up activating the giant thrusters (that just so happened to be hidden inside of he mountains in which the greatest city in the world, and seat of the empire spanning 3/4ths of the glove, sits between). By knocking the planet off course, they catch the attention of what is effectively Unicron/Galactus, which has been hunting for that planet-ship for eons (considering the ship is basically kind of like the Titan from Titan A.E.)...

Now, not only does the party need to deal with the fact that they've thrown the surface world into utter chaos thanks to the fact that the planet is actually a giant self-sufficient ship, they have to deal with the power vacuum caused by the utter annihilation of the Empire's capital (not to mention the deaths of a couple hundred thousand people); while trying to pilot this thing around the galaxy, dealing with other planets along the way (potentially picking up a fleet of planet ships); and outrunning/outsmarting the World Eater & it's locust-like army as it continue its attempt to wipe out all evolutionary life in the universe.

Grand Lodge

SilvercatMoonpaw wrote:
TaliaKirana wrote:
I'd like to see someone start a Ponyfinder game in the Play by Post section. (I think it still counts as ridiculous even if there's been a published book for it.) I'd love to revisit the idea I had for a human who'd been pony-raised. (I also just love the Everglow setting in general.)
I'd be up for a Ponyfinder game, but only if it did away with humans and anything that too closely resembles a human in appearance: I feel like they make a setting less ridiculous just by existing.

Have a trait we're adding to our newest book:

Man Among Ponies (Cultural, must be humanoid): You have learned how to navigate among the four-legged with time and patience. You enjoy a +1 trait to diplomacy and knowledge (nobility) and one becomes a class skill.

Silver Crusade

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Pathfinder Adventure Path, Starfinder Adventure Path Subscriber

Random campaign idea #4035:
In a world where Fate and Destiny are real, and fortune tellers can divine the future with eerie accuracy, the rise of a powerful evil seems inevitable and unstoppable. Until the discovery of The Untethered, individuals born without Destinies able to make free choices and change the fates of others. Players would be these Untethered, free of Fate the only ones capable of averting a Dark Future.


DM_aka_Dudemeister wrote:

Random campaign idea #4035:

In a world where Fate and Destiny are real, and fortune tellers can divine the future with eerie accuracy, the rise of a powerful evil seems inevitable and unstoppable. Until the discovery of The Untethered, individuals born without Destinies able to make free choices and change the fates of others. Players would be these Untethered, free of Fate the only ones capable of averting a Dark Future.

Hopefully you can execute this better than RA Salvatore did in Kingdoms of Amalur: Reckoning.


TaliaKirana wrote:
I'd like to see someone start a Ponyfinder game in the Play by Post section. (I think it still counts as ridiculous even if there's been a published book for it.) I'd love to revisit the idea I had for a human who'd been pony-raised. (I also just love the Everglow setting in general.)

Sometime I'd like to run a Ponyfinder (or Savage Ponies) game, set in Equestria, in one of the classic APs.

Reign of Winter would be pretty funny. I have some ideas for Age of Worms, as well.

AoW Spoilers:
Twilight Sparkle would make a pretty good Balakarde.


DM_aka_Dudemeister wrote:
Purgatoria: The City of Judgement, turns out the Goddess of Death has a long waiting list of souls to judge, so those who are waiting for there time wait here. Which is great because it's one last opportunity for Outsiders to make one last pitch, offer one last temptation. The Night Hags who run the underground kidnapped lost and weak souls for their coffers. Tieflings, Aasimars and other plane touched are common because there's not the same stigma in Purgatoria. There's a million souls in the City at the Edge of Death, and you are one of them. Afterlife Noir.

i would run / write this one up if you would allow

Silver Crusade

Pathfinder Adventure Path, Starfinder Adventure Path Subscriber

You don't need my permission to run a game in anything I post, but I would love to hear how your adventures go!

I'm more than happy to consult if you'd like, as I have a ton of ideas from the setting.


