Confused about Pricing Certain Abilities for Unchained Scaling Items


Rules Questions


So, I've tried to reconstruct how some of the Unchained Scaling Item examples were created, but I'm getting some weird variables here that I can't pinpoint. I'm not the greatest mathematician, so please forgive that!

I understand how the system works. I've gone over that rather extensively, and I've figured it out pretty well. It's the cost for applying certain abilities that does not make sense to me. Thus, I was wondering if others may have figured out some of the standardized pricing for this stuff.

For the Armageddon Plate:

What would the pricing be for the 8th level fear ability? It appears to mimic a monster special ability, not the spell (the spell would cost too much anyway for the level it gets unlocked), and I see nothing on the magic item pricing chart that equates to this.

Additionally, how would one price the DC increase and ranged attack retaliation for that fear ability at the unlocked 13th level?

Or the change of Damage Reduction from DR/magic to DR/- in the modified Invulnerability ability for the unlocked 16th level ability?

For the Armor of the Celestial Host:

Is there a standardized pricing for all of that fiddling with the maximum Dexterity bonus and Armor Check Penalty? I know that the original price factors in the armor being mithral (or so it appears to me), but how about all the other changes applied to it both at the start and throughout the unlocked leveling process?

What about the changing of the fly spell casting becoming a swift action?

There's all kinds of examples of this throughout the example items where I don't see rules that apply to their cost in creating magic items.

Is there a chart I'm not finding somewhere? Are there become a de facto magic item creation equations that have been agreed upon for the pricing of these kinds of things?

Thanks in advance to anyone willing to tackle this issue and help me out a bit!


Nobody, huh? Any idea on how to price these things? Any standards? A friend of mine said that some general pricing for abilities equating to a feat to be around 5k gold, while abilities that generate powers equivalent to class abilities could be anywhere between 10-26k gold.

That's a good start, I'd say. Still, some of the above abilities for the items listed don't fall into those categories either (although the fly spell as a swift action could equate to the Quicken metamagic feat, which would mean that cost would be 5k).


I'm in the same boat as you. I'd actually love to use this in my WotR campaign for Radiance as I'm going the non-Mythic route. Frankly, I'm considering winging it and hope it isnt too under or over-powered.

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