Purgatoria could be in my Land of the Dead. Prepetitioners would be the "fresh meat". Your city is sort of the gateway to the outer planes. Reapers would bring in their bounties to process them into petitioners and get their credits.

Silver Crusade

Pathfinder Adventure Path, Starfinder Adventure Path Subscriber
Goth Guru wrote:
Purgatoria could be in my Land of the Dead. Prepetitioners would be the "fresh meat". Your city is sort of the gateway to the outer planes. Reapers would bring in their bounties to process them into petitioners and get their credits.

Gateway to the outer planes is probably the best descriptor for Purgatoria, because I imagine it like an alternative to a Planescape type setting.


Remnant wrote:
DM_aka_Dudemeister wrote:
Purgatoria: The City of Judgement, turns out the Goddess of Death has a long waiting list of souls to judge, so those who are waiting for there time wait here. Which is great because it's one last opportunity for Outsiders to make one last pitch, offer one last temptation. The Night Hags who run the underground kidnapped lost and weak souls for their coffers. Tieflings, Aasimars and other plane touched are common because there's not the same stigma in Purgatoria. There's a million souls in the City at the Edge of Death, and you are one of them. Afterlife Noir.
i would run / write this one up if you would allow

Do the souls keep Pharasma's reapers away with the power of rock 'n roll?


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I want to run an all Numistian one-shot, using real world representations of copper, silver, and gold coins.

(For those that can't follow the link, they're chocolate coins.)

Here's the deal. You get a set amount of each at the start of the game. The entire caravan got raided, and the party wakes up in an old-school dungeon. They only have a certain number of coins on their person, represented by the chocolates (I haven't exactly figured out the coinage-to-chocolate ratio yet). For your Numistian to activate Money is Life, you have to eat a chocolate (or give it to the DM, hehe). If you eat a chocolate because you're hungry, your Numistian loses that much wealth as he succumbs to the munchies and nibbles on his wealth.

Alternatively, also known as my original idea I came up with a year or two ago, take the numistian aspect out of it and just run a Halloween one shot. Adjust game wealth accordingly, but have the copper, silver, gold, and platinum represented by their chocolates. You eat a chocolate, your character loses that much wealth.

In either case, the party doesn't receive any more in or out of game "wealth" until the dungeon is complete and they find the treasure chest. Or in this case, I put the wooden box full of chocolate coins on the table (and probably some "pearls" and other "gems" of foil-wrapped chocolates in the box too) and let the group sort it out.

Shadow Lodge

Grand Theft Caravan: go around Absalom, steal caravans, break buildings and cause as much trouble as possible in a free play world


Artemis Moonstar wrote:

I want to run an all Numistian one-shot, using real world representations of copper, silver, and gold coins.

(For those that can't follow the link, they're chocolate coins.)

Here's the deal. You get a set amount of each at the start of the game. The entire caravan got raided, and the party wakes up in an old-school dungeon. They only have a certain number of coins on their person, represented by the chocolates (I haven't exactly figured out the coinage-to-chocolate ratio yet). For your Numistian to activate Money is Life, you have to eat a chocolate (or give it to the DM, hehe). If you eat a chocolate because you're hungry, your Numistian loses that much wealth as he succumbs to the munchies and nibbles on his wealth.

Alternatively, also known as my original idea I came up with a year or two ago, take the numistian aspect out of it and just run a Halloween one shot. Adjust game wealth accordingly, but have the copper, silver, gold, and platinum represented by their chocolates. You eat a chocolate, your character loses that much wealth.

In either case, the party doesn't receive any more in or out of game "wealth" until the dungeon is complete and they find the treasure chest. Or in this case, I put the wooden box full of chocolate coins on the table (and probably some "pearls" and other "gems" of foil-wrapped chocolates in the box too) and let the group sort it out.

I got into the habit of using candy as monster figures at a convention.


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Goth Guru wrote:
Artemis Moonstar wrote:

I want to run an all Numistian one-shot, using real world representations of copper, silver, and gold coins.

(For those that can't follow the link, they're chocolate coins.)

Here's the deal. You get a set amount of each at the start of the game. The entire caravan got raided, and the party wakes up in an old-school dungeon. They only have a certain number of coins on their person, represented by the chocolates (I haven't exactly figured out the coinage-to-chocolate ratio yet). For your Numistian to activate Money is Life, you have to eat a chocolate (or give it to the DM, hehe). If you eat a chocolate because you're hungry, your Numistian loses that much wealth as he succumbs to the munchies and nibbles on his wealth.

Alternatively, also known as my original idea I came up with a year or two ago, take the numistian aspect out of it and just run a Halloween one shot. Adjust game wealth accordingly, but have the copper, silver, gold, and platinum represented by their chocolates. You eat a chocolate, your character loses that much wealth.

In either case, the party doesn't receive any more in or out of game "wealth" until the dungeon is complete and they find the treasure chest. Or in this case, I put the wooden box full of chocolate coins on the table (and probably some "pearls" and other "gems" of foil-wrapped chocolates in the box too) and let the group sort it out.

I got into the habit of using candy as monster figures at a convention.

..... Okay, I didn't think of that, but now that it's in my head, I'm buying a ton of Halloween candy next year (when I can afford it). Not only will the money be chocolate coins, but if you kill a monster, you get the candy that represented it.


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Artemis Moonstar wrote:
Goth Guru wrote:
Artemis Moonstar wrote:
*snip*
I got into the habit of using candy as monster figures at a convention.
..... Okay, I didn't think of that, but now that it's in my head, I'm buying a ton of Halloween candy next year (when I can afford it). Not only will the money be chocolate coins,...

That is brutal. I mean, it's one thing to eat the flesh of your fallen enemies in-game, but IRL? Twisted :)


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There's one campaign I've always wanted to be a part of.

To give some context to the significance: I really, really don't have much interest in Evil campaigns in general. I just can't find it enjoyable to role-play out doing really nasty things, having the bad guys win, etc. Just leaves me feeling unpleasant inside, and I prefer to avoid that. I mean, there's enough super-depressing crap going on out in the real world as it is; I don't want to immerse myself in trying to achieve the success of that kind of stuff while I'm role-playing too.

But.

But there is one single Evil campaign that I've always wanted to try.

Namely, taking what should be a serious, dark, truly Evil campaign... and running it with a party of total Saturday-morning-cartoon-level villains. And I'm talking old Saturday morning cartoons. Including all the behavioral restrictions that come with that. We'd never ever actually kill any innocents, or even any of the heroes. Of course not! We'd naturally capture them alive, which would give us the chance to exercise our maxed-out skill ranks in Craft(Easily Escapable Deathtrap).

While laughing maniacally all the while, of course, as is only right and proper.

The key thing is, it would be run in a world that is absolutely not in line with the sort of villains the PCs are at all. So you'd have Paladins and the like, who are used to dealing with horrible, legitimate evil, and they end up completely flummoxed by this increasingly powerful (but overall largely harmless) bunch of utter loons that don't seem to realize what idiots they are.

So, yeah, super niche, I know, and not likely to ever happen, but it's been a brainbug in my head for quite some time now.


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One I'd love to be a part of, but don't have the creativity for, is basically the Eberron version of Hustle. The players are each members of a team of grifters and con-artists, ripping off the privileged and corrupt of Sharn.

The problem is that, the con itself would be entirely up to the players. All the GM would design is the mark, their strengths, weaknesses, how they make their money, etc. All the stuff they'd need to design the con. Of course; the players would still have to do legwork and research on the mark, but the con itself is all up to them.

Some sort of "dynamic retcon" ability would be needed for that proper Hustle feel, just a way for the players to change something they'd done earlier in the con, with the new actions having happened "off-camera" (or at least "out-of-shot"). Could be something simple, like swapping an envelope for one you had hidden in your jacket. Or something bigger like working out a whole Plan B with your team. Really it's a way for the characters to be better planners than the players. They don't have to use it, but it's there when they need it.


Eberron Hustle sounds really cool. I have all eight series of the BBC run on DVD. :)

Dark Archive

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Pathfinder Adventure Path Subscriber
James Langley wrote:
Artemis Moonstar wrote:
Goth Guru wrote:
Artemis Moonstar wrote:
*snip*
I got into the habit of using candy as monster figures at a convention.
..... Okay, I didn't think of that, but now that it's in my head, I'm buying a ton of Halloween candy next year (when I can afford it). Not only will the money be chocolate coins,...
That is brutal. I mean, it's one thing to eat the flesh of your fallen enemies in-game, but IRL? Twisted :)

I'll do you one better - make a nasty, overpowered monster that the PCs have no choice but to fight. Like, they could try to ignore it to focus on other baddies, but doing so would be a very bad idea.

The monster is represented by a black licorice jelly bean. Whoever kills it MUST eat it.

Sit back, and watch the players struggle with this sudden dilemma. Unless you have someone weird in the party that likes black licorice. Like me. :)

Liberty's Edge

ShadowFighter88 wrote:

One I'd love to be a part of, but don't have the creativity for, is basically the Eberron version of Hustle. The players are each members of a team of grifters and con-artists, ripping off the privileged and corrupt of Sharn.

The problem is that, the con itself would be entirely up to the players. All the GM would design is the mark, their strengths, weaknesses, how they make their money, etc. All the stuff they'd need to design the con. Of course; the players would still have to do legwork and research on the mark, but the con itself is all up to them.

Some sort of "dynamic retcon" ability would be needed for that proper Hustle feel, just a way for the players to change something they'd done earlier in the con, with the new actions having happened "off-camera" (or at least "out-of-shot"). Could be something simple, like swapping an envelope for one you had hidden in your jacket. Or something bigger like working out a whole Plan B with your team. Really it's a way for the characters to be better planners than the players. They don't have to use it, but it's there when they need it.

The Leverage RPG had to deal with that, try borrowing their solution.

Shadow Lodge

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I'd love to run a game set in the Mana Wastes, with the players being a small group of Mutants sent out by their tribe to find a safe new place to settle down.
Instead of the usual races, I'd give them a set number to spend on the builder at the back of the ARG (Want to see in the dark? Spit venom? Maul your enemies with claws of your very own? Just be really, reeeeally Smart? Go for it!).

There'd be ancient, hyper-intelligent Sand Kraken mummies!

There'd be cannibal raiders riding around in a gigantic Apparatus of the Crab! (shiny and chrome)

There'd be fanatical cults dedicated to exceptionally powerful Living Spells!

There'd be a hunting expedition of musket-weilding toffs stalking the party as The Most Dangerous Game!

No one would have any magical items and fresh new mutations (both positive and negative) would always be a possibility.


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Misroi wrote:
James Langley wrote:
Artemis Moonstar wrote:
Goth Guru wrote:
Artemis Moonstar wrote:
*snip*
I got into the habit of using candy as monster figures at a convention.
..... Okay, I didn't think of that, but now that it's in my head, I'm buying a ton of Halloween candy next year (when I can afford it). Not only will the money be chocolate coins,...
That is brutal. I mean, it's one thing to eat the flesh of your fallen enemies in-game, but IRL? Twisted :)

I'll do you one better - make a nasty, overpowered monster that the PCs have no choice but to fight. Like, they could try to ignore it to focus on other baddies, but doing so would be a very bad idea.

The monster is represented by a black licorice jelly bean. Whoever kills it MUST eat it.

Sit back, and watch the players struggle with this sudden dilemma. Unless you have someone weird in the party that likes black licorice. Like me. :)

... *Swipe*

I'd probably make it an ungodly resilient thing that does absolutely nothing for several turns (maybe prodding people for 1 point of nonlethal damage), then when the 'timer' has ticked down, goes Tonberry on a PC. sure, ignore him for a while, ignore him completely, just expect someone to go unconscious when it knifes you in the spleen.


Jelly Belly makes some pretty nasty flavors you can use. Buttered popcorn always made me gag, but I think they have real on purpose gross ones they put out for April Fool's day too.


This conversation is really making me think of Gravity Falls. Which gives me a good idea for a monster to use in this "bad candy" scenario, but I won't give it away.


thegreenteagamer wrote:
Jelly Belly makes some pretty nasty flavors you can use. Buttered popcorn always made me gag, but I think they have real on purpose gross ones they put out for April Fool's day too.

Get Bertie Bott's Every Flavor Beans.

With delicious flavors like "Earwax", "Vomit", and "Worm".

Radiant Oath

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Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

  • I've got Green Ronin's The Black Company Campaign Setting book (and don't worry, I've at least read the first trilogy), and I've always wanted to play in a campaign with it again, even if it's not Glen Cook's actual setting. I really like the gritty-yet-not-pessimistic feel of it and how magic is treated more like it is in older fiction and folklore, as a big freakin' deal and how someone who knew magic was someone you had to deal with VERY carefully.
  • A campaign idea I keep coming back to is that you have your traditional "sealed evils" in the world, but instead of one apocalyptic threat appearing and being beaten at a time, they ALL broke loose at once, overwhelmed the world, and now the PCs must struggle to survive in a world where the gods have been slain, civilizations have collapsed, and the line between monster and person has been redefined (if you and a goblin run into a city infested with sentient killer kudzu, for example, or an eternal blizzard centered on a primordial rune, you're gonna have to work together to get out!)
  • Another idea I've had bouncing around is that the PCs get trapped in a world that's basically one big megadungeon, with wildly variant architecture styles from floor to floor or even hallway to hallway, where some trapped souls have banded to form tiny camps or even makeshift towns around reliable sources of food and water, while some rove in gangs, killing whatever they find out of fear or madness, others desperately exploring to find a way out, or figure out how they came here.


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Thanks to a recruitment thread, it's a campaign I never knew I wanted to do...

The PCs lead an orc horde through an interdimensional wormhole, because "we'll rule whatever's on the other side". They pop out in!...

Hello Kitty Funtime Adventure!


Artemis Moonstar wrote:

Thanks to a recruitment thread, it's a campaign I never knew I wanted to do...

The PCs lead an orc horde through an interdimensional wormhole, because "we'll rule whatever's on the other side". They pop out in!...

Hello Kitty Funtime Adventure!

You're welcome.


Rynjin wrote:
Artemis Moonstar wrote:

Thanks to a recruitment thread, it's a campaign I never knew I wanted to do...

The PCs lead an orc horde through an interdimensional wormhole, because "we'll rule whatever's on the other side". They pop out in!...

Hello Kitty Funtime Adventure!

You're welcome.

*Gives cookie*

Seriously though, that made me wonder about various other settings that would be just plain... Odd.. For adventurers to go through. Making me seriously consider stating out an epic adventure where the group winds up trouncing through various nonsensical settings (Hello Kitty for example), and old games (Candyland), basically just murderhoboing their way through people's childhoods.

And when it comes to board games or card games (like Candyland), they literally wind up having to play like the actual game for how much they "advance" through the world, with each square representing a different mini-encounter.

Can you imagine some of the Iconics stuck going through Life? Or your typical murderhobos thrashing down Sesame Street?


Artemis Moonstar wrote:
Can you imagine some of the Iconics stuck going through Life? Or your typical murderhobos thrashing down Sesame Street?

I can. It's just that in my version those places would turn out to be hella badass under all that cuteness.

Dark Archive

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Archpaladin Zousha wrote:
A campaign idea I keep coming back to is that you have your traditional "sealed evils" in the world, but instead of one apocalyptic threat appearing and being beaten at a time, they ALL broke loose at once, overwhelmed the world, and now the PCs must struggle to survive in a world where the gods have been slain, civilizations have collapsed, and the line between monster and person has been redefined (if you and a goblin run into a city infested with sentient killer kudzu, for example, or an eternal blizzard centered on a primordial rune, you're gonna have to work together to get out!

You should check out Obsidian Apocalypse.

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